[web] HELL GAME

xax

Active Member
Nov 14, 2016
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Hi I'm xax and I'm working on a thing. It's called HELL GAME and it's an rpg-ish kind of porn game, currently in early development. "HELL GAME" is a working title.

I wanted a game where you the player can be a big gross monster (in hell) and have a lot of sex with other big gross monsters (also in hell), so, I made it myself. It does (or will) take inspiration from games like "Legend of Mana" or "Radiata Stories", where there's ostensibly a main storyline, but most of the game is just aimless dicking around and wandering into dangerous situations. Basically it's just: you died, you're in hell, time to figure out where to go from there and see what's up.

What I currently have put together is a messy alpha/pre-alpha demo, with the basics of the pc transformation system and about 70k words of sex scenes, but not a whole lot else (plot, other characters, grindy fetchquests, that kind of thing) there.

It's M/M focused, or at least "people with dicks" focused. All the encounters so far are with guys, and while the game has a pronoun setting, "PC breasts" are still on the todo list. "PC vaginas" are very, very far down on the list.

There's a more extensive list of fetishes here, both "yes certainly" and "nope not at all", but a short list of stuff actually in the game currently is like... m/m, m/m/m, oral, anal, fisting, demons, weird demon dicks, weird demon cum, cum inflation, 'bestiality' depending what you think of hellhounds on four legs given that they can talk. Plus, you know, given that you can just straight-up be a horse and fuck everybody like that, if that's your thing.

Speaking of: the big thing this game has, given how frequently it comes up on the forums here, is that there's a node-based body system that the player can swap around whenever they want to control the body they have (no random tfs!), and the available body types include things like: a bipedal human / furry, a naga, a centaur, a quadrupedal animal like a horse or giant wolf, and a literal giant snake, and all the sex scenes -- which are handwritten, not like... one-line programmatic scenes -- have variations for all of those bodytypes. Well, maybe not the body where you're just a floating dick, but I'm working on that. (Also you can have four arms, not that it actually comes up much.)

(Right now the available transformations are pretty furry-specific, but on the todo list are tf nodes like [ICHOR] or [FIRE] or [METAL] or what-have-you that actually make the character a lot more monstrous; the goal is to allow for the pc to be a big grotesque monster, rather than just providing a bunch of animal-people.)

Like all these projects do these days, I also have a patreon, with goals like "keep working more on the game" and "get a real artist to replace my awful programmer art". The game is free and I have no plans to ever make it purchase-only, so hey if you like what I've got so far, money would be greatly appreciated.

Anyway if you check it out I'd be grateful to hear your thoughts!
 
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Kesil

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Aug 26, 2015
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This reminds me of a theory of mine about the phenomenon of yaoi girl fans, so it seems I'll have to give it a try at the very least.
 
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Klaptrap

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Aug 27, 2015
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This is real good so far. I really like how convenient you've made transforming into anything. Definitely a strong start.
 

xax

Active Member
Nov 14, 2016
28
22
This reminds me of a theory of mine about the phenomenon of yaoi girl fans, so it seems I'll have to give it a try at the very least.

How enigmatic, yeah, please elaborate.

(Though I'm guessing you're talking about something like the... "straight men are usually only turned on by het and f/f. women are turned on by everything, including m/m and monkey sex." "once you understand this you understand all of fandom forever" thing, maybe?)

This is real good so far. I really like how convenient you've made transforming into anything. Definitely a strong start.

Hey thanks! Yeah, I basically wanted a body system that the player could disassemble and reassemble however they liked, without having to savescum to get the perfect dick distribution or whatever. That'll probably get even more important as I add in more tfs & encounters that branch on having whichever tfs.
 

Mario

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Aug 5, 2016
68
22
The body construction part is very much something of a strong point thus far. Can't say I have seen something like that yet. Thumbs up for it, although some kind of explanation in the game would have been helpful. It is easy enough to figure out in the end and once you understand it, its very nice. Some kind of hint fron the game (like click a and then choose b would be helpful, though).

For now combat looked kind of generic, but with room to expand on to make it less common. Looked kind of a basic framework to built upon, which is a nice prospect.

