[RPG Maker MV]Non Monstrum:(2/8/20 V0.06.10 Public | 2/7/20 V0.06.11 Patron)

Discussion in 'Showcase' started by Malum Oculus, Mar 10, 2017.

  1. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    More repeatable content is coming soon in future public updates, just needed to get the story out of the way, which it is now. If I remember I will consider a skip function, just hard since it is a quite a few amount of events to make the whole thing. More art is coming as money comes in, so it is all just a matter of waiting. I believe in writing a proper well constructive narrative over a bunch of choices, since that would require me to compensate on many aspects of the story. Sadly most content you miss in a chapter is lost forever in future chapters, though some might be accessible later with casino items. The quest journal has somewhat been abandoned until chapter 1 rework is done. A story mode idea might be a good idea as well.
     
  2. To&Fro

    To&Fro Member

    Joined:
    Apr 14, 2020
    If the narrative is your primary concern (and I had a pretty good guess that it was by how the game was built- few choices, lots of reading) then you may want to consider side-channeling in some help from volunteers to proof/pre-read your works. Not only will it catch errors but also allow some feedback and give you a small pool of people to help you break things up into more workable 'chunks' for each update so that you can more smoothly integrate your writing with the game and focus on a development cycle that's not entirely dependent on you doing everything in stages. You could farm out some of the aspects to your helpers and while they chew on stuff, you focus on other things, like the game aspects, taking the feedback they gave you and putting it into game code. It looks very good when you are on a regular release cycle. It also gives you a bit of a break. Maybe you are already doing this, however, like you said- it's pretty heavy on the narrative and the play-ability suffers a bit. TWINE is usually a better narrative heavy format for this kind of game but it's impressive that you are attempting to do this with RPGMaker where combat style of discovery is about equal with the narrative of the game.
    This doesn't need to go back and forth here in the forums, if you're interested in what I'm talking about, please message me directly. I'd be glad to give some examples and be a bit more detailed in what I'm saying.
    If not, that's okay too. I'm glad you responded and overall I enjoy the story-line, it's well conceived! Thank you for your efforts!
     
  3. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    I do have two proof readers. Though at the moment they are busy looking over new things and the rewrite, and new game I am making. I have to do things in stages and I do work sometimes work on game aspects, like last year I worked two months of rebalancing all of chapter 1 combat. My editors are mostly fine with what I am doing anyway, and they do give me story idea adjusts if they see any. Also Twine is an alright tool if you have the patience to use it, otherwise it can be easy to lose work and the like since it auto saves. And we are getting to some more gameplay like aspect in future updates in chapter 2, like side characters to find, dungeons, and other things. Also once the rewrite is being put in there will be upgrades to the chapter 1 dungeons and the like. Also if you want to talk to me about how you believe the game can be better, join my discord, lol
     
  4. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
  5. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    V0.06.8 - Art and Dungeon Update
    Changes:

    - 5 new cg sets. One for Etrus's First time, 2 for Scribe Repeatable(Bath and Double Pen), and a redo of Ava's scenes(first unbirth and cowgirl scene)
    - Two Dungeons for Crossroad. Tell me what you think of them. Find the Bounty Office by going into the Garrison
    - Added Scribe to Jew's House(One of the upstairs bedrooms, second from the right)
    - Also Lily can end the day at any time from her bed in her room(The right most one)
    APPLY FIXES
     
  6. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    V0.06.9 - New Side Character Update
    Download: https://mega.nz/folder/d8ZkUABI#ftPPjJMrOQho4QQE69APSA
    Changes:

    - A new Side Character
    - A Intro scene and three dates for the new character
    - A new business to invest money into to get a daily income as part of the new character's route
    APPLY FIXES
     
  7. Malum Oculus

    Malum Oculus Well-Known Member

    Joined:
    Jan 30, 2016
    V0.06.10 - Greengaze Expansion
    Changes:

    - Three more scenes for Greengaze
    - Two new bits of art for Grace, her first unbirth scene(redone), and the repeatable breast feeding scene.
    Sorry for the small update, but this month was very hard and didn't have a lot of time to work.
    Download: https://mega.nz/folder/wxZ1XYyZ#Z3PAoWaOcwvwmmV_JF0-DA