After having read around on the forum and TITS wiki page, I've come to understand that the bosses and other encounters are balanced around the player having either maxed out stats or as close as possible to maxed stats for there level.
My question is, if the the player is expected to have maxed stats for their current level - why do we have the stats to begin with? Is there a background reason as to why the stats don't just advance to the max every time we level up?
(I am not try to criticizing or imply anything negative in regards to the game's current mechanics in regards to player stats - I just asking out of simple curiosity. I'm also not complaining about grinding for stats as I rather enjoy the interactions that come with it.)
My question is, if the the player is expected to have maxed stats for their current level - why do we have the stats to begin with? Is there a background reason as to why the stats don't just advance to the max every time we level up?
(I am not try to criticizing or imply anything negative in regards to the game's current mechanics in regards to player stats - I just asking out of simple curiosity. I'm also not complaining about grinding for stats as I rather enjoy the interactions that come with it.)