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Corruption of Champions II
CoC2 Questions & Answers
What is Corruption, really?
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<blockquote data-quote="LonelyHydra" data-source="post: 323715" data-attributes="member: 33650"><p>Yea, I'll admit responding to those arguments are low-key what motivated me to start this thread, but got more constructive when I started thinking of the problem more broadly.</p><p></p><p></p><p>As much as I agree with you, I do think there is a fast and a slow way of thinking when in comes to empathy. I'd guess that your "unempathic" friends are an example of the latter.</p><p>Still, I feel you man, I do not want to think about the times my autistic ass accidently sat on other people feelings. For what it's worth, it's likely that there are more autistic people here than in the average population. We tend to be attracted to these kinds of games, don't we?</p><p></p><p></p><p>I think part of the problem is assuming a game's morality scale is universally applicable to begin with. If it stops being generic good/evil, it can point to a game's themes, or can show a setting's differing morals. I keep thinking of the Chaos system from Dishonored 1, which both inherently fits a story about vengance and lets you do some iffy stuff without raising a blip, because it's relatively normal for the messed up setting.</p><p></p><p>Also, it looks like you're assuming the player would take the time limit seriously and wouldn't get distracted from the super important quest to do other shiny stuff. It's been known to happen. </p><p>Look, you are right to draw parallels between corruptive influence and molding companions to player desire. But right now, you are conflating player and character (as managed by the game) to make the point. And if there's nothing in the text to draw parallels between that player's desire to turn Brint>Brienne and a corruptive antagonist doing something similar, even when it's an accident by your character, it's just headcannon for now.</p><p></p><p></p><p>Thinking less broadly, Corruption as defined in the wiki isn't just linked to general empathy but sexual empathy, which I interpret as being able to feel for any person you sleep with.</p><p>If I may make a suggestion, an easy check for low Taint would be asking if you still care for a companion after having sex, everytime. I think it shows what enthusiastic consent can look like, or conversely shows an actual problem hedonists run into.</p></blockquote><p></p>
[QUOTE="LonelyHydra, post: 323715, member: 33650"] Yea, I'll admit responding to those arguments are low-key what motivated me to start this thread, but got more constructive when I started thinking of the problem more broadly. As much as I agree with you, I do think there is a fast and a slow way of thinking when in comes to empathy. I'd guess that your "unempathic" friends are an example of the latter. Still, I feel you man, I do not want to think about the times my autistic ass accidently sat on other people feelings. For what it's worth, it's likely that there are more autistic people here than in the average population. We tend to be attracted to these kinds of games, don't we? I think part of the problem is assuming a game's morality scale is universally applicable to begin with. If it stops being generic good/evil, it can point to a game's themes, or can show a setting's differing morals. I keep thinking of the Chaos system from Dishonored 1, which both inherently fits a story about vengance and lets you do some iffy stuff without raising a blip, because it's relatively normal for the messed up setting. Also, it looks like you're assuming the player would take the time limit seriously and wouldn't get distracted from the super important quest to do other shiny stuff. It's been known to happen. Look, you are right to draw parallels between corruptive influence and molding companions to player desire. But right now, you are conflating player and character (as managed by the game) to make the point. And if there's nothing in the text to draw parallels between that player's desire to turn Brint>Brienne and a corruptive antagonist doing something similar, even when it's an accident by your character, it's just headcannon for now. Thinking less broadly, Corruption as defined in the wiki isn't just linked to general empathy but sexual empathy, which I interpret as being able to feel for any person you sleep with. If I may make a suggestion, an easy check for low Taint would be asking if you still care for a companion after having sex, everytime. I think it shows what enthusiastic consent can look like, or conversely shows an actual problem hedonists run into. [/QUOTE]
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