Simple boost items for vending machines

Steelsentry

New Member
Feb 23, 2016
3
0
Several beverage/snack food ideas I thought of names for, inventory flavor text, and a primary effect for each, wondering if any of these sound good to the rest of the community, before I try going through with flavour content for their use

Semen-Up: a fizzy, sweet beverage, that increases semen production (similar to the vanae milk bath scene, but in a portable item)
'Stache-ios/Beerd Nuts: a package of genetically modified nuts, that advertises facial hair growth (causes player character to grow a mustache or beard respectively)
Dork Chocolate: this one time gag gift, has now resurfaced as a popular mental booster. Known temporary side-effects include acne, poor eyesight, and a thick lisp. Thick rimmed glasses, and zit cream not included. (Temporary, or permanent increase to Intelligence stat, though overuse reduces Strength Stat)
Xeno-Zoo Animal Crackers: a fun colored box of small, stale cookies, that were supposedly recalled, after claims of them causing "horrifying, unnatural mutations" were filed by several religious groups. (1-3 random mutation/transformations per use, though I personally don't see this one as a very viable option myself)
 
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toritoritori

Well-Known Member
Oct 24, 2015
148
59
I like these a lot! Even aside from the effects, the item names and descriptions are all so clever that it makes me want them all to get in. More in depth:

- I think we might already have a couple of semen-production items, but I'm honestly not sure if there's overlap, considering I never really bothered to try wrapping my head around the mechanics.
- I love it. I don't know if there's mustache support in TiTs yet, but I think we can only grow beards through the hair salon so far? Either way, we could definitely stand to have another, more portable route.
- I also love it. The name is super clever, and you could probably have the reduction randomize between strength or aim, based on the claims of "poor eyesight". I myself am not a fan of items that have a permanent negative effect on stats, so I'd lean towards making all the gains/reductions temporary, especially since actually grinding intelligence is really easy.
- I honestly really like this idea? I'm also not sure how viable it would be from a coding perspective, but it could be neat. Maybe reduce it down to more animistic/furry transformations, since it's a box of animal crackers?
 

Emerald

Well-Known Member
Jun 8, 2016
2,228
2,925
You gonna write it?
 
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toritoritori

Well-Known Member
Oct 24, 2015
148
59
This should really be in a Google Doc see the sticky threads located at the top of the Ideas & Event Submissions pages for more info.
It only mentions doing that once you have actual writing done. Making folks navigate to a doc for six lines of tentative item descriptions would be kind of silly.
 
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toritoritori

Well-Known Member
Oct 24, 2015
148
59
Whatever I was just trying to help, at least now the OP knows where to go when they're ready.
I came off a little more harsh than I meant to there. Sorry. It is good knowledge to be spread around, even if it isn't needed in this exact situation quite yet.
 

Steelsentry

New Member
Feb 23, 2016
3
0
I like these a lot! Even aside from the effects, the item names and descriptions are all so clever that it makes me want them all to get in. More in depth:

- I think we might already have a couple of semen-production items, but I'm honestly not sure if there's overlap, considering I never really bothered to try wrapping my head around the mechanics.
- I love it. I don't know if there's mustache support in TiTs yet, but I think we can only grow beards through the hair salon so far? Either way, we could definitely stand to have another, more portable route.
- I also love it. The name is super clever, and you could probably have the reduction randomize between strength or aim, based on the claims of "poor eyesight". I myself am not a fan of items that have a permanent negative effect on stats, so I'd lean towards making all the gains/reductions temporary, especially since actually grinding intelligence is really easy.
- I honestly really like this idea? I'm also not sure how viable it would be from a coding perspective, but it could be neat. Maybe reduce it down to more animistic/furry transformations, since it's a box of animal crackers?

First off, wow, wasn't quite expecting such a positive reaction, especially after reading the "your idea is bad" subheading, so, thanks for that. Now, to part two, possible prices and pitching mechanics, to see how many item reaction pages. (That's where I'm hesitant about moving forward with the Animal Crackers) I'll need for each one, how things are being received, etc.

