[Unity] Fennec

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I am Velvet Alabaster, game developer and author. Nice to meet you! After years of enjoying and being inspired by Corruption of Champions and TiTS, I've decided to lend my hand to the game scene with this first project that's been in development since November 2018, Fennec.

[Latest Version]

Link to latest version:
https://mega.nz/#!xE1lEYRa!2mYHPTReYN_d80wF77LL4Nu6OSuzOnJgVAqV7ToKcEY

Permalink to blog post with Latest Version (1.0.3d):
https://velvetalabaster.blogspot.com/p/latest-fennec-build.html

The version names are created by combining the latest completed chapter/latest content update/latest bugfix/bugfix attempt. Release 3.2.3d would mean the latest completed chapter was 3, there were two content updates and three bugfixes, the last bugfix having been uploaded four times.

Save Data is stored at C/Users/[Your Profile Name]/AppData/LocalLow/Alabaster Games
AppData is a hidden folder by default. Google how to reveal it!

Social Stuffs:
www.Twitter.com/VelvetAlabaster
www.VelvetAlabaster.blogspot.com
www.Twitch.tv/VelvetAlabaster


[Fennec Description]
Fennec is a deck building RPG adventure game inspired by Dark Souls, Soul Calibur 2's Weapon Master mode and of that one deck building roguelike that started the whole craze. In it, you are an average woman from modern times who awakens inside a ceremonial coffin within the depths of an abandoned temple, with no idea of how you came to be there. From there, you venture out into the strange world you've been taken to, a place called "The Dream", a strange, unreal land while trying to find a way back home.

In Fennec, game progress occurs in a mission based structure. The player explores the overworld of The Dream, discovering lore entries, loot sources, character transformations and combat missions. Combat occurs through RPG card battles. The player uses their five stats (Strength, Endurance, Agility, Dexterity and Intelligence) to activate their drawn cards, equip armors and weapons and generally beat the crap out of the threats that come their way.

Card Listing as of 1/26/2020
Colorless Cards

Card Name: Long Sword
Cost 100 Gold
Attributes: Gear, Onehanded, Weapon, Battle, Basic, Sword,
Description:
One-Handed Sword
1.25 Multiplier
Adds 10 Damage Each Strike
Costs: STR 2

Card Name: Punch
Cost 35 Gold
Attributes: Attack, Strike, Basic, Battle, Transient,
Description:
Attack
60 Damage
Costs: STR 1

Card Name: Thrust
Cost 100 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
150 Damage
Costs: STR 1 | END 1

Card Name: Guillotine
Cost 125 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
230 Damage
Costs: STR 2 | END 1

Card Name: Three Piece
Cost 50 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
Deal 40 Damage three times
Costs: STR 2

Card Name: Flurry
Cost 75 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
10 Damage three times
Costs: DEX 1

Card Name: Barrage
Cost 125 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
Deal 10 Damage seven times
Costs: DEX 2 | AGI 2

Card Name: Hammerdown
Cost 150 Gold
Attributes: Attack, Strike, Basic, Battle, Exhaust,
Description:
Attack
320 Damage
Exhaust
Costs: STR 2

Card Name: Scratch
Cost 100 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
Deal 10 Damage four times
Costs: DEX 1

Card Name: Chip Damage
Cost 75 Gold
Attributes: Attack, Strike, Basic, Battle,
Description:
Attack
30 Damage
Draw one card
No Cost

Card Name: Finesse
Cost 50 Gold
Attributes: Block, Exhaust, Basic, Battle,
Description:
Skill
Gain 30 Block
Draw one card
Exhaust
No Cost

Card Name: Deflect
Cost 50 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 40 Block
No Cost

Card Name: Defend
Cost 65 Gold
Attributes: Block, Basic, Battle, Transient,
Description:
Skill
Gain 50 Block
Costs: END 1

Card Name: Guard Up
Cost 75 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 80 Block
Costs: END 1

Card Name: Refuse
Cost 125 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 100 Block
Draw one card
Costs: END 2 | AGI 1

Card Name: Body Block
Cost 100 Gold
Attributes: Block, Basic, Battle, Exhaust,
Description:
Skill
Gain 120 Block
Exhaust
Costs: END 1

