Got It!
Question, since you have a nice traceback dumped when crashes occurs, where do you like to have it posted?
attached one of mine.
Looks like you have a bunch of == instead of = in enemySkillChoiceLoop. It's currently causing a crash whenever the AI attempts to struggle.
thats amazing ! So if we send you character art and its good you will add in game?
Been scanning the folders mentioned in the Modding Guide for the initial character creation so I could try to change the number of starting points you get for some shinnanigans. I'm guessing they aren't in those folders so could I get a bone for where it is?
I haven't looked into it but I think you can?
You would need to look into how to edit ren'py saves.
or do you mean updating saves to a new game version?
Sorry for the extremely late response, I was wondering if it was possible to modify renpy saves that's all, to change values and such.
I discovered that if you tried to save in the dungeon it will apparently bug up right before the boss chamber if you have to load the save. It sends you back to town upon loading and you can't retake the adventure into the forest dungeon at that point.
Nice! v12 is out.
Downloaded and tried a little.
Nice artwork for Nicci and Perpetua.
I know, it is just an eye candy, but i could be nice to have special artworks for specific monster stances
So I've booted the game up, and essentially right after hitting "New Game" I have some major bugbears. The intro dialog feels super sparse because it's several single lines of text, when the screen space allocated to the game could have easily condensed it down to two or three "pages" of text. Secondly, character creation starts you in debt, and that is just bad design. If it's that imperative that players much choose a weakness, then start the player with one step increased sensitivity on all body parts and then give the player 6 points, since that's mathematically the same thing as the current stats and the -2, but is much more intuitive.
Sorry for the double post, but it seems like telling the Manticore 'one more time' when she feeds on you is bugged. It sometimes acts as if you've chosen to leave instead. I've even automatically left without a choice a few times.
Version 0.12 has issues on Linux. It crashes on clicking "Start New Game" and complains that it can't find a file when trying to load the skill database. Apparently at least one file is listed in skillList.json with a name starting with a capital letter, while the actual filename in the package begins in lower case ("SpidersWeb.json" in the file vs "spidersWeb.json" on disk). As Linux file operations are case-sensitive, this is a problem.
biggest issues i ran into which im sure you know about is like the new monsters dont react to alot of the stances.
Was that loading a save from an older version or an older version?
Either way that is a concern. But it will help narrow down what's causing the issue.
Someday I would like to have art for some stances/skills for at least boss enemies. Someday.
That's not too shocking for the screen space for the intro, it was written and spaced before I increased the size of the text box. I'm currently unsure if I will keeping the current text box size or shrinking it back down and adding a way to break up the text in combat lines.
I will definitely change the bit for the starting sensitivity so it makes more sense, and flows better with the rest of the character creation.
I am curious about your options on the debt being bad design.
ya thats prolly the right word for it . Like example with the ninja girl I will start making out and she will just basically be immoblized for the whole fight. says something like " she doesnt know what to do "
It was from the latest version at that time which was V12. I'll have to see what V13 fixed first before I can tell. Although I'm sure that save was borked by the bug already. Just go into the dungeon and save right before the boss chamber and try to load the game. It does it in V12 and when you get booted back to town upon loading the save you can no longer choose that adventure path to reenter the dungeon. Then again if you fixed it already in V13 that would be perfect. I'll try a new game sometime later and see if it does the same thing to me. Although this time I'm also leaving a slot saved right before I enter the dungeon. What I had done was create three saves at different stages in the dungeon in case I discovered I messed up and wanted to try it slightly differently from an earlier point in the dungeon. The only reason I said to go right before the boss room to save is that I don't know if it was something that happened during the dungeon crawling that requires you to save beyond a certain point before the bug triggers. So to replicate what I did you have to make sure to have one righ before you would go through the dialogue to enter the boss chamber at the end of the dungeon.
tried v13.
Nice work on 12 and 13 versions.
I liked Mountain plot a lot, also enemies are pretty cool.
Nara is really great!
The change about anal/sex unification make sense and avoids easy win agaist enemies without specific skills.
Owerver i think that requires to fill the onPlayerOrgasm Anal field for almost all the enemies.
e.g: cute Nara default onPlayerOrgasm decribes a dance finisher, not so fitting when she ride you.
ah... one thing, i think you have a typo on Nara onPlaywerOrgasm "Makeing Out" move instead of "Making Out"
About balancing: i found that distract , and maybe also teleport probably, skills should not be an auto success: it make them really OP in my view.
Now fixed in v13.2aAwww, was gonna try v13.2, but it's got no skills...
Now fixed in v13.2a
I'm super sad I missed a single indent and it caused this.
Oh I forgot to mention a loading bug that pops up if you try to load the game during combat. It will take you to the nectar delivery scene and set you at baseline lvl 4. Its almost like it has a hardcoded savestate in there that gets recalled. What you do is load a second time after it does that to load properly. This doesn't happen except when you try to load in the normal questing outside of the dungeon during one of the combat sessions.