Content looks fine thus far and I guess there is going to be some plot/adventurous path to take and follow beyond the initial wander around and see who is what and how they are sex-able. The writing of those scenes is nice enough :).
All in all a good start and definitly somethin to look at.
 

karunama

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Apr 17, 2016
443
222
It took awhile for me to figure out how to get a body, but I'm quite enjoying it so far. Is there a way to specify the exact sort of appendages you have? I have to admit, I was jealous of one of the NPC's snake tail.
 

xax

Active Member
Nov 14, 2016
28
22
The body construction part is very much something of a strong point thus far. Can't say I have seen something like that yet. Thumbs up for it, although some kind of explanation in the game would have been helpful. It is easy enough to figure out in the end and once you understand it, its very nice. Some kind of hint fron the game (like click a and then choose b would be helpful, though).

It took awhile for me to figure out how to get a body, but I'm quite enjoying it so far.

I've been thinking about how to make a clearer interface for the body system; a UX designer I am not. But yeah, a help message or two would be nice, probably.

For now combat looked kind of generic, but with room to expand on to make it less common. Looked kind of a basic framework to built upon, which is a nice prospect.

Combat is... a work in progress. I've been mostly focusing on writing more sex scenes, so the more mechanical/gameplay stuff is still very filler. I plan on adding a bunch more -- breaking 'hit' and 'cast' into more specific blocks with their own damage types (slash vs. bash, burn vs. freeze, that kind of thing), actions with status effects, action blocks that vary their damage based on your body nodes, pc & opponent flags that change their resists, maybe having multiple participants in a battle... basically just, yknow, game design-y stuff like that. But it hasn't really been the priority so far.

Is there a way to specify the exact sort of appendages you have? I have to admit, I was jealous of one of the NPC's snake tail.

There will be, but it's not yet ingame. The plan is to have variations on nodes, so in addition to "[SNAKE]" there'd be something like "[SNAKE]»head", so you could get a proper snake-tail (or a dick or tongue that's a snake, or medusa-style snake hair, etc). At some point later on that NPC will have a dialog option/shop to upgrade a spare [SNAKE] node into that other form, for the cost of some items.
 

Kesil

Well-Known Member
Aug 26, 2015
3,440
2,158

How enigmatic, yeah, please elaborate.
Please note I am typing here out of my own experience (straight female into fantasy smut).

I'm not turned on by everything, neither in real life nor when looking for works to build fantasies with. Being a fan of, say, orcs with veiny penises... won't make my loins tingle every time I come across an orc with that kind of genitals. But I will do my best to finetune my internet skills in order to come across those beings. I'm not into orcs that much. But I like veiny penises. Or any kind of funky dongs, for that matter. Which is why you had me at "weird demon dicks".

Most fantasy kinks I like tend to be represented best in manganime-esque pieces (this includes eroge games and doujinshi). 3D works tend to turn me off and some Western works I come across have Those Porn Faces And Tropes. But, for some reason, "heterosexual" manganime images and full sets rarely deliver the full experience. More often than not, I have to deal with penis censorship... and I don't consider "pixel cock" as a valid example of a funky knob :p And that counts when they're shown, mind you - strolling across the likes of eHentai and Pururin often takes me to +200 image sets with a female doing this or that to a male... or is he? Can I really tell that there's a male somewhere when all I'm seeing is an image focused on a richly designed girl performing fellatio to a hundred flesh-coloured squares? Why can I only see a belly? Why does that guy have a cross as facial features?

And that's the moment in which I go all "Fuck it, I like males, so I'm sure I'll have better luck if I check gay works." Because that's the only 100% reliable way I can get twink guys and fat guys and everything in between. Noticing the variety in males and (obviously) a lack of a focus on females made me wonder whether that'd be a -or, even, the- reason behind the "fujoshi" phenomenon - heterosexual females flocking to gay contents because of their inclusive nature, trends aside.

So that's why I have an interest in this game - I might not create a thinly veiled Mary Sue that wants to have fun with monster/animal guys, but I might have a chance at creating the perfect monster/animal guy I'd like to see her having fun with.
 
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xax

Active Member
Nov 14, 2016
28
22
Is it not possible to save you gameplay?

