So, in the hints of people optimizing this game that I've seen around, it's looked like people:
1) tend to go for DPS builds for the champion, rather than support ones
2) think Etheryn + Cait is a bad party composition
3) think summoning is underpowered.
And maybe I'm wrong here and people don't underrate all these things, but I've seen them talked down on. And since I run a build that brings Etheryn + Cait, as a support champion with summon spells, I figured I'd talk about my build and a way to play the game which makes combat very... no-thinking-required.
I'm running max presence, 20 at level 6, the whole shebang. I run Warrior as class over charmer starting around level 3 just to switch out to more useful bonuses, because armorer is a nice little buff to tankiness and damage, and Veteran helps keep the enemies eyes on you. Your priority with gear is leadership first and foremost, followed by any mix of the standard defensive stats - armor, ward, and focus - in the highest amounts you can, trying to strike a balance between the three, with no care whatsoever for, say, evasion. For skills, Mirror Stance is the midgame option to just help you learn all those juicy free skills, switching to Shielded Stance later on, which still helps you keep threat on you, gives you a big burst of threat at the start of the fight, and massively boosts your armor and ward. Vanguard and Blessing are brought after that, with Vanguard further keeping aggro on you, and Blessing keeping your allies damage up so you don't auto-lose to enemies who can heal themselves well, and your encounter spell can be a buff/debuff/control skill of choice if you prefer not to overwrite Harrick, or a summon. Ultimate is of course Inspiration. This is a build which can support Cait and Ryn extremely well, with Cait running default outfit or witch, and Ryn running default outfit. You can also try with Cait on Hexblade + Ryn on healing, but I find that much less consistent at staying alive because of the loss of a little healing from Ryn and just finding Ryn's healing set less consistent. Item-wise, I'm running the Helm of Heroes, Conqueror's Breastplate, and Guldring, as the mandatory ways to maximize Leadership (80 leadership is truly absurd, that's a 2.6x multiplier to Cait and Ryn's spellpower and attack power). Cloak of the Deep, Shield of Absorption, and Bountiful Bag form the best well-rounded defensive core on top of that, with the Arm Guards and Winged Sabatons/Iron Clogs being... fine additions, since there's nothing better. Lots of options for the neck slot, I generally run the fluffy scarf, but the serpent's locket is entirely viable so you can summon Phyria, and there's a few other perfectly strong neck options.
In fights, this build is so mindless to play, which is nice for me, because I have more fun from the item optimization and teambuilding than the actual combat system itself. Open every fight with Blessing, into Vanguard on yourself, into your summon, into Blessing again, into Defend, into Vanguard, and so on. You provide the biggest benefit just from being alive anyway, so if the enemy wastes time and resources stunning you a bunch, for example, that doesn't matter, you're still giving the huge multiplier to the whole team.
Plus, you're just being this kickass warrior paladin leading the 2 best girls in the game (or at least 2 of the 3, Kasyrra as a companion when? ), and if that power fantasy isn't achievable what would be the fucking point in playing this game.
1) tend to go for DPS builds for the champion, rather than support ones
2) think Etheryn + Cait is a bad party composition
3) think summoning is underpowered.
And maybe I'm wrong here and people don't underrate all these things, but I've seen them talked down on. And since I run a build that brings Etheryn + Cait, as a support champion with summon spells, I figured I'd talk about my build and a way to play the game which makes combat very... no-thinking-required.
I'm running max presence, 20 at level 6, the whole shebang. I run Warrior as class over charmer starting around level 3 just to switch out to more useful bonuses, because armorer is a nice little buff to tankiness and damage, and Veteran helps keep the enemies eyes on you. Your priority with gear is leadership first and foremost, followed by any mix of the standard defensive stats - armor, ward, and focus - in the highest amounts you can, trying to strike a balance between the three, with no care whatsoever for, say, evasion. For skills, Mirror Stance is the midgame option to just help you learn all those juicy free skills, switching to Shielded Stance later on, which still helps you keep threat on you, gives you a big burst of threat at the start of the fight, and massively boosts your armor and ward. Vanguard and Blessing are brought after that, with Vanguard further keeping aggro on you, and Blessing keeping your allies damage up so you don't auto-lose to enemies who can heal themselves well, and your encounter spell can be a buff/debuff/control skill of choice if you prefer not to overwrite Harrick, or a summon. Ultimate is of course Inspiration. This is a build which can support Cait and Ryn extremely well, with Cait running default outfit or witch, and Ryn running default outfit. You can also try with Cait on Hexblade + Ryn on healing, but I find that much less consistent at staying alive because of the loss of a little healing from Ryn and just finding Ryn's healing set less consistent. Item-wise, I'm running the Helm of Heroes, Conqueror's Breastplate, and Guldring, as the mandatory ways to maximize Leadership (80 leadership is truly absurd, that's a 2.6x multiplier to Cait and Ryn's spellpower and attack power). Cloak of the Deep, Shield of Absorption, and Bountiful Bag form the best well-rounded defensive core on top of that, with the Arm Guards and Winged Sabatons/Iron Clogs being... fine additions, since there's nothing better. Lots of options for the neck slot, I generally run the fluffy scarf, but the serpent's locket is entirely viable so you can summon Phyria, and there's a few other perfectly strong neck options.
In fights, this build is so mindless to play, which is nice for me, because I have more fun from the item optimization and teambuilding than the actual combat system itself. Open every fight with Blessing, into Vanguard on yourself, into your summon, into Blessing again, into Defend, into Vanguard, and so on. You provide the biggest benefit just from being alive anyway, so if the enemy wastes time and resources stunning you a bunch, for example, that doesn't matter, you're still giving the huge multiplier to the whole team.
Plus, you're just being this kickass warrior paladin leading the 2 best girls in the game (or at least 2 of the 3, Kasyrra as a companion when? ), and if that power fantasy isn't achievable what would be the fucking point in playing this game.