Suggestion: Change Number of Accessories to 3

PalletTown

Well-Known Member
Sep 10, 2015
437
566
One issue I had with the TiTs combat for a long time was that the PC could equip one and only one accessory. This was frustrating in that depending on your class there was generally one and only one accessory that viable or at the very least the most dominant. Additionally there is a significant amount of content to unlock said accessories that the PC just wont bother with because they already have the accessory that is the most important to their build. That why I propose that the number of accessory slots should be increased to 3. 3 should give much more interesting tactical options without giving the PC too much in the way of advantages. But as an additional counterbalance to this increase in power, the PC cannot equip accessories in the same body slot.

This is my first pass theoretical mock-up of the slots system

Eyes:
Aim-assisting Eyepiece
Flash Goggles

Back:
Explorers Coat
Light Jetpack

Torso (Maybe merged with Back):
Lightning Duster
Salamander Longcoat
Myr Greatcoat

Drone:
Fenris-class Assault Drone
Siegwulfe
Varmint Leash
Grunch Leash
Cargobot

Aerosal:
Allure
Jungle Lure
Musk Repellent

Shield:
Bimboleum Defense System
Salamander Defense System

As an example, you could equip at the same time the flash goggle, allure, and bimboleum defense system; but you would not be able to equip at the same time the Light Jetpack and the Explorers Coat because they both occupy the back slot.
 
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Azrael9986

Well-Known Member
Jun 13, 2018
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interesting idea o-o i don't know if it would be as balanced as you think. but you for sure would need to limit the cloaks used. as being able to stack the resist cloaks would be way overpowered if you could cut electricity and fire damage by half at the same time. back and chest would for sure need to be the same slot and not let them stack them. it would give too much power for little investing.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
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I thought of something similar. When we can level up to eleven, make it perk. Second accessory unlocked or something. Do like you suggested in that the accessories fill a dedicated slot. Body, head, etc. So that you just can't stack cloaks. Heck, I would be cool with the merc class unlocking a heavy weapons slot (explosive ammo, extra damage to robotics, etc). The Smuggler unlocks a stealth generator slot (extends time cloaked, auto cloak at start of battle, increased damage from cloak). Or the Tech Specialist getting a drone slot that changes their equipped drone in some way (drone changes to poison damage or a medical upgrade to heal). Just, you know, somebody would have to write and implement all that.

Plus shoes and boots. Like, where are my magnetic boots even?

2564847261.jpg
 
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BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
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I like the idea, but there'd also have to be a neck slot. I mean, what're you gonna do with Beatrice's scarf? Use it as a hipwrap?

Clearly you would have to remove your Lethia Charm Necklace. Good thing I didn't sell my Queenly Necklace though. Minimum of 50 physique to equip.
 

PalletTown

Well-Known Member
Sep 10, 2015
437
566
I didn't put all the accessories on the list just to show it as a proof of concept. My personal idea for the headscarf is to put it on the head slot and merge the slot with the eye slot but that just one option to handle it.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
80
35
I didn't put all the accessories on the list just to show it as a proof of concept. My personal idea for the headscarf is to put it on the head slot and merge the slot with the eye slot but that just one option to handle it.

Oh I got ya fam. I like the idea personally. I was just thinking about going about it in a different way. You know how you always get a choice when you level up? Why not just break convention with level eleven and give a class specific perk slot? No thinking up some snazzy abilities when the ones we already have are pretty darn effective. Just add two or three items for the slot for each class and BAM! A new level of customization or adaptability (plus it would give em plenty of time to work on, I mean how close is new levels anyways, amirite?)! Don't act like you don't want that assassin protocol Tam-wolf 2.0

Now if you will excuse me, I am going to go write a summer themed tanlines tf for no good reason (not really :3).
 
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