Nah there's no savegames in yet; I just haven't really gotten around to it, since there's so little progression-based content in the game so far. Though it's definitely getting to the point where it's a bit of a trial to rebuild your body each time... after I finish up the next big update, stuff like saves will be on the "what should I do next" patreon poll, so depending on how people vote they'll be added in, sooner or later.

So that's why I have an interest in this game - I might not create a thinly veiled Mary Sue that wants to have fun with monster/animal guys, but I might have a chance at creating the perfect monster/animal guy I'd like to see her having fun with.

Oh sure, that makes sense. I think in practice... I mean, nobody is shocked when straight men say they're into lesbian sex; the inverse should hardly be surprising, especially to people who've been around inside fandom for a while. And yeah myself I've noticed with a lot of "monster porn" etc the focus is on, say, a naked anime woman getting ravished by some horrible monsters, and my response to that is usually like... "hey get that naked anime girl out of the way so I can see more of that monster".

Hopefully the weird demon dicks in this, both current and pending, will meet your approval! I don't know how much of it will make it into sex scenes, but I definitely have a lot of plans for weird dick descriptions.
 

Kesil

Well-Known Member
Aug 26, 2015
3,440
2,158
Having played the game for a while, I can tell you it does meet my approval! I read the kink first before starting my game and my general thoughts were "I don't know who you are, but I love you already".

Gameplay wise, I miss a small tooltip on what does each item do and how to heal after a fight. The body editing system is interesting, but nothing happens if I add horns. Similarly, is there any reason as to why do arms have an universal design? I take it has to do with how arm changes are related to leg ones, but still...

Other than that I'm digging what I have come across so far. The smut scenes are well paced and don't look like text walls, which is something I appreciate.
 

xax

Active Member
Nov 14, 2016
28
22
Hey, glad to hear you like it!

And oh yeah the uh. only way to heal currently is to open up the body editor. All the combat stuff is extremely basic so far. Items currently are (and maybe ever will be?) only used for buying nodes and other items, with no real inherent uses.

The reason arms don't have a 'species' slot is just... I kinda forgot that they don't? Whoops I'll go and fix that in the dev copy. (The description generator is entirely okay with generating split arm/leg descriptions if necessary, it's just "species-based arm descriptions" was literally the last thing I added in the last update so I guess I kinda forgot to finish it.) Similarly, horns don't do anything when attached to a body just because... I haven't yet written that description line yet, only the ones for horns on heads. I'm slowly working towards full description coverage for all the node combinations currently available, it's just that includes stuff like "cock tails" and "cock horns" and a bunch of weird special case descriptions, so there are plenty of bits right now where a single node change won't actually generate a different description. Mostly I've just prevented those combinations (there's no space for a [COCK] on a [TAIL] right now, etc) but since [HORNS] is considered a basic body part I can't really remove that combination that easily.
 

karunama

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Apr 17, 2016
443
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Do Fire and Ichor do anything? The only way I could get them to generate a description was to attach them to a cock based weapon chain, essentially. Even then, it didn't seem like they did anything of note. Also, based on one of the npc convos, I'm guessing all character advancement is going to be based on 'add more weird monster bits to random places' Is that about right?
 

xax

Active Member
Nov 14, 2016
28
22
Yeah, fire and ichor aren't "finished" in any sense yet. Those partial descriptions on dicks is as much as they have right now.

And yeah, the primary method of stat growth is gonna be attaching new nodes and (later, once it's coded up) 'leveling up' existing nodes in various ways; the pc doesn't really have a "level" beyond the level of their nodes. Ideally it'd have a bunch of different nodes, so that there's flexibility in terms of what kind of weird monster you want to be (but that you'll probably have to be some kind of weird monster, rather than just sticking with "anthro wolf" or whatever the entire game).
 

karunama

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Apr 17, 2016
443
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That's fine, although I have to admit I was a bit disappointed in the lack of ability to have multiple head types. After the game started calling me a chimera, I tried to become a legitimate version thereof, but although I could have multiple heads, I couldn't make them each be a different kind of head.

