[Ren'py/Python] 'Monster Girl Dreams' Alpha v25.9b (BFRPG)

Threshold

Well-Known Member
Sep 2, 2016
170
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Game downloads!


Windows/Linux: Download
Mac: Download
Android: Download
Alternate Download: Itch.io

Monster Girl Dreams is a text based BFRPG made in Ren'Py. (The BF stands for Battle Fuck.)
The game is currently in alpha and is in active development, and while primarily text based there is character art for many of the lovely ladies in game.
Erotic content contained within is primarily vanilla, M/F, femdom, and of course monster girls.

In Monster Girl Dreams you play as a male adventurer, freshly graduated from the adventuring school, Adventum!
Now you must venture across the home continent of the monster girls, Lucidia, in an attempt to get rich, or get fucked into submission trying. Also defeat the Demon Queen. Maybe.

At the start of the game you create your character and define their combat stats and weaknesses in a point buy system, and must choose at least one fetish for the monster girls to exploit with their temptations.
Gameplay functions similar to many standard turn based rpg games, but you utilize numerous sex techniques to defeat your female opponents, all while not trying to give into the enticing pleasures they offer.
Monster girls will have an array of status effects and temptations to throw at you, as well as the ability to put you into multiple sexual stances. They will probably also use their numbers to pin you down and fuck you silly!
But you'll be able to get the edge of your opposition by leveling up and choosing perks to help define your play style as well as equipping various items to boost your sexual powers even further, or to help make up for a weakness.
Or you could just say screw that, running forward without any planning, and get ravished into unconsciousness by the lewd monster girls.

You can also spend time getting immersed in the games whimsical setting and (usually) upbeat tone as you get to know some of the monster girls.
They might even hold your hand instead of trying to fuck you silly.



Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.

I have the intent to allow the game to be relatively easy to mod. Which will allow people to make their own enemies, skills and items. Basically everything. Including adding images to enemies and scenes.
Good luck if you decide to try modding it! There's a guide in the game's download for those interested.

v25.9b Change Log
v25.9b Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Art


  • Belle now has her minotaur tail that I forgot to make sure she got, by Applehead! Also it turns out she had a bra layer that never made it to me so that's now also in!
Tweaks

  • Decreased frequency of auto saves.
Fixes

  • Fixed an issue where toggling on art again while talking to an npc while art was off would cause a crash.
  • Fixed an issue where victory and loss scenes for scenes requiring multiple enemies would not be fetched properly.
  • Fixed a few typos and edits.


v25.9a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.



Undocumented change from earlier update I didn't realize happened but it's cool so I'm keeping it.


  • You can now move into the square of a projectile on a grid map, and it now moves at the same time, meaning you now have more wiggle room on Iabel's floor.
Technically a bug fix but related to the above.

  • Moving into a grid map projectile's square from its movement direction now makes you get hit by it instead of it avoiding you. Approaching from the side or back is still safe!
Auto Saves

  • The Renpy auto saves weren't really working properly still, mostly due to MGD's moddable systems, so I revised some things into a different auto save feature that should make less blank autosave slots.
  • Auto saves now only occur when menus pop up, at the town square, when you close the game, or when triggered by a specific text function.
  • The game trying to auto save should no longer make the Labyrinth lag into the dirt, in part by not letting it try to do it there, and also by it not repeating its attempts to auto save until one goes through.
Fixes

  • Fixed the shortcut to the town square in your room advancing time because I used GoToTown instead of BumpToTown like a potat.
  • Fixed a crash that could occur if you started an exploration with a single event or monster.
  • The character creator/level up screen should no longer flood your text history with helpful info.
  • Fixed activating levers or such in the grid map/labyrinth not playing the movement animations for npcs.
  • Fixed hitting enter (or similar inputs) while in the grid map counting as a player step and applying aphrodisiac damage and tickdown, as well as similar effects, despite nothing otherwise happening or moving.
  • The labyrinth aphrodisiac haze tiles can no longer stunlock you for multiple turns once you hit 100 aphrodisiac potency by making you unintendedly chain orgasm.
  • Fixed escape skills like teleport and distract using your opponent's stats to gauge your escape chance instead of your own.
  • Fixed an incorrect expression call in Perpetua's Electrify responses that made her arm vanish.
  • Toggling on Nightmare Mode in the Labyrinth then leaving to go to another location no longer leaves Nightmare Mode on for that location in secret.
  • Fixed a bug that caused specifically the unequip button to duplicate items while deleting whatever was at the top of the inventory stack. Which could include key items or otherwise.
  • Fixed a bug where the number of copies you're selling of a single item would apply to Sell Excess and Sell Junk, meaning you could basically make infinite money.
  • Updated the Nicci boobs close up used in Sofia's hypno attacks.
  • Fixed a few typos and edits.


v25.9 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • All of Nicci's existing content has been reviewed and updated to a better writing standard, with the exception of her relatively recent nursing handjob loss scene, as well as her Labyrinth-specific content. For example, her old base loss scene was 691 words. The new one is 2022 words. By Threshold. Edited by Valentin Cognito.
  • Auria now has a treasure chest gloryhole paizuri scene that has a 25% chance to trigger when you encounter her after you have spent at least 10,000 Eros. By Valentin Cognito. Edited by Threshold.
  • There's a new non-lewd bar event that can occur with Elena and a Blue slime when working at Vivian's, as well as a conversation you can have with Elly after it's happened. By Valentin Cognito. Edited by Threshold.
  • There's a new waiter scene at the brothel where Nara hires you to try out a new dance. By Valentin Cognito. Edited by Threshold.
  • Lovol and Ampere now have new conversations about themselves. By Valentin Cognito. Edited by Threshold.
Balancing

  • Nicci's no-stance moves have been slightly buffed, and she now has 2 kiss variations that function the same as the original Skill, but offer new flavor text.
Art

  • Nicci now has revised art, done by Jiffic who did her original art.
QoL

  • Added an option in town to go straight to your room, as well as an option in the room to go right back to town square.
  • Added shortcuts in the Temple to get from the main entrance to Feng or Aiko faster and back again, once you've acquired the Sigil Of Will-Power.
  • When removing fetishes, sensitivities, donating to the church, or shopping at Venefica or Auria, you can now see how many Eros you have.
  • Skills that deal recoil damage will display an estimate of how much you will take using the skill. It does not take into account enemy stats.
  • After using Analyze on a monster when hovering over them you can now see the relevant info you gain for the remainder of the battle.
  • There is now a dedicated page to list all the changes the different difficulties apply.
Hard Mode Difficulty Tweaks

  • Monsters no longer give you a grace period for stance moves, meaning group fights can lead to you getting swarmed much more rapidly.
  • Using an escape skill now only gives you a grace period for the remainder of the turn instead of 2 turns.
  • When charmed, escape skills have their odds cut down by 75% instead of 50%.
  • When charmed, temptation checks have their difficulty increased by 5 instead of 1.
  • Sleep drains 25% more energy from the player.
  • Energy costs to auto pass failed checks is increased by 25%.
  • The minimum possible cost to auto pass a check is 25 instead of 10.
Easy Mode Difficulty Tweaks

  • Energy costs to auto pass failed checks is reduced by 25%.
  • Item and Eros drops rates are increased by 25%.
  • Gain 20% more exp.
Fixes

  • Fixed the dark elf glory hole event not advancing time.
  • Fixed a potential crash related to UseHeldBG being used without a held background.
  • Fixed UseHeldBG not accounting for a nighttime bg being held then going into the day in rare instances.
  • Gren's anal loss scene and the Generic Lizard Girl's sex loss scene now work again.
  • You can no longer put text functions into the name field for your character during the game start causing the game to kersplode.
  • Monsters healing by semen heal perks now have a minimum restore of 1 arousal regardless of how low your virility gets.
  • On Linux for mods the meta.json should be able to be read regardless of if its called Meta.json or meta.json. Probably.
  • Fixed a few typos and edits.


v25.8a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Fixes


  • Fixed an issue where the game could crash if you went straight to exploring after skipping the intro.
  • Fixed a crash when starting the gridmap if you've never been on a gridmap prior.
  • Fixed a crash related to enemies struggling out of stances.
  • Fixed a crash related to the player struggling out of stances.
  • Fixed an issue where clicking/tapping anywhere on a gridmap would proc a tile event if you were on one, such as a trap, which could lead to a number of accidental lewds.
  • Tabitha's silhouette no longer has bits of her normal art peeking through in her initial intro.
  • Fixed using gridmap interact actions [like triggering a trap intentionally, or the door] not making the npcs move after that.
  • Fixed mods adding new victory scenes to monsters through additions to monsters who have 0 scenes not actually playing the added scenes.
  • Assorted typo and editing fixes.
v25.8 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • Ushris now has a few new fluff conversations (accessible via the "Ask more about her." talk option), one of which unlocks a footjob scene. By Valentin Cognito. Edited by Threshold.
  • Ambrosia now has a number of fluff conversations, a Slippery Sixty-Nine scene, and an option that unlocks a chance to fuck her while she's sleeping upon visiting her. By Threshold. Edited by Valentin Cognito.
  • Scenes for Ambrosia called 'Lazily lie together and let her slime suck you off.' and 'Languid Lovemaking.' added. By Valentin Cognito. Edited by Threshold.
Art

  • Ceris now has a CG of her pressing her breasts against glass for her pink tile temptation event. By Elakan.
QoL

  • Tuned up how the auto save logic works a bit. Given MGD has a lot of choice pop ups, it no longer triggers during those every time, and should instead do it on its own every 150 interactions, or whenever you close the game.
  • Added the ForceAutoSave function [Modders can use this too!], and added one call to Rika's convo scene in order to ensure players have a backup save for reasons.
  • Save and Load screen confirmation prompts now clearly state you are Overwriting/Loading instead of vaguely saying Yes/No, in order to help avoid accidentally being on the wrong screen. By feltcutemightcleanlater.
  • The Quick Menu "Toggle" behavior, found in the Quick Menu settings (via Options), has been improved. It will now automatically close the Quick Menu upon pressing a Quick Menu button (excluding skip). By feltcutemightcleanlater.
  • The Quick Menu toggle button has been visually updated, primarily to be less distracting on mobile, in order to better fit its purpose. By feltcutemightcleanlater.
  • WASD can now be used as an alternative to the arrow keys anywhere. By feltcutemightcleanlater.
  • You can now use a dpad and joystick on the gridmap. By feltcutemightcleanlater.
  • Character menu confirmation prompts have been revamped to grab focus, have less vague names for buttons, and use more consistent styling that is also easier to press on mobile. By feltcutemightcleanlater.
Editing

  • Nara's no-stance loss scene has been gone over with a tune up editing pass by Valentin Cognito.
Balancing

  • Evasion now caps at 50%.
  • Beris can no longer spam her restraint Skills while you're still immune to restraints... excluding her super rush moves which can still occur in unfortunate situations.
  • Deep Fish traded in to Seafoam are now only worth 200 instead of 300 so as not to break economics if you buy a bunch from Silver and then give them to the village.
  • Monsters are now able to try and escape from single stances in situations where they are adverse to that one stance for some reason.
  • Spank is now available against monsters in the titfuck or blowjob stance, cause why not.
Fixes

  • Auria's Perk now properly tells you how much money it's taking in exchange for its benefits. By Valentin Cognito.
  • In rare instances where you're restrained, Ushris no longer dodges attacks you can't make.
  • Fixed an issue where the very first .json event file loaded in would do weird stuff when using certain functions related to the call scene and return stuff. By feltcutemightcleanlater+Thresh.
  • Berri Cherri Jelly now recovers 50% of your energy instead of 100%.
  • [DamageToEnemy] can no longer double print crit and weak/resist text in some instances.
  • Fixed an issue where sometimes [SexWord] and [SexAdjective] would not display anything.
  • Fixed various scenarios where the in-game mod installer couldn't download a mod from Github and other websites, most notably by allowing for unknown file sizes on download. By feltcutemightcleanlater.
  • Fixed a bug where, if you had a skill or equipment confirm open in the character menu, you could go back at any time to use it, even in situations where that would be unavailable, such as mid-combat, allowing you to get a free heal.
  • When the player is in multiple stances against one monster and chooses to struggle against only one of them, that one's stance's hp pool will be correctly damaged instead of damaging all the stances.
  • Fixed an issue where the player being afflicted with Stun, Restraint, and similar effects didn't let monsters escape stances instantly when they tried.
  • Fixed characters with Perks that make them adverse to certain stances being totally fine with being in the stance if it was ordered differently, eg [Sex, Making out] ok, [Making out, sex] escape! So now they always do it.
  • Overlimit's debuff now refreshes properly whenever you use it, instead of the prior debuff staying with its duration if it was active.
  • Fixed a crash in the blowjob from Imp scene (the one happening during the Ancilla cleaning stuff) if you had low Virility.
  • When fighting the Imp den in separate groups, the proper song now plays the entire time for each battle.
  • Shizu's Punishment Training now clears Arousal and such with an orgasm call.
  • The little hovering thing for the Labyrinth now resets when you trigger an event, so it's not being highlighted when your mouse is no longer pointing at it.
  • When in the grid map, tile events will now properly trigger even if you triggered an npc event, meaning you can no longer run into Beris or Ushris on a tile that would restore your line of sight, leaving things dark when you should be able to see in phase 1.
  • Tuned up a bunch of movement animations when event triggers are involved while on the grid map.
  • Fixed an issue where StanceStruggleFree, StanceStruggleComment, and StanceStruggleFail lines were not being called correctly when the highest priority stance for dialogue wasn't first in the monster's current stances, leading to some weirdness like the blue slime CG staying on screen, as well as weird lines, when struggling from all stances.
  • Minor touch ups to some of the character bubbles on the main menu to fix small errors.
  • Trading in a lot of item fish (like over 700) to Seafoam should no longer cause the game to detect an infinite loop. Probably.
  • There should no longer be a niche crash situation when a status effect misses a monster that is resistant to the effect.
  • Assorted typo and editing fixes.

v25.7 Change Log
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Notice from v25.6 : Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • Part 1 out of likely 3 of helping Sleim Vllge's development has been added, which is primarily some small scenes on helping them out, a very small and simple mini game that can be unlocked, recruiting a bubble slime to join the town, and adding new items to the store there. Edited by Valentin Cognito.
  • Once the bubble slime is recruited (She only has sex options right now) you can repeat the normal bubble slime events massage scenes with slightly changed dialogue in a few spots. Edited by Valentin Cognito.
  • Said bubble slime also has a new Hugging Handjob scene in the village. By Valentin Cognito. Edited by Threshold.
  • Auria now has a "Complimentary Compliments" scene if you have spent 25000 Eros or more... plus follow-up scenes if you've partaken of her naughty transactions. By Valentin Cognito. Edited by Threshold.
  • Small additions and tweaks to Ampere's "How about we go to your place?" sequence to 1) make it clearer that she's subtly Voltlin-zapping you into horniness and 2) fix some parts that read oddly regarding size difference in the "Romantic passionate sex!" scene. By Valentin Cognito.
Art

  • Ushris' feet CGs now have variations with one leg down to cover some scenes better. By ADOPOLICH.
  • The inn brothel rooms now have their own BG image. By Danimarion.
QoL

  • Added more and clearer hints for the Labyrinth floor 3 key hunt.
  • A 'Sell Junk' button was added to the item shop for conveniently selling looted items from enemies, with option to set an excess amount to keep, by default 3. By feltcutemightcleanlater.
  • Added quick menu settings to the options menu on all platforms. This allows you to sort, remove, and add buttons to the quick menu, including ones previously not available on Android. By feltcutemightcleanlater.
  • Added option to toggle the quick menu into view with a top right corner button instead of always on for mobile and on hover for desktop respectively. See the quick menu settings in the options menu. By feltcutemightcleanlater.
Fixes

  • Fixed Analyze showing status effect immunities with a , instead of a . if there was only one, but other resistances.
  • Fixed Venefica not taking back the Raw Candy when she catches you in some circumstances.
  • Wild Venefica no longer uses her response dialogue to being hit with Demon Layer before she is hit with Demon Layer.
  • Ushris no longer crashes the game when you steal her hat inside exploration mode, aka not on the Labyrinth's grid map.
  • You can no longer get Auria's puff puff scene even if you don't have the money for it.
  • Fixed Venefica using the wrong expression in a number of occasions where she should be using her loving expression. By feltcutemightcleanlater+Thresh.
  • Fixed combat tooltip for targets staying up after choosing. By feltcutemightcleanlater.
  • Fixed an issue with some saves not being able to use items in the character menu. By feltcutemightcleanlater.
  • Attempt to fix buttons and text overlaying in the load screen in certain scenarios. Please report the bug if it still occurs. By feltcutemightcleanlater.
  • Assorted typo and editing fixes.

v25.6a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

v25.6 notice: All mods for prior versions will likely break in this one. If you've been using any mods, their authors will need to release an updated version.

v25.6 notice: Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Art


  • Mild update to the Ushris CG cross legged variation that is currently not used. By ADOPOLICH.
Modding

  • Camilla's Veil can now actually be toggled off when making mods or game content without her .json needing to get modded.
Fixes

  • Fixed Nicci saying her name repeatedly in her Nursing loss scene. She now also applies fetish and sensitivity gains too, and you also don't go to town at 0 spirit.
  • Fixed the imp CGs anal coverage making their sex stance imp stop appearing.
  • Fixed a visual opacity bug with the text box with a few of the town locations.
  • Fixed a few of Selena's event ends not setting the background back in the labyrinth.
  • Fixed Beris' Blazing Gyration always saying pussy even in anal.
  • Waiting in combat will no longer briefly show your energy going over the maximum if it would.
  • Kotone no longer stays nude in a very specific instance after leaving her room.
  • Fixed a bug that caused combat menu items in combat to never be insensitive allowing you to do all kinds of things when you shouldn't. By Threshold+feltcutemightcleanlater.
  • Fixed bug where hover information on the map can make its way into combat tooltips. By feltcutemightcleanlater.
  • Fixed [SexAdjectives] and [SexWord] not randomizing correctly. By feltcutemightcleanlater.
  • Fixed an amount of assorted typos and editing things.

v25.6 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

All mods for prior versions will likely break in this one. If you've been using any mods, their authors will need to release an updated version.
Due to changes, your text History will be cleared when updating an older save. Do not panic, this will have no effect on your save.

