Hey people!
I'm a somewhat new game creator trying to make a lewd game. I've been lurking around this forums for a bit and was a big player of coc & FoE for a bit.
So I'm working on a new 2d game in Unity and I'm basically doing everything myself. Art, program, animation and writing.(So many hats I swear.) I'm rather close to a prototype or maybe a tech demo but I had wanted to get some opinions on this game idea and see if there are any recommendations or pit falls I should avoid.
Some info on my game so far:
Player: Female (Male choice may either come later)
Planned Kinks: Furry, BDSM, FemDom, Furtinari, Tentacles, Fearl (monsters), Mind Control, Humiliation,
Public Exposure, Domination, Consensual Smut and Non Con. (Others may be added in later.)
Pairings: GirlxGuy, GirlxGirl and GirlxFutinary (Paring will change if I add in a male protag.)
Genre: 2D, survival, rpg turn-base porn game.
Story: You're a female lioness knight that finds herself in a world ruled by lust. The army you were apart of just lost the final war for the kingdom. Weaken and trying to fight off the curse of the lust fog, your only goal is to survive and find a rumored safe haven among the new dangerous lusty world. You start off by following the clues left behind by a close friend.
How does the game play: Think Neo Scavenger with a turn base combat and some light visual novel story. You start off at a town scavenging for gear and food. You travel from town to town figuring out what happen to each town through notes or survivors while trying to find out where to head next. At some point you'll encounter monsters that you'll have to fight or run away from. Lose and those monsters will either take your stuff or take you. Win and you take their stuff or lewd them . Lose too many times and you'll get a bad end. Starve and you also lose. This will have more than one ending depending on your choices on your journey.
So here are some questions, should I wait till I get to alpha or would you folks be okay with a tech demo? (Tech demo for the most part will have sketch art and place holders. And some code will have bugs in it.)
This game will also have lost scenes that involve non con like coc did. Should I add a button to avoid that? (Like I could add an option that you can distract the enemy by throwing more of your stuff at the enemy and make a break for it.) Or would adding that ruin the whole point?
Should I focus on only a female protag or should I try to get both a male and female to the same level? (since I am animating combat by hand, I was thinking on focusing on the female first before getting to the male protag. It would mean faster game updates, if I go this route. Also for the sake of finishing the game, I can cut out the male protag all together and leave that for a sequel.)
That's it for now. I'll post some images of what I have below.
1.Sketch image of the background of the battle scene.
2.First turn around for the female protag.
3. Quick animation of combat.
Ignore the placeholder pixel sprite^
I'm a somewhat new game creator trying to make a lewd game. I've been lurking around this forums for a bit and was a big player of coc & FoE for a bit.
So I'm working on a new 2d game in Unity and I'm basically doing everything myself. Art, program, animation and writing.(So many hats I swear.) I'm rather close to a prototype or maybe a tech demo but I had wanted to get some opinions on this game idea and see if there are any recommendations or pit falls I should avoid.
Some info on my game so far:
Player: Female (Male choice may either come later)
Planned Kinks: Furry, BDSM, FemDom, Furtinari, Tentacles, Fearl (monsters), Mind Control, Humiliation,
Public Exposure, Domination, Consensual Smut and Non Con. (Others may be added in later.)
Pairings: GirlxGuy, GirlxGirl and GirlxFutinary (Paring will change if I add in a male protag.)
Genre: 2D, survival, rpg turn-base porn game.
Story: You're a female lioness knight that finds herself in a world ruled by lust. The army you were apart of just lost the final war for the kingdom. Weaken and trying to fight off the curse of the lust fog, your only goal is to survive and find a rumored safe haven among the new dangerous lusty world. You start off by following the clues left behind by a close friend.
How does the game play: Think Neo Scavenger with a turn base combat and some light visual novel story. You start off at a town scavenging for gear and food. You travel from town to town figuring out what happen to each town through notes or survivors while trying to find out where to head next. At some point you'll encounter monsters that you'll have to fight or run away from. Lose and those monsters will either take your stuff or take you. Win and you take their stuff or lewd them . Lose too many times and you'll get a bad end. Starve and you also lose. This will have more than one ending depending on your choices on your journey.
So here are some questions, should I wait till I get to alpha or would you folks be okay with a tech demo? (Tech demo for the most part will have sketch art and place holders. And some code will have bugs in it.)
This game will also have lost scenes that involve non con like coc did. Should I add a button to avoid that? (Like I could add an option that you can distract the enemy by throwing more of your stuff at the enemy and make a break for it.) Or would adding that ruin the whole point?
Should I focus on only a female protag or should I try to get both a male and female to the same level? (since I am animating combat by hand, I was thinking on focusing on the female first before getting to the male protag. It would mean faster game updates, if I go this route. Also for the sake of finishing the game, I can cut out the male protag all together and leave that for a sequel.)
That's it for now. I'll post some images of what I have below.
1.Sketch image of the background of the battle scene.
2.First turn around for the female protag.
3. Quick animation of combat.
Ignore the placeholder pixel sprite^