[RPG] [Patreon] Daughter of Essence (New Content Update!)

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Weekly & Alpha Release: v0.77!

Hello! This week "officially" concludes chapter 7 and begins chapter 8, although I still have a few loose ends I'd like to tie off before I can remove those quotation marks.

That said, we're excited to be starting the next chapter of our journey. To celebrate the conclusion of chapter 7, our new public build is coming as soon as NEXT WEEK, so that's big news for our non-patron followers! It's been many months in the making, so we hope you're looking forward to it.

New to the game? Become a patron or try out public build here: https://www.patreon.com/indoorminotaur.

Without further ado, the patch notes for our latest release.

- Nym

Version 0.77.1 - 3-29-2019
  • Added new scene illustration (Beatrix!)
  • Added new dialogue to cove residents for the end of chapter 7
  • Added new dialogue to Mar’Liore in chapter 7
  • Added Carvannah refugees to Mar’Liore in chapter 7
  • Added new playable Carlisse portion
  • Added Petrova cutscene
  • Added updated residential area for the beginning of chapter 8
  • Fixed an issue where two of Mercy’s reaction portraits were swapped
  • The Strangers’ HP gauges are now properly concealed during combat
  • Tafo’s scene illustration is now correctly added to the library
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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Major Updates: New Public Chapter!

It's been a long time coming, and it's finally arrived. Please enjoy the latest chapter of Daughter of Essence in its entirety, featuring not only a wealth of new content, but dozens of other improvements, quality of life changes, and bug fixes!

Little by little, we are getting closer to the end, my friends. I hope you're enjoying the ride.

Want to try the all new public build? Visit https://www.patreon.com/indoorminotaur!

What's New?

- The main story has been extended by several hours
- Many new erotic scenes have been added
- Many new scene illustrations have been added
- Interesting and complex new areas to explore
- Many older illustrations have been revised and improved, or else replaced entirely
- New fishing and cooking content & improvements
- Item and stat balance adjustments
- New equipment options and balance
- Better organized inventory categories
- Dozens of bug fixes and typo corrections
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Weekly Release: v0.79!

Hi everyone, we're back with another weekly release. This has been a very polish and maintenance-heavy week on account of the fresh public release and all the feedback we've received, but we still managed to get some new content developed along the way.

In the not so distant future, there will be patches available for both the public and alpha builds. Until then, the latest weekly notes can be found below.

Version 0.79 - 4-12-2019
  • Added new encounters at Lion’s Watch
  • Improved a large number of attack animations (made to feel quicker and more powerful)
  • Added new dialogue to cove residents
  • Added new items to the cove
  • Adjusted the strangers encounter (Carlisse’s)
  • Cooking fires now apply the “warm” state, making healing items more efficient for a short duration
  • Replaced 3 outdated cooking fires
  • The Earth’s March state now correctly describes the status in the help menu
  • Gore’s chance of applying Moon Poison increased from 25% to 33%, damage increased from ATK * 5 > ATK * 5.5, MP cost increased from 8 > 9
  • Fixed some enemy AI behaving strangely
  • The movable box in Bell’s cabin explains how to pull it even if you’ve already read the tip
  • Fixed a possible soft-lock on the pumpkin king quest
  • Trading mushrooms with Emiline now correctly removes them from your inventory
  • Returning the idol now correctly resolves the Curse of Esterholt quest
  • Fixed an issue where Gorstag and Corrine could be a 5th recruit in Witchdale
  • Fixed a number of typos
  • Fixed passability issues in Esterholt and Mar’Liore
  • Removed Orus from a couple of awkward cutscenes
  • Marlan's Ring can only be stolen once
  • After losing to Marlan a second time, the screen will properly fade in
  • There is new in-combat dialogue after the first time you fight Marlan
  • Marlan's stats have been tweaked very slightly, and the fight ends one round earlier
  • Fixed an NPC appearing in Shiveworth prematurely

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: v0.80!!!

The EIGHTIETH build of Daughter of Essence is being uploaded now, if you can believe it (not including hotfixes!)

New to the game? Want to try the public build? Want to become a patron? Visit https://www.patreon.com/indoorminotaur!

This week's release is the start of our new "dragonbones" implementation, which is a system whereby we can start to animate some of our larger boss fights with a lot more flexibility. This creates much more lively encounters, and it also tends to save file space compared to the old sprite sheet method of animation.

It's a slow process and it requires a lot of learning new things, but so far I'd say it's already paying off. Beyond that, the new Hawk's Keep area has expanded quite a bit this week, and there is a huge pile of other bug-fixes and QoL improvements we've knocked out again.

This has been a productive week, as it turns out.