Card Name: Protect
Cost 150 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 200 Block
Costs: STR 2 | END 1

Card Name: Endure
Cost 175 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 300 Block
Costs: END 3

Card Name: Absorb Blow
Cost 75 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 130 Block
Costs: HP 20

Card Name: Harden
Cost 100 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 130 Block
Costs: END 1

Card Name: Face Tank
Cost 150 Gold
Attributes: Block, Basic, Battle,
Description:
Skill
Gain 420 Block
Lose 100 HP
No Cost
Weapons, Armors and Accessories

Card Name: Shortsword
Cost 50 Gold
Attributes: Weapon, Onehanded, Gear, Battle, Sword,
Description:
One-Handed Sword
1.1 Multiplier
Adds 15 Damage Each Strike
Costs: STR 1 | DEX 1

Card Name: Long Sword
Cost 100 Gold
Attributes: Gear, Onehanded, Weapon, Battle, Basic, Sword,
Description:
One-Handed Sword
1.25 Multiplier
Adds 10 Damage Each Strike
Costs: STR 2

Card Name: Warhammer
Cost 50 Gold
Attributes: Weapon, Twohanded, Gear, Battle, Hammer,
Description:
2 Multiplier
Two-Handed Hammer
Costs: STR 3

Card Name: Medium Armor
Cost 75 Gold
Attributes: Armor, Gear, Battle,
Description:
Armor
Gain 50 Block
Gain 30 Metallicize.
Costs: DEX 2

Card Name: Dagger
Cost 100 Gold
Attributes: Weapon, Dagger, Onehanded, Gear,
Description:
One-Handed Dagger
1 Multiplier
Adds 40 Damage Each Strike
Costs: DEX 1

Card Name: Devil's Egg
Cost 0 Gold
Attributes: Battle, Gear, Accessory,
Description:
While lifted, heals player for 15 HP every turn.

Card Name: Cloth Armor
Cost 75 Gold
Attributes: Armor, Gear, Battle,
Description:
Armor
Gain 40 Block
Grants Block on taking health damage and increases Block gained by 20 till end of enemy turn.
No Cost

Card Name: Heavy Armor
Cost 100 Gold
Attributes: Armor, Gear, Battle,
Description:
Armor
Gain 70 Block
Increase block from cards by 20
Costs: END 3

Card Name: Silver Wand
Cost 150 Gold
Attributes: Weapon, Onehanded, Wand, Witch, Gear,
Description:
One-Handed Wand
Accelerates Spell card draw by 3.
Costs: DEX 1 | INT 1

Card Name: Devil Horn
Cost 150 Gold
Attributes: Staff, Weapon, Onehanded, Witch, Gear,
Description:
One-Handed Wand
Delays Spell card draw by 5. Pays one INT for all held spells at the start of your turn.
Costs: INT 3

Card Name: Kunai
Cost 50 Gold
Attributes: Kunoichi, Gear, Battle, Throw, Kunai,
Description:
Throwing Weapon
Deal 25 Damage
Gain 20 Dodge
Draw one card
No Cost

Card Name: Shuriken
Cost 50 Gold
Attributes: Throw, Gear, Kunoichi, Battle, Exhaust, Kunai,
Description:
Throwing Weapon Consumable
70 Damage
Exhaust
No Cost

Card Name: Ninja Bomb
Cost 100 Gold
Attributes: Kunoichi, Gear, Battle, Throw,
Description:
Throwing Weapon Consumable
In 3 turns, deals 300 Damage to one enemy.
No Cost

Card Name: Needle
Cost 50 Gold
Attributes: Kunoichi, Gear, Battle, Throw, Attack,
Description:
Throwing Weapon Consumable
Deal 20 Damage
Damage dealt is multiplied by target's Weakpoint.
No Cost

Card Name: Smoke Bomb
Cost 100 Gold
Attributes: Throw, Gear, Kunoichi, Exhaust, Battle,
Description:
Throwing Weapon Consumable
Gain 100 Dodge.
Exhaust.
No Cost

