[Unity][Patreon] Explore the worlds of 'Hentasia'

Hboxgames

New Member
Apr 2, 2018
4
0
35
Patreon_cover4.png
Cap3.jpg

Cap2.jpg

Cap8.jpg
Cap9.jpg

Hentasia is a rule34 friendly rpg game, in which you basically explore different places to bring H-eroines back to a 'Temple' to have sex with them. The aim is to reach a very big amount of heroines, as well as improving the gameplay.

The development is on-going, and supported on Patreon.

You can get the Public build, more info, or support here : https://www.patreon.com/Hentasia

Current test version for patrons :
------------------------------------

Release Notes v.0.110a 01/04/2018 :

------------------------------------



-New world : Finished with full H-eroines

-Game difficulty balance tuned down for test

-H sound/voice improved

-H option added : Make guy transparent

-H option added : Clothes on/off

-H scene camera has free translating movement
 

Claireity

New Member
Jan 8, 2018
2
0
34
Not to be a downer for the first reply, but where is the 'weapon' that's supposedly hidden in the forest? I'm running everywhere the game will let me and mashing 'f' (Which I assume is also the 'interact with crap on the ground' button too)
 

Hboxgames

New Member
Apr 2, 2018
4
0
35
No problem man !
Look around the forest, on the right side looking from the entrance of the Temple. It should appear !
 

Claireity

New Member
Jan 8, 2018
2
0
34
You mean on that empty pedestal? Where there's nothing? Or is there something special you're supposed to press?
 

Noir

New Member
Apr 22, 2016
2
1
I just played the demo, and I have some issues. I understand that this is just the very first demo, and that you've apparently been releasing updated demos for your patrons since September. I have no idea if any of these issues have already been addressed, but I will point them out anyway.

My primary issues so far revolve around the controls. First off, there at least needs to be an in-game guide for the controls. I get that there's a picture manual in the DL, but that's a separate file, and can't be accessed from the game itself. I wouldn't count on everyone wanting to look at that file right before jumping into the game, or being forced to stop the game and opening a separate window mid-play just to figure out what the controls are. Unless players do that, they're forced to figure out everything on their own.

I get the WASDQE movement, however, if you want to have a game where progress seems to revolve around mastering a combat system that allows you to move around with those controls, then you should know that attacking with the X button is nearly impossible to pull off unless you're standing still.

It seems as though you want everyone to enjoy the majority of the game with everything important within reach of the left hand. I feel that with what I've seen so far, forcing players to play the game completely one-handed is completely unnecessary, and I have no doubt that many players will find it very uncomfortable, as I can't imagine that most players will be keeping their right hand "busy" while exploring or during combat. I think that there needs to be either a change in the controls, or an option that allows players to map their own.

My second issue is the matter of the placing of dialog choices completely obscuring the characters' faces during conversations. I feel as though that negatively impacts the appeal of this game, especially considering that this is a "fanfic" game, with the physical appearances (Can't really comment on personalities, since I know nothing about Fate, but I can imagine that they weren't as well represented as their appearance) of the majority of this game's cast being based on pre-established characters from different forms of media. I suggest that you move the dialogue choices elsewhere so that they don't obscure the characters.

Despite these issues though, I'm curious how this will unfold, and I will keep my eye on this. I wish you the best of luck in this project.
 

Hboxgames

New Member
Apr 2, 2018
4
0
35
I just played the demo, and I htave some issues. I understand that this is just the very first demo, and that you've apparently been releasing updated demos for your patrons since September. I have no idea if any of these issues have already been addressed, but I will point them out anyway.

My primary issues so far revolve around the controls. First off, there at least needs to be an in-game guide for the controls. I get that there's a picture manual in the DL, but that's a separate file, and can't be accessed from the game itself. I wouldn't count on everyone wanting to look at that file right before jumping into the game, or being forced to stop the game and opening a separate window mid-play just to figure out what the controls are. Unless players do that, they're forced to figure out everything on their own.

I get the WASDQE movement, however, if you want to have a game where progress seems to revolve around mastering a combat system that allows you to move around with those controls, then you should know that attacking with the X button is nearly impossible to pull off unless you're standing still.

It seems as though you want everyone to enjoy the majority of the game with everything important within reach of the left hand. I feel that with what I've seen so far, forcing players to play the game completely one-handed is completely unnecessary, and I have no doubt that many players will find it very uncomfortable, as I can't imagine that most players will be keeping their right hand "busy" while exploring or during combat. I think that there needs to be either a change in the controls, or an option that allows players to map their own.

My second issue is the matter of the placing of dialog choices completely obscuring the characters' faces during conversations. I feel as though that negatively impacts the appeal of this game, especially considering that this is a "fanfic" game, with the physical appearances (Can't really comment on personalities, since I know nothing about Fate, but I can imagine that they weren't as well represented as their appearance) of the majority of this game's cast being based on pre-established characters from different forms of media. I suggest that you move the dialogue choices elsewhere so that they don't obscure the characters.

Despite these issues though, I'm curious how this will unfold, and I will keep my eye on this. I wish you the best of luck in this project.

Hey Noir,

Thanks for the big feedback !

There is some of the issues I am aware of, or working on. But of course, some of your remarks enlightenend me in some points.
(And of course, the actual updated build for patrons has some improvements too)

Beside, The controls can be remapped by the user in the launcher menu if needed !