So... How to get a following on Patreon with a nsfw game?

Klaptrap

Well-Known Member
Aug 27, 2015
436
202
You need to show that you're dedicated and capable of making something. Who are you? What can you do? Do you have any experience or previous games? What is this whole thing even about? Looking at your Patreon does not tell me any of this. Try to look at it like the most cynical person who just discovered your Patreon and try to figure out how to win them over.

Also, you need to shill your heart out. Spam everything everywhere.

Edit: that list of planned fetishes we keep asking people is nice and all, but it's also completely insufficient. I can easily imagine a couple other games with pretty much identical feature lists, but they all play and feel very differently.
 
Oct 3, 2018
16
0
42
You need to show that you're dedicated and capable of making something. Who are you? What can you do? Do you have any experience or previous games? What is this whole thing even about? Looking at your Patreon does not tell me any of this. Try to look at it like the most cynical person who just discovered your Patreon and try to figure out how to win them over.

Also, you need to shill your heart out. Spam everything everywhere.

Edit: that list of planned fetishes we keep asking people is nice and all, but it's also completely insufficient. I can easily imagine a couple other games with pretty much identical feature lists, but they all play and feel very differently.

Your answer lists critical points. I need to set up better that patreon page. You're right about seeing it as a cynical random user who pass by, that's how it is. People don't give a fuck, we're overflown by any sort of game or entertainment novelty.
 

Klaptrap

Well-Known Member
Aug 27, 2015
436
202
For reference, I only support one person on Patreon and that is Swegabe from Legend Of queen Opala. It took 2 free games for me to be open to the idea of monthly payments for waiting for a beta I could easily get for free.
 
Oct 3, 2018
16
0
42
You need to show that you're dedicated and capable of making something. Who are you? What can you do? Do you have any experience or previous games? What is this whole thing even about? Looking at your Patreon does not tell me any of this. Try to look at it like the most cynical person who just discovered your Patreon and try to figure out how to win them over.

Also, you need to shill your heart out. Spam everything everywhere.

Edit: that list of planned fetishes we keep asking people is nice and all, but it's also completely insufficient. I can easily imagine a couple other games with pretty much identical feature lists, but they all play and feel very differently.
Anyway sometime is f*//* depressing.
For reference, I only support one person on Patreon and that is Swegabe from Legend Of queen Opala. It took 2 free games for me to be open to the idea of monthly payments for waiting for a beta I could easily get for free.
This market it's not any easier then anyother... Seeing those 40k on summertime saga made me think it would have been easy to rise some 300hundred euro per month and keep me motivated, but that was quite naive... in the end among the many variables there's also consistency, but then the return of investment on the long run it's not guaranteed anyway
 

Kesil

Well-Known Member
Aug 26, 2015
3,446
2,160
I wouldn't fund the project of someone who uses self-censorship and runs a venture which relies on text to an extent, as it means that:
a) Said person doesn't know how to use language/can't think of alternatives to convey a given scene/dialogue;
b) Chances are said person may be more prone to fall to pressure.

If you don't want to say "fucking" in this context, you can always say "incredibly", "outrageously", "really, really...".
 
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Evil

Well-Known Member
Jul 18, 2017
2,539
4,242
39
Honestly?

You are in a market saturated with adult games. You've joined a cacophony of voices calling out to the masses to fund their projects. Chances are people will ignore you. That's the first thing you need to realise. The second is that you need to catch peoples' attention. You have a porn game? Yeah, and so do hundreds of other people. What have you got to draw the attention of people? What's your unique selling point? What have you got to offer people and to get them to part with their hard earned money? Because in a market like this, will anyone waste money on just another game. That's not even a question, they won't.

I follow five people on Patreon. Three are artist friends of mine. The other two are Fen, and Oppai Games. I follow them because in the case of Fen, I'm pretty much guaranteed that I'm going to get an update that I will enjoy as well as getting to see several characters I've previously enjoyed get expansions. In the case of Oppai Games, yeah, they're simple games, but they're fun and you're going to get a different girl every month as well as updates about their major project.

You need to be consistent. You need to work your ass off. You need to advertise. You need to make sacrifices and hard choices.
 
Oct 3, 2018
16
0
42
Honestly?

You are in a market saturated with adult games. You've joined a cacophony of voices calling out to the masses to fund their projects. Chances are people will ignore you. That's the first thing you need to realise. The second is that you need to catch peoples' attention. You have a porn game? Yeah, and so do hundreds of other people. What have you got to draw the attention of people? What's your unique selling point? What have you got to offer people and to get them to part with their hard earned money? Because in a market like this, will anyone waste money on just another game. That's not even a question, they won't.

I follow five people on Patreon. Three are artist friends of mine. The other two are Fen, and Oppai Games. I follow them because in the case of Fen, I'm pretty much guaranteed that I'm going to get an update that I will enjoy as well as getting to see several characters I've previously enjoyed get expansions. In the case of Oppai Games, yeah, they're simple games, but they're fun and you're going to get a different girl every month as well as updates about their major project.

You need to be consistent. You need to work your ass off. You need to advertise. You need to make sacrifices and hard choices.

You know when I discovered how the market is so saturated? When I published my humble vn, on an other forum similar to this one, and I saw how the "latest updates" section was so crowded, I thought ok... I m fucked.
Anyway I'm amazed on how a text game like tits and the other have a so big following, I wanna play tits, and see what's the secret and copy here and there ideas and gameplay elements.
 