Content


  • Going to Ampere's place now presents a second option, Romantic Sex. By Valentin Cognito. Edited by Threshold.
  • Auria now has a Puff Puff scene among her other paid options. By Valentin Cognito. Edited by Threshold.
  • There is now a harpy brothel scene when working at the bar. By Valentin Cognito. Edited by Threshold.
  • Lovol at the Capital entrance now has a dismissive handjob scene if you bother her enough. By Valentin Cognito. Edited by Threshold.
  • The Kunoichi Rope Trap event now has an option to surrender to the ninja's bondage and let her do as she pleases. By Zhuan. Edited by Game Salamander and Threshold.
  • Nicci now has a Nursing stance loss scene. By Zhuan. Edited by Game Salamander and Threshold.
Art

  • Ushris now has a nude layer like her sisters. It's not used anywhere yet, but it's there! Art by ADOPOLICH.
  • Ushris now has a feet-focused CG set with 4 variations. Used in one of her combat attacks and in the black heart tile trap, though at the moment, she always uses both feet even though that trap mentions primarily using one. Art by ADOPOLICH.
QOL

  • Salarisi in the Labyrinth now change the BG to the Caverns to reflect their flavor lines.
  • Resized all menus to use more horizontal space. By feltcutemightcleanlater.
  • Improved performance while advancing dialogue by reducing necessary operations to calculate markup via rewritten custom markup code. By feltcutemightcleanlater.
  • Resistances now have tooltip descriptions in the Character Menu. By feltcutemightcleanlater.
  • Mod menu now supports disabling dated mods and mods without meta jsons before reloading (both are disabled by default). By feltcutemightcleanlater.
  • Options menu overhauled with improved styling, spacing, and clarity. By feltcutemightcleanlater.
  • Selected buttons in the UI are now distinguished when hovered. By feltcutemightcleanlater.
  • Main menu and side navigation menu have better touch/click detection. By feltcutemightcleanlater.
  • The write warning on Mac OS now instructs to move the game to the Applications folder with a guide link from Apple. By feltcutemightcleanlater.
  • Inventory can now be sorted in a number of ways, with each category being separate, including a new Loot tab for sanity. By feltcutemightcleanlater.
Balancing

  • Electrify now only takes 30 Int to learn down from 40. So it's only 10 away from the nearest similar Skill from other stats, instead of 20.
Modding - Modders, see Breaking Changes in the docs for reference on what needs to be done to update your mods, featuring a RegEx command for easy updating.

  • Monster combat dialogue now has an optional 'PlayerRanAway' line trigger for when the player successfully runs away. Made for the Salaris BG change, but could have other uses.
  • Added a IfEventExists function for modders who want to check for another mod being active in the game.
  • Added SetActiveGridNPC function for shifting focus to a different specific NPC in gridmaps.
  • Reworked [UseTextColor] into [StoredColor]. For now, {SetTextColor} is replaced by the SetStoredColor function meant for use with CallEventAndSceneThenReturn/CallSceneThenReturn. See the modding docs for more information. By feltcutemightcleanlater.
  • All text functions that used {} are now using [] for streamlining internal stuff and optimization, including the above color text functions. By feltcutemightcleanlater.
  • [SexWords] is now [SexWord] for a dumb internal reason that caused it to stop working. By feltcutemightcleanlater+Threshold.
Fixes

  • Fixed Penetrate mistakenly including a test variable preventing it being used on restrained enemies.
  • Fixed two of Perpetua's scenes not triggering climax calls and not clearing Blue Balls effects.
  • Shizu will no longer use her temptation move in the Temple fight if both the clones are down, as they are referred to in the event text.
  • Fixed the Town's location descriptions when you first enter not being saved to the History Log.
  • The Imp lewd cg now displays and Imp riding when you put them in Anal stance for consistency, as otherwise it looks really weird with a blank CG display.
  • In rare instances where things match up, Ushris will no longer reposition to right next to or on top of the player when she runs away or is defeated in the Labyrinth Challenge.
  • Fixed the Character menu button not reliably being considered selected. By feltcutemightcleanlater.
  • Can now view status effect descriptions in the Character menu by hovering over the corresponding status resistance. By feltcutemightcleanlater.
  • Generally less buggy selectable/unselectable/hover tooltip behavior across the game. By feltcutemightcleanlater.
  • Eliminated various interface overlap issues in the Character menu on mobile (not accounting for mods). By feltcutemightcleanlater.
  • Fixed accidental regression for mods not using the monster picture fields crashing the game. By feltcutemightcleanlater.
  • Typo and editing fixes.

v25.5a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

QoL


  • Re-added the update save button for situations where the game doesn't think your save needs an update after you've loaded the save.
  • Combat that uses the default battle music, now use a new default song when it is night for variety.
  • To accommodate for the song being used like this now, the song that plays when ambushing Kaia has changed, and Ceris now has a new combat song. Beris does too by happenstance. With thanks to Val for helping find the 2 new songs.
Fixes

  • Fixed a sneaky crash related to player skills not updating for unusableIfStatusPotency correctly.
  • Imps no longer ignore recoil climaxes when using Impish Insert, Mischievous Tighten, or Playful Grind.
  • Fixed hiding the UI also hiding CGs.
  • Separated the need for unusableIfStatusPotency to match unusableIfStatusEffect in array length. By Feltcutemightcleanlater.
  • A smol amount of typo fixies and edits.

v25.5 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Art


  • The imp CG by Otani is now in game and applied to their fight and group loss scene.
QoL

  • Rosaura now has an event fight you can do in Labyrinth exploration called 'Rosaura's Edging Garden'. Requires you to have met her, like many other character fight rematch events there.
  • Hovering over a Target button now shows the tooltip to display the enemy name.
  • All events within Labyrinth exploration should now properly swap backgrounds wherever appropriate.
  • Imps have slightly revised sex orgasm lines, and now have actual lines for when you're in sex+face sit. Edited by Val.
  • When buying items, you can now see at a glance how many of that item you own.
Balancing

  • Ceris, Beris, Ushris, and Iabel now get nighttime buffs during exploration.
  • Allure of the Night now boosts monster damage by 20% down from 25%, boosts item and eros drops by 20% down from 25%, and also boosts the monsters' Initiative by 5.
  • The further you are into the night now boosts the effects of the nighttime buff, increasing both enemy strength and rewards. The progression is as follows: Moonlit Allure -> Moonlit Glamor -> Moonlit Mystique.
  • Slightly decreased the odds the imps will use one of their team attacks.
Lore

  • Updated the Ushris convo 'How do you tell the time down here?' to include a brief explanation on why night effects occur in exploration mode. Edited by Val.
Modding

  • "ChangeImageLayer" now has a new function option called "ImageSetRoleStart", intended to be used with multi-character CGs in combat such as the imps'. Otherwise, CGs like that would be basically impossible to use in combat. It's a bit too complex to explain here, so check out the modding documents if you're curious.
  • Added unusableIfStatusPotency Skill field option. Check Skill creation documentation for more information [Stance & Control Keys]. By feltcutemightcleanlater.
Desktop

  • You can now use the C key to open the character menu.
Android

  • Decreased the amount of text history stored for performance reasons.
Renpy v7.5 to 7.6 update applied by feltcutemightcleanlater

  • Game boot time halved thanks to the Renpy splashscreen bugfix exclusive to 7.6+.
  • Mobile users get inertia on swipe scrolling for feelgood juice for free.
  • Some preference settings may be reset, and there is also now a warning when loading saves seemingly not from your computer.
Fixes

  • Fixed a missing BG change call in the oni massage event.
  • Fixed an issue where enemies reaching low hp when you used Distract could interfere with CG swapping. Escape lines will now always have priority over low hp lines.
  • Aiko's Loving Submission Skill can now actually apply its status effect.
  • Music properly returns to normal after lewds with Stella in your room.
  • Tweaked some background calls for the endings of glory hole scenes.
  • Fixed a visual bug with the return button when selecting between multiple enemies for targeting.
  • CGs are now always displayed on top of other characters in combat and out of combat.
  • One of Beris' checks is no longer a 1 from me testing things.
  • The kunoichi trainees now actually use their "hit by kiss" reaction lines.
  • Fixed a bug where removing a stance from an enemy with multiple stances in a fight with multiple enemies wouldn't reset the combat menu properly, allowing you to select as many stances to remove as you wanted.
  • The Church menu for Fetish removal should now work properly again, and accommodate for the changes that allow Fetishes to be more moddable.
  • If your turn starts and you have 0 Spirit, you now instantly lose.
  • Fixed a crash when monsters with no victory or loss scenes are given one from a mod addition but can't resolve a default victory or loss scene. By feltcutemightcleanlater.
  • Fixed status effect damage scaling interacting weird with Defend specifically. It now scales as a flat x1 if Defend is up. By feltcutemightcleanlater.
  • A smol amount of typo fixies and edits.

v25.4a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

QoL


  • Nara is no longer affected by the night time monster buff... Because she's not a monster, and she now has a unique combat start line instead of the generic one.
  • The victory scene with the Lizard Girl now swaps to a song other than the battle track after a bit.
  • There is now a very smol difference in the UI if you're using mods to help with bug reporting and stuff. Desktop only. By Felt+Thresh.
Fixes

  • Fixed the now renamed Proceed to the Capital option not removing itself when you did it, or reappearing even if you had already completed the capital intro.
  • In the labyrinth explore, Camilla's event should no longer set the BG to the mountain forever once it's done.
  • Fixed an issue that could cause crashes when loading saves outside of town in gridmaps.
  • Fixed and issue with stat checks that could cause them to loop in on themselves with the addition of the StatCheckRollUnder compatibility.
  • Fixed Ushris trying to spawn a gridmap npc in normal exploration when she runs away leading to some weirdness.
  • The mod/file validator debug stuff is no longer improperly available on android and is always toggled off on android startup, which if toggled on in options or inherited from imported desktop save data, it would've slowed load times. By Feltcutemightcleanlater.
  • The perk list order is no longer borked by a load speed increase Felt did. Is still faster. By Felt.
  • Mod made menu, and shop additions now work properly again. By Felt.
  • A smol amount of typo fixies and edits.

v25.4 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • New scene when defeating a Lizard Girl in the sex stance. By Game Salamander. Edited by Val and Threshold.
  • A new gloryhole brothel job featuring a Dark Elf. By Zhuan. Edited by Threshold, and Game Salamander.
  • Gren now has new lines for being hit with player skills, a new loss scene for the thigh job stance, a consensual face sitting (your face) ass eating scene, and a lewd ear licking scene from her menus. By Val. Smol edity by Threshold.
  • Beris now has new response dialogue to sex/anal skills and new player orgasm lines in sex/anal while she is restrained. Edited by Val.
  • Beris now has a new combat event when restrained and not in a stance leading to oral. Edited by Val.
Art

  • Houpo is now known as Houra for lewd things and links have been adjusted accordingly.
  • Vivian's tavern now has background by Houra.
  • A sex CG for the Mountain Minotaur by Applehead.
  • Beris now has a lewd CG by Crescentia. Restrain her in combat, reversal her super, or do some of her bar scenes to see it in action.
Balancing

  • Beris is affected by restraints for longer, and even more so if you have progress with her bar content, but is also offset more as she scales up in the Labyrinth.
QoL

  • The 'Leave the Labyrinth' option on the map for progressing if you don't do it immediately or are loading an older save has been renamed to 'Proceed to the Capital'.
  • The process of updating a save to the current version now occurs on loading a save instead of moving around town [yay new renpy functionality] which should potentially increase stability of the game when loading outside of town, but also avoid starting the game and immediately going to the character menu crashing the game. The update save button in options has also been removed because it's no longer needed.
Modding

  • Monsters now have an 'EscapedRestraint' dialogue call primarily for use with combat functions and other interactions. Dialogue may also work here, but this was primarily added to make sure Beris' CG turned off properly.
  • HitWithPre now occurs before the skill attack dialogue like UsesMovePre as I intended.
  • |f| induced text functions should now be more stable with more function types, meaning for example, using scene jumps should no longer bypass the rest of the function listed after it.
  • Added the CrashSmol motion effect which is twice as fast and half as violent as Crash.
Modding Stuff by Feltcutemightcleanlater

  • Credits key for meta json has been updated to allow for an array instead.
  • New semantic version key for meta json has been optionally added in place of the version key.
  • TestedFor key for meta json now takes a object of three keys for more accurate version comparisons, use of floats is deprecated and will be removed in later version.
  • There are now Shop and Skill shop addition options similar to menu additions, letting you add items to shops easily and without conflicts.
  • Mod links given to the mod manager should be more reliable, such as links from modders manually uploading zips to github.
  • The .json validator has been updated to no longer be out of date and provide accurate error information. See 'FAQ' in docs for documentation. There is now also an easy to access toggle when activating mods to do a debug run, and also a toggle in options to trigger it on start up.
  • StatCheckRollUnder has also been updated to use the modern stat check formula and can do everything StatCheck can. See 'StatCheck & StatCheckRollUnder' in docs for more information.
  • All status effect checking functions (except for potency variants) now accept checking for multiple status effects. Scene jump occurs if any status effect matches as per existing functionality. Use "RequireAll" (after specifying monster for othermonster variants) to make it jump if all status effects match instead. Lastly, IfPlayerHasStatusEffect and IfPlayerDoesntHaveStatusEffect now work outside of combat. See modding documentation for more information.
Fixes

  • When going to Ampere's place, you no longer dream, causing Ampere to vanish suddenly.
  • Fixed an incorrect expression call in Perpetua's first fights loss scene that led to her arm vanishing.
  • Fixed the wrong art being displayed in the wandering Venefica event.
  • Fixed RecalculateMonsterExpDrop requiring AlterByPercent to work properly.
  • Slumbering Terror Sofia quest in the Labyrinth not being available due to the description being in the requires field.
  • Fixed Mountain Minotaur hit with kiss skill response lines not being played.
  • Fixed an issue where using HitWithPre or UsesMovePre would remove the response dialogue with some functions.
  • Fixed calling a |f| induced function inside an existing |f| function [aka going into an event call and then using another |f| to change an expression in that event] double printing text instead of killing the old |f| function call.
  • Fixed ImageSetDontCarryOver not properly resetting all CG elements leading to some things persisting through set change calls, generally overlay stuff.
  • Fixed an issue where Perpetua would appear instead of a blue slime in a small interaction.
  • A number of bar/brothel scenes now properly call InnRoom.png for their background, not that it super matters yet, but it is a fix.
  • Fixed Assorted typos and editing.
Fixes as found by the .json validator update. Modders should def try using this thingy.

