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Corruption of Champions II
CoC2 Questions & Answers
Regarding knotting.
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<blockquote data-quote="WolframL" data-source="post: 431304" data-attributes="member: 32705"><p>It depends entirely on which parsers any given writer chooses to use for a scene because there are ways to write things that don't have any penis size check but have a knot check (in which case it'll always play) but there are ways to combine parsers so a Champ with a penis of a given length can knot their partner but can't if it's longer. The game doesn't really check for knot size independently.</p><p></p><p>Not on its own, no.</p><p></p><p><em>Lots</em>. A very quick check shows almost a thousand hits for pc.hasKnot, which is only one possible parser to use. Obviously a number of those are going to be found within the same scene but it still gives you an idea how many there are.</p></blockquote><p></p>
[QUOTE="WolframL, post: 431304, member: 32705"] It depends entirely on which parsers any given writer chooses to use for a scene because there are ways to write things that don't have any penis size check but have a knot check (in which case it'll always play) but there are ways to combine parsers so a Champ with a penis of a given length can knot their partner but can't if it's longer. The game doesn't really check for knot size independently. Not on its own, no. [I]Lots[/I]. A very quick check shows almost a thousand hits for pc.hasKnot, which is only one possible parser to use. Obviously a number of those are going to be found within the same scene but it still gives you an idea how many there are. [/QUOTE]
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