Tinman

Well-Known Member
Aug 30, 2015
777
233
Significantly sized demo, releases eventually trickle down to public builds, regular updates, and active forum presence.

Your demo is the first thing people see. If it's a version .01 pre-alpha with 45 seconds of play time people are going to lose interest in your game. A decently sized demo, on the other hand, will be the first hook to grab focus. This is also where public builds come in handy. It gives a bigger first impression and keeps non-Patrons coming back until they are willing to donate. Once you have them hooked use regular updates to keep people coming back. If you can't release a new build let people know why. Too often people making a game will just stop posting anything and leave the game incomplete. Showing reliability through regular updates and by replying on forums makes people feel confident that the project will actually be finished.
 
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TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Background can be huge. If you've got one or more free games already made or have been a major contributor to other games for years that will make it significantly easier to get attention. Especially if already successful game makers call you out. This was the best way to get a large following on Patreon a few years ago, it's not as easy now because of the saturation. Stuff like Summertime Saga and Breeders of the Nephelym can sometimes get a lot of attention from being very lucky and having very iconic art style or incredibly realistic/good looking graphics that they're able to get tons of attention, however that is often a case of lighting in a bottle and not easy to achieve or copy. You have to be willing to work your butt off for months before you do your big reveal to get as much attention as possible at that first launch and it has to be one of the upper 5% of quality out there. Spending lots of money on projects can get you there, like the game team I'm currently a part of that does Seeds of Chaos and Jessica's Curse, but even now the company owner is still overall in dept from his projects and they've been going for nearly three years with very respectable funding growth. He basically bought a reputation as being a reliable developer who gets his game updates out on time.

In summary, this is not an easy market to break into. You need to either have a good reputation as a previous game maker either from previous free work or years of solid development on your Patreon products at a loss to build that trust or you need to be very talented, lucky, and/or have a lot of money to burn ahead of time.
 

Grimoire

Well-Known Member
Jun 15, 2018
964
157
31
Florida
www.patreon.com
Shit, i'm a writer and an unpublished author, mate. Looking for the right niche market is usually not hard to find but having the capital and competing in a saturated market is bitch! No matter where you go, there's gonna be a bunch of people jumping at a chance to be the next new star of the internet. The big cheese, the main squeeze, the cherry on the cream pie, the stud in old porno movies that gets their names on the big screen while jimmy floppy-dick gets the girls ready and tests out the fluffers! Someone has got to be the one they never think to look! If everyone is so busy clamoring for the number one BDSM fetish game but there's no love for EXTRA THICC!! loving girls then go where the market is less prevalent. If everyone is jumping at the chance to be the new supervisor with a sweet office that everyone practical has the chops to do, but nobody is working the mail room or really doing the grunt work then chances are there's more of a chance to get spotted there than in the boss's office where everyone lurks around constantly meanwhile you're just doing your damn job!

Misdirection, playing to your strengths and try something no one else has thought of. Someone's buddy has a fetish that isn't getting the love it deserves and it's those people that will be clamoring for your bones and not the douche bag McGee who churns out cookie cutter bullshit day in and day out. I can't tell ya how often i see NSFW artists and writers pull this stuff off and people literally eat this shit up like Christmas fruitcake in the middle of July!

Sparrow and Rampage, perfect fucking examples of true white bread chops. They were in the market for hyper fetish, Sparrow has a daughter that does what her papa does for a living and both were starving artists just making their art and finding it a rough time with their particular style not pulling in the right crowd, so they did the weirdest sketch and posted online and it lit up like wildfire. Cum, inflation, hypercock, domination of small characters all of it had a small market at the time but it was good enough to draw more attention from similar fans and Sparrow just kept going at it making new comics telling a story then he got a following going. Now Rampage, the sick cuckold fucker, he makes his art freely and posts it online; he literally doesn't make a damn dollar or have a commission, he makes his art because he enjoys writing about him and his cuckolding slut of a girlfriend. People donate to the man to continue writing his brand of filthy scat and futanari cucks and posted disgusting filth online right before he got pulled to Active Duty. I love these two sickos which is why i recommend do something so out of character and do things that would really make you stand out from the crowd.
 

cool.alexia

Well-Known Member
Feb 16, 2017
132
90
I wanna play tits, and see what's the secret and copy here and there ideas and gameplay elements.

The secret

QUALITY

WRITING

(fantastic quality for smut writing)

How you get to good quality? By doing it a lot.

It's as if you want to open a restaurant: of 100 restaurants, 10 survive the next 5 years. And only one is expected to survive another 5 years. Most restaurants fail partly because they think there is just 'this one little trick you have to do'

NO

In order to be successful, you need quality food, and a shitton of luck. More often than not, luck is the deciding factor.

Your project will be just like most restaurants. Regardless of quality, it probably won't be around in 5 years.
 

Veilwolf

Well-Known Member
Sep 6, 2018
98
24
Somewhere In The U.S Wasteland
Since Patreon's Adult Content crackdown getting popular has become troublesome, rumors for this their trying to expand into countries like china who have some of the most restrictive laws when it comes to adult content hell even the non adult gaming industry is kneeling before these Chinese bastards. But as for a bigger following good luck especially if you are new to the NSFW Scene I've Been on patreon for over 4 years just left after they flagged my last two games and issued me a warning email to remove my content or my account will be terminated.