Is that just an unfinished feature or will we have the ability to unlock that at some point as we advance?
 

xax

Active Member
Nov 14, 2016
28
22
Generally there will only be room for one animal node per part, but I have plans for an [ASYMMETRICAL] node that would let you have up to two different kinds of thing going on, so hypothetically in the future between that and the [SNAKE] variant you could be a classical chimera. That being said, the millions of ins and outs of just what [ASYMMETRICAL] would have to do means I probably won't be adding that in any time soon.

I should definitely write up a list of "things not yet in the game" and put that somewhere, since... that's a long list.
 
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Mario

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Aug 5, 2016
68
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Maybe you should also consider, if leveling is done via monstrous upgrades, to include some improved version of human. Like human II node with improved stats over basic human form, or something like that. I mean for those, who prefer monstrous on human-action, you know ;).

From what I read in your werewolves ... well .. smut fiction you don't seem to opposed to the idea of some monster banging a human, I would guess :)
btw, they are a pretty good read.
 

Lashcharge

Well-Known Member
Aug 27, 2015
706
135
I gotta say I'm impressed with this game and the writing. The body making system is pretty impressive and shows a lot of promise, through it could use some fine-tuning. I also like that you can learn more about the races just by asking around different people to get different answers. Major plus immersion points.

Few questions/suggestions:
  • I think the body editor should have a way to minimize everything between a large "orange" section. Otherwise the players will have to scroll a whole lot just to see the list.
  • Those coloured section should also be named somewhere. It's pretty confusing at first trying to figure out what is what. I suggest a tooltip while hoovering the coloured buttons.
  • The skill system is kinda confusing. Could you explain it a bit?
  • Will the Demoshop be removed after you manage to put a way to obtain all of those nodes on the maps?
  • I assume the glimmering and enemies items will respawn right? Because it's a severe limitation right now.
  • Will the player always have to buy nodes or will he able to craft their own nodes using items?
  • Sahagin are currently inaccessible right?
  • Using the [SNAKE] and [MORE] node will not do anything since the [SNAKE] node already has twin cocks.
  • I was gonna ask "Will the pile of maggots drop items to make a [MAGGOT] node?", but upon checking it again it worms not maggots, either way will there be a [MAGGOT] node in game?
  • Where can I send a comment if I find anything wrong with the variables?
  • Will Cerberus ever be fuckable?
Items currently are (and maybe ever will be?) only used for buying nodes and other items, with no real inherent uses.

I like this. Sometimes it better to keep item variety down and simple.

reason behind the "fujoshi" phenomenon - heterosexual females flocking to gay contents because of their inclusive nature, trends aside.

There are also Fudanshi, which are heterosexual males that read yaoi for the "plot".

and I don't consider "pixel cock" as a valid example of a funky knob :p

You should add a [PIXEL] node :D
 

xax

Active Member
Nov 14, 2016
28
22
Maybe you should also consider, if leveling is done via monstrous upgrades, to include some improved version of human. Like human II node with improved stats over basic human form, or something like that. I mean for those, who prefer monstrous on human-action, you know ;).

I'm still trying to figure out how this system will actually work over longer stretches of game time, so it's possible. There might be some small decorative nodes for, idk, tattoos or hair styles or things like that, so that you could keep the same basic body but give yourself some embellishments for stat purposes. Also possible: you can stay with a given form if you're willing to grind a little to upgrade its stat boosts to stay competitive.

(also hey ty @ checking out my other fiction)

I gotta say I'm impressed with this game and the writing. The body making system is pretty impressive and shows a lot of promise, through it could use some fine-tuning. I also like that you can learn more about the races just by asking around different people to get different answers. Major plus immersion points.

Few questions/suggestions:

Hey, thanks! There's very little about the game that doesn't require some tweaks and expansion and reworking, so far.

