[Ren'py/Python] 'Monster Girl Dreams' Alpha v25.9b (BFRPG)

Juicyjuice

Active Member
Mar 3, 2016
31
10
Sometimes when I don't open Mimics in the Mountains, their image stays on the screen for the remainder of the adventure.

Other than that, love the newest monster. I guess that the main character is finding her to be a real pain in the butt.
 

ThatOneJester

Well-Known Member
Nov 14, 2015
386
23
31
Sometimes when I don't open Mimics in the Mountains, their image stays on the screen for the remainder of the adventure.
I had this same issue once, but have no idea what caused it.

Another issue I found that was extremely bad is that selling this doesn't work right.
I tried to sell CircletOfSeduction and it sold my WhimsicalBangle instead.
Tried again and it sold a Soothing potion?
Then it sold my PowerBelt.
Wasn't able to sell a single CircletOfSeduction.
It seems kind of random on what is sold to me when you try to sell something.
Of course this could just be me since I'm using a save from the last version.

Love Nara by the way though.
She is the most adorable Wurm I've ever seen~ <3
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
I had this same issue once, but have no idea what caused it.

Another issue I found that was extremely bad is that selling this doesn't work right.
I tried to sell CircletOfSeduction and it sold my WhimsicalBangle instead.
Tried again and it sold a Soothing potion?
Then it sold my PowerBelt.
Wasn't able to sell a single CircletOfSeduction.
It seems kind of random on what is sold to me when you try to sell something.
Of course this could just be me since I'm using a save from the last version.

Love Nara by the way though.
She is the most adorable Wurm I've ever seen~ <3

Is her name displaying as Nara somewhere? Cause her name is supposed to be Jora. xD

All the bug mentioned will be getting fixed in a bug fix update soon.
 

ThatOneJester

Well-Known Member
Nov 14, 2015
386
23
31
Is her name displaying as Nara somewhere? Cause her name is supposed to be Jora. xD

Sleep deprived comment...
I'm actually surprised that was the only mistake I had in that comment to tell you the truth.
When I posted it I hadn't slept in 3 days, do to taking care of some personal problems IRL?
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v16.1 bug fix update is out.

Sleep deprived comment...
I'm actually surprised that was the only mistake I had in that comment to tell you the truth.
When I posted it I hadn't slept in 3 days, do to taking care of some personal problems IRL?

I just wanted to make sure I didn't miss a bug where it was calling her Nara.
Also hopefully you can get more sleep in the future.
 

qinlongfei

New Member
Apr 8, 2018
2
0
38
Is there any plan to add some kind of companion option down the road? The game already mention some adventure takes monster girls as wife, so I get the impression maybe that's going to be an option for the player in later update but I didn't see it in planned features.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Is there any plan to add some kind of companion option down the road? The game already mention some adventure takes monster girls as wife, so I get the impression maybe that's going to be an option for the player in later update but I didn't see it in planned features.

If you mean like take them back to town and have them hang out in your room/home/the town, then yeah that is something I'd like to implement for some of the characters.

If you mean them helping you in combat, then probably not due to the sheer shift in combat infrastructure it would require. Not to mention how much it would upset the game's combat balance and the increase in dialogue for those characters and so on.
 

qinlongfei

New Member
Apr 8, 2018
2
0
38
Thanks for the answer. While it's a shame there won't be a combat companion system like some of the other text adventure, I do understand how the added complexity would mess up balancing and combat dialogue, especially unlike a game like Lilith's Throne, the sex scene in this game is the combat.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
80
34
If you mean like take them back to town and have them hang out in your room/home/the town, then yeah that is something I'd like to implement for some of the characters.

If you mean them helping you in combat, then probably not due to the sheer shift in combat infrastructure it would require. Not to mention how much it would upset the game's combat balance and the increase in dialogue for those characters and so on.

Lol. I am very sorry, I would sincerely like battle you, but I can't seem to take my dick out of Kyra long enough to fight you... or that Manticore (she tries to stop me, but she can't, mostly because I bound her with magical restraints. I mean, it was kinda awkward when I tried to explain to her that I was sexually assaulting her during her naps because I was grinding for EXP to beat that damn Succubus General.) ... or, basically anything that happens by really. Fuck. I am a failure as a Hero aren't I?

Pretty entertaining game.

