That is because you are not viewing the game at its native size (1200 x 800 pixels). When the browser/player window is scaled up, the vectors may appear to be estimated, giving it a non-pixel-perfect render.
That is because you are not viewing the game at its native size (1200 x 800 pixels). When the browser/player window is scaled up, the vectors may appear to be estimated, giving it a non-pixel-perfect render.