Version 0.80 - 4-19-2019
  • Added new areas to the Hawk’s Keep sinkhole
  • Added major new boss fight to Hawk’s Keep sinkhole
  • Added several new enemies to the Hawk’s Keep sinkhole
  • Began implementation of “Dragonbones,” animating several boss encounters
  • The “equip” animation in combat now correctly plays over the character equipping
  • Guts is no longer spinning around confused during a cutscene
  • One of Petrova’s crew mates no longer wanders away from the table during a cutscene
  • Ralph now correctly leaves the infirmary at the end of the Carvannah chapter
  • Orus’s navy and green backpacks now require the correct dye color
  • Fixed a bug where a box contained infinite wool cloth
  • Fixed a possible soft-lock when talking to the blonde harp as Marlan
  • Fixed an issue where trying to leave the mine after hitting the keeper with a shovel doesn’t play the right lines of dialogue
  • Fixed a passability issue on the bridge beneath the mine
  • Several quests now correctly resolve in the journal
  • Hallie no longer appears in the cove inn if she wasn’t rescued (RIP)
  • Player followers are now disabled starting in the finder monastery until reunited with Orus
  • Ursus Chordata is no longer a fish. It’s been changed to a cool giant crab
  • Fire Wisps are now correctly resistant to Earth magic, rather than weak to it
  • Fixed an issue where equipping Orus with a backpack caused the screen to fadeout when exiting the menu
  • Fixed a table passability issue in the cove
  • Fixed a portrait flicker when talking with Abner in the manor
  • In the initial fight with Marlan, his attack has been replaced with a skill called “Taunt,” which deals less damage & Burn is now the last status applied
  • Gin and Katarina no longer appear in Shiveworth until after Mercy is captured
  • Changed a few lines of dialogue with Abner
  • The leaf spirit in Shiveworth no longer requires the action button to trigger
  • Revised a few early choice menus to share better continuity with the rest of the game
  • Fixed a portrait flicker when boarding the ship in Shiveworth
  • Fixed a portrait not appearing correctly when returning to Ginny a second time to buy a fishing rod
  • TP required to trigger Trance state up to 150 from 100
  • Fixed some text-runoffs in Abner’s room
  • Fixed some typos in Shiveworth
  • Fixed an issue where sell shops previewed the sale as an expense rather than a gain (thanks to a member of the Discord, Lexicographer)
  • The sun chest is now visible in Esterholt before you get a Sun Key
  • The ladders/ropes of Hawk’s Keep now disable player followers while climbing
  • Tweaked the cutscene where Mercy fights the finder slightly, to try and avoid strange party follower behavior
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: Weekly & Public Updates

Hi everyone! We've got a nice little weekly build all wrapped up and ready to go, and in addition to that, a new public release with most of recent bug fixes, quality of life upgrades, and general gameplay improvements (just without the new story content).

Both uploads are only for the newer save files, as all old-style save support was officially discontinued at version 0.79.

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur!

Patch notes below. Hope you enjoy!

Version 0.81 - 4-26-2019

  • Added new fishing vessel area, accessible from the overworld
  • Added Hawk’s Keep burial grounds
  • Hawk’s Keep main quest now complete
  • Added new optional quests to Hawk’s Keep
  • Added all tent interiors to Hawk’s Keep
  • Added new weapons for sale at Hawk’s Keep if you work with the Grey Lions
  • Added a feature where using a skill or spell scroll Mercy already knows will refund its essence
  • Fixed a bug where speaking with June in Witchdale triggered some events as though she was recruited
  • The stone-rubbing scene at Fort Wilkes no longer repeats
  • Truman no longer mentions the mortar after returning to Witchdale later
  • The contortionist twins now correctly leave Mar'Liore after packing
  • Tweaked some lines of dialogue with Captain Bell for continuity
  • Adjusted some choice menus on Bell’s ship for continuity with later parts of the game
  • Riding in the mine cart at Hawk’s Keep now disables player followers for the duration of the ride
  • The “Berserk” skill scroll is no longer incorrectly called “Rage”
  • The quest description for “The Approaching Storm” is more specific than before
  • Attempted to fix a bug where it was possible to skip the Moon Spirit fight
  • Moon Spirit’s HP gauge is now correctly hidden
  • Ursus Chordata hide/gloves now updated to reflect the change to emperor crab
  • Rewrote some of the lines of dialogue in the early cove segments
 

AoSerenity

New Member
May 1, 2019
1
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I am not sure if this is fixed in the latest versions or not, I am currently playing on version 0.76c, at the Mar'liore Cavern. The bug occurs regardless of whether or not the game is fullscreen or in the default windows size.

Other minor bugs I have encountered during my playthrough include Orus being visible in scenes in the Northern Wasteland when he is supposed to be inside the house, as well as him appearing duplicated in some scenes in the house (notably, right before you touch the stone and are teleported). There is a copy of him standing beside the bed and a copy of him following you around.

In the Witchwood, after you defeat the pirate, If you go back through the cave to the town, a living version of him can be found.

Otherwise, so far I am enjoying this game, a lot of effort has been put into it and it shows, great job!
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
Thank you so much for your report and we're glad you're enjoying the game. The texture issue has been fixed in the latest patch (0.76d) and we will look into the other ones.

Thanks again!

iFTcwuP.png

I am not sure if this is fixed in the latest versions or not, I am currently playing on version 0.76c, at the Mar'liore Cavern. The bug occurs regardless of whether or not the game is fullscreen or in the default windows size.

Other minor bugs I have encountered during my playthrough include Orus being visible in scenes in the Northern Wasteland when he is supposed to be inside the house, as well as him appearing duplicated in some scenes in the house (notably, right before you touch the stone and are teleported). There is a copy of him standing beside the bed and a copy of him following you around.

In the Witchwood, after you defeat the pirate, If you go back through the cave to the town, a living version of him can be found.

Otherwise, so far I am enjoying this game, a lot of effort has been put into it and it shows, great job!
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Weekly & Alpha Releases: v0.82!

Hi everyone! It's been a busy week with a lot of in-game and out-of-game developments. We're in talks with a number of voice actors to record a prologue for us, and we're chipping away at a lot of different parts of chapter 8 which we hope you'll enjoy.

There's not a lot to say that the patch notes won't cover, but it's a fun build and we hope everyone enjoys.

Notice how they all start with "added" instead of "fixed," which is a REALLY nice change of pace.

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur!

Version 0.82 - 5-3-2019
  • Added new scene illustration (Mercy/Hallie pt. 3)
  • Added new NSFW scene (femdom, footjob)
  • Added Fogsborough (WIP)
  • Added northern mountain passages and east & west gates
  • Added a new, updated world map to replace the old one
  • Added new enemies to the mountain passages
  • Added ice puzzles to the game
  • Added new hidden treasures and cutscenes
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: v0.83!

Hi folks, the latest weekly build is now live! We're still crafting the village of Fogsborough and populating it with new characters.

This little remove village is tucked away on the far west corner of Grey Clarion, and you'll have to do a little spelunking to reach it.

