In the gripes and criticisms thread, Jacques responded to some discussions about the current UI (Link to the response in question). Jacques said he'll be looking into adding a "pre-legacy" UI, which would at least somewhat emulate the Flash version's UI, and would only impact the main UI format (won't touch stuff like the shop).
At the end of the post, he states this:
So, starting with the bit of feedback about the UI I'm bringing in:
Hell, I think the problem isn't really that the tooltips are gone, because there's a box in the shop menu which has a description for the items. I think the problem is that the statistical information (stuff like shield points on a shield, or damage on a weapon) are not included in that box, and when buying gear, those stats are the most important pieces of information about the gear.
At the end of the post, he states this:
As such, I'm making this thread to be a place for those constructive criticisms to occur. In large part because I have some things to say about the UI.Again, I can't promise if and when I'll be able to start on the UI edits, but when I do, I have a pretty good idea on how to execute it. If there are any constructive criticisms you may have on the current and possible future of the UI, feel free to share (ideally on another thread, if so).
So, starting with the bit of feedback about the UI I'm bringing in:
This specifically, even if it's literally just dragging the present map and navigation stuff to the right side, would likely make me happy. One of the bigger parts of my dislike of the present UI is that, in the layout that lets everything be visible (having the map in the large mode), everything is lopsided to the left, which also decentralizes the text by shoving it into the side. Getting the map to the right side would be enough to fix that.If a "pre-legacy" option is implemented, I probably won't make the layout 1:1 exactly like how it was in Flash, but I'll roll with the symmetrical two-bar design, as I think that's what original players liked most about that UI design. Most likely, I'll have the portrait, stats and menu buttons on the left side, and the map and navigation buttons on the right side. If it all works out, I think the layout will be a happy medium for those who prefer the OG layout with all the intricate data displayed at once.
Although I still heavily dislike shops removing tooltips with stats entirely, the shop UI is otherwise better than the flash version, so I can get why Jacques probably won't touch the shop UI as part of this. The present shop UI heavily streamlined the buying part and allows us to bulk-buy more easily. That said, it's more difficult/annoying to determine if each item is something we should buy, since it takes significantly more steps to get any useful information about what the item in question is.Though do note, with how the game's current UI layout is, I can only implement it for when the UI is in its Main Text state (the portion where you navigate and interact in scenes)--all other states, such as the Inventory, Shop, Codex, etc. will likely remain unchanged.
Hell, I think the problem isn't really that the tooltips are gone, because there's a box in the shop menu which has a description for the items. I think the problem is that the statistical information (stuff like shield points on a shield, or damage on a weapon) are not included in that box, and when buying gear, those stats are the most important pieces of information about the gear.