Noblesse Oblige: Legacy of the Sorcerer Kings

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Hello! I'm Lord Forte, a solo developer with a passion for turn-based RPGs, and I'm making Noblesse Oblige: Legacy of the Sorcerer Kings!

Game Site

Noblesse Oblige follows the story of Alexander, a young, ardent nobleman who is equal parts idealistic and pragmatic, and his loyal companions as they navigate intrigue, betrayal, and a tempestuous civil war. Yet winning upon the battlefield is but the beginning--to claim a true and lasting victory, Alexander must also prove himself a capable ruler, making decisions that will have a lasting impact on the fate of the realm, and perhaps find love amidst it all... I've always thought the world needs more competent and moral RPG protagonists, personally (a sentiment strongly inspired by the masterpiece that is The Last Sovereign), and this game is my attempt to add to that number,

20240423_003758.png

20240418_205411.png

Noblesse Oblige features an in-depth battle system, a more dynamic take on traditional turn-based combat. Characters have custom passive effects, management of resources, and meaningful skills that mean you should never be stuck spamming basic attacks. Party members' loyalty reflects their view of your choices; loyal allies offer significant benefits in combat, in addition to more story content! The game's major choices will all be carried forward, and even minor choices affect key variables that reflect how well you've ruled the realm.

20240426_164023.png

20240427_183249.png

Noblesse Oblige is made in RPG Maker VX Ace, but I've done very extensive work on creating custom effects, and also on making unique and visually interesting maps, using a wide array of tilesets.


20240420_042306.png

20240426_172856.png

20240424_235603.png

At present, the game is an early access episodic release. Currently, the prologue plus the first seven chapters are fully complete, barring minor adjustments, representing 35+ hours of content. The current public build is v0.11.1.3 "A King's Legacy," available on the game site, on Steam, or on Itch.io.

The latest version is typically available to supporters on Patreon. My hope is to release major content updates every 2-3 months

As far as sexual content Noblesse Oblige features a significant amount of optional sexual content, currently in the form of text-only sex scenes. To see it, you'll need the adult patch from my site. One day I'd love to add art, but that isn't currently within my budget, haha.

Flatterer.png

Highlight spoiler to see sexual content types:
Bondage, BDSM, menage-a-trois, FFM threesome. The sexual content is focused on the three main characters' developing three-way relationship, although there is at least one scene with someone else available, I'm considering adding one other character to the relationship, and future updates may include content between secondary couples. There is also a strong theme of consensual bondage and domination.

Game Trailer:
 
Last edited:

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Noblesse Oblige: Legacy of the Sorcerer Kings v0.9 "A Myrmidon's Honor" has been released to the public! Get it on the game site, on Itch.io, or on Steam!

v0.9.1.2 Patch Notes:

  • 68k words of content
  • New section of the game and story
  • One new combat section
  • New optional boss
  • Another major story decision (along most paths)
  • See the Castle Town begin to transform with story progression!
  • Begin commissioning Custom Armor, if the right conditions are met!
  • This update will see a lot of past choices come into play, moreso than any previous update
  • Sindarion's 50-loyalty skill is available
  • Note: Ligaea and Ariadne's 75-loyalty skills are not currently available even if they reach this threshold, pending future story events; similarly, Cynthia's 50-loyalty skill is not yet accessible.


= Balance Changes
  • Reduced the damage on Whirlwind, given just how much it was doing as an AoE ability
  • Reduced the defense piercing properties of Power Shot from 50% defense piercing to 25% defense piercing. This will mainly be noticeable against high defense enemies
  • Corrected a bug with Wracking Poison dealing percentage-based damage
  • Alexander's attacks now deal half "piercing" elemental damage to better represent his rapier, and Pierce deals fully Piercing damage. Piercing damage (currently only used in this fashion--other skills referred to as "Piercing" ignore part of the enemy's defense stat) is identical to Physical damage vs ranged enemies, but is not reduced by the physical damage percentage resistance of armored enemies.

= Features
  • Added an Autosave feature. An autosave will be made in slot 152 (labeled "Autosave") after any map transition. In the future, I'm hoping to improve the save menu further by adding multiple pages to reduce lag.
  • Added a visual-novel style text backlog, accessed by pressing the D key. This feature is experimental, so please report any bugs encountered. In the future, I may add options to set how many messages are stored.
  • Allowed audio settings to persist between saves (mainly so that they apply on the title screen). At present, applying the adult patch may disrupt this, but should not break anything. The audio settings are still in the game directory, meaning they won't persist across new updates except in the Steam version. If desired, you can make it work by copying your old Settings.txt to the new install like you do your saves.