In order:
  • Something like a little - 'collapse' button on the right of nodes is probably a good idea. I've been wanting to keep the body trees from getting so big and complex that that's necessary, but, uh, let's face it they're only going to get bigger from here, so.
  • Yeah, the body UI needs a serious overhaul. Tooltips are definitely an option; I'll probably wait on making any major changes until I can contact some people who actually know UI stuff, in case they have any insights about how to lay out this information that would make it a lot easier to use; I'm not really a fan of the entire layout.
  • That's a pretty open-ended question, but I'll try to summarize: combat takes the form of two reels of moves: yours and your opponents. These moves get compared together and resolved, and damage gets assigned based on the result and your stats. Each skill you have is unlocked via a specific node combination, and consists of multiple moves glommed together into a big move block, so the combat is (theoretically) about seeing what moves you have and then trying to match up your hits and blocks and suchlike to where you anticipate your opponent's openings will be. (In practice the two encounters in the game currently have enough randomness for this to be kind of unimportant, and certain skills are sufficiently better than others to make them useless. I'm still working out game balance.) Does that help?
  • Yeah, the demo shop is temporary, but it won't be removed before I'm really happy with the availability of other nodes, which might be a while yet.
  • Probably not the glimmering ones specifically, but there will be various kinds of respawning or revisitable encounters later on.
  • In addition to shops, there are likely gonna be... alchemy workshops or some kind of 'home base' location, where you just do it yourself. But it'll be the same interface, so, more a matter of changing the interface verb from "shop" to "craft". There might be something like upgrading those locations to allow you to craft a wider spread of things, but there won't be anything like learning/discovering specific crafting recipes.
  • You can hypothetically reach a sahagin encounter if you get really lucky with map generation, but all it is is a description plus I think a "this encounter isn't written yet" note.
  • The "[SNAKE] and [MORE]" thing is working as intended, for the same reason that putting [KNOT] on a wolf cock doesn't give you two knots. That being said, maybe it should be different? I don't really know; I might revise it once I get around to adding the x3/x4 [MORE] nodes, since that might involve also making [MORE] add quantity vs. the "natural" amount expected, instead of just strictly "x2"
  • Not maggots precisely, but part of the [ICHOR] node concept is "weird worms squirming under your skin / in your cum". (That being said, more generally, yeah: fighting encounters will end with them dropping the items to make some of the nodes associated with them. So fighting lesser hellhounds will drop things that can be turned into [WOLF]/[NIGHT]/[FIRE] nodes.)
  • I don't have dedicated bug-reporting stuff set up yet, but for now posting here (or sending me a PM) or commenting on a news post would be fine.
  • Nope! The PC will be able to ask basically anybody to fuck, but some of them are just not interested for reasons you can't do anything about.
& you know, there is a planned [STATIC] node, which has some glitch-style imagery associated with it :p probably not censor bars on your dick, though.
 

Lashcharge

Well-Known Member
Aug 27, 2015
706
135
Hey, thanks! There's very little about the game that doesn't require some tweaks and expansion and reworking, so far.

