As title says, scale salve causes the game to crash. It doesn't matter whether the salve is pure or modified with alchemy. This is the message I received, and here is my save to go with it
manifest.7a5ab4c79df604789b3d.js:2
Uncaught RangeError: Maximum call stack size exceeded
at e (manifest.7a5ab4c79df604789b3d.js:2:4209167)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
manifest.7a5ab4c79df604789b3d.js:2
Uncaught RangeError: Maximum call stack size exceeded
at e (manifest.7a5ab4c79df604789b3d.js:2:4209167)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)
at e (manifest.7a5ab4c79df604789b3d.js:2:4209211)