Semen-Up: thinking about 15 credits for this, 60-40 shot of it being hit or miss for the intended effect?
'Stache-ios/Beerd nuts: 5-9 credits? Probably would just grow or add an inch to facial hair per use.
And, if anyone does know if we do have mustache support, or if it's as simple as making a mustache a subset for a beard description, I'd prefer to know before going ahead with this one
Dork Chocolate: 50-150 credits? I like Tori's suggestion of temporary boosts with this one, so, first use, 24 game hour boost of intelligence at one point, subsequent uses lowering aim or strength at 17% chance for either, about 34% chance for both? Leaving a slightly less than 2/3 chance that you won't have a negative effect. (Not sure if the coding for that would be troublesome)
Xeno-Zoo Animal Crackers: these, I'd probably throw about a 200 credit tag on, simply for the amount of possibilities, which, I'm also wondering if the reaction should be based off of starting race? For example, pure human might turn into a blend of, say, an orangutan, baboon, or gorilla, kaithrit getting a range of large cat options, like a lion's mane, spots, or tiger stripes? Problem with this, is I don't exactly know how I'd work Kui-Tan, and Leithan PCs into this attempt at making things a bit less randomized, the other option I was considering, is perhaps focusing on only certain animals like lion's, tigers, elephants, you know, things you'd expect people to rush to first at a trip to the zoo.
.

Also, I'm kinda basing these prices off the Myrellion vending machine's prices, as it seems about ten credits is around the same ratio to a dollar bill?
 

toritoritori

Well-Known Member
Oct 24, 2015
148
59
First off, wow, wasn't quite expecting such a positive reaction,
Well, coming in here with a good grasp of spelling an grammar, clear ideas, and not expecting others to write your projects for you - those are all really helpful things when it comes to getting a positive response. I was initially gonna say you were pricing yourself way too low on most of these items, but then I actually went back and checked - these vending machines have super low prices. That said, I still think you could go a little higher, considering the amount of money that is accessible to Steele. So keeping that in mind:
- 60-40 sounds good for something that has a permanent effect, although I'd be more inclined to put the hit/miss ratio as something that depends on your current production? Lower production pretty much guarantees a success, etc.
- I'd put it at 10, which is comparable to loft/shortcakes in causing a small, cosmetic change. Maybe bump it up to 15, since beards are a more "noticeable" thing? At 5-9, it would be the cheapest item in the game, I believe. Aside from the Treatment, of course.
- 100 sounds good. Hit/miss ratio sounds good. I was initially thinking you could do it using status effects, similar to how drunkenness and overdoses are tracked?
- While being species-specific would be a really neat idea, I think you're right in that it would be had to implement while being inclusive for all species that the player can and will be able to become. It also would create the unfortunate situation of locking pcs out of transformations they'd rather have. So, I think lions/tigers/bears/whatever would be your best bet. And also just an awesome gimmick. In terms of pricing, I'd put it at ~600, which is the price of a already existing item with comparable effects (Pupper Poppers). Maybe you could go down to ~500, since it's not as fine-tuned as the poppers?
 

RanmaChan

Well-Known Member
Mar 17, 2017
947
295
The Frozen North, Canada
@Steelsentry You may want to start a google document if you are serious about making this a thing. It will be a lot easier for people to look at and read, rather than scrolling through numerous forum pots, plus people can look at it, and the final product can be submitted in the document.
 

Steelsentry

New Member
Feb 23, 2016
3
0
Sorry for taking so long to get back to you all, real life happened. Lost my great-uncle earlier in the month, and haven't had much interest in writing about fuzzy ears, big tits, and tentacles for the past couple weeks. For the moment, I'm sorry to say that I probably won't be getting to any of this anytime soon. Also, @RanmaChan , thank you for your time and advice, when I get back in the mindset to continue with writing this content, I certainly will be doing it as a document.
 
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