In order:
  • Something like a little - 'collapse' button on the right of nodes is probably a good idea. I've been wanting to keep the body trees from getting so big and complex that that's necessary, but, uh, let's face it they're only going to get bigger from here, so.
  • Yeah, the body UI needs a serious overhaul. Tooltips are definitely an option; I'll probably wait on making any major changes until I can contact some people who actually know UI stuff, in case they have any insights about how to lay out this information that would make it a lot easier to use; I'm not really a fan of the entire layout.
  • That's a pretty open-ended question, but I'll try to summarize: combat takes the form of two reels of moves: yours and your opponents. These moves get compared together and resolved, and damage gets assigned based on the result and your stats. Each skill you have is unlocked via a specific node combination, and consists of multiple moves glommed together into a big move block, so the combat is (theoretically) about seeing what moves you have and then trying to match up your hits and blocks and suchlike to where you anticipate your opponent's openings will be. (In practice the two encounters in the game currently have enough randomness for this to be kind of unimportant, and certain skills are sufficiently better than others to make them useless. I'm still working out game balance.) Does that help?
  • Yeah, the demo shop is temporary, but it won't be removed before I'm really happy with the availability of other nodes, which might be a while yet.
  • Probably not the glimmering ones specifically, but there will be various kinds of respawning or revisitable encounters later on.
  • In addition to shops, there are likely gonna be... alchemy workshops or some kind of 'home base' location, where you just do it yourself. But it'll be the same interface, so, more a matter of changing the interface verb from "shop" to "craft". There might be something like upgrading those locations to allow you to craft a wider spread of things, but there won't be anything like learning/discovering specific crafting recipes.
  • You can hypothetically reach a sahagin encounter if you get really lucky with map generation, but all it is is a description plus I think a "this encounter isn't written yet" note.
  • The "[SNAKE] and [MORE]" thing is working as intended, for the same reason that putting [KNOT] on a wolf cock doesn't give you two knots. That being said, maybe it should be different? I don't really know; I might revise it once I get around to adding the x3/x4 [MORE] nodes, since that might involve also making [MORE] add quantity vs. the "natural" amount expected, instead of just strictly "x2"
  • Not maggots precisely, but part of the [ICHOR] node concept is "weird worms squirming under your skin / in your cum". (That being said, more generally, yeah: fighting encounters will end with them dropping the items to make some of the nodes associated with them. So fighting lesser hellhounds will drop things that can be turned into [WOLF]/[NIGHT]/[FIRE] nodes.)
  • I don't have dedicated bug-reporting stuff set up yet, but for now posting here (or sending me a PM) or commenting on a news post would be fine.
  • Nope! The PC will be able to ask basically anybody to fuck, but some of them are just not interested for reasons you can't do anything about.
& you know, there is a planned [STATIC] node, which has some glitch-style imagery associated with it :p probably not censor bars on your dick, though.
  • As an extra suggestion about edit body UI, I would suggest you remove repeated nodes. It gonna make the list way bigger than it is.
  • So are skill levels shared between similar enough combinations or are they always different? For example would putting bull in the feet and level up the "hoofkick" skill, would also share levels with the "hoofkick" skill for unicorns?
  • In my opinion the Demo Shop should be removed before you put the saving in, mostly because it would give some people that played this earlier some advantage.
  • Maybe allow the player to collect Ash Blossoms from the farm after doing the quest or getting items from laying with monsters, like eternal fire for flame demon or scintillating crystal from clay man.
  • The only suggestion I have is allowing the player to craft the items anywhere after they have obtained it the first time.
  • So far no luck with that. Sahagins only seem to spawn in purple spots and even if they spawn right next to a non-purple spot I can't really trigger the scene from there.
  • I think if you can stuff it in there it should always do something, otherwise it's gonna feel kinda useless to have that slot. For snakes I think four cocks would be pretty cool. For the [WOLF]+[KNOT] node you mentioned I think it should either add two knots or enlargen the knot, like the football-sized one in your Adolescent Lycanthrope story. Of course this is always a lot more work.
  • Ergh. When I was thinking Ichor I was thinking more as goop in general rather than infestation. That term makes me think of god blood than anything, through according to the wiki it's also an archaic medicinal term for watery discharge. And I was thinking maggot as an "dark blue" part rather than a "green" one, so I could become a giant maggot naga.
  • If I see anything I'll pm you. I'm usually good at spotting variables
I was thinking more in line of censoring anything but my cock and balls. :p
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Question; will wings/gills be added? I kind of assumed as much since you would need some means to traverse the deep water just to reach the sahagins in most maps. Personally, I have to say I think more should simply add +1 to the number of objects it's attached to.

What about other weapon types? I'd kind of like to play as a fucked up hindu god/angel hybrid with 6 arms and wings, just for the blatant 'cool factor' :p
 

xax

Active Member
Nov 14, 2016
28
22
@Lashcharge

Skills are determined by name -- if you have "gore" then you have "gore", regardless of whether you got it by having bull horns or a unicorn horn.

The demo shop... I mean honestly, I'm not super worried about game balance? In the sense that this isn't gonna be a hard game. Some people getting a few extra nodes isn't a big deal, especially since once I add in save games people are immediately going to be able to save edit if they really want.

(The thing with reaching a sahagin is that you have to get some of those factory-connecting lines to go straight through a deep water segment where a sahagin has spawned. So it depends a lot of having a very specific weird map generation thing happen. In the future they'll just be shallow-water encounters.)

With snakes/mores/knots the way it works internally is that some combinations have implicit nodes, basically. So a dick that happens to have a wolf tag on it has an 'implicit' [KNOT] node at all times. Explicitly placing a [KNOT] there just means you can (or will be able to) fit other nodes -- all the [KNOT] node itself does is give you an attachment point for knot modifiers. (Which could then adding a [MORE] or a [LARGE] node, etc.)