We've also spent a good portion of the week listening to auditions for the voice of Mercy, and we're pleased to announce that we've, at last, found what we think is the right fit. We'll have more on that subject soon, but at the very least, we're eager to bring Mercy to life for some of the important monologue parts.

New to the game? You can play the public build or become a patron at https://www.patreon.com/indoorminotaur!

Until next time!

- Nym

Version 0.83 - 5-10-2019
  • Implemented a new system whereby resistance determines the amount of bonus skill points earned when resisting essence
  • Populated Fogsborough with citizens and house interiors
  • Added several new items and ingredients
  • Added Franz encounter
  • Added Fogsborough Docks
  • Added Fogsborough Market
  • Guarding now increases Recovery Effect by 20%
  • Added winter Orus riding sprite
  • Mercy can now ride Orus in Fogsborough
  • Changed some of the early choice menus for better continuity
  • Fixed some typos
  • Fixed an issue where Mercy could revert to her normal sprite after leaving the monastery
  • Revised some of the early dialogue for better continuity
  • Looted or store-bought hufferpuffer pie now applies the “hearty meal” state
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: Version 0.84!

Hi everyone! Not a whole lot to talk about that isn't in the patch notes except to say we're plugging along and making good progress on Ch. 8, which will most likely be the largest chapter to date.

I also implemented an oft-requested feature in the form of a stat guide, now lootable from the very moment Mercy wakes up at the manor. If you miss it the first time around, you can also get it from Beatrix's office in the dorms.

Want to try Daughter of Essence? The public build is available at https://www.patreon.com/indoorminotaur! Become a patron to access more builds!

See you next week!

- Nym

Version 0.84 - 5-17-2019
  • Finished up the Franz quest line & added the second Franz encounter
  • The book Mercy wakes up next to at the beginning of the game can now be read & looted, and contains information about all the stats (can be found later in Beatrix’s room if you missed it at the beginning).
  • Gongo can be recruited to the cove as a sailor (along with his mom)
  • Added alternate routes to beginning the Franz quest
  • Added a new house interior to Fogsborough
  • Added many items to the Fogsborough maps
  • Added a variable to track optional major and minor tasks in Chapter 8. (You will be limited to a finite amount of major tasks before “time” runs out, so consider your options and split your saves!)
  • Added Fukuru and Franz to the cove
  • Expanded the scene library and added the nestmother & abigail scenes
  • Fixed some typos
  • Fixed fishing spots causing Orus to appear more than once, or else for Mercy to move at riding speeds with her normal sprite
  • Fixed a portrait issue on the ship in Mar’Liore
  • Fixed an issue where using the debug switch to enable all game scenes made Leite’s scene turn into Bell’s
  • Updated the Leviathan’s attack animations
  • Updated some cove dialogue to reflect new members
  • Fixed the battle background in Franz’s room
  • Adjusted the battle background in the frozen caverns
  • The replenishing fishing lure on the extended cove docks now has its own message instead of a message about smoothfins
  • Fixed DragonBones animated enemies having incorrectly defined sizes for being attacked/clicked on
  • When receiving the Emperor’s Gloves from Meghan, they are now correctly titled thus
  • Added new clues about Kelsie’s Revenge Quest
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: v0.85!

Hi! This is a big release (for me, personally), because it fixes a number of major issues that have been plaguing development for months, and it opens up a lot of new options for me to experiment with improving combat.

ALSO, I'm very pleased to finally introduce the official voice actress for Mercy, who will be narrating a number of scenes throughout the game, starting with the prologue. Please welcome the very talented Dorn on board!

Beyond that, I've also added some new features this week: autosaves being chief among them (as an experiment), but also new keybind shortcuts in the form of B (for bag) and M (for map). No more digging through the inventory to find out where in the world you are anymore.

There has also been a bit of sprucing up of old maps, with places like Shiveworth getting a bit of a facelift.

Anyway, there's been a ton of little fixes and improvements, all of which are logged below. New alpha build next week!

New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur!

Until then.

Version 0.85 - 5-24-2019
  • Added some new, voice-acted lines at the end of the Shiveworth prologue, courtesy of Dorn!
  • Added Aklas’s campsite & multiple different conversations and paths depending on your choices so far
  • Added Dietrich & Aklas to the cove
  • Beatrix’s “Essence Flare” now counts as a physical attack
  • Spruced up the Shiveworth maps with new flower, grass and coral tiles
  • Implemented an autosave feature (temporarily, as a test)
  • Disabled the confirmation request when loading save files from the menu
  • Updated all of the attack animation sequences, adding more diversity to the attack types and making the blows feel more powerful and resolve more quickly
  • Added new hotkeys for opening up the item bag (B) and pulling up the travel map (M). NOTE: you’ll have to reset the keyboard configuration back to default before these hotkeys work.
  • Fixed a bug where the new DragonBones plugin was causing humanoid enemy attack animations not to play correctly during attacks [FINALLY]
  • Fixed a bug where finishing up the Esterholt chapter and leaving fails to disable the “coat on” switch, which affects fishing spots
  • Claire no longer remains in the nunnery after it’s cleared out by Oldlight soldiers
  • In the debug room, rather than choosing a specific level, you can now increase or decrease Mercy and Orus’s levels by increments (up to level 20)
  • Fixed a bug where a Fogsborough watchman can be body-blocked by Orus, causing a soft lock
  • Fixed a fishing spot in the Fogsborough cavern passage
  • Fixed some typos and text runoffs
  • Lowered system sound effect levels across the board
  • Overhauled Bell’s ship hull map for better pathing and clearer doorways
  • Fixed an issue where the opening splash screen plugin was known to cause frame drops (courtesy of Bluebooth)
  • Marlan has his own inventory now during the execution segment in Carvannah
  • Fixed an issue where Silas appeared in the Witchdale tavern even if you didn’t recruit him
  • Added new flower tiles to Mar’Liore
  • Fixed some issues where Orus was appearing twice in a scene or overlapping someone
  • Fixed a bug where talking to the bed in the White Rat and declining to sleep still progressed a quest in the journal
  • You can no longer enter the room in the White Rat without first talking to Cattie
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: v0.86: The Fightening

Good evening, comrades! I'll try to keep this brief since I have a few things to go over.

