So this might just be me

Nextgener

Active Member
Feb 9, 2020
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I like taking the Skyrim method with games I like. Basically starting over a new adventure each time rather than play the character through to max level. (not even feasible with mods like ordinator anyway)

Makes sense for these games, since they're constantly being updated anyway. A bit grindy with random encounter's but nothing too bad. Especially since all leveling was condensed into only needing to level yourself. Can't stand having uneven party member levels in any RPG.

The 1 grip I'd say I have with making a new character is your starting attributes. Simply put, I don't like how you have a set of per-deteremind stats depending on what you pick.

Most of the choices don't really make alot of sense depending on how your planning to play your character. If your planning to play a Lupine Mage, you don't really need strength unless your playing a sort of paladin like cross class.

Also there are 6 attributes, but only 5 races/classes. Each one only getting 1 extra point, with Cunning being shafted across the board. Almost make's it feels like a race was cut at the last minute for some reason. (foxes, maybe?)

I know each attribute gives a set of benefit's, so to make them useful to some extent no matter what your playing as. But the OCD in me of having the option to level up everytime, and seeing a stat point that I'm not using drives me nut's whenever I'm playing. The party comment should have given this away by now.

I just feel like it would be better if we just had the option to choose what our starting skill's are. Would make the the spread sheet's more even and take the weight off of having to choose between Roleplaying or Mix/Maxing. (oblivion player's know the pain all too well)
 
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Sacremas

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Jan 11, 2023
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If you were to compare it to Skyrim as you say, a Wyld Elf is a better starting mage because of that +1 Wisdom bonus for the same reason that a Breton, Dark or High Elf are better mages because of their starting bonuses and skill buffs. The second point you get meanwhile is the background bonus, which is present in some Skyrim mods and was in Morrowind iirc (at least in the form of the class you picked, even if I always picked "Adventurer"), but in Skyrim terms can also be compared to your Standing Stone. And the third point is from your class. I don't really see any issues with the starting stat points in this respect, except that it tends to lend some races to some classes more often than others for us power gamers, but since there's derived stats a human warrior with a higher Presence stat isn't all a bad thing, since it'll buff your Leadership which benefits your party members, and is then complimented by gear like the Helm of Heroes.

The main thing my own OCD power gamer head doesn't like is that there's no class that provides a +1 bonus to Strength, grumble...
 

Nextgener

Active Member
Feb 9, 2020
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If you were to compare it to Skyrim as you say, a Wyld Elf is a better starting mage because of that +1 Wisdom bonus for the same reason that a Breton, Dark or High Elf are better mages because of their starting bonuses and skill buffs.
Except that's the problem. When you have a class that's just better statistically at a thing, it make's it less appealing to be anything else when choosing other category's. From a lore standpoint it makes sense, but from a gameplay standpoint it just limit's your option's. In Skyrim it's mainly a moot point, because only the racial bonuses are what are affected, not your overall stat's. Being a High Elf doesn't make your Two-handed skills worse. It just means you start with a higher bonus to magic until everything levels to 100.

The second point you get meanwhile is the background bonus, which is present in some Skyrim mods and was in Morrowind iirc (at least in the form of the class you picked, even if I always picked "Adventurer"), but in Skyrim terms can also be compared to your Standing Stone.
Yes, and again those were only used to give you special power's, not alter your statistic's. Which is what the game already does in terms of your class bonus. Warrior's not suffering Heavy Armor penalty's, Thief's doing extra damage to status afflicted enemies, etc...

And the third point is from your class. I don't really see any issues with the starting stat points in this respect, except that it tends to lend some races to some classes more often than others for us power gamers, but since there's derived stats a human warrior with a higher Presence stat isn't all a bad thing, since it'll buff your Leadership which benefits your party members, and is then complimented by gear like the Helm of Heroes.
My issue is that even from a conceptual stand point, I just don't like game's that give starting standard's to what your character must be rather than what you want it to be. If all stat's started off 0, and I had the choice of putting the point's into whatever category I wanted off the bat, I'd have No-problem with that. What if I wanted to roleplay as a white-mage who focuses exclusively on Willpower? Well, then I'd have to be a Wyld-elf acolyte, because no other choices make that option available.