= UI Changes
- Reordered the Battle Status menu windows to more easily check effects


= Misc Changes
  • Added a new animation for Cloak Spin
  • Added a new animation for Searing Wind
  • Added one new statue option for castle interior customization
  • Backend changes to ensure that proposal descriptions and effects can be dynamically updated as needed
  • Various minor improvements to the mapping of the Castle Town
  • New map-sized versions of Ligaea's arrow animation for use in cutscenes
  • Rewrote the conversation in Chapter 4 between Anselm and Siegfried. In addition, Anselm's epithet is now "Anselm the Unyielding." If you would like to view the changed scene without replaying, I have uploaded a video
  • Added some hints toward finding the 5th clue during the Smuggler Hunt quest in Chapter 4, to hopefully make it less frustrating.


= Bugfixes
  • Fixed a potential crash when opening the Forging UI for the first time (I hope; this issue was hard to pin down, so if it happens after the patch, please report it).
  • Fixed a softlock on the intro to the Elysian Groves that could occur if text was read too quickly. There are probably other places this can happen--let me know if you find any, I have a pretty straightforward solution I can deploy.
  • Fixed an issue where the game would become unresponsive on hitting accept with one of the new status menu options selected.



Screenshots:

Ambient.png


Bradamante.png


Eagle.png


Stealth.png
 

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Noblesse Oblige: Legacy of the Sorcerer Kings v10.0 "Fateful Encounters" is available to supporters on Patreon!

You can get it here with patreon access.

v0.10 will be releasing to the public in one month, on February 2nd!

v0.10.0.6 "Fateful Encounters" Features:
  • Significant new section of the story
  • Many new locations to explore!
  • 52k words of text
  • New combat sections
  • New optional party member available for those who could and chose to recruit him last update
  • Some new content I'm very excited for you to discover but won't spoil =P
  • Much improved save screen, with much less lag!

Ffrenzy.png

Doom.png

Saves.png

EkestriaTeaser2.png
 

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Noblesse Oblige: Legacy of the Sorcerer Kings v0.10.1.0 "Fateful Encounters" is now available to the public! Get it on Patreon, on the game site, on Steam, or on Itch.io!

  • Significant new section of the story
  • Many new locations to explore!
  • 52k words of text
  • New combat sections
  • New optional party member available for those who could and chose to recruit him last update
  • Some new content I'm very excited for you to discover but won't spoil =P
  • You can now tell steam to apply all eligible Steam achievements to a save imported from a non-Steam version from the Temporal Rift or to correct any missing achievements from having been disconnected when they should have been earned.
  • Several new Steam achievements related to party members! Note: Since these were not tracked previously, retroactive credit is not possible.


= Balance Changes
  • Slightly lowered the damage of Lorena's Frostshard
  • Lowered the bonus damage of Lorena and Ariadne's synergy to 3% per stack of Burning/Chilled instead of 5% per stack. Hitting a Frozen enemy with a fire skill is now 30% extra damage rather than 50%.
  • Healing items (including Improved Potion) now do 30% more healing when used by Sindarion.


= UI Changes
  • New save screen! Now there are 200 save slots, split into 10 pages of 20 slots. This should hopefully mitigate the lag on opening the save menu. The autosave slot is now Slot 200. Please report any issues with this.
  • Characters now have different facial expressions in the battle or party UI when below 25% HP.
  • Fixed the F12 functionality. Using F12 to reset to the title screen will now properly clear the battle UI and will no longer make Graphical Object crashes more likely to occur. Please report any issues with this.
  • Increasesd the height of the help menu in combat and the skills screen by 1 line.


= Bugfixes
  • Implemented the defense piercing property on Blitz from Sindarion's 50-loyalty event.
  • Fixed a possible softlock after finishing Sindarion and Ligaea's synergy scene in Chapter 8.
  • Fixed the loyalty changes for the choices in a petition being reversed (will be retroactively fixed for old saves in the Temporal Rift).
  • Fixed the cost of funding both the healers' guild and a sacred grove in Chapter 8 not being correctly subtracted (will be retroactively fixed for old saves in the Temporal Rift).
  • Various minor passability fixes to old content.
  • Fixed a bug in which Lorena's absolution registered as a physical attack.


= Misc Changes
  • Added text informing the player that the Prince's Regalia adds a new skill when equipped.
  • Redid the animation for Cloak Spin (again XD) so it looks less like a debuff.
  • Reverted Lorena's Howling Cleave to the old animation as it felt more forceful (and the new one seemed to cause issues for those emulating on Macs).
  • Properly centered the Sacred map casting animation like the others.
  • Made a new golden map casting animation for members of the Order of Alcina and some others.
  • Continuing war on typos. XD Many thanks to StormyAngel for very comprehensive reporting, and to everyone else who has reported them!
 

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Noblesse Oblige: Legacy of the Sorcerer Kings v0.11 "A King's Legacy" is available to supporters on Patreon!

You can get it here with patreon access!

v0.11 will be releasing to the public in one month, on April 26th!