  • Fixed one of the higher level Mimic events calling the 50 Energy drain instead of the 20.
  • Fixed a smol call mismatch in Venefica's combat events for suckling.
  • Failing to hid in Venefica's pantry no longer acts like you were in her cupboards.
  • Fixed one of D.P.s status effects calling a scene where the difficulty was 20 instead of 25 baseline incorrectly.
  • Iabel's Luxurious Sway skill no longer uses the sex version of the charm stack call.
  • Iabel now tracks if she was defeated in under 3 turns for boosting power like her other sisters.
  • Entering into Venefica's bedroom while she's in it now properly has that event play instead of using the one where she's entering into her bedroom.
  • A blue slime titfuck orgasm call now works properly.
  • Fixed Gren having a bit of a silly in her event logic for thigh jobs and sex. Though nothing really changed.
  • Fixed an incorrect scene jump in the Lust Rune event.
  • Assorted scene clean up for unneeded scenes and stuff.
System

  • Some Internal tune ups to LoadDatabase by Feltcutemightcleanlater. The game will now properly crash if you provide the wrong value type in a json to opt-outable fields (e.g. skills), preventing values from being silently zeroed out from formulas. Unlikely to have broken any mods.

v25.3a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Fixed a crash I missed in Ampere's chair scene, and fixed another incorrect vfx call that made it display expression change text.
  • Fixed an incorrect scene jump in the Kunoichi Rope Trap.
  • Fixed running from event fights displaying exp 0 gained.

v25.3 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • You can now return to the Voltlin Kiosk at the Capital entrance, "featuring expanded content with new conversations and sex scenes. Try visiting the Kiosk at night!. By Thresh. Edited by Val.
  • Ampere additionally has a scene where you're her chair, a scene where you eat her out, and even a scene for going back to her place with a currently single option there. By Val. Editied by Threshold
  • Iabel now has a loss scene for her ass job combat event, and a loss scene for her petrification event. By Thresh. Edited by Val.
  • A new trap event in the Willpower temple called 'Kunoichi Rope Trap' has been added, and can also occur while wandering the temple with kunoichi attacks on. By Zhuan. Edited by Val and Thresh.
QoL Content

  • There is now an option to tell Venefica that Ushris told you about her shop provided you have met Ushris and have had a specific conversation about the coven. Given this is a one time interaction this will probably be rarely seen, but it feels important.
  • Beris at the town bar/brothel now properly registers she met you at the Labyrinth. Ver smol things. As well as a scene where she congrats you on clearing the labyrinth if she likes you enough when setting up for bondage play things.
  • Aiko now has sex orgasm lines for the player for the very rare instances you're in that stance with her and climax from recoil damage.
QoL

  • Added a 'Sell Excess' button to the sell menu in shops that sells all runes you have more than 3 of, and all accessories you have more than 1 of.
  • Toggled the history page to be spaced dynamically instead of a flat 270 size, because this was a thing I could do apparently.
Mod loader QoLs by Feltcutemightcleanlater

  • Downloading a mod as large as Beach Party should be up to 4x faster.
  • The progress bar should update at least twice as often while downloading.
  • Further clarified error when using a link incorrectly from github.
  • Harpy Error message for system write permissions now lets you access the Help screen.
  • Fixed gameplay stutter by moving post-initialization loading to a conditional prompt for mod screen. Threshold helped pin down the issue.
Fixes

  • Fixed a crash in multi enemy fights related to {FocusedMonsterName} trying to check an enemy that doesn't exist when defeating multiple enemies at once.
  • Fixed a small mention of a work outfit in a talking scene with Mara when not working.
  • Fixed a smol issue with the internal fetish list loading on a new game.
  • Fixed an issue where Minoni's 'Could you... step on me?' option could appear twice.
  • Fixed the hellhound sisters all unintendedly level scaling in exploration.
  • Ear tease is no longer usable at all while in the Making Out stance.
  • The skill effect 'flatDamageSF-PercentScaling' now actually works when used, which atm only affects a single skill in Venefica's fight, excluding any mods this might apply to.
  • The bubble on the main menu for the treasure chest now uses the newer art.
  • Assorted typo and editing fixes.

v25.2a Hot Fix
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Note there are mod breaks in this update!
Fixes

  • Fixed the wrong location files still being in the game because I overwrote the ones in the project and not my work folder then when making sure everything was up to date before putting out the update I overwrote them like a potato.



v25.2 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Note there are mod breaks in this update!

Content


  • A new no stance loss scene has been added to the generic lizard girl by Game Salamander. Edited by Valentin Cognito and Threshold.
Art

  • The player inn room now has its own BG by Danimarion.
  • The mimic now has a lewd CG by Otani.
Desktop Only

  • There is now an in-game mod manager available for the desktop version of the game! This enables installing, managing, and testing mods without restarting the game, and does not innately break any mods. Please read the instruction for its use in-game. This is currently unavailable to android users due to considerable technical limitations. These limitations may be solved at a later date, but no guarantees. Very special thanks to Noeru and Feltcutemightcleanlater for making this feature!
  • This allows modders to add an optional meta.json (check 'Getting Started' in Docs) to the base directory of your mod for giving information about your mod in-game for the loader.
QoL

  • Lowered the opacity of a few UI elements so some assets are innately easier to see. Let me know if this causes any issues with reading text.
Balancing

  • Nightmare mode now scales exp and eros drops up to a degree. Though in some cases atm it may lower them as it's an across the board effect, and many enemies have different degrees considered with their innate values. I may need to add an internal difficulty tracker or something to alter this scaling?
  • Gren's Frog Mucus status effect will no longer scale as horrifically when she is scaled up, from 100% of the stat, to 5%.
  • You can now put Iabel Purple Heart Tile 4 times into labyrinth exploration so it's easier to get its full effects. Up from 3.
Modding

  • Added the {FocusedMonsterName} text function for use when randomly picking a monster to focus.
  • Changed the "SetChoiceTo PlayerName" to be "SetChoiceToPlayerName" as that was an inconsistency. Said function is only used twice in the game atm so I dunno if any modders even use this thing.
  • Changed the perk tag 'MultiplySpirit Loss' to be 'MultiplySpiritLoss' like it should be.
  • The fetish list has been updated to accommodate custom fetishes properly, specifically descriptions depending on fetish level in the character menu, which also allows for as many bench marks for lines as you want, rather than just 0/25/50/75/100.
Fixes

  • Fixed a small incorrect skill call in the mimic event.
  • Gren's Slimy Thigh Capture and Slimy Thigh Lock skills now have a status duration of 3 instead of 30.
  • Kunoichi trainee's Ninja Art: Super Erotic Mist skill can no longer be used solo in the anal stance.
  • DamagePlayerFromMonster function should no longer improperly display effective or crit text.
  • Fixed an issue with character cards with no art having an extra status effect bar.
  • Using Distract or Teleport now properly ends the CG with the Blue slime.
  • Fixed an issue where it would say you defeated someone even if you ran away in some cases.
  • Fixed RecalculateMonsterErosDrop function applying to the monster's exp drop instead of eros drop.
  • A few assorted typo fixes.

v25.1a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Fixed an issue due to a naming mishap with Perpetua's Neutral expression.
  • Fixed an issue where some function texts would display needlessly.
  • Fixed Running from Iabel's last fight causing a pointless victory pop up when you left the labyrinth.
  • Fixed "InputProgress" being in the wrong search category so it couldn't be found when used. You can now pay your debts again.
  • Fixed an issue where spending stats and saving without moving screens or advancing dialogue would result in loading that save having reset the changes.
  • A few assorted typo fixes.


v25.1 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • "Explore the Labyrinth" is now available. However, it is different from a normal exploration, and acts more like a gauntlet nexus. It also has a nightmare toggle that scales all encounters there to your level. Note that for the time being, I can't promise it will be a fully balanced experience. If you've got feedback, let me know!
  • Elena's Sex and Titfuck bar scenes have been revamped by Zhuan for improved lewdness. Edited by Valentin Cognito.
  • There is now a Kunoichi Trainee Glory Hole scene when working at the brothel. Written by Zhuan. Edited by Valentin Cognito.
Labyrinth Floor 4 Revision

  • Redesigned and overhauled floor 4 of the Labyrinth to be more enjoyable and better reflect Iabel's themes.
  • Updated Iabel's gridmap AI to be more efficient and less prone to running into walls, as well as be more adept at pressuringly sticking to the player. When she feels like it at least.
QoL

  • Did a bunch of stuff to optimize the 'dialogueSystem' better so the Labyrinth should run less clunk af. Which hopefully didn't break anything.
Modding

  • "ProgressEqualsOrGreater" is now "IfProgressEqualsOrGreater" for consistency and my own heccing sanity.
  • "ProgressEquals" is now "IfProgressEquals" for consistency.
  • "ProgressEqualsOrLess" is now "IfProgressEqualsOrLess" for consistency.
  • Added the gridmap movement types: ProjectileUp, ProjectileDown, ProjectileLeft, and ProjectileRight.
  • There is now an optional timer field for gridmap NPC creation as a more efficient alternative to turn end checks. This also has the NPC handle its timer internally.
  • Added AllowRunning function.
Art

  • The Big Lake on the world map now has an extra detail to help it stand out as a location (note that it must be unlocked to go there). Art by Jiffic.
  • Perpetua has 6 new expressions: Content, Pride, Shy, Neutral, StarryAwe, and StarryJoy. By Jiffic. Her scenes have been gone over to add them where applicable.
  • Perpetua's character file has finally been updated to use the layer system. A few of her expressions have also been given updated names to fix outdated naming conventions.
Fixes

  • Fixed a small misalignment with the UI backing for hp/spirit/ep.
  • Fixed a smol issue with talk stuff with Beris in the Labyrinth.
  • Some tweaks to how Analyze displays Sensitivities and Status Resistances to prevent overflow and also add clarity.
  • Fixed an issue where trying to remove a gridmap npc that wasn't there would remove a random gridnpc.
  • A few assorted typo fixes.


v25.b Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Fixed a crash due to an errant {/i} in one of Perpetua's sex scenes.



v25.a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

QoL


  • Analyze now separates status effect resistances and immunities, though it is still in a vague ballpark.
  • Added music calls to Perpetua's sex scenes so you're not listening to that silly song the whole time.
Fixes

  • Fixed Ampere being said by Perpetua in one of her scenes due to Speaks being used instead of Speak. No idea how that got missed.
  • Fixed and error related to "StopSoundEffect".
  • When Vili climaxes her titfuck cg immediately ends to show of her climax face.
  • Fixed a broken music call in D.P.'s loss scene.
  • The edited versions of "Triumphant Cozy Reverse Cowgirl 'Throne' Sex." and "Perpetua's Secret Special Ultimate Handjob." scenes are now actually in the game.
  • An issue where defeating D.P. with recoil damage could toss you back to town should now be fixed. I think. It's actually weirdly hard to replicate even with recoil damage winning every time.
  • Fixed an issue where if a monster lost from recoil damage while using "CallMonsterAttack" it could cause multiple different issues, including making status effects persist past the fight that should be cleared, like restraint, charmed, or others. Which is probably also the same as the above issue as well but this time I know I fixed it for sures.
  • Fixed the sell button appearing in skill shops allowing for some very weird as fuck interactions.
  • Fixed Vili using the old dungeon back ground for her trials instead of the new one.
  • Fixed the 'I'll let you know if I come upon something.' option with Perpetua being a source of unlimited affection points.
  • Fixed an issue where global debuff or buff removal through the new function wouldn't clear the given/taken stats leading to problems.
  • Talking to Auria about her family no longer has her sister being interested in you if you haven't opened a normal mimic chest yet. This is a new flag so it will require you to do so again to have that smol snippet pop up.
  • Fixed an issue where leaving "requiresOnePerkSelf" or "requiresOnePerk" with a blank field [""], would cause a skill to be unselectable, given BlankSkill.json displayed it this way innately it was confusing for modders.
  • Fixed assorted typo and editing things.

v25 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.



Content


  • The intro scene for the Capital is now available, featuring a return of Perpetua once more! Use the "Leave the Labyrinth" option on the Labyrinth. By Threshold. Edited by Valentin Cognito.
  • An amount of Perpetua content is also now in the game. By Threshold. Edited by Valentin Cognito.
  • There is now a Camilla sex stance loss scene. By Zhuan. Edited by Valentin Cognito.
  • Added a titfuck loss scene to Ceris. By Threshold. Edited by Valentin Cognito.
  • Added a Nursing Handjob scene to Belle in the back room event. By Zhuan. Edited by Valentin Cognito.
  • Added a Riding While Milked scene to Belle in the back room event. By Zhuan. Edited by Valentin Cognito.
Balancing

  • Many slimes except for bubble slime have a new weakness.
  • Salarisi will now use Paralytic Lick when you're restrained, rather than pose provocatively in group fights. This might also give you a turn or two before they put you into a stance in a solo fight.
  • Increased the value of imp juice from 25 to 50.
  • Ushris' timer for returning to chasing the player aafter you defeat her or you/she run(s) away, has been increased from 4/8 movements to 6/13 movements.
  • Iabel's specific infatuation status effects now last 50 turns up from 20, as they count down per movement on the map.
Art

  • Voltlin art by Applehead.
  • Rika art by Otani.
  • Cat Hoodie gal art by Otani.
  • ??? art by ADOPOLICH.
  • Capital BG art by Jiffic.
  • Amber Store BG art by Houpo.
  • A BG art by NickBeja.
  • A status icons art by Jiffic.
  • The Forest Dungeon has a new BG art by Otani.
Music

  • Ten new free use songs have been added into the game's Music folders.
Modding/Systems

  • Added the optional fields to locations "ExplorationUnlockedByEvent" and "ExplorationUnlockedBy", which can be a secondary layer to unlock a location's exploration option, or to toggle it off entirely depending. However the 'FullyUnlockedBy' fields do need to have their requirements met before these fields being met will show the exploration option.
  • {PlayerLevel} is now a text function.
  • Added a level option to SwapLineIf.
  • Added the "IfPlayerHasItems", function which lets you put in multiple different item requirements for a scene jump to trigger.
  • Added the "IfHasSkills" function which lets you check if the player has multiple different skills.
  • Added a "NoSelling" option that can be called for "ShoppingMenu"'s.
  • When checking for status effects you can now check for 'Debuffs' as a general term, which sees if the character has any debuff effects reducing their stats in some way. Also added a version for 'Buffs'.
  • You can now also call Debuffs or Buffs as a catch all removal specifically.
  • Extended the tooltip in combat to allow for more lengthy status effect and skill descriptions there.
Fixes

  • Arousal and energy regeneration perks now calculate more accurately when stacking.
  • Fixed an issue with location cloud display going out of order and not looking right.
  • Fixed the Venefica fight Distract option displaying the wrong text.
  • Fixed a song and sound effect clashing in Elena's labyrinth congratulations scene.
  • Fixed a crash with manual skill sorting.
  • SleepAmp perk effects are no longer wonky af. They now properly boost energy loss and make it harder to wake up if positive, while if negative, decrease energy loss, while making it easier for the perk holder to wake up.
  • The Alert perk's sleep amp effect is now properly set to resist sleep effects, not make them worse.
  • Iabel's assjob combat event now properly ends combat when you lose from it. For realz this time.
  • Beating Mika in sex stance now properly gives you a no spirit loss climax call.
  • Small AI fix for enemies for prioritizing multi stance skills and the loop would not always check every skill, the change won't be super noticeable but it's now working as intended.
  • Extra edit pass over the Shizu punishment training scene by Zhuan and Val to unslome it.
  • Fixed an issue where Vili using Vili's Overflowing Tittyfucking would skip text and put you into the paizuri CG and stance immediately.
  • Beris' bondage temptation now properly accommodates for if you're fucking her ass and not her pussy.
  • Fixed an issue where CGs in multiple character fights could block UI elements for targeting.
  • Updated the location menu on mobile to better support more game locations in its menu.
  • Assorted typo fixes and stuff.

v24.4a Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Items

  • Perverted Talisman and Sealing Talisman now have an Eros value of 1000, and can be purchased from Amber's shop once the Temple is cleared.
  • Magus staff now boosts magic arousal dealt by 25 up from 20, but now also only apply to non-penetrative skills.
  • Added new items to temple drop tables and unlocked after clearing the temple: Mystic Hat, Megami Staff, Snowstorm Rune, Frozen Regalia, Ofuda Rune, Okami Gi, Shimenawa Chime, Steel Flash Rune, Ninja Suit, Demon's Loincloth, and Tiger Print Thong.
  • Both oni sisters can now drop a Twin Oni Rune.
Art
  • Ceris now has a nude variation and some slight tweaks to her standing CG. By Elakan.
Fixes
  • Crown of Regality no longer incorrectly gives you a perk from another item.
  • Fixed an incorrect music call in Ceris' doggy style type scene that left no music playing. Or crashed the game. Depended.
  • Camilla's titfuck loss scene now properly gives you sensitivities/fetishes.
  • There is now a BGM change for the bubble slime's scene where you fuck her after winning.
  • Fixed a potential crash when loading in combat.
  • Gold mimics titfuck scene now has climax calls.
  • Shizu's punishment training scene now accounts for if you are in an exploration or not, so it doesn't play a scene that makes no sense after.
  • Fixed an issue where out of combat dream scenes with Sofia would potentially not display her name, and where beating her for the first time when you meet her could display the Tengu name, for some reason.
  • The sleep effect's drowsy phase no longer keeps persisting even if the duration has hit 0 through normal means.
  • The blue slime now displays her sex cg properly if you start it even if she's at high arousal for her dialogue line.
  • Fixed an issue where info variables where stat info was not being displayed properly in the character menu. By Feltcutemightcleanlater.
  • Fixed an issue where the quick menu wouldn't appear on new saves on desktop. By Feltcutemightcleanlater.
  • Assorted typo fixes and stuff.



