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Corruption of Champions II
CoC2 Questions & Answers
The Power Fantasy Problem
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<blockquote data-quote="Ireyon" data-source="post: 347941" data-attributes="member: 23233"><p>Being able to wrestle minotaurs, beat up literal demons and wield various powers on a quest to unfuck/fuck the world with your battle harem <em>isn't</em> supposed to be a power fantasy?</p><p></p><p>I mean I understand that TiTs has a different scope and the consequences are larger (looking at you exploding planets) but a power fantasy is just wielding much more influence and power than you'd normally have access to. Scale has nothing to do with it. Imagining yourself in your boss' shoes is already a power fantasy even if your boss is a perfectly normal human being outside of his position of authority.</p><p></p><p>Maybe Savin just dislikes power fantasies that are too extreme? I do think that the smaller scope of CoC2 lends itself to a more fleshed out world since you can focus on only one world with one set of define rules. Games are naturally limited by the medium and rules applied. It's not realistic for a character to roflstomp a behemoth ten times his size just because he has a higher number over his head and some games let you kill god(s) with significantly less effort or consequences than I'd expect. At the same time I dislike the Dark Souls design because, well, if the starting enemies can still kill me relatively easily at the end of the game then were exactly has my progress and growth gone? That's ignoring the fact that at some point fighting those same starter enemies is just busywork.</p></blockquote><p></p>
[QUOTE="Ireyon, post: 347941, member: 23233"] Being able to wrestle minotaurs, beat up literal demons and wield various powers on a quest to unfuck/fuck the world with your battle harem [I]isn't[/I] supposed to be a power fantasy? I mean I understand that TiTs has a different scope and the consequences are larger (looking at you exploding planets) but a power fantasy is just wielding much more influence and power than you'd normally have access to. Scale has nothing to do with it. Imagining yourself in your boss' shoes is already a power fantasy even if your boss is a perfectly normal human being outside of his position of authority. Maybe Savin just dislikes power fantasies that are too extreme? I do think that the smaller scope of CoC2 lends itself to a more fleshed out world since you can focus on only one world with one set of define rules. Games are naturally limited by the medium and rules applied. It's not realistic for a character to roflstomp a behemoth ten times his size just because he has a higher number over his head and some games let you kill god(s) with significantly less effort or consequences than I'd expect. At the same time I dislike the Dark Souls design because, well, if the starting enemies can still kill me relatively easily at the end of the game then were exactly has my progress and growth gone? That's ignoring the fact that at some point fighting those same starter enemies is just busywork. [/QUOTE]
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