So I've been working on an idea for a little bit and, I'm really just not sure if I should keep pursuing it. It's not that I don't like writing it or don't have plans, but my worry is that no one will be interested.
So, about the game: It's a purely text based game, no images (I have no artistic skills and am currently working on this alone). You are a slave just recently sold off to the Prince, to become one of his concubines. While it can be considerably open ended, you have a few goals to choose from (Finding ways to seduce others, becoming the Prince's spouse, running away, etc), with the ability to partake in various fetishes (this part is the part that's a bit lacking as I know what I like but I need a bit of help from the community on what to add later. Currently the only thing officially planned is dom/sub, impregnation (mpreg- I'll touch on that in a sec), and manipulation. It will not have rape (though dubious consent is optional), nor incest.
It's not particularly linear- outside of choosing your own goals, you'll meet an maintain relationships with others, explore and discover secrets of not only the palace but the residents of the city.
Characters are not human, but human in appearance with animal aspects. I was a little iffy on what to call them, though, so that will be expanded (I mean, I likely won't keep calling them 'Cat-Type' or 'Lizard-Type' etc.)
Pairing wise- Currently I'm writing it as strictly M/M. I might open it up later down the road but for one, it's what I know best, and also I really don't see a lot of games that have the pairings, at least not without heavy implications of M/F or M/Futa.
A little info about the game itself: It's written in Ren'py, though I might try my hand at something different instead, it was just something that was relatively easy to learn (a huge bonus being there's already a save system in place, as well as mechanics already in place).
Currently the game ends just before the first day. Once the first day is reached I intend to allow for exploration of the palace, meeting of other characters, and a plethora of random events to keep things from getting too tedious or repetitive.
But like I said before, my concern is that it won't be interesting, either in concept or execution. So, please, tell me what you think and if you think anything can be improved, or added. I'll happily answer any questions!
https://mega.nz/#!tkJ3QAiL!Kd-7KBxUu70-Qzuswqw33mBL2BQXn-LV3ZRDrCsiWwo
So, about the game: It's a purely text based game, no images (I have no artistic skills and am currently working on this alone). You are a slave just recently sold off to the Prince, to become one of his concubines. While it can be considerably open ended, you have a few goals to choose from (Finding ways to seduce others, becoming the Prince's spouse, running away, etc), with the ability to partake in various fetishes (this part is the part that's a bit lacking as I know what I like but I need a bit of help from the community on what to add later. Currently the only thing officially planned is dom/sub, impregnation (mpreg- I'll touch on that in a sec), and manipulation. It will not have rape (though dubious consent is optional), nor incest.
It's not particularly linear- outside of choosing your own goals, you'll meet an maintain relationships with others, explore and discover secrets of not only the palace but the residents of the city.
Characters are not human, but human in appearance with animal aspects. I was a little iffy on what to call them, though, so that will be expanded (I mean, I likely won't keep calling them 'Cat-Type' or 'Lizard-Type' etc.)
Pairing wise- Currently I'm writing it as strictly M/M. I might open it up later down the road but for one, it's what I know best, and also I really don't see a lot of games that have the pairings, at least not without heavy implications of M/F or M/Futa.
A little info about the game itself: It's written in Ren'py, though I might try my hand at something different instead, it was just something that was relatively easy to learn (a huge bonus being there's already a save system in place, as well as mechanics already in place).
Currently the game ends just before the first day. Once the first day is reached I intend to allow for exploration of the palace, meeting of other characters, and a plethora of random events to keep things from getting too tedious or repetitive.
But like I said before, my concern is that it won't be interesting, either in concept or execution. So, please, tell me what you think and if you think anything can be improved, or added. I'll happily answer any questions!
https://mega.nz/#!tkJ3QAiL!Kd-7KBxUu70-Qzuswqw33mBL2BQXn-LV3ZRDrCsiWwo