https://www.patreon.com/posts/v24-4a-change-75641930/edit




v24.4 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • Added the golden mimic event to the game, which is unlocked once you have beaten the mountain. By Thresh. Edited by Valentin Cognito. Art by Otani.
  • You can now have sex for fun with Ceris once you clear her floor! Lots of sex. By Thresh. Edited by Valentin Cognito.
  • There is now a sex scene option when defeating the Bubble Slime. By Oluap.
  • There is now a new loss scene for the Minotaur if you're only in the Breast Smother stance. By Game Salamander.
  • There is now a Punishment Training scene option when defeating Shizu in the dojo when rematching her. By Zhuan.
  • There is now a titfuck loss scene for Camilla. By Zhuan.
Balancing

  • Reduced the Mimic exp drop by 30%.
  • The mimics energy drain skills, Accursed Draining Abyss and Possessively Draining Sex now scale up their draining at certain level intervals for her.
  • Increased the value of silver runes from 1000 to 2000 eros.
QoL

  • When pulled into the mimic's chest fully the background now changes to black until you escape, also occurs in her loss scene now too.
  • Updated the character menu to have a separate tab for perks, while also fixing some assorted menu jank. By feltcutemightcleanlater.
Android QoL

  • Increased the size of the arrow buttons for preparing exploration or ease of tapping.
  • Fixed an issue where the Hide-UI button would not appear on tablet devices.
Modding

  • Added "AlterByPercent" option to "RecalculateMonsterExpDrop" and "RecalculateMonsterErosDrop" functions, allowing more control over recalculated exp and eros, given the base for RecalculateMonsterExpDrop is a full boss drop for that level.
  • Added IfAttackCrits function. By Feltcutecleanlater.
  • Added DenyGridInventory to gridmap initialization. By Feltcutemightcleanlater.
  • Added "PurchasesToProgress", as an option to apply to "ShoppingMenu" and "SkillShoppingMenu" for later usage.
Fixes

  • Choosing to be the imps semen dispenser in their den willingly no longer improperly sends you back to church.
  • The option to Cuddle with Jora is now available, the menu option for it was unavailable somehow.
  • Iabel's petrification event should now properly end combat if you run out of spirit during it rather than leave you at 0 spirit and back in combat.
  • Fixed a small issue where used items increasing your arousal would display with a negative infront of the text, which makes no sense in context.
  • The Fuck the curvy woman. option with Aiko can no longer leave you at 0 spirit.
  • Assorted typo fixes and editing.
v24.3a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Vili's Treasure Chest Event now uses the proper treasure chest art call.
  • Mimic AI after level 50 will no longer mess up it's bonus attack attempt and say it's plans were messed up.
  • Fixed issue where wrong intro might play when triggering the Mimic's loss scene.
  • Maybe fixed a display issue on android with the treasure find event.
  • Possibly fixed another issue where you could get yeeted to an event you went through prior to loading your save.
  • Added a failsafe for if a treasure roll gets a blank option, though you get 0 treasure drops when this occurs, but it will only occur as far as I know due to modding issues.
v24.3 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • The mimic encounter has been completely redone, making her a proper mid-boss type encounter, as well as adding a new loss scene when in no stance.
Art

  • Revised Mimic Art by Otani.
  • Golden Treasure Chest art by Otani. Only used for the rare loot pick ups for now.
QoL

  • After interacting with Mara in the bar while sitting down with her, you now take an extra % of your max arousal to help move things along if you're very high-leveled.
  • Updated the Labyrinth's BGM calls, every sister now has their own floor ambient music, the tutorial, stage 3 and stage 4 also now use their own music, while stage 1 and 2 both use the music that used to pervade the ENTIRE location with the exclusion of the fights. The first-time initial "cleared a stage" events also have proper music calls.
  • Added Vivian boob and butt visuals to their respective fetish triggers in the game intro.
Modding

  • Added IfMonsterLevelGreaterThan option to the ChangeStatCheckDifficulty function.
  • Added RecalculateMonsterExpDrop and RecalculateMonsterErosDrop functions.
  • The original mimic art and files are still stored in a nested folder for potential use.
Fixes

  • Fixed a bug that would cause returning to the Labyrinth after leaving it to unlock the third floor regardless of progress. Gj past me with that fix for the floor vanishing on people, you overdid it by leaving in a thing.
  • Fixed an issue where winning a battle with recoil damage would not apply the player's bonuses to exp.
  • Fixed an issue that could cause the quick menu to vanish on some mobile devices.
  • Fixed an issue that could cause you warp to another event you were in before saving in some cases. Generally your bedroom I think.
  • Fixed assorted typos.

v24.2a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Fixed an issue where Elly and Elena would infinitely congratulate you for clearing locations.
  • Fixed event flow issue in the chair shift with Vivian.
  • Fixed a crash relating to restraintOnLoss.
  • Doing a brothel shift and passing on lewds with Galvi or Elena now properly sends you to bed if its midnight.
  • Fixed an issue where MenuAddition additions would crash the game if something like a DisplayCharacters call was made before the menu in the original scene.
  • Assorted typo fixes and editing.

v24.2 Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Content


  • Added congratulations scenes for completing the Labyrinth to the main 5 town NPCs.
  • Added an option to back out of Elly's experiment menu with a more boring mundane option.
  • Added a new training sequence to Vivian focused on Ass worship, unlocking it requires you to have an ass fetish and a measure of progress with her, but is otherwise random when leaving your room at night.
  • Added a scene where Vivian gives you a lap pillow, written by Valentin Cognito.
Editing

  • New content scenes edited by Valentin Cognito.
Fixes

  • Fixed an issue where 'Pin' would break events when defeat monster or remove monster functions are called. Notably causing Shizu's fight to spawn endless clones where you couldn't win.
  • Fixed an issue that could cause non-persistent effects to stay active on the player, like charm, on the gridmap navigation in some cases, like when Ushris runs away.
  • Fixed another of Ushris' combat events using the Int pass line instead of the luck pass line.
  • Fixed asking Aiko to sculpt her body saying Bed-Chan was talking instead of Aiko.
  • Dancer's Two Step Seduction and Harpy Insert no longer let Nara and Harpies respectively escape their current stance if they're charmed.
  • Fixed an escape line for Ceris' restraint skill always saying pussy even if you were in anal.
  • Erotic Mist is no longer usable in Breast Smother or Face Sit stances.
  • Fixed a missing event call in Stella's content if you repeated a thing.
  • Assorted typo fixes and editing.
v24.1a Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Editing


  • Beris' combat events have been edited by Valentin Cognito. Which I now actually put into the game unlike last time where I didn't add it in like a foolish fool.
Fixes

  • Fixed a crash in Iabel's purple heart event cause I missed a part of an event call.
  • Fixed Iabel's combat events from breaking her intro due to a "IfChoice" being there when it should have been a set choice.

v24.1 Change Log
Remember to load your save from the town square.
Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.
Qol

  • The tooltip for Iabel's kiss marks better signifies that they can't be removed via normal means.
  • If a hidden+randomized trap on Iabel's floor rolls to not trigger, there is no longer a text display.
  • The randomized traps on floor 4 will no longer roll the same trap twice in a row, and the odds of a trap not going off [secretly as mentioned above] are slightly increased.
  • The randomized traps, once triggered or not, will now become visible on the map. (Excluding when they become a heart tile or shadows tile, as those are already visible.)
  • Once you're invited to Tabitha's home and have cleared the caverns, you can take a shortcut to visit her from the world map. Special thanks to Epickark.
Balancing
  • All heart tile traps in the labyrinth now have a cooldown state. But if for some reason you want to activate them immediately again you can interact with them to trigger them.
  • A few tiles on floor 3 start dormant.
  • Added treasure tiles to floors 2, 3, and 4 of the labyrinth.
  • Removed 2 keys from floor 3 and floor 4.
  • The black heart tile no longer stuns the player on the gridmap for 1 turn if they refuse to cooperate.
  • The paralysis status effect is now able to stun you while on the gridmap.
Art
  • Tabitha now has a fallen-over sex CG for her tripped-then-fucked-silly scene, by Jiffic.
  • The cg and vfx for the scene were implemented by Epickark. There's even some smol vfx applied to her intro scene when you first meet her and when entering the event!
Modding
  • Added a GiveTreasure function that takes Common, Uncommon, or Rare, and gives the player a reward from the Location/Adventures treasure table.
Android
  • Re-added the quick save and quick load buttons to the quick bar.
Editing
  • Beris' combat events have been edited by Valentin Cognito.
Fixes
  • Fixed a syntax-related crash in Ceris' pink heart tile temptation.
  • The Anal Crusader perk is now visible again to provide info.
  • Cock Ring of Satisfaction no longer accidentally reduces cock sensitivity by 5.
  • Fixed NPC cards being super high up when art is toggled off or unavailable.
  • Fixed Iabel not reappearing if you go to leave her floor then pick the stay here option.
  • Fixed one of Ushris' combat events luck check using the int pass text if cleared instead of the luck one.
  • Fixed an issue in one of Sofia's combat events not letting you replay the scene properly once you lost.
  • Added a failsafe to correct the move to floor 3 issue if you had beat the floor prior, but hadn't triggered the original break.
  • Vili now has her auto counter event to Demon Layer again.
  • Fixed an issue where Iabel would not get naked in her purple tile event if you had max infatuation.
  • Fixed a potential issue where calling the function "AdventureComplete", before "QuestComplete", could potentially change the location target of quest complete. (This may be what was causing the toxitango break.)
  • Ceris' Infernal Compulsion skill now properly applies its damage debuff.
  • Ushris now properly counters Arachne Webbing.
  • Iabel will no longer secretly keep her counter attack at the ready if you run away while it's active.
  • The purple heart trap will no longer let a fight to act like you were bound up by a shadow trap.
  • Iabel's petrification event should now be better about checking when you run out of spirit in some cases.

v24.d Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes


  • Removed lines I used for debugging the Venefica bug cause I missed two of them like a big dumbus.
  • Fixed an issue with Iabel's Conquering Coils move that could put you in sex stance a second time.

v24.c Change Log
Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

Fixes

  • Fixed an issue where 'EnterArea' events in town going to events outside of town would jump back to in town, breaking the event sequence. Notably Venefica's final event chain.

v24.b Change Log

Remember to load your save from the town square.

Also be sure to always install the game into a fresh folder unless it's patch data to avoid weird issues. Saves are kept in a separate location so they're safe.

QoL/Balancing

  • Analyze now displays a monster's energy given sleep effects it and Ushris' whole thing. Also I mildly reorganized how it displays stats to be cleaner.
  • Added a bit to Ceris' floor clear scene to clarify you don't need to do the entire labyrinth top to bottom in a single go and can just head back to town.
  • Increased player general vision to 5 on floor 3 and 4. (The dark tunnels are still bad.)
  • Floor 3s part 2 now increases the hound's levels by 10 instead of 15.
  • Increased the rate at which Beris charges up her super attack per turn.
  • Iabel is now marked as level 60 to better mark how dangerous she can be.
Editing/Typos
  • Buncha big editys and a new smol scene option in the labyrinth intro. By Valentin Cognito.
Fixes
  • Fixed Ushris' chair combat event breaking if you passed it
  • Fixed Iabel's assjob temptation being able to jump over to an entirely different combat event.
  • Fixed the player being unable to return to floor 3 of the labyrinth from floor 1 or 2. For realz this time.
  • Fixed a number of issues with CallNextSceneJumpThenReturn. This could cause a bunch of weird event breaks, such as Beris not getting powered up, and Venefica's questline imploding.
  • Fixed another issue where Mika's butt vfx could stay on screen after escaping.
  • The Tiny Fungal Lantern item now can be bought from Amber's store.
  • The renpy accessibilty menu is now opened with Shift+A instead of just A to prevent issues with it popping up in grid map segments.
  • Should also have fixed how called+nested scenes are handled in gridmaps so returning afterwards doesn't break reality.
  • Fixed Vili's victory call mysteriously going missing which meant you needed to fight her remaining phantasms.
  • Fixed the detector box for the enemy name tooptip being off high up.
  • The DefeatMonster and RemoveMonster functions now properly call the restraintOnLoss skill stuff, which was why in some cases beating some enemies in multi enemy fights wouldn't give you pin back.
  • Fixed blue slimes slimy insertion skill not displaying her CG.
  • Ushris' stand up with no tea being drank scene thing no longer plays if she simply gave you a refill.
  • Fixed multiple issues with the purple heart trap on floor 4 that stopped it from flowing properly.
  • Ceris' hellish surge technique check now actually goes against you tech instead of power.
  • Fixed the MonsterArrived call not working with additions or multiple monsters at the start of combat.
v24.a Change Log
Remember to load your save from the town square.

QoL/Balancing


  • Added an extra hint to floor three at the halfway point.
Fixes

  • The games Renpy version has been updated, which should fix a number of visual bugs. Or maybe broke more things.
  • Fixed a display issue with moving around the gridmap and spaces happening constantly.
  • Fixed a player orgasm line being borked in Ushris' green tile trap.
  • Fixed one of Beris' combat events using Tech Instead of Int for its check when it says int.
  • Fixed Iabel's Golden Heart tile being able to leave you with 0 spirit.
  • Fixed an issue where talking to Beris would cause her floor to be registered as not beaten, making floor 3 unavailable even if you had beaten it. (You need to beat Beris' floor again if you already have encountered this issue.)
  • Fixed some event breaks with Iabel's Conquering Advance.
  • Fixed floor 3 not telling you when you got all the keys.
  • Fixed stance and status effect displays for large enemy groups.
  • Fixed an issue where end of combat event calls relating to pin could cause a very subtle, but major event break. Leading to weird church scenes and non-existent fights. For this fix to work, you need to leave the labyrinth if you're in it.

v24 changes
Remember to load your save from the town square.

Content


  • The Labyrinth location is now here! Finally! Bringing 3 new characters (Beris' sisters) with content related to the new Labyrinth location.
  • One of Ushris' extra trap scenes was written by Valentin Cognito.
  • Added a Kunoichi Trainee scene to the brothel written by Oluap. Requires clearing the Will-Power Temple.
  • Added a Glory Hole scene for Mara written by Oluap. Requires you to have fully progressed her relationship to trigger.
Balancing

  • Carrying Fuck: Decreased the recoil on Carrying Fuck from 50% to 40%. Decreased energy cost from 25 to 20. Decreased base damage from 80 to 75. Carrying fuck now has a chance to apply a debuff to the opponent's willpower stat.
  • The Circlet of Seduction, Lovers' Rune, and Heart Rune are now available after beating the Allure dungeon, rather than reaching the temple check point.
  • Cloak of Shadows is now valued at 5k Eros, up from 2500.
  • Lion's Amulet now increases your power by 15, up from 10, and now also gives 50 energy.
  • Blessed Cock Ring now increases the arousal dealt to your dick by 100%, up from 75%.
  • Added 9 new accessories and 2 new runes that are available once you have cleared the caverns.
Art

  • The world map now has new art! By Jiffic.
  • Aiko has a new cg for when she pulls you into her kimono. By ADOPOLICH.
  • Aiko has VFX applied to many of her scenes. By Epickark.
  • Vili now has a titfuck cg. By Otani.
  • Vili's titfuck cg and related vfx have been applied to the game. By Epickark. Keep in mind that it doesn't apply to any of her 'harem' type scenes.
  • Mika now has a butt CG by Applehead.
  • Mika's new cg is applied to her scenes. By Epickark.
  • Blue Slime now has a sex CG by Nick Beja.
  • Blue Slime's new cg is applied to her scenes. By Epickark.
  • Imps now have new art by Otani.
  • New imp art implemented by Valentin Cognito.
QoL

  • Perks given by items are no longer visible in your perk list to declutter the perk list, as this info is in the item itself. If you notice any information missing due to this change, please let me know.
  • Restructured a portion of Elly's Healing Circle Amplification scene to allow for more proper player consent, and more importantly, make Elly not come off as an incompetent weirdo for the sake of humor.
Modding and Systems

  • The S key no longer takes screen shots in order to allow for wasd support in gridmaps. (Alt S should still take screenshots though.)
  • Lots of functionality and stuffs for the new gridmap function. (Check the modding docs, there's too much junk to record and explain here.)
  • Three types of movement for grid mode: arrow keys and enter, clicking on the map directly, and a keypad on the side.
  • Added IfRanAway jump function for post fights. Kind of thought I already had something for this tbh.
  • Added LevelUpMonster function, which either uses a number, MatchPlayer, GoUpByProgress or GoUpByProgressFromOtherEvent.
  • Reorganized a number of file folders so they're easier to go through when checking stuff.
  • Added MajorHazeToBlackOut VFX option.
  • Added OpponentRunChance perk type to alter the player's run chance via an enemy.
  • The perk tag: 'NonPen SeductionBoost' is now properly 'NonPenSeductionBoost'. Please update your modded perks if you used this.
  • NonPenSeductionBoost is now listed in the list of perk types for modders.
  • Added ChangeMonsterEnergy function.
  • Added IfMonsterEnergyGone function.
  • Added IfPlayerHasStatusEffectWithPotencyEqualOrGreater as an option to StatCheck as a difficulty mod.
  • Added RemovablePersistantEffect to perk types.
Fixes

  • Continuing to nap with the imps will make time continue to move forward instead of leaving it the same.
  • Added music calls to Belle's milking scenes.
  • Fixed a minor display issue when defeating 2 kunoichi trainees.
  • Fixed some issues with how characters' Y position is determined in groups. Let me know if anyone ended up in the ceiling again.
  • Skills that require a status effect will now fail if they are selected to be used, then the enemy removes the status effect before your turn comes around somehow (such as a restraint).
  • Mika's scene where you beat her in sex stance now properly clears your arousal with an orgasm with no spirit loss.
  • Made a minor line change for when you run into Himika at the bar after you've met her and haven't done the bar scene yet.
  • If you interrupt the Ghosts' team attacks somehow, their AI no longer breaks.
  • Did a band-aid fix for now on mod-created fetishes so they show up in the player's list, and also won't crash the game. Will later allow for proper full descriptions based on progress. (Addictions are still fine though.)
  • Fixed being able to use demon layer or holy headpat on Sofia in phase 3 pt 2 of her fights while restrained.
  • The Kunoichi Trainee Dream now requires you to have the will-power temple beaten (as well as a foot fetish), rather than play whenever.
  • Amy's angry fight progress now properly resets if you fight her again.
  • Fixed rare instances where Shizu could get her counter move in her temple fight and totally break the fight.
  • Fixed the Wandering Oni event having the ability to have the sister it has you fight at full power.
  • Assorted typo and editing fixes.