Oh, I did actually eventually beat Sofia. With a lot of ear teasing, a circlet of seduction, a ton of ardor and insomnia potions, numb self and sensitize. And it took a long time, like, a really long time. Tbh, I feel kinda robbed with the reward. She could have at least rewarded me with a threesome with Ancilla or something. I could care less about the extra 9,000 eros and 1,000 exp. It was just something I had to do.
 
Last edited:

Threshold

Well-Known Member
Sep 2, 2016
170
51
Lol. I am very sorry, I would sincerely like battle you, but I can't seem to take my dick out of Kyra long enough to fight you... or that Manticore (she tries to stop me, but she can't, mostly because I bound her with magical restraints. I mean, it was kinda awkward when I tried to explain to her that I was sexually assaulting her during her naps because I was grinding for EXP to beat that damn Succubus General.) ... or, basically anything that happens by really. Fuck. I am a failure as a Hero aren't I?

Pretty entertaining game.

Oh, I did actually eventually beat Sofia. With a lot of ear teasing, a circlet of seduction, a ton of ardor and insomnia potions, numb self and sensitize. And it took a long time, like, a really long time. Tbh, I feel kinda robbed with the reward. She could have at least rewarded me with a threesome with Ancilla or something. I could care less about the extra 9,000 eros and 1,000 exp. It was just something I had to do.

Tuning up Sofia is definitely on my to do list, as she is currently, she isn't really designed to be beatable, at least in a fun non grindy way. As well as a better reward. But it's still a few game versions away.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
80
34
Tuning up Sofia is definitely on my to do list, as she is currently, she isn't really designed to be beatable, at least in a fun non grindy way. As well as a better reward. But it's still a few game versions away.
Eh it wasn't unpleasant really. I just needed to learn those willpower techniques!
I mean, she just screamed its beeeeeeen soooooo long and disappeared all of a sudden, which was very rude! Like, I was at least expecting Ancilla to be impressed or something. I just defeated a centuries old undefeatable Succubus dammit!

I like the game so far...

As long as I can make affectionate Manticore (give her a name?) waifu number one!
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Eh it wasn't unpleasant really. I just needed to learn those willpower techniques!
I mean, she just screamed its beeeeeeen soooooo long and disappeared all of a sudden, which was very rude! Like, I was at least expecting Ancilla to be impressed or something. I just defeated a centuries old undefeatable Succubus dammit!

I like the game so far...

As long as I can make affectionate Manticore (give her a name?) waifu number one!

I'm glad you're enjoying the game!
And the manticore has a name, it just needs to be implemented, probably in the same update as the one that will update Sofia, or the one after that.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Double post for v17 update. Check the changelog on the first post for more information and download links.
 
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Juicyjuice

Active Member
Mar 3, 2016
31
10
Someone likes their succubus. While they're not exactly my favorite kind of monstergirl, I can certainly appreciate the amount of work that went into Trisha.
 

ScarredEyes

Well-Known Member
Oct 13, 2015
51
1
Just saying, gotta love the additions to Trisha. Not only did she seem and felt more like an ideal inn succubus, but gave her power to make her relevant after beating the second map. Before, after all, she was almost a one-trick pony with blowjobs, on a monster girl that apparently is a master of seduction.
 

ThatOneJester

Well-Known Member
Nov 14, 2015
386
23
31
I've been wondering for awhile now, but is there any way to do Holy attacks in game yet?
I mean the game has "holy water", but that item doesn't really do anything at all...
Am I missing something?
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
v17.1 update out to fix bugs and do some balancing!

Just saying, gotta love the additions to Trisha. Not only did she seem and felt more like an ideal inn succubus, but gave her power to make her relevant after beating the second map. Before, after all, she was almost a one-trick pony with blowjobs, on a monster girl that apparently is a master of seduction.

She needed the combat change.

I've been wondering for awhile now, but is there any way to do Holy attacks in game yet?
I mean the game has "holy water", but that item doesn't really do anything at all...
Am I missing something?

Holy is currently a hidden variable cause it basically doesn't do anything yet. But it's there. Waiting.
Same with unholy.

And holy water is an intentionally useless item that Lillian sells.
She believes in it.
 

BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
80
34
Daaaaaammmmmn you Trisha! You will never pry me from/out of my manticore waifu! NEVER! I don't care how good you can cook and, uh, how kinda sorta cute you are! That doesn't matter to me at all! Not even the slightest! I am not even remotely curious who your probably milfy Mother is, that set us up to meet!
*briefly prys eyes away from staring at Vivian's rack and mumbles* Though I certainly do have my suspicions... I am watching you... uh, BOTH! Yeah!
This needs further investigation. I will not stop heroically thrusting myself into this unsolved mystery until I get all the way to the bottom of this!
 

ScarredEyes

Well-Known Member
Oct 13, 2015
51
1
*looks at 17.1 change log*

Oh, so elven double blowjob was not actually a thing, seeing as you want the other elf to make out if one's giving a blowjob already?
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
*looks at 17.1 change log*

Oh, so elven double blowjob was not actually a thing, seeing as you want the other elf to make out if one's giving a blowjob already?

It is a thing, just that they would always go for the double blow job if one of them wasn't already making out with you. Now they are likely to go for one or the other.
 

Threshold

Well-Known Member
Sep 2, 2016
170
51
Double post for the v17.2 update, adding a art cg for Lillian, integrating a mod loader, and characters changing expressions in combat.
 

DevilBone

Well-Known Member
Mar 5, 2017
58
28
30
I've tried the game and I have to say it's pretty great. Another fine addition to my collection.
Also Jora best girl. Will there be more of her?
 
Last edited:

BasedBuckNasty

Well-Known Member
Nov 5, 2017
148
80
34
I have narrowed down a bug with Nicci that seems to be caused by winning with suckling from the nursing stance and being inflicted with a 'catastrophic' amount of aphrodisiacs.. It doesn't trip defeating her any other way.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1047, in script call
    call sortMenuD from _call_sortMenuD_22
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 281, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 846, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1032, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1636, in script
    if lineOfScene < len(displayingScene.theScene) and readLine == 1:
  File "game/gamecode/dialogueSystem.rpy", line 1636, in <module>
    if lineOfScene < len(displayingScene.theScene) and readLine == 1:
AttributeError: 'RevertableList' object has no attribute 'theScene'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 1047, in script call
    call sortMenuD from _call_sortMenuD_22
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 857, in script call
    call sortMenuD from _call_sortMenuD_10
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 933, in script call
    call sortMenuD from _call_sortMenuD_12
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 454, in script call
    call displayScene from _call_displayScene_3
  File "game/gamecode/dialogueSystem.rpy", line 281, in script call
    call sortMenuD from _call_sortMenuD_2
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 846, in script call
    call sortMenuD from _call_sortMenuD_9
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1032, in script call
    call sortMenuD from _call_sortMenuD_20
  File "game/gamecode/dialogueSystem.rpy", line 1666, in script call
    call eventDialogueMenu from _call_eventDialogueMenu
  File "game/gamecode/adventureCode/adventuring.rpy", line 326, in script call
    call displayScene from _call_displayScene_2
  File "game/gamecode/dialogueSystem.rpy", line 1636, in script
    if lineOfScene < len(displayingScene.theScene) and readLine == 1:
  File "game/gamecode/dialogueSystem.rpy", line 1636, in <module>
    if lineOfScene < len(displayingScene.theScene) and readLine == 1:
AttributeError: 'RevertableList' object has no attribute 'theScene'

Windows-7-6.1.7601-SP1
Ren'Py 6.99.14.3.3347
Monster Girl Dreams Alpha-v17
Sun Jul 22 23:57:33 2018

If you ignore it, it just sends you back to town.

Also some typos from Trishia's "why wait" consensual vanilla sex scenes.

E8vhi4Z.jpg

'one'

je0hMT7.jpg

'you'

ZQZLBqY.jpg

'pleasure'

u0Im723.jpg

'excessive'

XHwtx0r.jpg

'tasted'

No worries if this has already been caught/corrected elsewhere.
 

rewind610

Member
Jun 17, 2018
5
0
25
It seems that events that happen after battles are not working such as when you defeat the lizard girl (don't get the green scale) or complete a quest
 

rewind610

Member
Jun 17, 2018
5
0
25
It seems that events that happen after battles are not working such as when you defeat the lizard girl (don't get the green scale) or complete a quest

After beating the red slime she says something along the lines of ill get you next time, and as far as I can see nothing's changed on the map or the town
Until the events not working after fights gets patched you will not be able to progress past the forest