Card Name: Kunai Belt
Cost 125 Gold
Attributes: Kunoichi, Accessory, Gear, Battle, Bandolier,
Description:
Accessory Bandolier
Gain one Kunai
Costs: DEX 1 | AGI 1

Card Name: Active Camo
Cost 150 Gold
Attributes: Throw, Kunoichi, Gear, Battle, Consumable, Exhaust,
Description:
Throwing Weapon Consumable
Skip the enemy's turn.
Exhaust.
Costs: AGI 4

Card Name: Genin Fishnets
Cost 100 Gold
Attributes: Gear, Kunoichi, Battle,
Description:
Armor that grants Malleable Dodge when damaged.
Costs: AGI 3

Card Name: Paper Dagger
Cost 50 Gold
Attributes: Dagger, Ethereal, Weapon, Onehanded, Gear, Kunoichi, Battle,
Description:
One-Handed Dagger
Adds 75 Damage Each Strike
Ethereal
No Cost

Card Name: Rusted Armor
Cost 75 Gold
Attributes: Armor, Gear, Battle, Rusted,
Description:
Armor
Gain 30 Block
Increases block gained from cards by 10
Costs: END 3
The Brawler

Card Name: Fistwraps
Cost 100 Gold
Attributes: Battle, Brawler, Bandolier,
Description:
Skill Bandolier
Spawns a random Anger card to your hand.
Costs: AGI 1

Card Name: Twin Strike
Cost 75 Gold
Attributes: Attack, Brawler, Battle,
Description:
Attack
30 Damage two times
Costs: AGI 1

Card Name: Anger
Cost 50 Gold
Attributes: Attack, Anger, Brawler, Battle,
Description:
Attack
30 Damage
When played, add a copy of this to your discard pile.
No Cost

Card Name: Combo
Cost 75 Gold
Attributes: Attack, Brawler, Battle,
Description:
Attack
Deal 25 Damage for each Attack used this turn. Angers count for double.
Costs: STR 2

Card Name: Crush
Cost 100 Gold
Attributes: Attack, Brawler, Battle,
Description:
Attack
Deals 50 plus 10 damage for each Anger in your deck.
Costs: STR 1

Card Name: Rawr!
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Skill
Gain 3 random Angers.
Costs: AGI 2

Card Name: Fury
Cost 75 Gold
Attributes: Attack, Anger, Brawler, Battle,
Description:
Attack
Deal 30 Damage
Anger. Damage increases by 10 when played.
No Cost

Card Name: Coldness
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Skill
Upgrade all Angers in Hand into powerful Fury cards.
Costs: STR 1

Card Name: Clap Back
Cost 125 Gold
Attributes: Brawler, Battle,
Description:
Spawns an Anger to player's hand when damaged by enemy.
Costs: STR 1 | DEX 1

Card Name: Bide
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Skill
Adds a random Anger to your hand at the start of your turn.
Costs: STR 1 | END 1

Card Name: Ora, Ora, Ora!
Cost 125 Gold
Attributes: Brawler, Battle,
Description:
Skill
Turn your Angers in hand into offensive Ora cards.
Costs: STR 1

Card Name: Ora!
Cost 0 Gold
Attributes: Attack, Anger, Brawler, Battle,
Description:
Attack
Deal 60 Damage
Anger.
No Cost

Card Name: Muda, Muda, Muda!
Cost 125 Gold
Attributes: Brawler, Battle,
Description:
Skill
Turn Angers in hand into defensive Muda cards.
Costs: END 1

Card Name: Muda!
Cost 75 Gold
Attributes: Attack, Anger, Brawler, Battle,
Description:
Attack
30 Damage
Gain 20 Block
Anger
No Cost

Card Name: Calm Down
Cost 75 Gold
Attributes: Brawler, Battle,
Description:
Skill
Exhaust all angers in hand, gain 40 block for each.
Costs: END 1

Card Name: Adrenal Shield
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Power
Gain 20 block when playing Angers. Gain 10 block for other attacks played.
Costs: END 4

Card Name: Turtle Stance
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Power
Gain 60 block for every four attacks played in a row.
Costs: END 3

