Need Additional Data Return of the saving crash

Xanatos

Member
Aug 9, 2021
21
1
40
got this notification upon a save in Uveto if the location is of any help.
working with an iPhone.

Version: 0.9.114-PUBLIC#5487 Error details were not provided by the browser. Stack: Stack information was not provided by the browser. Hash mismatches; may indicate a section of the save has been edited: PC Object, PC Equipment, PC BreastRows, PC Cocks, PC Vaginas, Flags, PC Ship, LocStorage (00:40:51.177) (Core) info: GameState postLoad()
(00:40:52.271) (Serialization) info: Setting gameloading marker false
(00:41:12.595) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(00:41:20.957) (UserInterface) info: Popping UI State back to MainText...
(00:41:20.957) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(00:41:40.199) (Serialization) info: Autosave period has expired, performing an autosave...
(00:41:40.305) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(00:41:40.538) (Serialization) info: Saving via localforage.
(00:41:40.549) (Serialization) info: Saving via localforage.
(00:44:32.971) (Serialization) info: Autosave period has expired, performing an autosave...
(00:44:33.065) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(00:44:33.363) (Serialization) info: Saving via localforage.
(00:44:33.382) (Serialization) info: Saving via localforage.
(00:44:36.824) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(00:44:36.824) (Serialization) info: Loading TITS_Summary from localforage.
(00:44:36.828) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(00:44:36.828) (UserInterface) info: generateSaveMenuButtons()
(00:44:38.902) (UserInterface) info: Popping from "Save Load" and setting "Main Text" as active state.
(00:44:39.900) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:44:48.211) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:45:24.856) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:46:25.551) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:46:58.339) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:47:19.850) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:47:33.118) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, beachball-sized balls,)
(00:47:33.119) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument ( massage your beachball-sized balls,)
(00:47:33.120) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, balls)
(00:47:33.121) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (your gonads)
(00:47:33.123) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (knot knocks on her entrance)
(00:47:33.124) (Creature) warning: PlayerCharacter.hasVaginas() was passed an invalid argument (s)
(00:49:35.667) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:49:51.983) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:50:26.789) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:50:32.499) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Inventory".
(00:50:45.940) (Inventory) info: Attempting to use item "BreedersBliss"
(00:50:48.824) (Inventory) info: Attempting to use item "BreedersBliss"
(00:50:50.874) (Inventory) info: Attempting to use item "BreedersBliss"
(00:50:53.682) (Inventory) info: Attempting to use item "BreedersBliss"
(00:50:57.403) (Inventory) info: Attempting to use item "BreedersBliss"
(00:50:59.357) (Inventory) info: Attempting to use item "BreedersBliss"
(00:51:02.308) (UserInterface) info: Popping UI State back to MainText...
(00:51:02.308) (UserInterface) info: Popping from "Inventory" and setting "Main Text" as active state.
(00:51:05.006) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:51:12.831) (Creature) warning: PlayerCharacter.hasTail() was passed an invalid argument (interlacing with your tails)
(00:53:23.666) (Serialization) info: Autosave period has expired, performing an autosave...
(00:53:23.741) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(00:53:24.002) (Serialization) info: Saving via localforage.
(00:53:24.026) (Serialization) info: Saving via localforage.
(00:53:24.856) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:53:45.781) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Gallery".
(00:53:45.809) (UserInterface) warning: Gallery failing to render because currentBust "null" is invalid
(00:53:49.819) (UserInterface) info: Popping from "Gallery" and setting "Main Text" as active state.
(00:53:56.498) (ImageGallery) warning: Unable to find an image with key "ovalek" to unlock.
(00:54:10.661) (ImageGallery) warning: Unable to find an image with key "uveto" to unlock.
(00:54:11.840) (ImageGallery) warning: Unable to find an image with key "uveto" to unlock.
(00:54:14.306) (Serialization) info: Autosave period has expired, performing an autosave...
(00:54:14.373) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(00:54:14.615) (Serialization) info: Saving via localforage.