The main thing my own OCD power gamer head doesn't like is that there's no class that provides a +1 bonus to Strength, grumble...
That pretty much just proves my point. There's no race that start's with cunning, and the backgrounds make even less sense. You can start off as hunter for any class despite it making no sense statistically for White/Black Mages. And there's No background that increases Cunning, Not even for Thief's who Specifically have a specialized background (Slum Rat) which you think would logically increase it since it's one of they're main stat's. But it just increases they're agility. So if you make a thief, I hope you don't mind having a Ton of agility. Because that's the only 1 of the 3 stat's both class and job wise you'll be able to start with.
 

Boshe

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Apr 4, 2022
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I have exactly what you're having and recently have decided to mess around with the console a bit to try and rectify it. You can use pc.applyStartingAttributeBonuses(x,x,x,x,x,x), where x stands for an integer and the order is how stats are on the character sheet in columns: top to bottom, left to right. Now the real question is how one could go around adding the thief sleep perk to a companion to compensate for the profound lack of MAUS.
 

Sacremas

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Jan 11, 2023
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Just use the (semi-official) Save Editor instead. I don't' play this game for any sort of combat challenge or similar so I just jack up most of my toons with +3 to all starting stats, that way it really doesn't matter what race or background you pick beyond the RP/story aspects, but it's also not so high it makes it trivial, Brint for example will somehow still be stronger than you, and don't get me started on the stats of some NPCs like Calise. Who you probably don't want to look at in the editor if you want to avoid spoilers for future content, but that's another matter entirely.

https://end5.github.io/CoC2-Save-Editor/CoC2SaveEditor.html
 

Boshe

Well-Known Member
Apr 4, 2022
149
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Just use the (semi-official) Save Editor instead. I don't' play this game for any sort of combat challenge or similar so I just jack up most of my toons with +3 to all starting stats, that way it really doesn't matter what race or background you pick beyond the RP/story aspects, but it's also not so high it makes it trivial, Brint for example will somehow still be stronger than you, and don't get me started on the stats of some NPCs like Calise. Who you probably don't want to look at in the editor if you want to avoid spoilers for future content, but that's another matter entirely.

https://end5.github.io/CoC2-Save-Editor/CoC2SaveEditor.html
the reason I'd suggest using the console and not a save editor is because of the whole corrupt save message shit being annoying
 

zagzig

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Feb 26, 2021
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It's important to note the Save Editor is not semi-official, the page says CoC2 Save Editor v61 UNOFFICIAL for a reason. Do what you will, but the devs accept no responsibility if everything breaks.
 
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Nextgener

Active Member
Feb 9, 2020
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I have exactly what you're having and recently have decided to mess around with the console a bit to try and rectify it. You can use pc.applyStartingAttributeBonuses(x,x,x,x,x,x), where x stands for an integer and the order is how stats are on the character sheet in columns: top to bottom, left to right. Now the real question is how one could go around adding the thief sleep perk to a companion to compensate for the profound lack of MAUS.
How do you access the console commands?
 
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morii

Well-Known Member
Feb 8, 2023
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203
Using the downloaded version. Tried ctr+shift+i, and F12. Neither work.

Weeell that's the problem. Pretty sure you need to use the browser version. Just load that save up, make your changes, save to file, load er up and you're good to go.
 

Nextgener

Active Member
Feb 9, 2020
41
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Weeell that's the problem. Pretty sure you need to use the browser version. Just load that save up, make your changes, save to file, load er up and you're good to go.
Ahhh, That console. Got it working, and everything seem's to be good. I guess this'll work for now. Just goes to show how a little tweaking can make a game better on the player's end. (always thank the modding community)
 
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