# v23.9e Change Log
Remember to load your save from the town square.

Fixes


  • Using the leg sweep reversal on Feng and beating her like this now properly registers that you cum and sets your arousal to 0.
  • Getting Belle's brothel scene at work no longer makes you skip sleeping.
  • Shortened the filename of ChocolateMarshmallowTemptation.json to ChocoMallowTempt.json to prevent it from causing a crash if the game was nested in a buncha folders and stuff. Be sure to make a fresh install or delete the original ChocolateMarshmallowTemptation.json file if you are having this crash.
  • Venefica will now actually use her Marshmallowy Love skill when in sex and breast smother stances.
  • If Feng would orgasm the same time she would power herself up at low hp, she no longer does the scene powering up and instead just orgasms.
  • If you ask Cathy about having sexy, Heather will no longer be stuck looking worried during any lewd scenes with Cathy afterwards.
  • Fixed an event break in Venefica's Umbral Mania skill.
  • Fixed Venefica's sex loss scene defaulting to her normal one if Elly was still up.
  • Assorted typo and editing fixes.


#V23.9d Change Log
Remember to update your save in town square.

Fixes

  • The repeat perk removal scene for Stella is now actually properly linked and doesn't break the event still.
  • Fixed a crash in the unmarked chocobar scene.


#V23.9c Change Log
Remember to update your save in town square.

QoL

  • When working at the brothel, if you roll an easy shift at midnight, it will automatically make you sleep until morning, rather than having time advance to morning leaving without fully being healed.
  • Changed the background in the Venefica pet dream to be the forest so people don't get confused.
  • Added the ability to ask Elly about the special unmarked chocobar even if you had concluded Venefica's quest, allowing you to still access her reaction scene in this case.

Fixes
  • Getting 10 panacea's from lucille now works properly instead of exiting the church.
  • Added the scene for if you remove Stella's perk a second time, rather than it breaking the event.
  • Fixed an issue where if you lost to Vili's last battle you could still be considered to be in a stance in your next fight.
  • Fixed a few minor incorrect expression calls with The Tengu and Shizu.
  • Fixed ghosts not orgasming from their special group hit interactions if there was less than 3 of them.
  • Fixed fucking the Toxic Matango then fighting her not putting you into the sex stance in combat.
  • Added a failsafe to Stella's event that will fix it for older saves that somehow had the MetStella choice set to something other than "" or "MetStella" likely due to an old bug. This is what was causing people to enter into her event, then get booted out.
  • When losing to Sofia in the sex stance, you are now properly game overed instead of being casually being sent to town.
  • Imps riding you can now orgasm from recoil damage.
  • The penetration skill now properly has the Penetration skill tag and is correctly calculating damage for a skill of its type.
  • Added a failsafe to stop very specific instances where penetrative damage bonuses could double up.
  • Fixed assorted typos and editing things.


#V23.9b Hotfix Change Log
Remember to update your save in town square.

Fixes

* Fixed the game crashing on enemy orgasm because I did a stupid.

#V23.9a Change Log
Remember to update your save in town square.

Art

  • Some adjustments were made to Awakened Sofia's ass pics to allow for better framing when used in game, and the positioning of them has been changed in game to allow for a better focus on the ass.
  • The loading screen image has been updated with special thanks to Jiffic.

Fixes
  • Changing Vili's bust size when visiting no longer takes you to the talking menu afterwards.
  • Fixed a broken event call in the Mountain Climb adventure that cause you to get warped into the temple preventing the game from progressing normally.
  • Fixed Stella double charging you for her perk stuff.
  • Fixed the retroactive skill points giving you one extra. If you have said point already it won't be taken away lol.
  • Fixed Stella not showing off her boobs when she should.
  • Stella's scenes now all have proper orgasm calls.
  • Fixed talking to Stella in your room repeating the talk in room intro.
  • Fixed an issue where you could glitch out the retroactive skill points and get basically as much as you wanted.
  • Fixed 'you are no longer charmed' msg being doubled up if you cure it with an item.
  • Elena's art now properly appears when doing Jora's first quest part when she should.
  • When interacting with Stella at home you can no longer use your inventory.
  • Fixed an instance where music in Stella's event wouldn't go back from the loss music when in your room.
  • Fixed Stella acting like she'd seen your dick before even if she had not in some cases.
  • Fixed generic enemies not having 'The' before their name when climaxing and showing spirit loss.
  • Day passing check for Stella's lipstick effect now ticks that down instead of Venefica's milking pet.
  • Assorted typos and editing fixes


#V23.9 Change Log
Remember to update your save in town square.

Content

  • All of Stella's original content has been gone over and revised. She is the bag mimic. In case you forgot.
  • Walking past Stella is no longer always a safe option, and she has new lewd scenes.
  • Revised how Stella's temptations are handled when you do pick her up. It is no longer a flat willpower requirement.
  • You can take Stella with you, this only allows doing her scenes in your room at this time.
  • Indulging too much in Stella's 'service' may have some 'detriments'...
  • A bevvy of new content for Selena has been added, and you can now ask to remove her perk, written by Valentin Cognito.

QoL
* Mimics and Bag Mimic event have been split into two separate events.

Art
  • Vili now has revised art by Otani. She now has 2 new expressions, and a nude variant.
  • Vili now has 2 bust sizes you can toggle between either when you first meet her, at the start of her challenge, or in her room.
  • Vili tits close up now appears in her Puff Puff Parlor event scene like it was supposed to.
  • Stella (the bag mimic) now has art by ADOPOLICH.
  • Sofia now has a nude ver for her laid back form. Art by Jiffic. (Not currently used.)
  • Sofia now has an Ass focus shot for both of her forms which is used in some of her existing scenes.

Balancing
* Increased Unbridled Passion's stat requirement to 40 Allure from 20. And Lovers Pasion to 20 from 10.

Balancing -The following changes have been done to boost early game progression by a decent measure.
  • Lowered the following perks level requirements (Level, not stats): Unbridled Passion(40->20), Ass Handler(20->10), Ass Connoisseur(40->20), Breast Lover(20->10), Breast Expert(40->20), Domineering(40->20), Expert Pacing(40->20), Expert Tongue(20->10), Intimate Lover(20->10), Pussy Lover(40->20), Pussy Pleasurer(20->10), Resistance Training 3(40->20), Resistance Training 2(20->10), Sadistic(20->10), Sensual Lover(40->20), Sex Expert(20->10), Sex Master(40->20), Spiritual Ocean(60->30), Spiritual Reserves(20->10), Spiritual Reservoirs(40->20), Steady Pacing(20->10), Unbounded(20->0)
  • You now get 1 extra perk at lvl 5, 2 at lvl 10, and 2 at lvl 20.(Retroactively given to older saves.)
  • Upon Leveling up you now get 3 stat points, up from 2. (Retroactively given to older saves.)
  • Giving a free respec ticket to older saves.

Fixes
  • Fixed a new line not occurring in one of the ghost orgasm lines.
  • Slightly increased history log spacing.
  • Fixed typos and editing things.
  • Fixed RequiresLessProgress and RequiresLessProgressFromEvent for menu option calls activating if it equaled the number given as well, instead of being less than the number given.
  • Fixed RemoveStatusEffect crashing if used to specify a buff or debuff instead of a normal status effect.
  • Fixed issues with InverseRequirement had with RequiresItem and RequiresItemEquipped when displaying what the item was.
  • Harpies can no longer sit on your face while making out with you.
  • Fixed Aiko not getting naked in her cuddle scene with bed-chan at a certain point.
  • Fixed typos and editing things.


#V23.8b Change Log
Remember to update your save in town square.

Modding and Systems

* Added PlayerSpeaksSkill function. Fixed some dialogue lines with the ghosts.

Fixes
  • Minoni is no longer in the floor.
  • The Manticore addiction event now sets addiction progress back down to 50 instead of reducing it by 50, which should prevent the event from looping again if you turn her down or don't have enough affection with her and get the cure. This should fix that potentiality.
  • Fixed requires skill menu options not showing the skill required when failed.
  • Did some assorted tune ups to the menu function requirements for skills and perks.
  • Fixed multiple ghosts riding you not all being hit by your sex moves in some cases.
  • Fixed typos and editing things.



#V23.8a Change Log
Remember to update your save in town square.

Art

*Remembered to update the Credits section.

Fixes
*Fixed Venefica's Calamity Rush skill crashing the game.
*Fixed Aiko not ending the Titfuck CG in combat when you get out of the stance if you got her to change her body type.
*Fixed "Escape" skill dialogue lines being grabbed and displayed twice.
*Fixed an issue where Aiko's titfuck cg could be slightly misaligned if you entered into her loss scene already in it.
*Fixed the harpy alternative reverse spitroast starter (facesit and sex), Harpy Double Trouble not being usable.
*You can no longer use Pinch Nipples while in the foot job stance like all other breast targeting skills.
*Fixed multiple VFX breaking again, (from another renpy update change, again.(?)), including all the ones for Sofia, Vivian, and Kotone.
*Fixed the Y position of the following characters: Camilla, Awakened Sofia, Galvi, Trisha, Kyra, Gren, Nicci, Selena, Perpetua, Matango, Mika, Jora, Nara, the succubus trio, Minoni, Feng, Kotone, Bed-Chan, Aiko, The oni twins, Kunoichi Trainees, Salarisi, Toxic Matango, Lumiren, and Amy.
*"InverseRequirement" for menu options with perks and skills should now properly display the perk or skill you need to not have.
*"HideMonsterEncounter" now properly works again. Notably it wasn't in Sofia's fight.
*Fixed the holy power option to get Panaceas not working.
*Fixed Ambers intro talk about custom sex toys repeating again if you asked about people in town.
*May have fixed some issues with backgrounds and sleeping and dreams?
*Fixed typos and editing things.

Modding and Systems
*ChangeImageFor is going to be depreciated and removed for a lot of reasons, (not right now you have time to move stuff over, just letting you know.) and in accordance the following characters and their content have had "ChangeImageFor" calls swapped to "ChangeImageLayer", "Expression",: Lillian, Ancilla, Imp, Matango, Mimic, Harpy, Kyra/AngryLizard gal, Blue Slime, Elf, Kyra, Lizard Gal, Nicci, Perpetua/perpLvl5.
*If you are using these characters or this system I would recommend shifting over to the proper layer system at minimum by, replacing the name of the layer in the monster file with 'Expression', ctrl-shift-f and replace |f|ChangeImageFor|/| with |f|ChangeImageLayer|/|Expression|/|, and "ChangeImageFor", with "ChangeImageLayer", "Expression",
*At this time those characters still all use the static images they used before, and just use the newer system, overtime I will slowly shift and correct these characters to be fully layered like everyone else.


V23.8 Change Log


Remember to update your save in town.


Note: This update will break all mods until those mods get updated to work with the changes made.





Art


-Aiko now has a titfuck CG by ADOPOLICH which appears in related scenes and her fights. You can configure your character appearance in options once you load your save. Please be sure to give feedback on how you think this cg plays out in the different instances it appears in.


-Beris' art is now in game by Crescentia.


-As noted in a bunch of places below here a lot of infrastructure was added so future erotic cg will take way less time to add now that things are in place.





Balancing


-Lowered the requirements for the Sleep spell to 20 Int, down from 40. As how the effect works has changed since this was first set up.


-Panacea's via the church statue now cost 2500 to match the item cost.





QoL


-You can now buy multiples of some items at once via the church statue.


-Status effect tool tips now always get cleared when a scene advances.


-Added the option to repeat the learning sewing scenes with Ancilla.


-Added a notificiation in temptation stat checks when you have the max bonus from stats.


-Slightly trimmed down the android build size, by about 11mb, special thanks to feltcutemightcleanlater.


-On desktop devices there is now a neat loading bar when the game starts up and is loading the games data. Special thanks to feltcutemightcleanlater.


-A small database loader tweak that should make the game load slightly faster on pc and about half a second faster on android. Special thanks to feltcutemightcleanlater.





Android


-On android status effect tool tips will appear with one tap, then stay on screen, and can be cleared either by hitting the same status effect again, or by advancing the scene.


-On android the game locations when heading out to adventure are now listed in obtained/access order, rather than alphabetical.





Modding and Systems


-Modding example files should now be properly updated, and depreciated ones should now be cleared out. Unless i missed something.


-Did some internal stuff with status effect icons to make them easier to alter or update in the future. Though this doesn't affect modders.


-Added the menu function OverrideOption for additions, which is primarily intended for use with FinalOption to remove a pre-existing scene exit and move it to the bottom when adding content to a menu. May have other niche uses.


-Color shifting for cgs has now been properly set up, using the "Player" field mentioned prior, and setting the difference between body and silhouette via "Player": "Silhouette"


-Added PlayMotionEffectLoop function. This means it will be played every line afterwards until it's told to stop, at this time it doesn't actually make the effect loop on the current screen.


-The motion effect Quake, no longer auto loops, you need to call PlayMotionEffectLoop.


-Added monster line types "UsesMovePre" and "HitWithPre" which are are done prior to UsesMove and HitWith respectively, this is to sidestep issues with lowhp calls overriding specific effects that should play everytime a certain skill is used, and also allows you to condense combat event or VFX calls or what have you into a single line for that skill.


-Fixed up Aiko's and Sofia's dialogue lines with "UsesMovePre" and "HitWithPre" so some of her energy and mood mechanics don't get a lil disjointed by low hp dialogue calls.


-To toggle off an image layer you can now put None, instead of "".


-Added "Kiss" to "PlayVisualEffect" options. As it's slightly different than a screen pulse.


-Added "PlayerCurrentEnergyCost" function which drains the players energy based on their currently used skill. This is for use with counters. This was used to fix the ghosts no longer making you use energy for certain skills.


-Added the "AnimateImageLayer" function which allows for simple frame by frame animation, by overriding a layer on a character. (Check the modding documentation for more details.) It currently supports up to 3 layers to be animated, I will likely add more layers. But you can have as many frames as you want.


-Added play "PlayPendulum", and "EndPendulum" vfx functions, taking a speed/length, angle, and image, "PlayPendulum", "5", "60", "pendulumTest.png". This was made as a test more than anything else. The example image in the games folder should be used as an example if you intend to use the function, as the image needs to be the same size and well centred.


-Rehauled "PlayMotionEffect" To a degree, existing uses of this in mods will need to be updated, as the existing: Bounce, SlowBounce, and Sway, have been renamed: ScreenBounce, SlowScreenBounce, and ScreenSway, respectively.


-PlayMotionEffect now has the following options: Bounce, BounceSlow, BounceFast, BounceOnce, Sway, SwaySlow, SwayFast, SwayOnce, Pump, PumpSlow, PumpFast, Ride, RideSlow, RideFast, Vibrate. Which effect characters on screen. Realign can also be called to fix any transforms that can potentially jank out.


-The original effects: ScreenBounce, SlowScreenBounce, ScreenSway, Explosion, LongExplosion, Crash, and Quake. Always effect the entire screen, including UI elements. And still work as before.


-Added "PlayMotionEffectCustom", which I recommend you just read through the modding docs file entry on it to understand. But in short it allows you to apply a customized motion effect to characters, a single character, or even a single part on a character, like their expression.








Fixes


-If you don't take the initial sigil of allure from Sofia, game over, then return, her room now properly changes to her background.


-Enemies will now use stunning skills even if you are immune or stunned already, as long as that skill is also an attack and not just a status effect.


