I rested after fighting the goo incubator while wearing the goo armor
Reload Game
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Code:
Version: 0.9.072-PUBLIC#3890 Message: mainGameMenu was called when Main Text was not the active UI state. Stack:
TiTSException: mainGameMenu was called when Main Text was not the active UI state.
at h (https://www.fenoxo.com/play/TiTS/release/main.511f9d9f.js:1:9746576)
at Object.tv [as func] (https://www.fenoxo.com/play/TiTS/release/main.511f9d9f.js:1:17717867)
at e.value (https://www.fenoxo.com/play/TiTS/release/main.511f9d9f.js:1:17230932)
at Object.freeze.s.FUNCTIONS (https://www.fenoxo.com/play/TiTS/release/main.511f9d9f.js:1:31343733)
at HTMLDocument. (https://www.fenoxo.com/play/TiTS/release/main.511f9d9f.js:1:11745381)
(05:44:20.033) (Core) info: GameState postLoad()
(05:44:21.047) (Serialization) info: Setting gameloading marker false
(05:44:26.039) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(05:44:26.994) (Combat) log: Exiting applyDamage() early; no attacker was provided. NyreanPraetorians
(05:44:27.400) (Combat) log: Exiting applyDamage() early; no attacker was provided. NyreanPraetorians
(05:44:27.820) (Combat) log: Exiting applyDamage() early; no attacker was provided. NyreanPraetorians
(05:44:28.177) (Combat) log: Exiting applyDamage() early; no attacker was provided. NyreanPraetorians
(05:44:28.586) (Combat) log: Exiting applyDamage() early; no attacker was provided. NyreanPraetorians
(05:44:30.229) (UserInterface) info: Popping UI State back to MainText...
(05:44:30.229) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(05:44:33.982) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(05:44:44.266) (UserInterface) info: Popping UI State back to MainText...
(05:44:44.266) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(05:44:47.203) (Creature) info: New key item applied to Milo: Silver Key
(05:44:54.292) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Rest".
(05:44:56.346) (Core) fatal: mainGameMenu was called when Main Text was not the active UI state.
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