wait bug.

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Tili Cactus

Well-Known Member
Mar 6, 2022
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So i was just chillin on my ship, waiting out a semens friend effect when i got a critical error


Version: 0.9.072-BACKER#3889 Message: mainGameMenu was called when Main Text was not the active UI state. Stack:
TiTSException: mainGameMenu was called when Main Text was not the active UI state.
at h (https://www.fenoxo.com/play/TiTS/backer/main.5eb1f7bb.js:1:9746576)
at Object.tv [as func] (https://www.fenoxo.com/play/TiTS/backer/main.5eb1f7bb.js:1:17717867)
at e.value (https://www.fenoxo.com/play/TiTS/backer/main.5eb1f7bb.js:1:17230932)
at Object.freeze.s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/backer/main.5eb1f7bb.js:1:31343733)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/backer/main.5eb1f7bb.js:1:11745381)
(16:26:09.152) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Masturbation".
(16:26:10.634) (UserInterface) info: Popping UI State back to MainText...
(16:26:10.634) (UserInterface) info: Popping from "Masturbation" and setting "Main Text" as active state.
(16:26:38.536) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(16:26:45.292) (UserInterface) info: Popping UI State back to MainText...
(16:26:45.292) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(16:27:29.425) (Player) log: Calling onTryImpregnate handler
(16:27:29.425) (Player) log: defaultOnTryImpregnate handler called
(16:27:29.425) (Player) log: Ignoring infertility.
(16:27:29.425) (Player) log: Ignoring mother infertility.
(16:27:29.425) (Player) log: Ignoring father infertility.
(16:27:29.425) (Player) log: Calling onSuccessfulImpregnation handler
(16:27:29.426) (Player) log: Calling onSuccessfulImpregnationOutput handler
(16:27:29.426) (Player) log: Calling onTryImpregnate handler
(16:27:29.426) (Player) log: defaultOnTryImpregnate handler called
(16:27:29.426) (Player) log: Ignoring infertility.
(16:27:29.426) (Player) log: Ignoring mother infertility.
(16:27:29.426) (Player) log: Ignoring father infertility.
(16:27:29.426) (Player) log: Calling onSuccessfulImpregnation handler
(16:27:29.426) (Player) log: Calling onSuccessfulImpregnationOutput handler
(16:28:09.392) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(16:28:12.383) (UserInterface) info: Popping UI State back to MainText...
(16:28:12.383) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(16:28:18.152) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(16:28:23.988) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(16:28:29.966) (UserInterface) info: Popping UI State back to MainText...
(16:28:29.966) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(16:28:36.177) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(16:28:36.183) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(16:28:36.183) (UserInterface) info: generateSaveMenuButtons()
(16:28:37.741) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(16:28:38.429) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(16:28:40.251) (UserInterface) info: Popping UI State back to MainText...
(16:28:40.251) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(16:28:41.691) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(16:28:43.989) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(16:28:43.991) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(16:28:43.991) (UserInterface) info: generateSaveMenuButtons()
(16:28:46.963) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(16:28:46.965) (UserInterface) info: generateSaveMenuButtons()
(16:28:51.660) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(16:29:30.877) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:29:32.737) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:30:32.456) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:30:46.065) (Core) info: Closing shop interface for "Anno".
(16:30:46.065) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:30:47.742) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:30:51.465) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:30:58.761) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:31:09.709) (Core) info: Closing shop interface for "Anno".
(16:31:09.709) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:33:06.676) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(16:33:17.373) (UserInterface) info: Popping UI State back to MainText...
(16:33:17.373) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(16:33:22.993) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(16:33:22.998) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(16:33:22.998) (UserInterface) info: generateSaveMenuButtons()
(16:33:24.436) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(16:33:41.740) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:33:43.267) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:33:45.301) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Trade".
(16:33:49.255) (UserInterface) info: Popping from "Trade" and setting "Main Text" as active state.
(16:33:49.677) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:33:51.985) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:37:32.118) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:37:37.214) (Core) info: Closing shop interface for "Sera".
(16:37:37.214) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:37:52.677) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:38:09.041) (Core) info: Closing shop interface for "Sera".
(16:38:09.041) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:38:11.979) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:38:14.571) (Inventory) info: Attempting to use item "SemensFriend"
(16:38:18.000) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:38:19.050) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:38:20.189) (Inventory) info: Attempting to use item "Estrobloom"
(16:38:25.438) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:38:25.883) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(16:38:26.755) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Appearance".
(16:38:29.480) (UserInterface) info: Popping from "Appearance" and setting "Codex" as active state.
(16:38:30.494) (UserInterface) info: Popping UI State back to MainText...
(16:38:30.494) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(16:38:37.598) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:38:39.401) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:38:50.097) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:39:44.474) (Core) info: Closing shop interface for "VendingMachine".
(16:39:44.474) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:40:06.228) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Shopkeeper".
(16:40:25.899) (Core) info: Closing shop interface for "VendingMachine".
(16:40:25.899) (UserInterface) info: Popping from "Shopkeeper" and setting "Main Text" as active state.
(16:40:40.859) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:40:42.593) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:40:43.173) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:40:44.430) (Inventory) info: Attempting to use item "ChillPill"
(16:40:46.957) (Inventory) info: Attempting to use item "ChillPill"
(16:40:48.733) (Inventory) info: Attempting to use item "ChillPill"
(16:40:59.995) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:41:32.735) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(16:41:35.705) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(16:41:42.225) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(16:41:44.808) (Core) fatal: mainGameMenu was called when Main Text was not the active UI state. ```
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,008,970
8,008,329
Backed down the severity of this message so it should no longer crash.
 
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