This week introduces a number of fairly substantial overhauls to combat balance and animations, as well as an important update to the autosave system.

When you update to the new version, you'll notice right away that your save isn't in the same slot as it was in v0.85 or earlier. That's because slot 1 is now reserved for autosaves, and everything else has been moved down a slot to compensate.

So (and this is important), if you have a save in slot 1, I would STRONGLY encourage saving in another slot before updating to avoid any unusual behavior.

Also, thanks to a some newly-recruited beta testers, the game has received some very thorough testing and bug-reporting over the past few weeks, so that's why you'll notice a LOT of bug-fixing and fine-tuning in the patch notes. I'm grateful to everyone who's been helping out on that front and I hope you enjoy version 0.86!

Want to try the public build or become a patron? https://www.patreon.com/indoorminotaur

Version 0.86.1 - 6-3-2019
  • Added Danforth Crook (WIP)
  • Knockout state now decreases XP by 50% instead of 100%
  • Revamped all damage/healing over time states so that they do flat rates based on stat formulae instead of percentiles. As a consequence, bosses are now generally susceptible to DoTs.
  • Damage/healing over time states now play their own unique animations during damage ticks
  • Autosave now triggers only on exterior or significant map changes rather than all map changes. This is to cut down the excess performance hit when moving between small rooms, and also just because it felt excessive.
  • Fixed some skills repeating animations
  • Added a new Guard animation, + guarding reduces the chance of state infliction by 50%
  • Sigrun’s dialogue changes after the commotion in the castle plaza
  • Fixed a couple of inconsistencies with the spelling of Hallie’s last name
  • Bell’s Hawk Strike and Shock Piercer attacks now require player timed attack
  • Bell no longer appears briefly as Mercy’s follower on the ship
  • The bat in Shiveworth no longer tints the screen (forgot to remove a test from v0.86)
  • Orus should no longer appear in the White Rat twice
  • Added a series of new cast animations to diversify elements, weapon skills and enemy skills
  • At level 3, Mercy now learns “Wound Essence”: basic, light-element essence magic
  • Counter has been reworked so that it no longer totally mitigates incoming attacks, but instead attacks after, like traditional RPGs. This is to differentiate it further from evasion and reflection, and to mitigate the “wait periods” for some early encounters where you have no magic. To compensate for the nerf, counter rates on equipment and class bonuses are being universally increased
  • Fixed an issue where it was possible to move the wrong way after pickpocketing the Southgate soldier in Mar’Liore and soft lock
  • Ferrum Silvae no longer faces the wrong way in combat
  • Simple stat descriptions added to the stat advancement message boxes
  • Mercy is now stripped of her weapon when captured by Oldlight
  • Fixed some text runoffs and typos
  • Fixed some toys applying states while still on cooldown
  • All toys now list the status applied
  • Sobriety Necklace now provides full immunity to “Dizzy”
  • Raised VO levels slightly and muted background audio
  • Fixed some lighting effects in the traders cove segment
  • Updated Hallie’s initial scene for continuity
  • The szarva horn is now correctly removed from your inventory on quest completion
  • Adjusted the giant lion beetle fight slightly
  • If Mercy happens to beat the finder in Shiveworth, it now acknowledges your victory and correctly removes Orus
  • Lowered the volume level of the storm on the ship
  • Hallie’s Flame Barrier spell now has a description in the menu
  • Gorstag no longer shows up at the cove uninvited
  • Updated dialogue for a couple of Witchdale peacekeepers after returning the second time
  • Fixed some passability issues
  • Glenna no longer references Claudia if Claudia wasn’t rescued
  • Fixed Wulfhilde not opening the shop menu after returning from Fort Wilkes
  • The Oldlight “strangers” encounters have been modified slightly
  • The Honorable Pete’s “wind-up” state no longer disappears before the follow-up
  • Re-entering the Fogsborough cave passage from the east now correctly applies the “coat on” switch, preventing Mercy from removing the coat while fishing
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release! Version 0.87!

Hi everyone! The latest release is live and features a meaty little chunk of new content and some new areas and quests in progress.

Surprisingly, there haven't been any major gamebreaking issues reported since the last system implementations, so besides a few little tweaks here and there, I've been able to focus largely on writing new scenes instead of fixing mechanical problems!

With that said... I'll be taking a short vacation next week. I've been reaching peak burnout recently with the flurry of overtime hours and mad bug-fixing, and I haven't had a proper weekend since about this time last year. In fact, it's been about 50 straight builds in a row, which is kind of insane now that I think of it!

So I hope you'll understand while I try to recoup some of my brainpower and just try to get my mojo back in order. Chances are, I'll make it halfway through the week before I'm back on the grind.

New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur

Thanks, everyone!

- Nym

Version 0.87 - 6-8-2019
  • Added Danforth Forest & bandit camp
  • Added new interiors and characters to Danforth Crook
  • Bandit quest and recruitment added
  • Marilea recruitment added
  • Fixed some instances of Orus standing on other NPCs (and sometimes Mercy)
  • Moon Elemental’s “Moon Drop” skill changed to “Moon Sight” for continuity
  • Mercy now learns “Wound Essence” after sparring with Marlan instead of at level 3. Dialogue updated for continuity
  • Updated the stables scene for continuity
  • Added conditions to the DoT formulae to check current hp, so states no longer inflict the killing blow (this was causing strange behavior where enemies didn’t count as defeated)
  • Updated a few lines in the Carvannah Mine for continuity
  • Fixed a transfer event on Bell’s ship
  • Fixed a passability issue in the Carvannah noble district
  • Changed a number of outdated nameplates for continuity
  • Fixed the holding cell wall switch in the cove
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: Version 0.88!

