Okay, here is a weird topic:
What was the hardest concept to wrap your head around when you started out? Which mechanic still feels odd to you or just doesn't feel right? Here are some of mine.
Resolve:
It's a stat that makes you more resistant to tease damage but nowhere is listed how exactly that's done. I totally freaked out when I noticed my max willpower kept fluctuating. Thought I had somehow bugged the game. Took me a couple level ups to figure out that the bonus willpower is an added total to your base maximum and took me even longer to figure out it's tied to the resolve stat.
Probably needs a better documentation of the mechanic within the game... It's also kind of weird that willpower is the only stat that has its maximum change so much. The rest of the stats are far more stable.... If you don't get pregnant.
Stat affinity:
This is the worst game mechanic for any new player because they are guaranteed to get it wrong. So you set your affinity to your most important stat? WRONG! At least for the way a new player would play (which is immediately using free stat points) having an affinity for your most important stat is like having no affinity at all. Really, the high availability of free stat points kind of makes stat affinity a joke. Unless you do advanced game strategies (like saving up all free stat points till ~ level 7, doing some light training and then spending them all), you have to designate your "most important unimportant stat" and go from there, which is a weird concept to wrap your head around for a new player.
Maybe the whole concept of stat affinity needs a rework in the first place. It would be way more meaningful if it instead gave you a +5 on the maximum value of the chosen stat. That way, it would be a choice with a lasting impact on your character even once you maxed out all stats, rather than something you choose to make a certain leveling strategy faster.
Tech Specialist level 2 perks:
So you choose between +8 shields per level and +3 shields per level and a drone, which is in practice more like choosing between +5 shields per level and +10 shields per level or choosing between a drone and doubling your bonus shields per level... Just why is there this weird 2/3/8 split between the perks rather than a 5/0/5 split? I just don't get it. Anyway, the drone description reads like it would be useful to have and also add something if you plan on going drones down the line. In fact, due to how armor works, it does diddly squat and only has any use if you plan on getting actual drone accessories.
Honestly, I feel like the drone is a really shitty level 2 talent (By this I mean the immediate value you get once you skill it.) It barely does anything and the tacked on bonus shields have been taken from the static level 2 talent to make the drone talent seem like it does more than it actually does...
Also, you can't tell me that those bonus shields being tied to the static talent rather than the drone one and not lost when you equip a drone accessory would somehow make tech specialist overpowered.
What was the hardest concept to wrap your head around when you started out? Which mechanic still feels odd to you or just doesn't feel right? Here are some of mine.
Resolve:
It's a stat that makes you more resistant to tease damage but nowhere is listed how exactly that's done. I totally freaked out when I noticed my max willpower kept fluctuating. Thought I had somehow bugged the game. Took me a couple level ups to figure out that the bonus willpower is an added total to your base maximum and took me even longer to figure out it's tied to the resolve stat.
Probably needs a better documentation of the mechanic within the game... It's also kind of weird that willpower is the only stat that has its maximum change so much. The rest of the stats are far more stable.... If you don't get pregnant.
Stat affinity:
This is the worst game mechanic for any new player because they are guaranteed to get it wrong. So you set your affinity to your most important stat? WRONG! At least for the way a new player would play (which is immediately using free stat points) having an affinity for your most important stat is like having no affinity at all. Really, the high availability of free stat points kind of makes stat affinity a joke. Unless you do advanced game strategies (like saving up all free stat points till ~ level 7, doing some light training and then spending them all), you have to designate your "most important unimportant stat" and go from there, which is a weird concept to wrap your head around for a new player.
Maybe the whole concept of stat affinity needs a rework in the first place. It would be way more meaningful if it instead gave you a +5 on the maximum value of the chosen stat. That way, it would be a choice with a lasting impact on your character even once you maxed out all stats, rather than something you choose to make a certain leveling strategy faster.
Tech Specialist level 2 perks:
So you choose between +8 shields per level and +3 shields per level and a drone, which is in practice more like choosing between +5 shields per level and +10 shields per level or choosing between a drone and doubling your bonus shields per level... Just why is there this weird 2/3/8 split between the perks rather than a 5/0/5 split? I just don't get it. Anyway, the drone description reads like it would be useful to have and also add something if you plan on going drones down the line. In fact, due to how armor works, it does diddly squat and only has any use if you plan on getting actual drone accessories.
Honestly, I feel like the drone is a really shitty level 2 talent (By this I mean the immediate value you get once you skill it.) It barely does anything and the tacked on bonus shields have been taken from the static level 2 talent to make the drone talent seem like it does more than it actually does...
Also, you can't tell me that those bonus shields being tied to the static talent rather than the drone one and not lost when you equip a drone accessory would somehow make tech specialist overpowered.