(00:54:14.640) (Serialization) info: Saving via localforage.
(00:54:26.072) (ImageGallery) warning: Unable to find an image with key "uveto_mountains" to unlock.
(00:55:07.234) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(00:55:43.801) (Serialization) info: Autosave period has expired, performing an autosave...
(00:55:43.870) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(00:55:44.115) (Serialization) info: Saving via localforage.
(00:55:44.133) (Serialization) info: Saving via localforage.
(01:00:33.527) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (knot-deep)
(01:00:48.154) (Core) info: GameState postLoad()
(01:01:32.041) (Serialization) info: Autosave period has expired, performing an autosave...
(01:01:32.114) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(01:01:32.360) (Serialization) info: Saving via localforage.
(01:01:32.380) (Serialization) info: Saving via localforage.
(01:01:47.803) (Serialization) error: Couldn't locate the room with lookup SIRETTA.UVETO VII.CYNTHIA APARTMENT. Forcibly moving to player ship.
(01:01:47.803) (Serialization) error: Couldn't locate the room with lookup SIRETTA.UVETO VII.CYNTHIA APARTMENT. Forcibly moving to player ship.
(01:01:55.150) (Serialization) error: Couldn't locate the room with lookup SIDEWINDER.UVI N40. Forcibly moving to player ship.
(01:01:55.151) (Serialization) error: Couldn't locate the room with lookup SIDEWINDER.UVI N40. Forcibly moving to player ship.
(01:02:27.722) (ImageGallery) warning: Unable to find an image with key "uveto_mountains" to unlock.
(01:02:31.559) (Core) warning: singleActivation() disabled function execution as it has already been activated.
(01:02:34.606) (Serialization) info: Autosave period has expired, performing an autosave...
(01:02:34.683) (Serialization) info: Loading TITS_AutosaveSummary from localforage.
(01:02:34.951) (Serialization) info: Saving via localforage.
(01:02:34.962) (Serialization) info: Saving via localforage.
(01:02:37.620) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Rest".
(01:02:40.993) (UserInterface) info: Popping UI State back to MainText...
(01:02:40.993) (UserInterface) info: Popping from "Rest" and setting "Main Text" as active state.
(01:04:02.229) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(01:06:01.201) (UserInterface) warning: Ensure we have good UI for waiting for data acquisition.
(01:06:01.201) (Serialization) info: Loading TITS_Summary from localforage.
(01:06:01.205) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Save Load".
(01:06:01.205) (UserInterface) info: generateSaveMenuButtons
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
To be clear, you're not seeing any other error message, like "A problem repeatedly occurred" from Safari itself?
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
What specific device are you using? I'm going to try and track down something as close as possible to it for testing.
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
I need to get to the bottom of WHY the stack information isn't being provided sometimes. It only seems to be happening on iOS based devices, and it doesn't seem to be universal - I cannot get it to happen on my test devices. I've tried searching for answers there, but I've been coming up blank for weeks every time I look into it. The closest theory I've seen is that it might be some kind of rendering issue triggering a weird error path and not actually the game itself crashing, but I have absolutely nothing to hone in on the source.
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
What version of iOS is your device running?
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
Okay, I think I understand what is actually happening. The crash is actually an error in Firefox provided additional scripts that are being injected into the page. The crash is specifically hooking the onFocus effect of text elements on the screen, so the minute a text input becomes active, the script blows up.

I've tried googling for anything about these scripts and issues with them and found nothing, and I've found no way to disable them being injected into the page.
 

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,094
8,008,347
Try not using Firefox on iOS. I've gone and tracked down the actual line with the issue, and it's implemented in some form autofill code that is being injected into the page; as far as I can tell, there's no way to turn the feature off. I need to try and cook up a minimal reproduction of the issue and submit it to them as a bug I guess, but that will take time to do, and also for them to actually do anything about it after that.
 

Xanatos

Member
Aug 9, 2021
21
1
40
Thanks for your help. Appreciate it very much.
Guess I’ll have to work Safari for awhile.