-Venefica now actually uses her Calamity Rush skill when wild while in no stance, instead of only using it when you're stunned.


-Player status effect end turn calls like aphrodisiacs wearing off, should no longer be able to be 'spoken' by the monster by accident.


-Fixed Ancilla's Sleeping Thighjob Finisher skill not being used, despite the player being asleep.


-Fixed recoil damage not getting reset by HitPlayerWith, DamagePlayerFromMonster, and DamageMonsterFromMonster, functions, potentially leading to recoil damage being displayed despite there being no recoil damage.


-Fixed Tabitha's convo about her mirror breaking the event.


-The sleepy perk for monsters now properly increases energy lost from the sleep effect instead of decreasing it, notably on Sofia.


-The Insomnia rune and Sheepbite Ring now lower the amount of energy you lose from the sleep effect instead of increase it.


-Sleep now properly counts down its turns while in the drowsy state then wears off.


-Elly now only comments on your progress with the sigils and locations during the day. As she's not working at night and isn't thinking about it. This stops a few scene inconsistencies.


-Fixed Elly congratulating you about the store bought candy samples taking you to the raw sample menu afterwards.


-Fixed a small hiccup with FinalOption potentially leaving in duplicates of the option when used.


-Fixed a display error involving stat points gained when you level up multiple times at once, as it only ever said you gained 2, even if you gained more.


-Fixed hiding the UI on the world map showing the stand in background instead of the world map.


-One of Ancilla's sewing options is now INT instead WILL as it was supposed to be, and has also been lowered to 20 from 25.


-Fixed an issue on normal difficulty would cause you to lose 5 max arousal and energy on respec.


-Fixed a missing music change in Mika's butt worship combat event loss.


-Fixed an issue with using the image layer function: "ImageSetDontCarryOver", where it wouldn't initiate some layers and overlays when it should.


-Debuffs from the ApplyStatusEffect and ApplyStatusEffectToMonster functions now always apply, instead of having a chance to fail.


-Fixed a bug that could have ImageSetDontCarryOver keep layer information from earlier uses, meaning when it was used again it would appear on screen despite not intended to be on at the time.


-Fixed an event break letting you get infinite progress with Amy.


-Fixed the Bubble Slime's combat event not calling expression changes correctly in a spot.


-Tabitha's Mirror sex scene now clears arousal and stuff.


-Heather now takes her top off properly in her milk scene.


-Fixed VFX images that changed mid screen from breaking due to a renpy update change.


-Fixed rematches with Feng not using the proper background.


-May have fixed an issue where the HP/Energy/Spirit display would disappear.


-Fixed unlocking the hidden glade with holy power displaying the initial messages again after purchase.


-Fixed using multiple manticore spikes on yourself in a row not functioning correctly.


-Fixed many typos and editing things.










v23.7a Change Log
-Fixed a bug where Tabitha tripping broke one of her menus.

V23.7 Change Log

Remember to update your save in town.

Note: This update will break all mods until those mods get updated to work with the changes made.



Art

-Tabitha's art by Jiffic is now in game.

-Bubble Slime's art by Jiffic is now in game.

-Preemptively set up systems for color-shifting the player's art in lewd cgs to come eventually.

-Added a 'Player Appearance' button in options that allows you to adjust the colour of the character for lewd cgs, as those don't exist yet, this is there as a test bed for people to mess with the system. This system is still a work in progress, so things may change. The torso for this was made by ADOPOLICH.



Balancing

-Exp boost effects are now halved with loss exp effects. To accommodate for them working correctly now.

-Running away is now done in turn initiative, with a massive bonus to going first, this allows monster counters to actually affect your run away attempt as it says in the modding docs.



QoL

-If you surrender, you now auto fail stat checks when they pop up, which is to say, they are bypassed entirely and you enter the fail path for them with no chance to spend energy to resist.

-You can now click and drag any scroll bar by clicking/tapping in the box and moving up or down, this doesn't work if you hit any buttons inside the box. This should aid in menu navigation on android especially. So long as you tap right of the combat menu as you drag it will move the most recently opened menu. Special thanks to Noeru.





Modding

-Added SetFetish field, which sets a fetish to the value given. This is primarily for resetting addictions, but could be used in other ways. Keep in mind this change is PERMANENT and cant be cleansed at the goddess statue. So be very careful with it.

-Additions have been changed to globally require a related feild, "Addition": "Yes", in the file, instead of the addition field being split across multiple random fields between different file types which should hopefully alleviate confusion. Special thanks to feltcutemightcleanlater. Be sure to update your mods with this!

-Blank examples have been added to all file types, as well as blank addition examples. Special thanks to feltcutemightcleanlater.

-GetEventAndIfChoiceIs is now GetEventAndIfChoice for consistency and so I stop typing in the wrong thing causing needless issues. Be sure to update your mods with this!

-The monster line triggers "onOrgasm" and "onEdge" are now "OnOrgasm" and "OnEdge" for consistency with other line triggers. For this and the above you can likely use cntl-shift f to find and mass replace the changes.

-Added the "Player": "Yes", field to pictures in monsters files, to mark the image as the 'player' so it is recoloured via the colour shifting system in lewd scenes. Probably wont be useful to modders overall.

-Completely reorganized the games internal skill folders to be much easier to navigate for both me, and modders alike, as before they were an absolute atrocity when trying to find a skill you wanted as an example.

-RefocusOnInitalMonster to RefocusOnInitialMonster.

-ChangeBGM-OverideCombatMusic to ChangeBGM-OverrideCombatMusic



Edits

-Edits and Revisions to Tabitha's scenes by WilliamTheShatner.

-I went over and Edited Galvi's content a bit to make it all flow together a bit better, mostly the intro stuff.

-Assorted typo and editing fixes.



Fixes

-Fixed Loss Exp and Exp boosting effects stacking incorrectly as all hell.

-Trisha's titfuck combat event now drains your energy and heals her like the stance would if you cum.

-Melting Dark Matter Cascade's hit tracker now resets properly, meaning you wont get slapped with effects despite dodging it.

-Fixed Calamity Rush not clearing its name properly in Venefica's fight.

-Some issues with losing to Aiko and her art displaying incorrectly should now be fixed.

-Fixed Vili and her phantasms battle music, it now plays properly again. And wont crash your game.

-Fixed being unable to talk to Mika about her financial situation in a menu due to an improper menu call.

-Aiko now gets properly naked when you cuddle her and bed-chan at the same time.

-Manticore Spike's can now be used if your opponent is restrained.

-Fixed purging Vili's Curse potentially crashing the game if the value was really high.

-Fixed a weird bug report pathing thingy on android.









V23.6a Change Log

Remember to update your save in town.


Balancing

-Elly will no longer try to stun Venefica if she's immune to stuns.

-Restraining Venefica now also removes the curse.



QoL

-Added some clarity to the curse stages about how to remove it.

-Hopefully made it a bit more clear that you can't explore Venefica's house from the cell if you're too horny.



Modding

-Added StopBGMHard function to ensure music stops entirely for certain points. Good for when you want to pause music before calling the same song again, allowing the music to start even if the fade out isn't done yet from a normal call. Or if you want top just hard stop music.



Fixes

-Slightly renamed the following songs to fix linux crashes due to ascii stuff: 03 illegal invasion.mp3, 07 After the act.mp3, Causing pain.mp3.

-Slightly tweaked the church bg so it should line up better with the UI, and moved the hp/spirit/energy over by like, half a pixel.

-Venefica should no longer use her anti-elly skill in the solo fight where she holds back. This will also stop returning to church in this fight having elly tag along if Venefica 'took out' Elly with it.

-Fixed a bug that would cause NoEllyLoss to appear on loss, and also ensured the Elly/Lillian scene would always play even if you werent fighting with Elly.

-Surrendering in Venefica's fight now makes all the stat checks get bypassed into failures. I should really look into setting this up as a global feature that doesnt need to be done manually... to a point at least.

-Fixed SemenHeal, SemenAttackBoost, OrgasmEnergyDrain, and SemenEnergyDrain from stacking incorrectly when activated.

-Fixed OrgasmEnergyDrain and SemenEnergyDrain from never refreshing their numbers correctly, causing certain perks like Sexual Momentum to possibly recover more energy than intended.

-Fixed OrgasmEnergyDrain being triggered even if the target didn't cum, usually through checks via CallMonsterEncounterOrgasmCheck in combat events, this fixes the abnormal amount of energy being regened against Venefica in her fight.

-Fixed Venefica being able to put you into sex, anal, and making out all at once.

-Fixed a number of crashes involving the character menu.

-Umbral Rune now properly gives a 10% magic damage increase instead of 20%.

-The curse effect should now be properly removed if you lose to Venefica no matter what. I think.

-Fixed LossExp type perks not stacking correctly, using only the last perk of that type instead of adding their power together.

-Fixed Adventurer Meals not barring you from eating more food due to being full of food like a simple meal.

-Fixed Venefica battle music ending at the half way point if you go through the text too fast.

-Counters are no longer called on a skill if the player was rendered unable to use the skill due to a stance change or being out of energy. Eg using make out to break Venefica's lollipop skill but ending up in breast smother no longer removes the lollipop.

-Timed notification like food wearing off should now be reliably triggered shortly after being delayed, such as after a bar shift, or while moving about in an adventure.

-For future updates onwards, provided you get this update or another update after, set up a system to make sure adding new events wont ALWAYS break your position in an event (i think). Mostly a fix for me, but should help modders and game stability if you load out of town, or even IN town.

-Assorted typo and editing fixes.



V23.6 Change Log

Remember to update your save in town.


Content

-The Venefica/Elly questline now has a confrontation and conclusion that is unlocked by getting enough evidence for Elly.

-A new Venefica focused dream has been added, written by Valentin Cognito. Becomes available with high affection with Venefica, and having completed at least one of 3 specific conditions with her.


Art

-Amber's revised art is now in game, by Applehead. While yet to be used she now also has these new expressions for later: SmileRelaxed, Shy, Sad, Pleasure Struck, Orgasm, Needy, Excited, Dominant, and Bashful.

-Added the Town Church background to the game. By Houpo.

-Added Sofia's Room Background to the game. By Jiffic.

-Added the basic Bag art into the game. By ADOPOLICH.



Audio

-Changed the store music in 'Bon Bon Bun' to something less bombastic.

-Vili's sex scenes when visiting now have background music calls.



Balancing

-Breast Nuzzle's status effect no longer scales like freaking madness.

-Tweaked sleep and restraint bonuses to applying status effects, and immunity effects, so you can't still apply a status effect despite an immunity being in place.

-Tweaked random loot drops to be a bit more certain to be at least 1, while making 2-3 in one run less likely.



Android

-Long presses on the store buttons to confirm you want to click it no longer makes the phone or device vibrate for no good reason.

-Slightly tweaked some android button sizes to be more clickable.



Modding

-Menu addition info in the mod manual has been corrected for clarity, and the addition example in the game files has been split in two.

-Added EmptySpiritCounter function for specific uses when looping orgasm text and displaying spirit lost so it doesn't stack itself in the display.

-Added RemovableEffect perk type that allows the effect to be cleared on use of a panacea(currently just this), or on combat end like NonPersistentEffect.

-Added IfHasPerk option to ChangeStatCheckDifficulty function.

-Added DamageMonsterFromMonster function.



Fixes

-Fixed hitting monsters with a skill not changing their expression when they use their response line.

-Fixed the Android version crashing when you press a text button on the character stats menu. At least it's fixed on my end now.

-Fixed rare instances where monster name tool tips could stick around after combat.

-Fixed random loot not spawning AT ALL during exploration.

-Fixed Pin (GiveSkillThatWasTemporarilyRemoved/RemoveSkillFromPlayerTemporarily functions) not properly saving data if you saved the game then loaded, removing the skill, this is fixed once you return to town square.

-Quicksaves now go up to 12 like the slots suggest.

-Fixed Sofia defaulting to her first fight even if you beat her on your first visit.

-Fixed one of the temptation scenes in the oni fight scaling with ass instead of breasts.

-StartOfRound and StartOfTurn calls for both monster and events respectively are now called at the very start of combat before the player's turn, this fixes instances like with Rosaura's edging element not functioning properly on the first turn of combat.

-Orgasm event cards are now called right before in combat ejaculation lines, similar to how it works in events, this is for consistency, and to stop some specific calls from not working correctly like PlaySoundEffect in said OrgasmEvent calls.

-Fixed a bug where changing a character's image set wouldn't take into account their image overlays, breaking some images.

-Fixed ApplyStatusEffect and ApplyStatusEffectToMonster function not applying crit buffs or debuffs to the target.

-Assorted typo and editing fixes.



V23.5f Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.




Content

-Added a new one off convo where Elly tells you the results of her look into the initial candy samples you buy.

-Added reporting/turning in things you found in Venefica's back rooms to Elly. (The final portion of the quest will be in v23.6)

-Depending on your choices with the Unmarked Chocolate Bar and progress with Venefica you can unlock a new consumable item.



Balance

-Skills that deal recoil damage and require a stance now deal damage to the user even if they miss.

-Energy Drain effects are now scaling with virility again instead of defaulting to 0.5 of the effect. (Technically a bug.)

-Energy drain base value has been toned down by about 50%, so virility scaling wont hit as hard. This also includes semen frenzy and semen heal type perks.



Fixes

-Fixed returning to Bon Bon Bun clearing out your investigation progress tracker for reporting to Elly.

-Tuned a few of Feng's dialogue lines to better reflect some of the relationship advancements. It's nothing major, dont get excited.

-Fixed a music call in repeats of Selena's event not occuring.

-Fixed a potential crash with GiveSkillThatWasTemporarilyRemoved.

-Fixed some seduction moves making Himika respond as though she were kissed.

-Fixed enemy comments when you struggled free from a stance not playing. Aka StanceStruggleFreeComment now functions correctly again.

-Fixed an issue where enemies could try to struggle out of a stance twice in one turn.

-Perks that boost all Sex and Anal damage no longer accidentally stack with extra skill tags in that skill increasing damage beyond what is intended.

-Perks that boost sex damage while fucking, no longer also apply incorrectly while in anal.

-Anal Penetration and Anal Piston are now properly considered penatrative skills and don't get unintended bonus damage.

-Charms, Stuns, Aphrodisiacs, Restraints, and sleeps durations now all scale with the PERSON USING THE SKILL, instead of the target's duration.

-Healing skill tooltips now always get the proper values.

-Status Chance tooltips are now properly calculated and displayed the same way across the board, and use the proper equation for displaying these chances.

-Escape skill chances are now accurate to the tool tip and gain bonuses to your chances based on your stats instead of the opponents. They now also properly display that trance is lowering your chances of escape.

-Assorted typo and editing fixes.



V23.5e Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.




Fixes

-Removed the 'mlem' testing pop up.



V23.5d Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.





Android

-On Android letting go of a button in the character menu no longer removes its tooltip.



Fixes

-Fixed a crash in multi-character fights with combat events because a variable reset was in the wrong place.

-"OnLoss" no longer triggers if it's the last monster losing. This is to stop the game from imploding. This was causign the imp horde fight to explode when you won.

-Fixed a crash related to being restrained. Commonly happend with the Tengu.



V23.5c Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.




Content

-Nara now has a lewd scene for when you beat her in the sex stance.

-Tuned up the Nara generic loss scene a bit.



Art

-Jennifer now has 4 new expressions: Annoyed, Bashful, Surprise, and Ah.

-Heather now has a topless variant for her clothed outfit. She also now has glowing eyes of the correct colour, and an energy drain aura.


Modding

-Added the PostOrgasm monster field for specific monster combat functions, made primarily to fix the imp orgasm line dialogue from breaking. But it turns out that didn't work the exact way I wanted for the imps... so...

-I added OnLoss for the monster field that's called after the monster is defeated and removed from the encounter. Be very careful with this.

-ChangeBGM-List now properly uses EndLoop instead of EndMusicList.

-Added the RemoveSkillFromPlayerTemporarily and GiveSkillThatWasTemporarilyRemoved functions, which are used in instances like pin where the skill is removed, then later given back to ensure it goes back in the spot it was in the players skill order.



Android

-On android you now need to hold down on a store item to have the buy menu pop up, tapping will now display the tool tip for the item. Let me know if this makes things easier or harder for shopping!

-On android, moved the menu +/- buttons for when there's more than 6 menu options further out to the side to make it harder to accidentally hit a menu option instead of the button.

-Added +/- 5 buttons for shopping on android. (Remember computer users, you can hold shift for this.)

-Added a dedicated Delete save's button to the saves page on android, with a few smol QoL changes to the save/load page. Special Thanks to Feltcutemightcleanlater.

-Added a hide UI button to the bottom right corner of the screen on Android in case people want to see things behind the UI. Special thanks to Feltcutemightcleanlater. (Can be moved else where if it turns out people's thumbs hit it unconsciously or something.)



Fixes

-The combatEncounter function, "SetBGOnRun" now properly checks if it's day or night for the background.

-Fixed Oni Sake's outcome text for reals this time.