Card Name: Rage Zombie
Cost 125 Gold
Attributes: Brawler, Battle,
Description:
Power
Heal 10 for every 7 attacks played. Lower the number of attacks needed to activate to a minimum of 3.
Costs: END 2

Card Name: Heal Bean
Cost 100 Gold
Attributes: Buff, Brawler, Battle,
Description:
Consumable
Gain 50 Regen and 50 Poison. Lose 10 Poison for every 3 attacks played.
Costs: END 1

Card Name: Hundred Cracks
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Power
Deal 10 Damage
At the end of every turn, deal 10 damage to an enemy for each Anger used on them.
Costs: STR 2 | AGI 2 | DEX 2

Card Name: Get MAD
Cost 100 Gold
Attributes: Brawler, Battle,
Description:
Power
Whenever the deck is shuffled, increase the power of your Angers by 20
Costs: STR 1

Card Name: Triggered
Cost 125 Gold
Attributes: Brawler, Battle,
Description:
Power
For every 7 Angers in the deck, draw an extra card at the start of your turn.
Costs: AGI 4

Card Name: Jab
Cost 75 Gold
Attributes: Anger, Attack, Brawler,
Description:
Attack
Deal 20 Damage
If you have played less that six Jabs this turn, draw one card.
Anger.
No Cost

Card Name: Ukemi
Cost 100 Gold
Attributes: Brawler, Kunoichi, Battle,
Description:
Power
When attacked, gain 30 Dodge.
Costs: DEX 2
The Kunoichi

Card Name: Mind Bloom
Cost 100 Gold
Attributes: Kunoichi, Ranger, Battle,
Description:
Skill
Increase the damage done by a chosen attack card by 10.
Costs: DEX 1

Card Name: Ninjato
Cost 100 Gold
Attributes: Onehanded, Katana, Weapon, Battle, Kunoichi,
Description:
One-Handed Katana
1.25 Multiplier
Adds 15 Damage Each Strike
When a unit dies, draw three cards.
Costs: DEX 1 | AGI 2

Card Name: Kunai
Cost 50 Gold
Attributes: Kunoichi, Gear, Battle, Throw, Kunai,
Description:
Throwing Weapon
Deal 25 Damage
Gain 20 Dodge
Draw one card
No Cost

Card Name: Shuriken
Cost 50 Gold
Attributes: Throw, Gear, Kunoichi, Battle, Exhaust, Kunai,
Description:
Throwing Weapon Consumable
70 Damage
Exhaust
No Cost

Card Name: Ninja Bomb
Cost 100 Gold
Attributes: Kunoichi, Gear, Battle, Throw,
Description:
Throwing Weapon Consumable
In 3 turns, deals 300 Damage to one enemy.
No Cost

Card Name: Caltrop
Cost 50 Gold
Attributes: Buff, Kunoichi, Throw,
Description:
Throwing Weapon
Deals 1 Weakpoint to attackers.
No Cost

Card Name: Needle
Cost 50 Gold
Attributes: Kunoichi, Gear, Battle, Throw, Attack,
Description:
Throwing Weapon Consumable
Deal 20 Damage
Damage dealt is multiplied by target's Weakpoint.
No Cost

Card Name: Smoke Bomb
Cost 100 Gold
Attributes: Throw, Gear, Kunoichi, Exhaust, Battle,
Description:
Throwing Weapon Consumable
Gain 100 Dodge.
Exhaust.
No Cost

Card Name: Gust
Cost 50 Gold
Attributes: Kunoichi, Battle, Throw, Ethereal, Transient,
Description:
Throwing Weapon Consumable
Deal 10 damage to all enemies.
No Cost

Card Name: Gather
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Fetch 3 Random Throwing weapons. Prioritizes Exhausted weapons.
Costs: AGI 1

Card Name: Kunai Belt
Cost 125 Gold
Attributes: Kunoichi, Accessory, Gear, Battle, Bandolier,
Description:
Accessory Bandolier
Gain one Kunai
Costs: DEX 1 | AGI 1

Card Name: Razor Storm
Cost 150 Gold
Attributes: Kunoichi, Battle,
Description:
Power
Deal 20 damage to all enemies every time a throwing weapon is used.
Costs: DEX 3