That being said, that logic doesn't _really_ follow with [snake] + [more], since snakes don't inherently have "more" dicks the same way a wolf would inherently have a knot. So it should probably give snakes 4x dicks. Just, don't expect sex scenes to react to that any time soon.

Definitely leaning more towards the lovecraftian sense of "ichor" than the greek.

I've been talking with a friend about the potential to have a [WORM] node, since currently you can be a big protoplasmic worm-thing if you give yourself a snake/naga-type body and then don't give your body or your tail any animal nodes; it's this weird corner of the body space that maybe I should flesh out. But the thing with having a [WORM] node -- and the thing with a [MAGGOT] node -- is that its got a single, very specific use. I want to avoid one-off nodes, so each node should be usable in a bunch of different places, and... those wouldn't really have any use beyond changing your tail type. No maggot feet or arms, only vaguely a use for maggot heads, that kind of thing.

(This node system does have its limitations, and that's one of them -- there are some things that I can't really add, precisely because they're too specific.)

But yeah if you see any busted scene text or weird blocking, let me know! Some of these scenes are pretty rough, and I'd like to fix them up a lot as development goes on.

@karunama

Wings are on the todo list, it's just there's a question of what to do with the new bodytypes (like, "literally a bird" or "a wyvern") that would get added when wings come into the picture. Gills are also on the todo list (well, a [FISH] node that would involve some gills sometimes), but neither of them are gonna be used for map movement, probably, since I think that would basically just end up forcing everybody to have a specific kind of body so they can explore the map.

There are a few other weapon types in (swords, spears, bows) but I'm not sure how far I want to go down that road, since this isn't really a game about "equipment" precisely.
 

Lashcharge

Well-Known Member
Aug 27, 2015
706
135
@Lashcharge

Skills are determined by name -- if you have "gore" then you have "gore", regardless of whether you got it by having bull horns or a unicorn horn.

The demo shop... I mean honestly, I'm not super worried about game balance? In the sense that this isn't gonna be a hard game. Some people getting a few extra nodes isn't a big deal, especially since once I add in save games people are immediately going to be able to save edit if they really want.

(The thing with reaching a sahagin is that you have to get some of those factory-connecting lines to go straight through a deep water segment where a sahagin has spawned. So it depends a lot of having a very specific weird map generation thing happen. In the future they'll just be shallow-water encounters.)

With snakes/mores/knots the way it works internally is that some combinations have implicit nodes, basically. So a dick that happens to have a wolf tag on it has an 'implicit' [KNOT] node at all times. Explicitly placing a [KNOT] there just means you can (or will be able to) fit other nodes -- all the [KNOT] node itself does is give you an attachment point for knot modifiers. (Which could then adding a [MORE] or a [LARGE] node, etc.)

That being said, that logic doesn't _really_ follow with [snake] + [more], since snakes don't inherently have "more" dicks the same way a wolf would inherently have a knot. So it should probably give snakes 4x dicks. Just, don't expect sex scenes to react to that any time soon.

Definitely leaning more towards the lovecraftian sense of "ichor" than the greek.

I've been talking with a friend about the potential to have a [WORM] node, since currently you can be a big protoplasmic worm-thing if you give yourself a snake/naga-type body and then don't give your body or your tail any animal nodes; it's this weird corner of the body space that maybe I should flesh out. But the thing with having a [WORM] node -- and the thing with a [MAGGOT] node -- is that its got a single, very specific use. I want to avoid one-off nodes, so each node should be usable in a bunch of different places, and... those wouldn't really have any use beyond changing your tail type. No maggot feet or arms, only vaguely a use for maggot heads, that kind of thing.

(This node system does have its limitations, and that's one of them -- there are some things that I can't really add, precisely because they're too specific.)

But yeah if you see any busted scene text or weird blocking, let me know! Some of these scenes are pretty rough, and I'd like to fix them up a lot as development goes on.

