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Corruption of Champions II
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The Power Fantasy Problem
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<blockquote data-quote="Savin" data-source="post: 347746" data-attributes="member: 6"><p>Nah that's squarely down to normal porn game tropes.</p><p></p><p>The reality is that fantasy games, especially roleplaying games, need stakes and adventure to function on a basic level. The difference between a generic power fantasy experience and a good branching narrative is, in my humble opinion:</p><p>A) Not everything goes your way all the time, and sometimes there's just nothing you can do about it</p><p>B) If you want good things to happen to you, you have to earn them</p><p></p><p>I think good examples of the difference expressed well are (the ol' tried-and-true examples) <em>The Witcher </em>and <em>Dark Souls</em>. You can, and are expected to, wield power and execute judgements in certain situations but sometimes you're just going to have to bonk your head on the game putting you in a shitty position that doesn't have a happy ending, or some incredible mechanical challenge to overcome -- <em>or don't</em>. It doesn't matter if you've become the Dark Lord three times on your playthroughs of DS1; some naked zombie with a torch can still kill you if you aren't paying attention. Sometimes you gotta choose between rescuing your hot girlfriend or saving the last heir to the kingdom. <s>And then be real buttmad next game when it didn't matter.</s></p><p><s></s></p><p>But also yes, it's hard to have a very ~personalized~ plot when your PC is blobchamp. The Baddie-Wants-Your-Soul thing is about the most personal you can get without having a <em>person</em> to write for.</p></blockquote><p></p>
[QUOTE="Savin, post: 347746, member: 6"] Nah that's squarely down to normal porn game tropes. The reality is that fantasy games, especially roleplaying games, need stakes and adventure to function on a basic level. The difference between a generic power fantasy experience and a good branching narrative is, in my humble opinion: A) Not everything goes your way all the time, and sometimes there's just nothing you can do about it B) If you want good things to happen to you, you have to earn them I think good examples of the difference expressed well are (the ol' tried-and-true examples) [I]The Witcher [/I]and [I]Dark Souls[/I]. You can, and are expected to, wield power and execute judgements in certain situations but sometimes you're just going to have to bonk your head on the game putting you in a shitty position that doesn't have a happy ending, or some incredible mechanical challenge to overcome -- [I]or don't[/I]. It doesn't matter if you've become the Dark Lord three times on your playthroughs of DS1; some naked zombie with a torch can still kill you if you aren't paying attention. Sometimes you gotta choose between rescuing your hot girlfriend or saving the last heir to the kingdom. [S]And then be real buttmad next game when it didn't matter. [/S] But also yes, it's hard to have a very ~personalized~ plot when your PC is blobchamp. The Baddie-Wants-Your-Soul thing is about the most personal you can get without having a [I]person[/I] to write for. [/QUOTE]
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