I like taking the Skyrim method with games I like. Basically starting over a new adventure each time rather than play the character through to max level. (not even feasible with mods like ordinator anyway)
Makes sense for these games, since they're constantly being updated anyway. A bit grindy with random encounter's but nothing too bad. Especially since all leveling was condensed into only needing to level yourself. Can't stand having uneven party member levels in any RPG.
The 1 grip I'd say I have with making a new character is your starting attributes. Simply put, I don't like how you have a set of per-deteremind stats depending on what you pick.
Most of the choices don't really make alot of sense depending on how your planning to play your character. If your planning to play a Lupine Mage, you don't really need strength unless your playing a sort of paladin like cross class.
Also there are 6 attributes, but only 5 races/classes. Each one only getting 1 extra point, with Cunning being shafted across the board. Almost make's it feels like a race was cut at the last minute for some reason. (foxes, maybe?)
I know each attribute gives a set of benefit's, so to make them useful to some extent no matter what your playing as. But the OCD in me of having the option to level up everytime, and seeing a stat point that I'm not using drives me nut's whenever I'm playing. The party comment should have given this away by now.
I just feel like it would be better if we just had the option to choose what our starting skill's are. Would make the the spread sheet's more even and take the weight off of having to choose between Roleplaying or Mix/Maxing. (oblivion player's know the pain all too well)
Makes sense for these games, since they're constantly being updated anyway. A bit grindy with random encounter's but nothing too bad. Especially since all leveling was condensed into only needing to level yourself. Can't stand having uneven party member levels in any RPG.
The 1 grip I'd say I have with making a new character is your starting attributes. Simply put, I don't like how you have a set of per-deteremind stats depending on what you pick.
Most of the choices don't really make alot of sense depending on how your planning to play your character. If your planning to play a Lupine Mage, you don't really need strength unless your playing a sort of paladin like cross class.
Also there are 6 attributes, but only 5 races/classes. Each one only getting 1 extra point, with Cunning being shafted across the board. Almost make's it feels like a race was cut at the last minute for some reason. (foxes, maybe?)
I know each attribute gives a set of benefit's, so to make them useful to some extent no matter what your playing as. But the OCD in me of having the option to level up everytime, and seeing a stat point that I'm not using drives me nut's whenever I'm playing. The party comment should have given this away by now.
I just feel like it would be better if we just had the option to choose what our starting skill's are. Would make the the spread sheet's more even and take the weight off of having to choose between Roleplaying or Mix/Maxing. (oblivion player's know the pain all too well)