Hi everyone! We're back in business after a nice little week-long rest. This new patch expands the Grey Clarion and Danforth Crook areas with some new areas and optional/hidden boss encounters, both of which are some of the hardest fights yet, so HANG ON to your asses.

It also sneaks in a couple of little QoL features that people may appreciate.

Hope you enjoy, and we'll see you next week!

New to the came or want to become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.88 - 6-21-2019
  • Added hidden basement & new scenes to Danforth Crook
  • Added new boss encounter to Danforth Crook
  • Fixed a passability issue in the cove
  • Fixed an issue where Mercy would try to fish while controlling Marlan
  • The absolute minimum steps between random encounters changed to 10, from 1
  • Random encounters are escapable 100% of the time
  • Crash-errors should now display a full error report
  • Auto-dash and Command Remember are now enabled by default
  • Added several large new areas to Grey Clarion (WIP)
  • Added two new enemy types to Grey Clarion
  • Added new boss encounter to Grey Clarion
  • HP & MP are restored on level up
  • Dialogue has been added to Honu in Grey Clarion for if you find Aklas first
  • Some animation sound effects adjusted to be less jarring and more visceral
  • Fixed an issue where Marlan could be sent to Grey Clarion without skills if Hallie wasn’t rescued
  • Mercy now dismounts Orus automatically whenever boarding a vehicle
  • Fixed some animations repeating
  • The Mar’Liore cooking quest now correctly resolves in the journal
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
13
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New Release: v0.89! French Toast Edition

Hi folks! Here's the new weekly build! A new alpha build is coming next Friday night with version 0.90. We're starting to creep up on version 100, which makes me wonder what kind of special event we should have to celebrate...

Want to try the public version or beome a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.89 - 6-28-2019
  • Added a new NSFW scene (Lactation, milking, breastfeeding)
  • Added a new cooking recipe: “Pan Dulcis” (French Toast)
  • “Physical” element has been separated into four elements to diversify enemy resistances: Striking, Piercing, Slashing and Crushing
  • Added new cliff tiles to a number of regions that allow the player to pass beneath
  • New hidden boss added to Grey Clarion
  • Birds of a Feather is now finishable, and Megaera can be brought to the cove
  • Marilea now appears in the cove if recruited
  • Colette is now recruitable, and a new medicine crafting station has been added to the cove
  • Added Eva’s completion of the monument notations after 2 major event completions in Ch. 8
  • Moon returns to her normal operations at the alchemy station after 2 major event completions in Ch. 8
  • Fixed an issue where Gertrude’s shop didn’t correctly appear during a cutscene
  • Fixed some passability issues in Grey Clarion
  • Fixed a typo in Abner’s journal
  • Fixed a line break tag in the quest journal
  • Made Carvannah signs unreadable while Mercy is blinded
  • The quest, “The Approaching Storm,” now explicitly mentions checking the library for clues, since a lot of people were getting stuck here
  • The dialogue on the combination statue changes after opening the chest
  • Fixed a typo in Beatrix’s “Blinding Arrow” description
  • Fixed an issue where the blocker for the chicken pen reset after leaving
  • Added an extra produce item to Danforth Crook to ensure the quest was finishable
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Releases: Weekly & Alpha v0.90!

Hi, everyone! The alpha gets updated to version 0.90 this week, alongside the weekly release. You can find what's changed since the last alpha in the changelog, but the big change from just last week is the newly drawn and implemented Beatrix portraits.

It's been a bit of a scavenger hunt trying to track down and replace all of Beatrix's old portraits, and not very scientific, so let us know if you find any oddities or remnants from the old style left over.

Hope everyone still has all their fingers and toes after the 4th, and beyond that, enjoy the new builds!

New to the game? Try the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.90 - 7-5-2019
  • Added a new NSFW scene (M/F, harp, magic potion, excessive cum)
  • Drew and implemented Beatrix’s full-size portraits
  • Added a new potion to Moon’s shop
  • Increased the portrait heights, revealing more L E G !
  • Revised some of the class selection menus at the beginning of the game for better continuity
  • Revised some of Aunt Agatha’s dialogue for better continuity
  • Fixed some typos
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: v0.91!

Heya! The latest release features a couple of new areas (perhaps the nicest-looking areas to date!), as well as a handful of fixes and minor improvements.

Alpha patrons are also getting a hotfix, which does everything in the patch notes below except for add the new areas.

Most of this week went into tile editing and mapping, but I think it'll pay off. The new area is going to be really cool, and I'm excited to keep it going and wrap up chapter 8 soon.

New to the game or want to become a patron? Check out the patreon for the public build and more! https://www.patreon.com/indoorminotaur

In the meantime, enjoy what's here and look forward to what's to come!

- Nym

Version 0.91 - 7-12-2019
  • Added Aster Valley! (WIP)
  • Added Aster Village! (WIP)
  • Added the first bath house suite!
  • Fixed a handful of portrait issues
  • The tents in Hawk’s Keep are all now correctly illuminated
  • Added new items to the world
  • Added more upper-layer cliff tiles for better pathing and more natural visuals
  • Fixed the Dalkon & Brandis scene not correctly displaying the scene art because the screen was faded out
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: Version 0.92!

Hi folks! As always, we've got a new patch ready and waiting for your enjoyment.

Aster Village is taking shape, and we introduce dozens of new characters this week, as well as myriad new cutscenes and little details. Alas, I made a cool new icon for the game window, but it's so damn small on the task bar that it's virtually indistinct, so I may have to reconsider my approach for next time.

