Star Viper Slutwear is useless!

RevekXLR

Well-Known Member
Jun 30, 2017
80
47
So i dont Know who is in charge of weapon and armor stats balance but i must say they DUN FUCK'D IT UP!

Why would you place a -10 Crit Bonus on a armor clearly only useful for 1 class(Smuggler) out of 3??!
The Smuggler's 3 primary stats are evasion,sexiness and CRITS. Critical chance and damage are still the 3'd in priority stats, for lack of items that can give any significant crit% increases at this point in game considering the players current max Level is 10 of 20 planned to be final max Level.

What makes this even weirder that TiTS established i think a reasonable trend of slimmer/skimpier clothes actually GIVING you higher Critical stats cause they are less flexibility impeding and much lighter because of of forsaking armouring for more precise strikes and speed.

Another thing is that currently both the Jumper Jumpsuit and the Slutty Jumper Jumpsuit exceed the Star Viper Slutwear in their stats even if -10 Crit Bonus(downgrade) wouldn't be there! And Another thing you need to consider that to even get the Star Viper Slutwear you need to choose specific 1 time choice that that blocks Slyveren Slave breakers from spawning otherwise chosen wrong. All in all i feel that Star Viper Slutwear should have its -10debuff removed and stats refactored to be a Lust combat version of Jumper Jumpsuit with possibly adding a second type of Lust Resistance beyond just the Drug type it can become a viable armor piece but right now with -10 Crit Bonus its useless for anything but role-play reason.

What do you people think?
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
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Smugglers don't need crits, they need to CC their opponent. Most skimpy clothing gives Evasion, not Crit Chance. You certainly don't need the maximum optimal stats to do well, and not every new piece of equipment needs to be better than what came before. Nothing needs to be done, you can still wear the outfit for fashion, which is how I chose my gear.
 

Run That Fade

Active Member
Jul 25, 2018
29
7
Some fights can be pretty hard for a smuggler especially if you don't use atleast semi-optimal gear since you can't spam flashbang at everything and i cant think of a reason why I'd use something that decreases crit bonus unless I'm using a weapon that can't crit.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
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Some fights can be pretty hard for a smuggler especially if you don't use atleast semi-optimal gear since you can't spam flashbang at everything and i cant think of a reason why I'd use something that decreases crit bonus unless I'm using a weapon that can't crit.
Smugglers do have it rough, especially against bosses.
 

Run That Fade

Active Member
Jul 25, 2018
29
7
Doesn't look bad actually, i wouldn't use it but i wouldn't call it useless. Could use it with aegis light machinegun for a tanky smuggler.
 

RevekXLR

Well-Known Member
Jun 30, 2017
80
47
But then you compare the stats of SVS to SJJ and realize how much does that -10 bury SVS in the ground specially for melee smuggler builds.
upload_2018-8-15_5-28-46.png
 
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null_blank

Well-Known Member
Oct 29, 2015
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Was going to comment that the Jumper suit completely outclasses the Star viper suit.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
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The -10 almost literally doesn't matter, as crits are just a random bonus since you can't get even 50% crit chance (to my knowledge). The rest of it's stats are comparable to the Slutty Jumper, and as I said before, every new piece of equipment does not have to be better than everything else.
 

RevekXLR

Well-Known Member
Jun 30, 2017
80
47
From my experience i believe that the flashbang grenade starter perk actualy boosts your crit chance for 2 turns cause:
When i use flashbang on turn 1 then attack on turn 2 the first melee attack is always a critical(pretty sure its "Alpha Strike" kicking in though does it work if the first attack happens on turn 2?) and the second one from "Second Attack" is most times just a "Sneak Attack".
But the turn 3 is where i notice that the first melee attack is often(i would say about 50/50% i tested it on jumpers and slyverens probably not the best test dummies but when you crit for 200+ damage finding good meatbags becomes hardand i took Roz's Goo core to remove that annoying 2 stage pest) a crit again and the "Second Attack" is a just a "Sneak Attack".
After renewing flash on turn 4 i did notice that on turn 5 the first melee attack often is a crit(praise be to slyverens stealing your shields and actualy surviving that far) and second just a "Sneak Attack".
I did this testing using Dancing Flashblade for my weapon and having Melee Critical Chance of 15%(SJJ) and 5%(SVS). I've notice much less crits while using the SVS. Unless "Alpha Strike" has some kind of a bug i dont see how i could hit crits almost each second or third hit with such measly small Crit Chance%.
 

herpaderphurr

Well-Known Member
Jan 5, 2018
67
51
Wow, I just learned that sneak attack and critical hit aren't the same thing!

My smuggler strat is generally to flashbang and use two regular attacks for sneak attack bonuses. Flashbangs are really cheap in energy cost, so you can keep the barrage going for ages before running out. I feel like the other abilities are too expensive to use in a tough fight, other than for situational purposes. With this tactic, crit chance isn't as important. Maybe it's a dumb tactic though.

You are right that even without crit chance it's a little worse than the Jumper suit, but it's not a huge difference. There's already a bunch of slightly-outclassed apparel in the game, so nothing too new there. The credit value could certainly be adjusted, though, if it's going to remain slightly worse.
 

ScarletteKnight

Well-Known Member
Dec 19, 2015
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My smuggler strat is generally to flashbang and use two regular attacks for sneak attack bonuses. Flashbangs are really cheap in energy cost, so you can keep the barrage going for ages before running out. I feel like the other abilities are too expensive to use in a tough fight, other than for situational purposes. With this tactic, crit chance isn't as important. Maybe it's a dumb tactic though.
That is literally the only way to play a Smuggler. You need to CC(Crowd Control) with Blind or Stun, and that gives you bonus damage because of Sneak Attack or Aimed Shot. Without Sneak Attack or Aimed Shot you're gonna do crap damage and have more opportunities to get hit.