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Corruption of Champions II
CoC2 Questions & Answers
Preemptive Thread about Writing Restrictions
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<blockquote data-quote="MarcoPolo121" data-source="post: 236924" data-attributes="member: 14829"><p>Heh, sorry for all the words. The problem is, I can't really do things small and gradual.</p><p></p><p>I'll spare you the details, but basically I have one of those brains that doesn't handle distractions well. At all. I can start something with plenty of energy and enthusiasm, but if things are too slow-burning or I have too much time apart from a project, all my enthusiasm for it just deflates. This particular blob of words has been knocking around in my head for days since the game was announced, and I've spent that time getting my ducks in a row and trying to trim most of the fat off my inquisitive thought-processes (Like I said, these aren't all my questions, just the ones I really wanted answered. Some I know I don't need the answers to that badly.)</p><p></p><p>Normally I would just jump in to something like this, but I've gotten used to TiTS having some creators (not all, just some) <em>not</em> publicly displaying the docs containing their work. I've <em>heard</em> that there's a pregnancy path planned for Aina but never seen it, for instance. And when making contributions to something as big as this, I'd definitely want to know whether or not someone else had already decided what they were doing with it (which they evidently have in multiple areas). </p><p></p><p></p><p></p><p>Heh, I see. Don't worry, I'm not mad or anything. I knew I'd have to check whether there were already plans for satyrs and I'm glad I did. This take on them works just fine and I support it. </p><p></p><p>Y'see? This is exactly why it's important to ask questions. I could have written at least two full Google docs for my ideas and had them rejected because someone else had already decided what satyrs were going to be.</p></blockquote><p></p>
[QUOTE="MarcoPolo121, post: 236924, member: 14829"] Heh, sorry for all the words. The problem is, I can't really do things small and gradual. I'll spare you the details, but basically I have one of those brains that doesn't handle distractions well. At all. I can start something with plenty of energy and enthusiasm, but if things are too slow-burning or I have too much time apart from a project, all my enthusiasm for it just deflates. This particular blob of words has been knocking around in my head for days since the game was announced, and I've spent that time getting my ducks in a row and trying to trim most of the fat off my inquisitive thought-processes (Like I said, these aren't all my questions, just the ones I really wanted answered. Some I know I don't need the answers to that badly.) Normally I would just jump in to something like this, but I've gotten used to TiTS having some creators (not all, just some) [I]not[/I] publicly displaying the docs containing their work. I've [I]heard[/I] that there's a pregnancy path planned for Aina but never seen it, for instance. And when making contributions to something as big as this, I'd definitely want to know whether or not someone else had already decided what they were doing with it (which they evidently have in multiple areas). Heh, I see. Don't worry, I'm not mad or anything. I knew I'd have to check whether there were already plans for satyrs and I'm glad I did. This take on them works just fine and I support it. Y'see? This is exactly why it's important to ask questions. I could have written at least two full Google docs for my ideas and had them rejected because someone else had already decided what satyrs were going to be. [/QUOTE]
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