Fortunately, learning and improving things little by little is why we're doing this the way that we are, and the process of laborious revision is the unsung hero of all good artistry.

New to the game? To become a patron or play our public build visit https://www.patreon.com/indoorminotaur

Until next time!

- Nym

Version 0.92 - 7-19-2019

  • Added the Aster Village manor
  • Expanded Aster Village!
  • Added Aster Manor exterior area
  • Added the church interior & cellar
  • Added villa interior
  • Added cafe interior
  • Added many new characters to Aster Village
  • Added pears and the pear cobbler recipe
  • Added a cool new icon for the game’s launcher
  • Added “Sweet Tooth” state when eating baked desserts, temporarily increasing max MP
  • Fixed an issue where watermelon were incorrectly healing 60% MP instead of 70%
  • Fixed a couple of typos in different item descriptions
  • Fixed a possible issue that could arise when cooking pan dulcis multiple times in a row
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Build: Version 0.93!

Hi folks,

This week's build has been all about tying off a lot of different loose ends, and I gotta say... it feels good. There are still a few more things to wrap up before we're finished, but the end of chapter 8 is in sight.

A little journey back to where the chapter begins is in order, a little polish here and there, and I think we'll be looking at a fresh new public build in no time. This may just be the biggest chapter to date. It's certainly the broadest chapter, in any case.

We hope you like it.

New to the game? Download the public build or become a patron at https://www.patreon.com/indoorminotaur

Version 0.93 - 7-26-2019
  • Continued the story progress in Aster Village
  • Concluded the quest to find the messenger birds in Aster Village
  • Concluded the quest to purchase provisions for Danforth Crook
  • Fixed some Aster Village transfer events causing Mercy to face the wrong way
  • Adjusted the pricing and balance of some consumable items
  • Rolled back changes to escaping combat & recovering HP/MP on level up (was causing unknown errors, and I didn’t care for how it changed game balance in the end)
  • Added a bunch of items to Aster Valley & Village
  • Added the Danforth Crook bandit crew to the cove (if you recruited them)
  • Earth Vial now restores 20% HP instead of 15%, and increases AGI, DEF and RES by 50% for 1 action. This is to help mitigate the brutal cycle of instant-death after using an Earth Vial, which is more prevalent and frustrating in the 2-person party dynamic than the more common 3 or 4 without just making it more rewarding to die and resurrect than it is to heal.
  • Updated a number of skills to apply the correct (new) attack element, between striking, piercing, slashing and crushing
  • Updated Sunder, so it now applies the ATK Down I State instead of the default debuff effect
  • Updated Neutrality & Absolution of the Sea, so they now remove more negative status effects (that have been added since their creation)
  • There are no longer 2 shopkeepers in Aster Village named “Misa”
  • Fixed some passability issues in Aster Village
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Weekly & Alpha Build: v0.94 (BIRD EDITION)

Hello! This is something of a landmark build, since it introduces an exciting (and big and complex) new feature AND is the next build that will be going public in two week's time (August 16th, mark it on your calendars).

This release is, more or less, the conclusion of Chapter 8, though I'm sure I'll be tinkering away at it and continuing to polish as we go.

To our weekly and alpha patrons: we hope you enjoy. To everyone else: we hope you'll look forward to the 16th and all the new content and improvements that it will bring. To become a patron or download the public build visit here: https://www.patreon.com/indoorminotaur

As always, patch notes are below. And don't forget: if you want even more (and faster) information about the game, you can also find us on Twitter https://twitter.com/IndoorMinotaur and Discord https://discordapp.com/invite/7hTwuTH

Version 0.94 - 8-2-2019
  • Added the conclusion to the second idol quest
  • Added more dialogue to NPCs in Aster Village
  • Added new areas to Aster Valley
  • Added the Crater area and new cutscenes
  • Added Qel, the Dreamer. Qel is a giant night essence bird that can be flown around the world map to reach your destination faster!
  • Updated the world map image to reflect the newly added areas
  • Fixed a lighting issue in the room with the first golden idol
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: Version 0.95!

Hello! I have a new weekly build, as well as a hotfix for the latest alpha build available.

This week has mostly been spent working on a lot of different cutscenes and preparing for the transition into chapter 9, but there's also what may be our biggest NSFW scenes to date tucked in here, if you made the right (or the wrong...?) choices.

There's a lot of loose ends I still need to tie up for the beginning of Chapter 9, and because the game keeps getting bigger and bigger--not just length-wise, but in scope and breadth, the threads are getting exponential with each chapter.

Chapter 8 is massive, featuring 5 sizable, fully-contained locations and various quests and side-quest buried in each of those locations. What's more, the game only requires you to visit 2 out of these 5 locations in order to advance the story, so the consequences of whether you visit these places, what you do there, and in what order you do them is a hefty undertaking. I'm going to be chipping away at this mountain for a little while, but that's all for the future.

As to the present, you can see what's new in the patch notes below. New to the game or want to become a patron? Visit https://www.patreon.com/indoorminotaur

- Nym

Version 0.95 - 8-9-2019

  • Added a new NSFW scene (Futa, szarva, size-difference)
  • Added three new cutscenes, featuring Abner, Silas and Carlisse
  • The Carvannah soldiers will now appear in the cove (if recruited)
  • Sabal will now appear in the cove (if recruited)
  • Fixed some portrait issues in Shiveworth
  • Caught the quest log up to the in-game content
  • Fixed an issue where Mercy couldn’t re-enter the nestmother’s chambers in order to complete the quest
  • Mercy can now return the old music box to its rightful owner for a reward
  • Qel no longer remains in the crater after the cutscene
  • Fixed a portrait issue in the cove dorms
  • Fixed a potential soft-lock if you spoke to Marlan directly at the manor instead of trying to walk past him
  • Changed the stats and description of a certain debug item, since it’s found its way into the game (LOL)
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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NEW PUBLIC RELEASE: Chapter VIII!

