OK after a few hours of trying values in TiTsed I found all 8 while only 2 are in the game the values you need to put in are.
Keep in mind only 20 and 35 can be obtained using TF's. So if you want dangerous spikes or A vine collar around your neck then head to TiTsed and use the value that you want.
18=Plant Mane
19=Slime Mane
20=Fur Mane
21=Scales Mane
34=Chitin Mane
35=Feathered Mane
37=Goo Mane
38=Spiked Mane
19=Slime Mane
20=Fur Mane
21=Scales Mane
34=Chitin Mane
35=Feathered Mane
37=Goo Mane
38=Spiked Mane
if(target.hasPerk("Regal Mane"))
{
output2(" Above your shoulders and around your neck grows a");
switch(target.perkv1("Regal Mane"))
{
case GLOBAL.FLAG_FURRED: output2(" mane of fluffy, " + target.furColor + " fur"); break;
case GLOBAL.FLAG_SCALED: output2(" retractable frill covered in " + target.scaleColor + " scales"); break;
case GLOBAL.FLAG_CHITINOUS: output2(" collar of spiky, " + target.chitinColor() + " chitin"); break;
case GLOBAL.FLAG_GOOEY: output2(" flexible shell of smooth, " + target.skinTone + " goo"); break;
case GLOBAL.FLAG_FEATHERED: output2(" mane of poofy, " + target.furColor + " feathers"); break;
case GLOBAL.FLAG_SPIKED: output2(" collar of sinister-looking spikes"); break;
case GLOBAL.FLAG_TENDRIL: output2(" wreath of plant-like vines"); break;
case GLOBAL.FLAG_AMORPHOUS: output2("n amorphous brace of translucent slime"); break;
default: output2(" magnificent mane"); break;
}
output2(", making you appear quite royal.");
}
{
output2(" Above your shoulders and around your neck grows a");
switch(target.perkv1("Regal Mane"))
{
case GLOBAL.FLAG_FURRED: output2(" mane of fluffy, " + target.furColor + " fur"); break;
case GLOBAL.FLAG_SCALED: output2(" retractable frill covered in " + target.scaleColor + " scales"); break;
case GLOBAL.FLAG_CHITINOUS: output2(" collar of spiky, " + target.chitinColor() + " chitin"); break;
case GLOBAL.FLAG_GOOEY: output2(" flexible shell of smooth, " + target.skinTone + " goo"); break;
case GLOBAL.FLAG_FEATHERED: output2(" mane of poofy, " + target.furColor + " feathers"); break;
case GLOBAL.FLAG_SPIKED: output2(" collar of sinister-looking spikes"); break;
case GLOBAL.FLAG_TENDRIL: output2(" wreath of plant-like vines"); break;
case GLOBAL.FLAG_AMORPHOUS: output2("n amorphous brace of translucent slime"); break;
default: output2(" magnificent mane"); break;
}
output2(", making you appear quite royal.");
}
If they have been added what do I set the value of the perk at to change it to them I know 0 is none 20 is fur and 35 is feathered EDIT: I forgot that I found scales at 21 by accident. The main ones I am looking for is chitin or goo. SECOND EDIT: I know from the public source code that there are currently 8 description for the perk but I have no idea if they are able to be called or what value calls them.
Also I hate when I end up on a thread creation binge, it makes me feel like a ass.
Also I hate when I end up on a thread creation binge, it makes me feel like a ass.
Last edited: