Iirc, it's the time it takes to send and set up warp gates to the edges of the galaxy so that new worlds are accessible. Remember, aside from warp gates, there's no real FTL travel in TiTS'verse.So i'm trying to understand the finer details of the rush and the wiki provides limited explanation.
Why are they spaced out every century or two?
Idk how they know where to send new gates, but I guess they use astronomy, and send a lot of gates, so out of all of those they send, there will be a few with interesting places nearby ? Since we can take a picture of a black hole, imagine what they might be able to see in TiTS'verseDo newly built gates need an exit gate and if so, how do they know where to send them and is that what limits the time frame to every century or two?
Probably ?Does the UGC send its own ships through to check the area before opening the gates to the rushers?
I think it's supposed to be a free for all, but of course not everyone can afford the best and fastest ship at the drop of a hat, so megacorps must have an advantage that wayDo any of the megacorps get first dibs on going through or is it a total free for all?
Yeah, I think that's roughly itSo the gates are packed up as probe like objects, jettisoned off to potential targets and travel at conventional speeds, then they self activate upon arrival, linking them into the network on a restricted basis and the UGC or Akkadi send through some preliminary probes/ships to assess the new location before passing it off to the rush reserve in preparation for the coming rush? Roughly?
Based on gameplay alone, I assume that all the new gates are connected, since you can go anywhere from anywhere, but idk if they're part of a separate "Rush" network or all linked to the main core network.So do the gates link only between two gates or do the new gates just link to the network and you can enter any and come out of any?
Iirc, the only ones who aren't are pirates, and even they also have a big organisation at their back (the Black Void)That makes sense, i know the rushes are sponsored, and plenty of the rushers seem to have ties on various levels.
Before the Planet Rushes, individual governments were constantly sending out Warp Gates as they pleased, with no organisation to oversee them all. When this eventually resulted in First Contact with the Thraggen in 227 AC, who are pretty much the krogan of TiTS, it immediately resulted in the biggest war the galaxy had ever seen or ever will see. The death toll was over 50 billion, and so the galactic community decided to come up with a way to prevent that from ever happening again.Why are they spaced out every century or two?
Each Warp Gate has a one-to-one connection with exactly one other Warp Gate; they're pretty much just two ends of a single wormhole.So do the gates link only between two gates or do the new gates just link to the network and you can enter any and come out of any?
Individual governments and organisations identify planets they like the look of and petition the UGC to send a Warp Gate out there.how do they know where to send them
Given that the war on Myrellion was interrupted by the appearance of an ausar expedition, I presume so.Does the UGC send its own ships through to check the area before opening the gates to the rushers?
Total free-for-all; if it wasn't, the megacorps probably wouldn't allow individuals to go Planet Rushing since that might cut into their profits. That said, megacorps have more resources, logistics and infrastructure backing them than private individuals do, giving them a leg-up on their competition.Do any of the megacorps get first dibs on going through or is it a total free for all?
You'd be surprised; humans as individuals are especially willing to do so to gain fame and fortune, as Victor Steele did. There's also nothing stopping people from teaming up with each other to go Planet Rushing.Also, I guess very few people would be willing to go alone into truly unexplored territory
Savin said most of the travel time is spent waiting in traffic at the Warp Gates, and travel times are pretty consistent no matter where Steele is going to/from, so presumably this would only happen in exceptional circumstances. Also, I think it might have been implied somewhere that Tavros Station was a hub for the 14th Planet Rush, so presumably many of the Gates connecting to Rush Space 14 would be nearby.So if if they only connect between one other gate, for a network to exist there must be other nearby gates that take you elsewhere in the UGC? If that's how it works, and each rush extends the borders of the UGC then that must lead to comical situations where it's faster to take 10 gates towards the centre of the UGC and then 8 back rather than taking 2 and relying on ship engines to get you to the same destination. Assuming a series of concentric rings.
The UGC is the only organisation in the galaxy with the authority to send out Warp Gates, so by only activating the Gates on the UGC's schedule, it can monitor all the potentially dangerous systems they connect to. If a potential Thraggen War 2.0 were to come up, the UGC can simply shut down or destroy the Warp Gate in the relevant system, giving it the time needed to fully prepare for the war. The timing between Planet Rushes is twofold:
- It gives the UGC enough time to recover from the Planet Rush and prepare for the next one. Planet Rushes can be a big boon, but I imagine they'd also be quite disruptive for the galactic economy and require some level of preparation beforehand.
- Species discovered in one Planet Rush have enough time to fully integrate into the UGC by the time the next Planet Rush comes along.
Each Warp Gate has a one-to-one connection with exactly one other Warp Gate; they're pretty much just two ends of a single wormhole.
Individual governments and organisations identify planets they like the look of and petition the UGC to send a Warp Gate out there.
It was a fully functional inhabited planet until they blew themselves to smithereens in between being approved like 50 years ago and your arrival.But then how do we get to Zheng Shi? Since there is likely no way the UGC would give a gate to a pirate base, right?
Ah, makes sense. Hmmm maybe if we can overthrow the Void we could use the ruins of Tarkus or Myrellion as a new base....It was a fully functional inhabited planet until they blew themselves to smithereens in between being approved like 50 years ago and your arrival.
Actually, expanding on that raises a very interesting question, if conventional travel takes so long and pirates build a reputation, how do they use any gates? For there to be queues of traffic there must be some form of gate guarding, a token security force to ensure order, if not then gate queues would be delicious targets for pirate raids. Given that then there ought to be inspections and identity checks, how then do known pirates not get scooped up?
If gates operate as the choke points of the UGC, that leaves piracy in strange waters that need an in-universe explanation.
Please keep in mind that this isn't necessarily TiTSverse canon. I had no hand in writing any of the game. Everything I've said is based purely on conjecture and my love of sci-fi, from Cowboy Bebop to Firefly to Star Wars.Fascinating, i love this stuff, convincing world building always gets my nuts pulsing.
But then how do we get to Zheng Shi? Since there is likely no way the UGC would give a gate to a pirate base, right?
And the UGC probably didn't have any reason to either come back or shut down the Gate; after all, the planet was blown up and nobody lives there, so there's no-one to threaten the UGC but also no-one to potentially join them either. That gave the pirates the opportunity to build a base out of the remains.It was a fully functional inhabited planet until they blew themselves to smithereens in between being approved like 50 years ago and your arrival.
Better the devil you know than the one you don't.Plus, the UGC does in fact know about Zheng Shi, and even has an undercover agent monitoring the situation there; they just don't want the pirates to know that, because otherwise they'd set up shop somewhere the UGC can't find them. Shutting down the Gate would be detrimental to that.
there's no real FTL travel in TiTS'verse.
You drop out of light drive and into orbit, activating your scanners in search of anything nearby. You’re surprised to find there is something close - a dinky ship bearing nothing but weapons and a pirate’s insignia, and it’s closing fast now that it’s spotted you!
---
Dropping out of light drive, you notice a foreign object in nearby space - and it’s noticed you! Scrambling to respond, you hear a voice hail you over the console.
“Succumb to the Star Vipers!”
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Your ship’s navigation system takes you on a different path than usual; apparently there’s some kind of disturbance on the main route. It’s out of the way, but still seems safe, though rarely traveled. There’s even a few very picturesque sights along it. A bright, dazzling nebula in particular catches your eye. You think you could just sit for hours and watch the shades of purple and blue swirl around each other in their mesmerizing dance.
[...]
If there really is someone in danger, then it’s worth risking the possible trap. Just in case, though, you take a route that keeps you closer to the nebula. The concentration of plasma and scattered material will make you harder to detect. You remember that from some of the technical manuals you read.
---
The trip through the Warp Gate network back into the safety of last generation’s Rush Space is relatively easy, as far as jumps go, though it takes a bit longer than you’d like. The network out here still isn’t as robust as back in the core proper, but there’s little risk of piracy or the like. For once, you can rest easy as you travel.
I had a thought on that. If I wanted to set up a pair of gates connecting Point A with Point M and they're a hundred LY apart and Point M currently has no gate, I don't have to fly a ship carrying the Point M gate 100 LY from Point A. I hop gates to Point J, which is only 24 LY from Point M. Then the ship only has to travel the 24 LY instead of 100....savin said gates come in twos so no way to send a gate through another one to bypass the 1-2 century delay...
You know what would make this easyer? Spokes.I had a thought on that. If I wanted to set up a pair of gates connecting Point A with Point M and they're a hundred LY apart and Point M currently has no gate, I don't have to fly a ship carrying the Point M gate 100 LY from Point A. I hop gates to Point J, which is only 24 LY from Point M. Then the ship only has to travel the 24 LY instead of 100.
You know what would make this easyer? Spokes.
Imagen a solar system that has twenty or so gates. You want from B to C? Jump from B to A and thn from A to C. Want from B to Y? Jump to A and go from there.
There would probably be a number of such places that then also interconnect with each other and a few exceptions where a direct line is simply more useful, but such a airport-like system simply offers itself to get around the 'Gate can only connect with one other gate' rule without having to invent the super-map that will plot your course via 10 different gates to land just a few systems over.
Well, a 'A point', at least. Probably not the A Point. Would be odd if Victor would rent out the majority of ocking space if Travos Station where in such high demand right now.Wasn't it implied that Tavros station was this already? The point A for the 14th rush.