Hello, everyone. It's finally here! A new public release! Numerically, the public version is now up to version 0.94.4.

I'm sure many are wondering why it took so long, and the answer is plainly that the chapter is big and ambitious.

It opens the world up to broader exploration, introduces many new and improved systems, and adds several new explorable locations to the game in the most open and non-linear chapter to date.

We are approaching the game's major climax, so everything you've done up 'til now has been building up to this next chapter. We hope you look forward to it. <3

Download this new public build or become a patron at https://www.patreon.com/indoorminotaur

What's New Since the Last Public Build? (A Lot)
  • Added several more hours of continued adventures to the game
  • Added many new, fully-developed locations to explore
  • Added several new NSFW scenes
  • Added autosaving (and a toggle to disable it)
  • Added a new keyboard splash screen on startup
  • Added new trackers to cove strength, morale, sustainability and health
  • Added new enemies to overcome
  • Adjusted combat, ability and item balance across the board
  • Adjusted combat animations to be snappier and more impactful
  • Added new items, equipment and treasure to plunder
  • Countless other bug-fixes and quality-of-life improvements
  • Much, much more! You can find the complete change-log for every patch here: https://indoorminotaur.blogspot.com/

Will my old save work?

Probably! But a lot of data is stored on saves that can't be overwritten by new patches, like character/item/enemy stats and keybinds. You can reset your controls to default to fix the latter issue, but there's nothing to be done for the former.

When will you update the walkthrough to feature Ch. 8 content?

Soon!


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New Weekly & Alpha Builds: v0.96!

We hope our patrons didn't think we'd forgotten about them. Here's notes for the newest build, version 0.96, accessible by both weekly and alpha patrons.

It's been a very long week preparing for the public build, but we haven't slowed for a minute, and there's still plenty of new content here for you. We hope you enjoy!

Version 0.96 - 8-16-2019
  • Added the masked Beatrix portrait
  • Added the traitor cutscene & departure
  • Added the Oldlight showdown strategy meeting cutscene
  • Added autosave toggle (N Key)
  • Added a new keyboard splash screen on startup
  • Added the boathouse to the cove (if you recruit the shipwright)
  • Added messenger bird aviary to the cove
  • Added new dialogue to everyone in the cove for the new chapter
  • Implemented new cove strength, sustainability and health variables
  • Fixed an issue with trying to pick up more than one chicken in Danforth Crook
  • Fixed a passability issue in the Danforth Crook bandit camp
  • Fixed some passability issues in the cove after recruiting bandits
  • Fixed a passability issue in Shiveworth
  • Fixed a passability issue in Carvannah
  • Fixed the cell switch in the cove
  • Fixed an image overlay in the cove if you upgrade your defenses
  • Removed the Qel landing marker next to Fogsborough (it broke a quest)
  • Fixed a passability issue in the prologue cove
  • Revised some dialogue in the Shiveworth manor
  • Fixed an issue where Claudia could appear in the cove if not recruited
  • Revised some dialogue on Bell’s ship
  • Fixed an event that gave infinite furs
  • Fixed an issue where the Carlisse cutscene in ch. 8 transports you to the wrong Cove area
  • Fixed a passability issue in Mar’Liore
  • Fixed an image overlay issue when transferring from the Carlisse cutscene in ch. 8
  • Fixed an issue where Vincent could be in two places at once in ch. 8
  • Fixed an issue where Orus disappeared when peeping on the miners in Carvannah
  • Fixed a portrait issue in the Carvannah aqueducts
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: Version 0.97 (Math Edition!)

Hi, everyone! It seems like a thousand years ago when I posted the new public release (last week), but maybe that's because I uploaded half a dozen different hotfixes between then and now!

Our latest public builds are available on both Windows and Mac, and if you have an aversion to MEGA for whatever reason, you can also find them on itch and GameJolt!

In addition to that, I've also updated the walkthrough for patrons to feature all content up through chapter 8!

And if THAT was enough to get your engines roaring, I also somehow found the time this week to create a massive new system for measuring every member of the cove's stats and their contributions to the upcoming battles based on how you choose to assign them. This is extremely time-consuming and laborious, but it's also important and kind of cool to see the results of.

Alas, the battle itself is still a work in progress, so you won't see that until a little later.

Want to play the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Thanks,
Nym

Version 0.97 - 8-23-2019
  • Added a brand new stat system for every single character in the cove (you will be able to see each of their stats and assign them to a task in defending the cove) Added new chapter 9 dialogue to more members of the cove
  • Fixed an issue where Annie didn’t show up in the cove after recruiting the bandits
  • Fixed a passability issue in the Fort Wilkes idol room
  • Fixed Gongo and Saul appearing in two places at once under certain conditions
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: v0.98!

Hi everyone!

Version 0.98 is now available for weekly patrons. It's been a hectic couple of weeks, but little by little, I've been steadily plugging away at the game, making fairly significant gains on the new content.

This week, at long last, we reach part 1 of the SIEGE on the cove, and we hope you like it and look forward for what's still to come (a lot).

Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Thanks, and we'll see you again next week!

Version 0.98 - 9-6-2019
  • Added the Cove Siege sequence, Part 1 (WIP)
  • Added a ton of different Oldlight soldier encounters for the coming waves
  • Added the General Diana encounter
  • Added a new Oldlight finder encounter
  • Added 5 new “awakened” character sprites for Mercy
  • Added 5 new “awakened” battler spritesheets for Mercy
  • Revised the Whirlwind skill for spear users. Instead of periodically reflecting magic, attacks now count as Wind element have a 33% of afflicting Silence (so it’s less redundant with “Awakening”).
  • Medicated Bandages now also remove the Unyielding Wounds status
  • Fixed a glitched event in a Hawk’s Keep tent
  • Fixed an issue where trying to fish up the essence in Witchdale doesn’t work if you upgraded your fishing rod
  • Fixed an issue where you could talk to Dietrich or other characters from the ledge below them
  • Fixed an issue where having talked to Cattie in a previous build in chapter IX could lock you out from progressing the story to evacuate the inn
  • Fixed an issue where the leaf spirit incorrectly states that 3 unrefined essence were received and adjusted the leaf spirit dialogue slightly
  • Improved some ability animations
  • Fixed an issue where June could soft lock Mercy in the ship’s cabin
  • Fixed some portrait issues in Carvannah
  • Fixed an issue where Mercy could read some signs while blinded
  • Fixed an issue where Claudia was still titled “finder” in Carvannah
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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Version 0.99: Spreadsheet Edition

Oh, hello.