Card Name: Hidden Weapons
Cost 125 Gold
Attributes: Kunoichi, Battle,
Description:
Power
Gain one random Throwing Weapon now and at the start of every turn.
Costs: DEX 3 | AGI 3

Card Name: Gunpowder Tabs
Cost 125 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Transform your held throwing weapons into Ninja Bombs.
Costs: DEX 2

Card Name: Underhand Toss
Cost 150 Gold
Attributes: Kunoichi, Battle,
Description:
Power
At the end of your turn, exhausted Throwing Weapons are moved to the Discard pile.
Costs: DEX 2

Card Name: Yellow Flash
Cost 150 Gold
Attributes: Kunoichi, Battle,
Description:
Power
Gain one Gust whenever attacked and 20 Dodge when a Throwing weapon is used.
Costs: AGI 4 | DEX 4

Card Name: Camo Color Scheme
Cost 300 Gold
Attributes: Kunoichi, Ranger, Battle, Accessory,
Description:
Accessory
Gain 50 Dodge at the end of each turn.
Costs: AGI 3

Card Name: Fake Retreat
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Power
If no attacks were played during a turn gain 150 Dodge.
Costs: DEX 3 | INT 2

Card Name: Active Camo
Cost 150 Gold
Attributes: Throw, Kunoichi, Gear, Battle, Consumable, Exhaust,
Description:
Throwing Weapon Consumable
Skip the enemy's turn.
Exhaust.
Costs: AGI 4

Card Name: Dodge and Roll
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Gain 60 Dodge at the end of your turn for 3 turns.
Costs: AGI 1

Card Name: Genin Fishnets
Cost 100 Gold
Attributes: Gear, Kunoichi, Battle,
Description:
Armor that grants Malleable Dodge when damaged.
Costs: AGI 3

Card Name: Deathblow
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Deal 30 Damage
Damage is multiplied by the enemy's Weakpoint
Costs: DEX 1

Card Name: Murderer
Cost 100 Gold
Attributes: Kunoichi, Battle,
Description:
Power
Daggers and Katanas cause one Weakpoint on strike
Costs: AGI 2 | DEX 2

Card Name: Fake Surrender
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Discard all held equipment and weapons. Gain 70 Dodge for each.
Costs: DEX 2

Card Name: Where'd That Come From?
Cost 125 Gold
Attributes: Kunoichi, Battle, Bandolier,
Description:
Skill Bandolier
Pull a Paper Dagger from friggin nowhere.
Costs: DEX 2

Card Name: Unhindered
Cost 150 Gold
Attributes: Kunoichi, Battle,
Description:
Power
For each open equipment slot, gain 20 dodge at the start of your turn.
Costs: AGI 4

Card Name: Paper Dagger
Cost 50 Gold
Attributes: Dagger, Ethereal, Weapon, Onehanded, Gear, Kunoichi, Battle,
Description:
One-Handed Dagger
Adds 75 Damage Each Strike
Ethereal
No Cost

Card Name: Tenma
Cost 125 Gold
Attributes: Kunoichi, Battle,
Description:
Power
At the end of each turn, deal damage to each enemy equal to 10x its Weakpoint
Costs: DEX 2

Card Name: Instant Hell Murder
Cost 100 Gold
Attributes: Kunoichi, Battle, Attack,
Description:
Attack
100 Damage
Deal damage equal to 100x the enemy's Weakpoint. Gain 10 Corruption.
Costs: STR 3 | DEX 3

Card Name: Ninja Genius
Cost 100 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Cast 1 Weakpoint on all enemies.
Costs: INT 1

Card Name: Kaleido Eye
Cost 75 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Cast 3 Weakpoint on one enemy.
Costs: INT 1

Card Name: Inverse Ninja Theorem
Cost 125 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Cast 5 Weakpoint on all enemies, minus one for every enemy not in combat.
Costs: AGI 2 | DEX 2

Card Name: Ukemi
Cost 100 Gold
Attributes: Brawler, Kunoichi, Battle,
Description:
Power
When attacked, gain 30 Dodge.
Costs: DEX 2