@karunama

Wings are on the todo list, it's just there's a question of what to do with the new bodytypes (like, "literally a bird" or "a wyvern") that would get added when wings come into the picture. Gills are also on the todo list (well, a [FISH] node that would involve some gills sometimes), but neither of them are gonna be used for map movement, probably, since I think that would basically just end up forcing everybody to have a specific kind of body so they can explore the map.

There are a few other weapon types in (swords, spears, bows) but I'm not sure how far I want to go down that road, since this isn't really a game about "equipment" precisely.

Ah that's cool.

I imagine Sahagin as the Final Fantasy X type. :p

Oh that's smart. So you put the [LARGE] node on [KNOT] to have a regular-sized cock with a bigger knot? Is that how it works? Will you add other like stuff like that, like [FORESKIN], [BARBS], [NUBS] and [PREHENSILE]?

Will there be a way to get a single snake cock then? Like a [LESS] node?

Well technically that's still by the greek definition since a lot of stuff in Lovecraft are gods. :p

Doesn't that same logic apply for [SNAKE]? Through you don't really describe snake legs in the game. For arms or legs it could be weird ringed tentacle things.

One of these days i'm gonna give it a hard look.

Do you accept submissions? This is mostly curiosity since i'm too swamped with TiTS too be productive anywhere else.

I think you should name it [BACK] instead of [WINGS] since there's lots of stuff that can go on the back that's not wings.

Wouldn't Gills just be folded into [FISH] head?

How you would even equip a bow on a penis? XD

Will there be an way to edit cumtype?
 
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xax

Active Member
Nov 14, 2016
28
22
Oh hey, so I just finished (part of) the update I've been working on, and it includes a huge lengthy essay about my development plan that answers most of those questions. I think the only one it doesn't cover is submissions, so I'll say that here: probably not? Maybe not ever, but definitely not until it has quite a bit more stuff working and also I've streamlined the event code so it's possible for people who aren't programmers to write scenes.

(Also there's a new hellhound knight encounter in the game; it's around 12k-13k words worth of text in all its various branches.)
 

Kesil

Well-Known Member
Aug 26, 2015
3,440
2,158
I imagine Sahagin as the Final Fantasy X type. :p
I'd rather picture them as the XIV type with a colour pattern similar to that of the Almon from IV's The After Years.
Not being able to get closer to them during my first try made me curse internally :p
 

xax

Active Member
Nov 14, 2016
28
22
Oh hey, I updated the game! I added in two more encounters -- a minotaur miner and an ore-refining slime guy -- and fixed a few misc bugs. Both scenes are about 14k words long across all their branches. Plus now there's a new development poll up on the patreon, and... it's only been up for a few hours or so, so it's bound to shift, but right now it's leaning towards updated descriptions and actually adding in sahagin and zombie encounters. So expect something vaguely along those lines in the future, maybe.
 

xax

Active Member
Nov 14, 2016
28
22
Another game update! This one is focused mostly on adding in new transformations for the PC; a lot of new stuff, mostly going in the "weird monster" direction. Though, I mean, also this update lets you get eight gigantic dicks, if that's what you're after. More details through the link.
 

karunama

Well-Known Member
Apr 17, 2016
443
222
Sweet. Quick quiz; do we have access to tentacle cocks? Will that be a thing? Actually, I can't imagine that not being on the to-do list. Still... are there tentacle cocks yet?
 

xax

Active Member
Nov 14, 2016
28
22
Sweet. Quick quiz; do we have access to tentacle cocks? Will that be a thing? Actually, I can't imagine that not being on the to-do list. Still... are there tentacle cocks yet?

Not quite yet! The main issue is figuring out the design of it; it's easy enough to add a `Prehensile` tag to a dick, the same as there are medial-ring or barbed tags, it's just the question of... what node should do it; should it be a [TENTACLE] node instead of a [COCK] one, or a subnode like [KNOT] is; what about having back-tentacles or arm-tentacles vs. dick-tentacles; should they have wholly different sex scenes or just variants inside existing ones; etc. Actually once tail-cocks get in they'll probably all have 'prehensile', but then there's the question of actually writing a whole separate sex scene for tail-cocks.

So basically it's absolutely on the to-do list, but since it's both a lot of writing and a lot of design work it's not super high up on the list; I'm going for easier stuff first.