I didn't see you there. Come on inside to version 0.99 of Daughter of Essence: Spreadsheet Edition.

You might be wondering: "spreadsheets?" What could this old boy mean by spreadsheets?

Well, since you're here, I'll tell ya. It means I have spent the past entire week staring at spreadsheets, trying to math out all the consequences for how you assigned every member of the cove in the Oldlight Siege. And let me tell you, friend.

I am very glad to be finished.

Next week: The Big Version 100! No more math, next week. Just the good stuff--you won't want to miss it, promise.

New to the game? Want to try the public build or become a patron? Visit https://www.patreon.com/indoorminotaur

Version 0.99 - 9-13-2019
  • The Cove Siege results are now tallied up and rated from F to S+, and rewards (or penalties) are applied correspondingly (WIP)
  • Added “the bad end” #1 to the game!
  • Changed how stealing gold works: instead of stealing 100% of the target’s gold, and that gold then not dropping after the fight, you steal 30% extra, and they still drop their full amount. Otherwise, stealing gold was only useful when you ran away from fights or lost (and there were virtually no instances where you could run away from people)
  • Fixed some more Beatrix portrait issues
  • Fixed an issue where Mercy’s portrait was reverted to default if entering the renovated throne room for the first time while blindfolded
  • Fixed an issue where beating Franz before round 3 did not trip the flag where he runs, and added more HP to the first Franz fight to prevent this from happening in overleveled files
  • Fixed an issue where the cove defenses could disappear in chapter 7+
  • Fixed a passability issue in Grey Clarion
  • Meghan’s dialogue if you haven’t renovated the throne room was caught up to her dialogue if you had
 

Corrupted

Active Member
Feb 9, 2019
29
6
23
So I been playing the game and I am stuck at the seth fight. Am I supposed to be at like the level 20's or something before this fight or what? because I keep getting my ass kicked to its cleave or rock axe
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Weekly & Alpha: Version 0.100!

WOW--the centennial release. I knew it was coming, but it still crept up on me. We're still hard at work on the fallout from the cove siege and all the complex branches and accompanying systems, but we couldn't help but sneak in a new scene featuring one of the most requested characters in the game's history, who hasn't had so much as a hint of a suggestion of a scene... until now!

But we won't spoil it. You'll have to see for yourself.

Next week, believe it or not, the grind continues... look for version 0.101 and some fancy new art coming your way!

New to the game? Try our public build at https://www.patreon.com/indoorminotaur or become a patron!

Version 0.100 - 9-20-2019

(Important note: the cove siege route is contingent on a certain level of cove strength. IF you do not have the required cove strength to initiate the siege, the current build will dead-end before the siege begins, since the alternate routes are still in development)

  • New NSFW scene (Threesome, F/F/M, pegging)
  • Updated dialogue for most of the cove’s residents after the siege
  • Certain members of the cove will now acknowledge certain other members’ deaths (WIP)
  • The cove area is now fully packed up during the siege
  • If the cove’s defenses aren’t upgraded, the inn sustains damage during the siege from cannonfire and can’t be entered
  • If the inn is damaged, its occupants can now primarily be found in the throne room
  • The cove now reflects damage taken from the siege (WIP)
  • If Eva, Moon, Gertrude or Wulfhilde die in the siege, their station will now remain packed up indefinitely (RIP)
  • Mercy now wakes up in her own room after the siege instead of Leite’s, since it’s possible the inn is destroyed
  • Anyone who dies in the siege is now correctly removed from the cove (RIP)
  • Fixed a portrait issue in the cove
  • Fixed an issue where flying out of Fogsborough kept Mercy’s coat on
  • Fixed an issue where leaving the fishing vessel after obtaining Qel could cause you to fly instead of return to your boat
  • Szarva milk was fixed to only displays the icon when interacting with the cooking fire, for continuity
  • Fixed an issue where Cammie would appear in the cove briefly even if she wasn’t recruited
  • Fixed a missing portrait issue in Shiveworth when controlling Beatrix
 

IndoorMinotaur

Well-Known Member
Sep 21, 2017
199
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New Release: Version 0.101!

Hi folks, version 0.101 is available!

As those of you who have been around long enough know, when it's an art week... it's pretty much only an art week, because it takes me so long to draw scenes when I do them myself.

But I squeezed in the beginnings of the "stall for backup" path in the cove, as well as going back and touching up some of the dialogue in the preceding scenes for both quality and continuity.

There will also be a second version of the illustration with, uh, "finishing touches" soon, and the uncensored HD version is in the Discord for patrons. All in all, it's another week in the books, and the grind continues next week. Thanks for the support, and we'll see you soon.

New to the game? Become a patron or play the public build at https://www.patreon.com/indoorminotaur

Version 0.101 - 9-27-2019
  • Added new scene art! (Moon & Elijah--also added to the library)
  • Revised some dialogue in the war planning cutscene for continuity
  • Added the “stall for backup” route (WIP)
  • Adjusted some enemy skills for balance
  • Fixed an issue where Gongo could appear in the cove even if not recruited
  • Fixed an issue where Gorstag could remain in the cove even if he died in the siege