Card Name: Acrobatics
Cost 100 Gold
Attributes: Skill, Kunoichi, Battle,
Description:
Skill
Draw three cards and discard one.
Costs: AGI 1

Card Name: Quick Step
Cost 100 Gold
Attributes: Kunoichi, Battle,
Description:
Skill
Gain 100 Dodge.
Costs: DEX 1
The Witch

Card Name: Mana Reserve
Cost 150 Gold
Attributes: Exhaust, Witch, Battle,
Description:
Consumable
Draw two cards
Restore 2 INT.
Exhaust
No Cost

Card Name: Fireball
Cost 75 Gold
Attributes: Spell, Fire, Witch, Battle,
Description:
Spell
Evoke: Deal 150 Damage
Channel: Increase this card's Damage by 50
Ritual: Evoke this card at a random target for 50% Damage
Costs: INT 1

Card Name: Cast
Cost 50 Gold
Attributes: Witch, Battle,
Description:
Skill
Evoke one Spell in your hand
Costs: INT 1

Card Name: Hex
Cost 50 Gold
Attributes: Witch, Battle,
Description:
Skill
Ritual one spell in your hand.
Costs: INT 1

Card Name: Chant
Cost 50 Gold
Attributes: Witch, Battle,
Description:
Skill
Begin Channeling one Spell in your hand
Costs: INT 1

Card Name: Slag
Cost 15 Gold
Attributes: Spell, Useless, Witch, Battle,
Description:
Spell
Useless garbage. Does literally nothing.
No Cost

Card Name: Cinder
Cost 75 Gold
Attributes: Spell, Statuscard, Witch, Battle,
Description:
Skill
Exhaust a card. Add one Fireball and add a Cinder to your discard pile.
Costs: INT 1

Card Name: Shred
Cost 100 Gold
Attributes: Spell, Witch, Battle,
Description:
Spell
Evoke: Deal twice the enemy's Block as damage
Channel: Gain 50 Spikes
Ritual: Gain ten Spikes each turn
Costs: INT 2

Card Name: Star
Cost 125 Gold
Attributes: Witch, Spell, Battle,
Description:
Spell
Evoke: 40 Damage three times
Channel: Increase strikes by one and damage by 10
Ritual: Deal 40 Damage to all enemies
Costs: INT 1

Card Name: Magnet
Cost 125 Gold
Attributes: Spell, Witch, Battle,
Description:
Spell
Evoke: Gain 100 Block
Chant: Gain Barricade
Ritual: Gain 20 Malleable and Metallicize
Costs: INT 1 | END 1

Card Name: Explosion
Cost 200 Gold
Attributes: Spell, Fire, Witch, Battle, Aoe,
Description:
Spell
Evoke: Deal 450 Damage to all enemies. Add 5 Slags to your hand
Channel: Lower Slags by one each turn
Evoke: In five turns, deal 450 Damage to all enemies
Costs: INT 5

Card Name: Dust
Cost 125 Gold
Attributes: Spell, Witch, Battle,
Description:
Skill
Evoke: Discard Curses in hand, draw card for each
Channel: Exhaust first drawn Curse each turn.
Ritual: Draw one more card each turn.
Costs: INT 2

Card Name: Rust Spike
Cost 75 Gold
Attributes: Witch, Battle, Attack,
Description:
Attack
Deal 100 damage. If this attack kills an enemy, it gains 50 damage .
Costs: INT 1 | DEX 1

Card Name: Cometfall
Cost 150 Gold
Attributes: Witch, Battle, Bandolier,
Description:
Skill Bandolier
Add a Star to you hand. Increase this card's cost by 1 for this combat.
Costs: INT 1

Card Name: Prominence
Cost 125 Gold
Attributes: Witch, Battle,
Description:
Power
At the start of every turn, activate the Channel passive of your held fire spells
Costs: INT 1

Card Name: Ironize
Cost 100 Gold
Attributes: Witch, Battle,
Description:
Skill
Exhaust one Gear and add one Shred spell to your hand
Costs: INT 1

Card Name: Steel Wall
Cost 75 Gold
Attributes: Witch, Battle,
Description:
Skill
Add one Magnet to your hand and one Slag to your discard pile
Costs: END 1 | INT 1