Alexander New Art Smaller.png



v0.11 "A King's Legacy" Patch Notes (3-29-2024)

- Significant new section of the story

- 74k words of text

- Extensive new combat section(s)

- New character art for Alexander! Currently only one expression still, but should have a full range of emotions for the public release!

~ Note: The current expression is not his new default expression, but rather the first one the artist completed.

- One new intimate scene for those with the optional patch

Screenshots


20240329_133523.png

Battlefield.png

ShallNotPass.png

Kheiron.png
 

Lord Forte

Member
Oct 7, 2023
6
0
33
www.lordfortegames.com
Noblesse Oblige: Legacy of the Sorcerer Kings v0.11.1.3 "A King's Legacy" is now available to the public! Get it on Patreon, on the game site, on Steam, or on Itch.io!

v0.11.1.3 Patch Notes​

- Significant new section of the story

- 74k words of text

- Extensive new combat section(s)

Title Screen.png

- New title screen for the game!
Art by the very talented Celineyus: https://www.artstation.com/celineysus

AlexanderBust.png
- New art for Alexander, including a bust and 32 expressions!
Art by Mimo: https://www.reddit.com/user/Mimo_draw


LigaeaBust.png
- New art for Ligaea, including a bust and 6 new expressions! (note: a patch is available here torestore the old look if you dislike the new one).
Art by Zecypher: www.zecypher.com


SindarionBust.png
- Recolored art for Sindarion and Lorena to better match their roles in the story!


- Recolored sprites for Calysia and another member to better match their bust and portrait art!

DespoinaBust.png
- Busts added for character introductions where possible! These can be reviewed at a new book in Alexander's room


- One new intimate scene for those with the optional patch.


- Four new achievements for those playing on Steam.


= Balance Changes

- Alexander
~ Changed the effect of the Prince's Regalia to be -20% MP cost rather than MP regen, as its effect was trivializing his MP management entirely, and the crown is quite good otherwise already.


- Sindarion full rework!
~ Poison damage buffed, and Wracking Poison desc expanded.
~ Most skills now have a stealth and non-stealth version that replace each other in the menu.
~ Stealth versions of most skills now ignore Cover and range reduction (note they still show as resist," but the damage is increased to offset).
~ Skill functions and damage allocations have changed.
~ Skill TP costs and TP regen changed up to create more of a rotational cycle.
~ Vanish now costs no TP, has High Priority, and grants 100% evasion vs most attacks on the round used. Also clarified that it removes fixates.
~ Stealth now increases attack by 20% and grants partial piercing damage.
~ Perfect Focus now has a 3-round cooldown and automatically activates if off CD when an attack would knock Sindarion out of stealth.
~ Ambush cooldown reduced.
~ Added a new set of skills, Dagger Rush/Deadly Rush.
~ Acidic Shiv is now under Alchemy and has an 8 round cooldown rather than one use per combat.
~ Sunthistle Tea is now Instant and has a two-round warmup.
Developer's note: Sindarion felt like he was badly underperforming, especially compared to Ligaea who shares a similar role of single-target physical attacker. More to the point, he was pretty boring. So, he's been completely reworked to be both more competitive, more engaging, and more unique. He now focuses on damage negation and the ability to hit enemies regardless of Cover or range while in Stealth.


- Buffs to Cynthia, including:
~ Farstrike damage increased.
~ Annihilate can no longer miss.
~ Clash now has slight priority.
~ Healing of Tranquil Fury increased.
~ Clash now pierces Cover effects.

- Buffs to Lorena, including:
~ Swift Strike restores an extra 10% MP.
~ Howling Slash restores an additional 20% MP and has a three-round cooldown (was four).
~ Shatter now restores 20% MP

- Adjustments to Somnus
~ Warding Thorns cost increased to 200 MP.
~ Siphon Aether cost reduced to 20 DP.
~ Shadow Lance now applies Touch of Night if the target is not already affected by Touch of Night.


- Some improvements to Sir Leonidas
~ Leonidas now uses unique gear when temporarily in the party.
~ Increased TGR, Hit, and Crit for Sir Leonidas slightly
~ Sir Leonidas now has passive effects when temporarily in the party (based off his effects as a support member).


= UI Improvements
  • Increased the height of the game window by 64px. This is the max possible at present.
  • Reduced the screen dimness caused by weather by 33%.


= Bugfixes
  • Somnus's Enthrall will now be removed by damage at the appropriate rate.
  • Calysia's Moonblades now generate Sacred Power as intended.
  • Calysia's Purge Sorcery now cannot be evaded or reflected.
  • Wildfire now properly deals 200% damage against a single enemy.
  • Blazing Arrow now correctly consumes Ariadne's MP and may cause Burning.
  • Various polishing changes throughout the game.


= Known Issues
  • The proposal screen does not display Elite Units as a benefit. This will be addressed in a future version, as I ran out of time.
  • The Quest Log quest descriptions may clip the border in some cases. This will be addressed in a future version, as I ran out of time.