-Fixed a crash when taking out multiple imps in a single turn in the imp den event.

-Fixed Imps orgasm dialogue janking out, and also their spawn in mechanic not actually taking into account the number of imps left correctly if you take out more than one at once.

-Fixed a number of instances where Jennifer was supposed to be pouting but wasn't.

-Fixed the example mod.

-Fixed infinite loop in Mika's loss scene when sparring.

-Fixed single target stance removing playing the wrong line sometimes when in multiple stances.

-Fixed an issue with the AI failing to pick their skills correctly in rare cases involving status effects defining usability. They should no longer spam certain skills in some cases or freeze up. Shizu could have this happen in some rare cases.

-Fixed an issue where monsters with energy above 50 weren't getting their proper energy, same with if their spirit was above 3.

-Fixed AoE attacks and escape moves being cancelled out if the first enemy orgasmed via recoil damage.

-AoE attacks now change the correct enemies expression with response dialogue as well as specifically their combat events in such applicable cases.

-Working at the inn can no longer accidentally stop paying you in some instances if you visited the bar at night and had fun with some characters.

-Fixed a memory bloat issue relating to renpy saving a bunch of logged data that didn't need to be saved, could slow down the game for long standing saves.

-Fixed an issue that would cause pin to get disorganized in your skill list once you got it back.

-Removed a testing variable from sleep dialogue lines for monsters that was showing up.

-Respeccing now clears the past level up data like its supposed to.

-The event validator no longer needlessly runs even if it's not being used, meaning load times are a tiny bit faster. Special thanks to Feltcutemightcleanlater.

-Assorted editing and typo fixes.



V23.5b Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.


Content

-There's now a new scene option when Venefica catches you involving nursing.



Changes

-Losing to Rosaura or having fun with her will now fast track your pent up status substantially.

-Added music calls to Venefica's house explore segment that I should have added beforehand but spaced.



Art

-Selena now has art by kenshinx187.



Balancing

-Revised the equation for sleep duration once you pass out from it, in response to the effect properly ticking down now, as well as the base wake up struggle amount.

-Made Sofia's earlier fights have a greater weakness to sleep effects.

-Charm no longer lowers the escape chance of escape skills by a flat 25%, it now halves the chances of escaping.

-Lowered Teleport and Distracts base chance to escape to 70% down from 75%.

-Feng's special attack chain now ends after 3 attacks instead of going on forever once she's worked up or you're doing her harder fight.

-The overlimit drawback perk is now removed at the end of combat to make it a bit less debilitating to use.



-Oni sake now increases your power by 20, down from 25.



Quality of life

-Added an option to rest until dusk.



Modding

-The end of monster calls for adventure files has been renamed from EndEncounter to EndLoop for the sake of consistency.

-Added {MonsterOrgasmLine} text function, acts the exact same as {PlayerOrgasmLine} but for the focused monster.

-The MonsterGroups feild in Adventures and locations now uses the term 'Group' instead of 'Monsters' in its sub field to hopefully alleviate some confusion with new modders.

-Added the StartOfCombat and StartOfTurn card types that get called every combat. Good for player functions.

-All call scene then return type function can now be nested endlessly. Just be careful and be sure to exit them before continuing when using them or the player will get stuck in a 'time' loop.



Fixes

-Fixed going to the guild at night the first time without seeing Venefica and Elly asks you what you thought of her despite you never meeting her.

-Fixed being unable to go into the guild at night if Elly gave you permission via affection. Which is actually near impossible without the Venefica quest at this time anyways, but it's still fixed!

-Fixed free holy power being given out in large amounts when going to pray at the stature due to a left over testing thingy. Oops.

-Fixed bowing the mountain in Shizu's fight mentioning the clones and dealing extra damage even if there weren't clones for it.

-Fixed an issue where menus would tell you you're missing the wrong required item, perk, or w/e.

-Fixed consumable items being able to be bought even if they were not yet unlocked via game progress.

-Venefica now takes the raw candy samples from you if she catches you like she's supposed to.

-Fixed Jora's menus being old jank and not letting you get to her bathe option sometimes.

-When the game tells you you're afflicted by an aphrodisiac out of combat, it should no longer add a name plate to it from a prior combat in some instances.

-Fixed monsters still using the outdated sleep wake up mechanic, and sleep duration increasing instead of decreasing meaning they, (and you) never could wake up from sleep in any sane way other than orgasm.

-Stopped enemies from burning through their sleep only energy when they're not supposed to do that.

-Fixed issue where the sleep icon could vanish even if the target was still sleeping.

-Vili's glory hole trap now properly uses a temptation check.

-Losing to Mika's combat event when sparring no longer game overs you, it now sends you to her room like it's supposed to.

-Fixed a crash with the blue slime when using Disarming Appeal.

-Fixed some weird visual and character display bits in some parts of Jora's questline.

-Stances when struggled out of are now removed before playing the dialogue line, instead of after. This also prevents a potential crash with using some functions during stance removal.

-The DefeatMonster function now uses the exact same call as defeating a monster in combat so all exp and item drop effectors will now apply properly.

-Fixed an issue when respeccing that caused you to get your energy and max arousal negatively affected by your prior bonus energy and arousal gained by your stats such as willpower.

-Mika's sex stance escape lines are no longer Kaia's stance escape lines.

-Fixed a music related crash in the initial mountain adventure's first event.

-Fixed end of turn calls, end of combat calls, orgasm calls, and much more from breaking when a call scene then return is used. Many time calls and such that weren't working before now work again.

-The Lust Rune event now directly states the stat used for its checks like other stat checks in the game.

-Fixed Overlimit yelling that it gave you the overlimit drawback perk.

-Disarming Appeal's effect is no longer incorrectly tagged as 'Enfeeble'.

-Oni Sake's effect is no longer incorrectly tagged as 'Moxie'.

-Oni Sake now uses it's outcome line and proper drawback as intended.

-When selecting an item in the character menu you can no longer select another item until you've picked yes or no to using it, this is to stop instances where selecting areas on the confirm screen would allow you to accidentally pick an item behind it to change the item you're selecting.

-Assorted editing and typo fixes.



V23.5a Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Fixes

-Fixed an issue where you could get stuck in Venefica's home forever due to some call functions never ending properly. If you're in the loop already you may need to escape a few times for it to fix itself.

-Fixed a crash caused by the ChangeMonsterMaxEnergy function.



v23.5 Change Log
Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.





Content

-When working a long shift for Venefica you can now break out of the cell to explore her home. Just don't get caught. (Also note you can't bring any of your findings here back to Elly yet. But you can get everything for when I do that.) (No the quest still isn't done yet.)

- A "Bathe?" option has been added to Jora's talk options when visiting her, leading to multiple new scenes. Written by Valentine Cognito.



Balancing

-The sleep status effect has been entirely reworked when affecting the player. It now functions kind of like an aphrodisiac, but drains energy every turn, and stacks potency with succession, but the duration wont reset if hit again. If you hit 0 energy while affected by Sleep, you will fall asleep, regaining 50% of your max energy, but if you cum while sleeping you lose 25% of your spirit. This should make sleep less of a 'need to remove in the next 3 turns' and something you can manage or work around in multiple ways. As it now stacks the player can cast sleep multiple times to speed up the process.

-Sleep the skill now cost's 20 energy down from 25.

-Sleep immunity is no longer applied after waking up.

-Charm no longer increases damage taken by 20%. The effect already does a lot of things and it had this effect long before buffs and debuffs existed, so it's a bit outdated.


Art

-The Mountain now has a proper background by Applehead.

-There is now an art variant of the Alarune by Applehead.



QoL

-You can now drink Imp Juice if you really want to. It's almost the same in function as alraune nectar. Also altered it's description.

-The 'history' menu has been made more readable with long lines no longer overlapping. With special thanks to Feltcutemightcleanlater.

-There is now a Links page in the menus. Special thanks to Feltcutemightcleanlater.



Modding

-Enemies now all have an energy value for the sake of the sleep effect.

-If you have a mod enemy that uses sleep as a status effect, I highly reccomend you check ancilla's sex skills for the minor changes. Keep in mind Sleep "requiresStatusEffect": "Sleep", "requiresStatusPotency": "-99", means target is asleep, and "requiresStatusEffect": "Drowsy", means the energy drain phase.

-Be sure to give your monsters a proper energy value or they will be very weak to sleep. 30-50 is an average enemy, while around 100+ would be a boss enemies energy. At least at this time with how im looking at things.

-Added ChangeMonsterMaxEnergy function for the sleep thing.

-SleepAmp perk type now also lowers or increases energy lost by the sleep status.

-Added "InverseRequirement" to menu functions allowing you to reverse a check like RequiresItem to then see if the player doesn't have the item. Special thanks to Feltcutemightcleanlater.

-RemoveStatusEffectFromMonster and RemoveStatusEffect can now be used to remove the following status effect types: Damage, Defence, Power, Technique, Intelligence, Willpower, Allure, Luck, and Crit. At this time it will remove them regardless of if it's a buff or debuff, and will remove ALL of the effects of that type present on the character. This may get updated later on to allow for specficic selection.

-When using the Stat SwapLineIf function or RequiresStat menu function or the StatEqualsOrMore function, you can now check for CurrentArousal, CurrentEnergy, or CurrentSpirit.

-Most of Renpy's innate text functions should now work alongside MGD's text functions. Such as resizing text like this. {size=-10}Text{/size} or a WAY simpler way to change color {color=#d43bd4}YAY{/color}. The only ones that dont work at this time have decimal places involved, such as {alpha=0.1}This crashes!{/alpha}. Check here for more things that should now work fine. https://www.renpy.org/doc/html/text.html?highlight=image#general-text-tags

-Added DenyPlayerOrgasm and DenyMonsterOrgasm which bypass normal orgasm calls for an entire round of combat when called for the respective target. Monster though applies to all monsters, but I'm not sure how often this will get used anyways.

-Added DenyTargetOrgasm and DenyAttackerOrgasm which bypass the normal orgasm call for the respective target for a single attack. It resets after that (so the player can still orgasm via their own recoil in this case.) The attacker one is a bit more specific as well as it's only for recoil damage on the attack being ignored.

-Added OnPlayerEdge and onEdge for monster line options to respond to the above denial calls. Does not currently work with the 'edging' perk, as thats still kind of an experimental thing and these work totally different.

-When calling a CombatEncounter you can now call DenyInventory in it to disallow the use of items from the player.

-The modding docs are now complete and up to date with very special thanks to Feltcutemightcleanlater.



Fixes

-A combat AI issue should be fixed with group fights running out of time to pick skills.

-An issue should be fixed where if you were hit by a status effect lowered your power, willpower, or int, your max arousal or max energy could be altered temporarily with it.

-Fixes "Drowsy" as a status effect to check for being labeled "Drowzy" instead of "Drowsy".

-Fixed IfMonsterHasSkill and IfMonsterHasPerk calling return even if they didn't run causing some functions to do weird shit.

-Fixed a bug in Kotone's later stuff that stopped some progress from being given out.

-Fixed the sample mod crashing.



V23.4a Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.





Content

-Made a few tweaks to some of Elly's scenes to make her be less incompetent. As well as some tweaks to her experiment intro, and the experiments themselves.

-Tuned up some of Elly's other scenes to be more in line with her character.



Balancing

-If someone defeats another with a skill that has recoil, they no longer lose a spirit from that recoil damage. This is to stop the player or enemies from losing when they should have won as an attacker.



Art

-Added new expressions to Elly's scenes. Art by Jiffic.



Modding

-There is now a Perk option for the SwapLineIf functionality.



Fixes

-Fixed some broken event calls when giving Elly candy a second time.

-Added multiple missing orgasm calls to Elly and Venefica.

-An odd crash related to mods and skills should no longer occur.

-Added music calls to Elly's experiment scenes.

-Fixed foreplay defence down effects stacking for each successive when applied to an AoE attack.

-Fixed int debuffs not showing the icon and possibly clearing the debuff without restoring the stats.

-Fixed an issue where status effects could get janked on monsters due to a stance apply thing in the code not being indented right.

-Agility Amplification is no longer typed incorrectly as Sense Weakness as a buff.

-Fixed crashes in the mimic fight.

-Assorted typo fixes and editing.



V23.4 Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.





Content

-You can now report back on your time at Venefica's to Elly at night. (The Venefica/Elly Quest is still incomplete, with a new notice in a convo that hints at what you should do next.)

-You can now unlock helping Elly with experiments at night with enough affection, this also unlock night visiting. The amount needed will be increased later when it's possible to actually reach the intended affection level.

-You can now also talk to Elly at night if you have access to the guild at night.

-There is one new conversation with Venefica that is unlocked after you report back to Elly at night the first time.



Art

-The town now has a proper main background art, by Jiffic.



Modding

-MonsterHasPerk, is now IfMonsterHasPerk for consistency.

-MonsterHasSkill is now IfMonsterHasSkill for consistency.



Fixes

-Fixed the Oni phase 2 status effect resistances, they are no longer immune to restraints, and one can be stunned while the other can be put to sleep. As per their phase 1.

-High chance I fixed the issue where immunity perk timers would get stuck at 0.

-Fixed a break with the MonsterHasPerk, MonsterHasSkill and IfHasSkill functions.

-Removed the notification in the respec menu saying you dont have a respec ticket.

-The percentile boost to damage via allure is now correct in the player menu display.

-The perks that affect the percentage damage increase from Allure are now properly added to the percentage part of the equation instead of the flat damage.

-Core skill damage will now properly display on the character menu, and no longer gets the entirely incorrect numbers.

-Fixed a crash in awakend sofia's fight due to an incorrect audio call.

-Fixed a small event break in venefica's choco honeymoon scene where she would ask you about it after every time instead of just once.

-Assorted typo fixes and editing.





V23.3b Change Log

Remember to update your save in town.

For pre v23 saves - Due to structural changes to the games file organization it is HIGHLY recommended you load a save in town. Or things will get janky. Very janky.

-Do no open your character menu when you load your save, it will crash. Move around town, or manually update your save in options first.


-If you load your save in a town location and not town square, you will only have the option to leave that location due to an internal change, but you can go back into that location no problem afterwards.



Content

-Added a legs option to Trisha's temptation combat event.


Balancing

-The Spicy Burger Special perk no longer gives 1 spirit.

-Energy Potion's now restore 50 energy, up from 25.

-You can no longer use Pin while in the footjob or face sit stances.



QoL

-Increased the number of easily accessed save pages from 9, to 20.



Fixes

-Added a bandaid fix to the Toxitango event vanishing. Updating your save will now re-enable it if it's vanished. I do know many versions ago there was a bug that accidentally turned it off, but there may be something still kicking around causing it to get turned off. If you have it re-enabled and it gets turned off again, please let me know what occured if you can.

-The perk fields "requiresPerk", "requiresOnePerk", "unusableIfPerk", and "unusableIfPerkSelf" should now work properly when used on a player skill.

-The option to outsmart Amy in her hunting combat event now actually uses intelligence, instead of power.

-Fixed some issues with respeccing and the HP bar UI stuff vanishing.

-Alternate loss scenes should no longer bypass removing immunities.

-Fixed using event type items (like the manticore spike) in location entrances (like the inn) breaking the location menus.

Feedback on what people think of its current state would be appreciated.
And please let me know if you find bugs.
Or typos. Which I'm sure there is.

SofiaScreenshot.png
SmiteHerScreenshot.png
ManticoreScreenshot.png
KyraScreenshot.png
CampersScreenshot.png
amberscreen.png
AlrauneScreenshot.png
StatScreenshot.png


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Last edited:

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
There's definitely potential here, but there isn't much yet and I think the project has a long way to go. I'm not going to bring up balance, since that's probably not really a consideration yet. However, I will mention that there seems to be a bug that causes you to use up all items in a stack when you try to use one. I do like the character creation system you've got.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
There's definitely potential here, but there isn't much yet and I think the project has a long way to go. I'm not going to bring up balance, since that's probably not really a consideration yet. However, I will mention that there seems to be a bug that causes you to use up all items in a stack when you try to use one. I do like the character creation system you've got.

It most definitely has a long way to go, I just want early feedback on the combat system and early first impression.

and bugs to be found if I missed them, like the item thing, which I should go fix.
Edit: Should now be fixed.
 
Last edited:

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
In that case, I do have some suggestions for the combat system. The first big issue is that it's really hard to make a deep combat system if you get one action per round. Especially if you have to burn that action on removing status effects like grapples. The most common way that games help deal with that is to have you play with parties, since then you get one action per character. Another option is to have action points on your turn, which you then spend on different things effectively making you a 'single character party'. You can also add depth to that by slowly increasing the number of points per turn the player has to work with over time and having some actions which cost more than one point or may use up all remaining points on their effects.

Another important consideration is that it feels really bad as a player to be lose turns entirely due to status effects. So be careful about how you're using those. The full bind and stun are the only major offenders in the current demo, but I'd suggest striving to avoid situations where the player can't do anything on their turn regardless of what your final design is.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
I'm always interested in BF games, but your link appears to be dead right now.