Card Name: Repurpose
Cost 100 Gold
Attributes: Witch, Battle,
Description:
Skill
Exhaust one Armor, Accessory or Shield and add one Magnet to your hand
Costs: INT 1

Card Name: Smelt Spike
Cost 75 Gold
Attributes: Witch, Battle,
Description:
Skill
Add two Shred spells to your hand and two Slag to your discard pile.
Costs: INT 2

Card Name: Attraction
Cost 125 Gold
Attributes: Witch, Battle, Power,
Description:
Power
Gain one Magnet when played. At the start of each turn, fetch a Magnet.
Costs: INT 3

Card Name: Double Cast
Cost 150 Gold
Attributes: Witch, Battle,
Description:
Skill
Cast a spell twice.
Costs: INT 2

Card Name: Quick Spell
Cost 100 Gold
Attributes: Witch, Battle,
Description:
Skill
Cast a spell and return it to your hand
Costs: INT 1

Card Name: Grand Ritual
Cost 125 Gold
Attributes: Witch, Battle,
Description:
Skill
Ritual a spell twice.
Costs: INT 3

Card Name: Virgin Sacrifice
Cost 125 Gold
Attributes: Witch, Battle,
Description:
Power
Ritual a chosen spell at the start of every turn. Gain a Curse every turn.
Costs: STR 2 | END 2 | INT 2

Card Name: Distorted Ritual
Cost 100 Gold
Attributes: Witch, Battle,
Description:
Skill
Ritual a spell and discard a copy of the spell.
Costs: INT 2

Card Name: Leyline Contract
Cost 125 Gold
Attributes: Witch, Battle,
Description:
Choose a spell and channel it at the start of each turn.
Costs: INT 3

Card Name: Recursive Channel
Cost 125 Gold
Attributes: Witch, Battle, Bandolier,
Description:
Skill Bandolier
Activate each Channeled Spell's passive and increase this cards cost for the turn.
Costs: INT 1

Card Name: Accelerated Channel
Cost 125 Gold
Attributes: Skill, Witch, Battle,
Description:
Skill
Channel a spell and activate its channel effect 3 times.
Costs: INT 3

Card Name: Death Chamber
Cost 125 Gold
Attributes: Spell, Witch, Battle,
Description:
Spell
Evoke: Kill a target. Become Doomed for the percentage of health the target lost.
Channel: Decrease the amount of Doom
Ritual: Shuffle 10 Executes into the draw pile.
Costs: INT 3

Card Name: Execute
Cost 75 Gold
Attributes: Battle, Witch,
Description:
Skill
Deals damage equal to 10 percent of the targets health.
No Cost

Card Name: Apprentice Staff
Cost 200 Gold
Attributes: Twohanded, Weapon, Witch, Staff, Description,
Description:
Two-Handed Staff
Fetch a Hex, Cast and Chant at the start of each turn.
Costs: INT 1 | DEX 2

Card Name: Silver Wand
Cost 150 Gold
Attributes: Weapon, Onehanded, Wand, Witch, Gear,
Description:
One-Handed Wand
Accelerates Spell card draw by 3.
Costs: DEX 1 | INT 1

Card Name: Devil Horn
Cost 150 Gold
Attributes: Staff, Weapon, Onehanded, Witch, Gear,
Description:
One-Handed Wand
Delays Spell card draw by 5. Pays one INT for all held spells at the start of your turn.
Costs: INT 3

Card Name: Grimoire
Cost 150 Gold
Attributes: Witch, Bandolier,
Description:
Skill Bandolier
Spawns a random Spell to your hand.
Costs: INT 1

[Change Log]
1.0.0
  • Initial upload
1.0.3d
  • Changed the scene loading procedure to save CPU usage. Loading times are slightly longer, but levels are no longer held in memory when not in use.
  • Underped the Dungeon code so that it actually chooses an encounter from a list of possible enemies, as it was meant to
  • Fixed a visual bug where missions weren't correctly displaying their titles and parameters after being loaded in

Known Issues
  • Nothing so far!
 
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