Oh I guess mega doesn't keep the same link if you overwrite the old file, good to know. Link should live again.


In that case, I do have some suggestions for the combat system. The first big issue is that it's really hard to make a deep combat system if you get one action per round. Especially if you have to burn that action on removing status effects like grapples. The most common way that games help deal with that is to have you play with parties, since then you get one action per character. Another option is to have action points on your turn, which you then spend on different things effectively making you a 'single character party'. You can also add depth to that by slowly increasing the number of points per turn the player has to work with over time and having some actions which cost more than one point or may use up all remaining points on their effects.

Another important consideration is that it feels really bad as a player to be lose turns entirely due to status effects. So be careful about how you're using those. The full bind and stun are the only major offenders in the current demo, but I'd suggest striving to avoid situations where the player can't do anything on their turn regardless of what your final design is.

The grapples and hindering status effects did seem like the could be a problem, especially with larger enemy groups. Cause as getting perpetually stun locked isn't really that fun.
As a side note the system can currently support up to three enemies, only due to visual constraints, later I should be able to make it support as many enemies as I want.

The use of an AP system/extra actions isn't a bad idea and I will definitely keep it in mind. Only problem that could arise from it is that when fighting singular enemies, like a boss, It might then be too easy.
Making it increase from level would probably be the best option, and would probably cap at three actions.

Alternatively, I could make the player temporarily immune to hindering effects/grapples for a short time after breaking out of one.

I will most likely add status effect resistances based on gear/equipment which should help offset the problem slightly.

And I may let items be used in more situations so you can actually get rid of the action hindering effects if you have the item to deal with it.
That or have items that auto use themselves when a specific effect hits you to prevent the effect.
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Enemies could also have extra actions, depending on the encounter or enemy type. It's all a question of complexity and making the system interesting and enjoyable to use. There are also other ways to make the system interesting, that's just one option that I'm familiar with that I think can work well.

Stuns and grapples can also be better if they limit your options or take away actions, rather than taking away your entire turn.
 

Bronzechair

Well-Known Member
Aug 30, 2015
150
6
First off, I found a bug: https://pastebin.com/xfqQK2py Otherwise, I have no strong feelings or thoughts that haven't already been covered, so here's a quick overview of some typos and whathaveyou.

General:
  • Disabling ass and sex fetishes uses "your" when it should use "you're".
  • The description for the spirit stat says "If this runs runs you wont ...". It should say "runs out" and "won't".
  • There's a missing apostrophe in the description for the magic stat.
  • The ellipsis (...) doesn't end a sentence, so you don't need to capitalize the first letter of a word following it. It's also always three dots long. I didn't copy down every instance of this error because they were numerous, but there's one example featuring both errors when you mouseover Surrender in combat. This may seem like nitpicking, but consistency and polish will make your product look much more attractive.
  • You occasionally (and inconsistently) capitalize the first letter of a word after a comma, but that isn't necessary.
  • There's a lot of tilde (~) usage in the dialogue that I don't understand, but I'm going to chalk this one up to stylization.
  • There's a good amount of comma misusage that I glossed over because it's tedious for both of us, but it's something you might want to keep an eye out for in the future.
  • When failing to run away: "couldnt" should be "couldn't"


Alarune:
  • When defeating the Alarune: "crys" should be "cries". The bits about "female orgasms" and "female is sent back into the dream" (Or whatever. I didn't write it down) is strange too. Placeholder text?
  • The message for Alarune's nectar says "20 arousal gained" instead of "X was aroused by 20", as every other attack says. Consistency and all that.
  • Alarune: "were just getting started" should be "we're just getting started"
  • "begin fog over" should be "begin to fog over"
  • "sesnsitivity" should be "sensitivity"
  • "The sticky nectars" should be "The sticky nectar's"
  • "Were not stopping" should be "We're not stopping"
  • "... you can almost feel your ball refilling ... " should be " ... you can almost feel your balls refilling ... "
  • "orgasam" should be "orgasm" (also note the five-long ellipsis in that passage)
  • You sometimes write the name Alarune as a common noun and sometimes as a proper one. It seems to be a generic type of monster, so you probably want common (Then the alarune lightly kisses you) instead of proper (Then Alarune lightly kisses you), but you should pick one and stick with it.


Elves:
  • "Tounge" during the elf's Deepthroat should be "tongue".
  • "Your about to" should be "you're about to"

When they defeat you:
  • There's a subordinate clause pretending to be independent near the start. I didn't write it down, but it's something about her looking up at you.
  • "estaticaly" should be "ecstatically"
  • "tounge" should be "tongue"
  • "spazms" (appears twice) should be "spasms"
  • "... you balls" should be "your balls"
  • "quckly" should be "quickly"
  • "moveing" should be "moving"
  • "definitly" should be "definitely"
  • "She quickly decends taking your full length ... " should be "She quickly descends, taking your full length ... "
  • "Were making sure" should be "We're making sure"
  • "hights" should be "heights"
  • "completly" should be "completely"
  • "mescechiviously" should be "mischievously"
  • "edgeing" should be "edging"
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Enemies could also have extra actions, depending on the encounter or enemy type. It's all a question of complexity and making the system interesting and enjoyable to use. There are also other ways to make the system interesting, that's just one option that I'm familiar with that I think can work well.

Stuns and grapples can also be better if they limit your options or take away actions, rather than taking away your entire turn.

I'm sure as the game gets further along It'll be more clear on what to do to avoid stun lock hell.

Currently the charm effect removes your ability to run/struggle, defend, and use items.
Restrained will probably need some more work, and stunned will probably need to be a sparsely used effect.



First off, I found a bug: https://pastebin.com/xfqQK2py Otherwise, I have no strong feelings or thoughts that haven't already been covered, so here's a quick overview of some typos and whathaveyou.

General:
  • Disabling ass and sex fetishes uses "your" when it should use "you're".
  • The description for the spirit stat says "If this runs runs you wont ...". It should say "runs out" and "won't".
  • There's a missing apostrophe in the description for the magic stat.
  • The ellipsis (...) doesn't end a sentence, so you don't need to capitalize the first letter of a word following it. It's also always three dots long. I didn't copy down every instance of this error because they were numerous, but there's one example featuring both errors when you mouseover Surrender in combat. This may seem like nitpicking, but consistency and polish will make your product look much more attractive.
  • You occasionally (and inconsistently) capitalize the first letter of a word after a comma, but that isn't necessary.
  • There's a lot of tilde (~) usage in the dialogue that I don't understand, but I'm going to chalk this one up to stylization.
  • There's a good amount of comma misusage that I glossed over because it's tedious for both of us, but it's something you might want to keep an eye out for in the future.
  • When failing to run away: "couldnt" should be "couldn't"


Alarune:
  • When defeating the Alarune: "crys" should be "cries". The bits about "female orgasms" and "female is sent back into the dream" (Or whatever. I didn't write it down) is strange too. Placeholder text?
  • The message for Alarune's nectar says "20 arousal gained" instead of "X was aroused by 20", as every other attack says. Consistency and all that.
  • Alarune: "were just getting started" should be "we're just getting started"
  • "begin fog over" should be "begin to fog over"
  • "sesnsitivity" should be "sensitivity"
  • "The sticky nectars" should be "The sticky nectar's"
  • "Were not stopping" should be "We're not stopping"
  • "... you can almost feel your ball refilling ... " should be " ... you can almost feel your balls refilling ... "
  • "orgasam" should be "orgasm" (also note the five-long ellipsis in that passage)
  • You sometimes write the name Alarune as a common noun and sometimes as a proper one. It seems to be a generic type of monster, so you probably want common (Then the alarune lightly kisses you) instead of proper (Then Alarune lightly kisses you), but you should pick one and stick with it.


Elves:
  • "Tounge" during the elf's Deepthroat should be "tongue".
  • "Your about to" should be "you're about to"

When they defeat you:
  • There's a subordinate clause pretending to be independent near the start. I didn't write it down, but it's something about her looking up at you.
  • "estaticaly" should be "ecstatically"
  • "tounge" should be "tongue"
  • "spazms" (appears twice) should be "spasms"
  • "... you balls" should be "your balls"
  • "quckly" should be "quickly"
  • "moveing" should be "moving"
  • "definitly" should be "definitely"
  • "She quickly decends taking your full length ... " should be "She quickly descends, taking your full length ... "
  • "Were making sure" should be "We're making sure"
  • "hights" should be "heights"
  • "completly" should be "completely"
  • "mescechiviously" should be "mischievously"
  • "edgeing" should be "edging"

Thank you for all of that.
The bug fix and the typos/whathaveyou. Will be in the next game iteration which will probably be a while from now. With a town, npcs and an actual intro. So probably more typos and whathaveyou.
I should probably start throwing stuff through a spell checker so you have to suffer less from my horrible writing tendencies.

Responding to the more unique typos/whathaveyou you found.
I didn't actually know how capitalization worked with (...) so thank you for explaining that, but i think I might have capitalization after it because I think it looks nice, if people disagree I can always go through and change it to how it's technically supposed to be.

I don't know why I do the capitalize after comma thing, but I'll do my best to catch those.

Okay I overused the hell out of the (~) so I toned that the hell down. But its still around, I'm currently using it as an accent similar to how some use hearts or musics notes.

The 'female orgasms' bit was supposed to be she, but I accidentally left old code floating in that part so it overrode it.

As for the naming part that's due to it pulling the name into the line from Monsters data.
So currently a generic enemy name is treated as an actual name when its pulled in and not hard written.
Overall I will need to go back over some of the flexible text aspects to make it less jank.

In the loss scenes it currently will use, you/your, but in combat it uses the characters name, and I'm not sure if I should set up the combat to be able mix it up, just stick with one.
 

Bronzechair

Well-Known Member
Aug 30, 2015
150
6
I should probably start throwing stuff through a spell checker so you have to suffer less from my horrible writing tendencies.
Don't worry about that. I've had a decent amount of experience in proofreading and editorial work, so a lot of errors naturally stand out for me. I want to say I only spent about an hour on it, and it wasn't a particularly suffering experience.

Regarding the ellipses and tildes: That's fine. Technical accuracy isn't a huge deal, and it's something of a controversial subject for the English language anyway, as it has no authoritative body, only opinionated publishers. The vast, overwhelming majority of players aren't going to notice or care about these details, so the only reason I bring it up is for the sake of good presentation; The cleaner your product, the better. In fact, my favorite style guide recommends that the ellipsis is written with a space on both sides of each period and followed by the appropriate ending punctuation. It looks terrible though, so I never do that . . . !
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
The most important thing is consistency. Whatever you decide to go with, make sure that you maintain the same style throughout the game.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Once I actually have a more along version of the game that has actual content should I rename/edit this thread or post it in a new thread?


Regarding the ellipses and tildes: That's fine. Technical accuracy isn't a huge deal, and it's something of a controversial subject for the English language anyway, as it has no authoritative body, only opinionated publishers. The vast, overwhelming majority of players aren't going to notice or care about these details, so the only reason I bring it up is for the sake of good presentation; The cleaner your product, the better. In fact, my favorite style guide recommends that the ellipsis is written with a space on both sides of each period and followed by the appropriate ending punctuation. It looks terrible though, so I never do that . . . !

Darn crazy english language.
 

Bronzechair

Well-Known Member
Aug 30, 2015
150
6
Just edit this thread. The forums would quickly become overrun with outdated versions of games if everyone made a new thread for every update of every game, to say nothing of raising the difficulty of discussion.
 

A-Grubby

Member
Apr 2, 2017
11
0
31
Hate to double post but I was just wondering if there was any news about the game?

I really enjoyed the first demo so I'm hoping that we might see more.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Hate to double post but I was just wondering if there was any news about the game?

I really enjoyed the first demo so I'm hoping that we might see more.

Short ver: Soon. Hopefully new ver this weekish.

Longer ver:
-Next version of the game will most likely still be fairly empty, but progress has been made.
-Been laying the framework for a bunch of stuff in the game, hub town, NPCs, Shopping/Skill Acquisition, status screen, inventory and the actual adventuring part of the game (this is the part I'm currently working on).
-Fixing bugs I find as I go, like some catastrophic saving and loading issues.
-Might be some other stuff I did that I've forgotten to mention.
-Haven't had the time to work on it as much as i'd like.
 

A-Grubby

Member
Apr 2, 2017
11
0
31
Nice, I like the new stuff! In particular I found the 'explore deck'(?) really interesting.

My only concern is that it gives the player a pretty sizable amount of control over what they find when they leave the town. I feel like as more things get added it could become pretty easy to cheese out xp and eros by only putting easy to handle cards in there. That said, the game doesn't really have a fail state as far as I know so there is no real risk as off yet but it might this problem of stacking the deck might be something to consider when moving forward.

All in all though, good stuff, keep up the good work!
 

TheDarkMaster

Well-Known Member
Creator
Aug 28, 2015
1,052
259
Something glitched the download link. You can't click it, but you can copy/paste it.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Something glitched the download link. You can't click it, but you can copy/paste it.

No idea what I did wrong to cause that, but it's fixed now.

Nice, I like the new stuff! In particular I found the 'explore deck'(?) really interesting.

My only concern is that it gives the player a pretty sizable amount of control over what they find when they leave the town. I feel like as more things get added it could become pretty easy to cheese out xp and eros by only putting easy to handle cards in there. That said, the game doesn't really have a fail state as far as I know so there is no real risk as off yet but it might this problem of stacking the deck might be something to consider when moving forward.

All in all though, good stuff, keep up the good work!

I'll probably be renaming the deck to pages/grimoire so it is less disjointed from the actual story/world i'll be adding in.

And yeah, I'm going to keep an eye on the control thing because it could become a problem. Stuff with it will probably change overtime.
I will eventually be adding a quests tab to the adventure build deck screen, which the options there will either add a boss at the end of the adventure, or have its own preset deck of events/monsters/traps.

Currently there is no bad ends or game overs, but in a future update I will be adding lasting consequences to losing fights, getting finished off by traps, or failing events.
Such as increasing sensitivity to the players body, adding fetishes or increasing existing ones (fetishes only boost damage currently, but they will do more eventually), and at some point i'll also be adding enemies with level drain. (Not soon.)

And really if someone really wanted to cheese the game they can mod it to give themselves broken skills or items. So there's that.

I should probably make a blog or something where I can put a road map of what I actually plan to do...
 

crimsiden

Active Member
Jul 4, 2016
43
0
Well its a pretty fun game, there are too few monster girl games like this so i will fully support anyone who makes them lol
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
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Pazz

Active Member
May 27, 2016
36
6
This game has a lot of potential. Definitely keeping an eye out for this one. Keep up the good work.
 

gordo.shota

Member
Oct 12, 2017
12
0
42
An example of happy modding, probably a little buggy :)
New location: "Sinner Village",
Monsters: ["Succubus", "Brainwashed Cutie", "Brainwashed Bimbo"],

steps:
unzip the game in a new folder in order to not corrupt the original one.
copy renpy.zip in renpy folder
unzip the content there.
launch the game and create a new char.

you'll lose a lot at level 1, be ready :D
 

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gordo.shota

Member
Oct 12, 2017
12
0
42
One thing about the game:
I like a lot the flexibility and the modding potential. Enven a lazy coder as me did something in very short time.
Potentially the engine could be used for a wide amount of text, fight based RPG.
If you don't plan to make money out of it, it would be great to share the code: someone could help you make the thing even more fun.

Regards :)
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v4 is here!
Windows: Download
Mac: Download
Linux: Download


An example of happy modding, probably a little buggy :)
New location: "Sinner Village",
Monsters: ["Succubus", "Brainwashed Cutie", "Brainwashed Bimbo"],

steps:
unzip the game in a new folder in order to not corrupt the original one.
copy renpy.zip in renpy folder
unzip the content there.
launch the game and create a new char.

you'll lose a lot at level 1, be ready :D

I'm actually really shocked and happy somebody has actually tried modding the game. Well, and shared it.
Sadly you will need to update the enemy files with a new bit, or just start a new one and port the information over. Either way shouldn't be too hard to update.
Though you may want to throw the text through a spell checker, I should know, working in the code makes you forget to check if you got everything spelled right.
You also reminded me I should get around to adding a tit fuck attack to the base game.

One thing about the game:
I like a lot the flexibility and the modding potential. Enven a lazy coder as me did something in very short time.
Potentially the engine could be used for a wide amount of text, fight based RPG.
If you don't plan to make money out of it, it would be great to share the code: someone could help you make the thing even more fun.

Regards :)

I'm glad you like the games potential! :D
I wouldn't mind making money off it. Kinda funny this is the update I made the Patreon...
Even if I don't I plan to try and keep working on it. I do have a story to tell. Just gotta get all the systems in place.
 
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MotoKuchoma

Well-Known Member
Nov 3, 2015
288
59
I had tried the mod and when applied it no longer showed the Forest in game. I was gonna wait for a more stable version before trying my hand at modding.