new battle Items

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Kokayi005

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I suggest that more items with effects or damage types be added for more tactical play. They can be comical like

Cum Canon that uses up all your lust to fire a big shotgun blast for one time use.

Shock Collar to stun foes to prevent their turns. But fails and breaks if PC is low in agility and intelligence

Or they can be more serious , which I prefer. Like

Cross class items. If you're a certain class you can tap into a battle item that's a once time use or only for bosses. Electric nets
Stun grenades
Call in drone strike
Satellite beam from space
 
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Kokayi005

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Okay. And to keep from abusing them just make them cost a lot.

The ones I named above are the first batch I have more I'll list here in my next post.
 

Zavos

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May 7, 2016
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I rather doubt anyone will care as much as you currently do until, at the very least, you have drafted this proposed content.
 
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Kokayi005

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Dildo pickle. Pickle that fully heals HP but adds 25 lust .
Subrina the Witch. Inspired by Sabrina the Teenage Witch a doll that fully revives you HP once then breaks.
Unhappy Ending. A oil you massage on to up atk power but has a chance of dropping HP instead.
ROM COM. A item that raises lust for both PC and foe. Only sold on Valentine's Day.
Bond-Aid. Raise Max HP at the cost up upping lost and dropping Attack
Pandora's Cut Soaked Box. Summons an ally from the ship via teleport to attack foe once for a sure critical.
 
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Kokayi005

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These are all battle items. It's all under the same subject.
 

Zavos

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May 7, 2016
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Sure, rejection from the Fen-lord himself might actually instill in you that content needs to be written, not conceived.
 

Savin

Master Analmander
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Aug 26, 2015
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Content does not magically begin functioning in the game once you decide what you want it to do. It needs use text, actual numerical effects, where to find it and for how much.

I wouldn't worry about it, though. None of these items would ever get in anyway.
 
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Kokayi005

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I'm sense some antagonism . If I'm getting on y'all's nerves. My bad. I was just trying to add to the game. I don't mean to stop no problems.

If all I need to do is add damage values and prices and shop locals that's easy.

But if none of these seem up of interest. Then forget it.
 
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BoyHowdy000

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Oct 2, 2018
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I'm sense some antagonism . If I'm getting on y'all's nerves. My bad. I was just trying to add to the game. I don't mean to stop no problems.

If all I need to do is add damage values and prices and shop locals that's easy.

But if none of these seem up of interest. Then forget it.
Don't take it personally, it's just REALLY common for people to have ideas about stuff but then abandon them once they realize just how lengthy the process of getting them implemented will be. They're not being intentionally hostile, they're effectively going off of a script at this point. You are suggesting a lot of big ideas that, even if they were properly balanced (which, considering you're thinking about sending in a freaking Drone Strike, doesn't seem likely), would take a great deal of time and effort to code. Time and effort that would have otherwise gone to other projects unless you plan on writing and coding it yourself.

You seemed decent enough in another thread and I have some time to kill, so here's some feedback, though:

-Cross Class Items: it will take a level of balancing that most PROFESSIONAL game developers can't get right to make that idea worth using, yet not overpowered considering the way classes are set up currently. The action economy in this game is actually pretty ironed out and those ideas seem like they'd either go completely ignored by most players or completely unbalance certain classes even further than they already are. It's not impossible to get right, just highly improbable and I don't see the real demand from the playerbase to include concepts like that. Also, stun grenades already kinda exist for each class. We have Flash Grenade on Smugglers, Paralyzing Shot on Tech Specs, and Headbutt on Mercenaries that all fill the roll of spreading status effects. Also also, this has nothing to do with balance and is just a personal note, but you travel from planet to planet across the galaxy in this game (and sometimes alternate realities). Even if you DID include some kind of quest where you explained how you gained control of a massive death laser, how could you expect a satellite to be able to reach you wherever you went? Same kinda goes for Drone Strike, especially in underground areas like Mirellion. I am aware that it sounds like a complete nitpick, but it does demonstrate a lack of attention to both the bigger picture of the narrative AND the detail of the mechanics themselves that actually concerns me greatly.

-Dildo Pickle: just why. What's the point of it? We have healing items already and I'm pretty sure that some of them even increase taint. Unless you want to write a whole scene where you masturbate with it and then eat it or something, I cannot imagine what its purpose would be in the game.

-Witch Doll: again, we already have healing items. That one actually seems overpowered if you can buy it in bulk because it instantly renders all other healing items worthless and completely useless if it's a one-off item.

-Unhappy Ending: overpowered by the standards set for consumable items if it can be used before combat starts, useless if only used in combat (and it's body oil, how would you even use it in combat?). Use it before a hard battle to directly boost your chances of victory. Boosting a stat like reflexes might be more reasonable, but, like everything you listed, it comes down to player demand and opportunity cost of coding it even if it is perfectly balanced.

-ROM COM: once again, it's either useless or overpowered. Lust is way too slippery of a slope and there's just no demand for consumables like this.

-Bond Aid: like the other healing items you listed; it will go completely ignored by almost every single person that plays this game and has no reason for existing.

-Pandora's Box: by far the most interesting, but without a doubt the most complex. As you described it, it would be completely useless from a combat perspective 99.9% of the time because you'd give your turn up to set up a crit on your next turn (I'm getting D&D True Strike flashbacks with this one), but it would be cool to see a crewmate fight with you. This idea has the most potential if you want to flesh it out further into a more impactful mechanic, but you'd need to do a lot of writing for characters that are owned by other people to make it anything more than completely bland and useless. Also, do keep in mind that some writers are already considering making a follower system with your crewmates. To my knowledge it's not even being worked on yet, but I'd hate to see an item as minor as this come into conflict with a far more ambitious idea somewhere down the line simply because they both use your crewmates.

I hope I was able to help somewhat. I can't imagine these ideas specifically gaining any traction, but if you want to get serious about writing for TiTS, I wish you the best of luck. Many have tried and failed before you, but it's not impossible if you're actually invested in it. That's why everyone else was harsh. You can't half ass stuff that might get put into an actual game that makes people money. You need to be organized and willing to put in the work if you want to see success.

Edit: Large changes because I accidentally posted it only a few paragraphs in.
 
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null_blank

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Oct 29, 2015
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I feel you should gain some familiarity with the various classes and the combat system in general before trying something like cross-class items.

"I have an idea! But I don't know anything about the combat system" seems to be a common occurrence.
 
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Kokayi005

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I was adding to Dildo Pickle as a joke. Aren't some of the items in the game comedic?

What if I focused strictly on the drone strike and the satellite beam . I'm less a comedy guy and more of a dead serious action guy. I'll write it up during my lunch break in a few hours .

I bet it could work if we make it OP but only something you can use after serious cool downs.
 

BoyHowdy000

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Oct 2, 2018
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I was adding to Dildo Pickle as a joke. Aren't some of the items in the game comedic?

What if I focused strictly on the drone strike and the satellite beam . I'm less a comedy guy and more of a dead serious action guy. I'll write it up during my lunch break in a few hours .

I bet it could work if we make it OP but only something you can use after serious cool downs.
That idea could work, assuming you can give a proper in-universe explanation for why you suddenly have access to these abilities, properly balance them in accordance with builds of all varieties, and effectively "sell" the idea to the people that decide what gets into this game and what gets scrapped. I personally don't see the demand for it, but I'm not the one writing it, you are. If you feel you can make it a worthwhile mechanic, by all means, go ahead.

Also, my other feedback comment is complete if you're still interested.
 
K

Kokayi005

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Satellite Drone Strike or SDS
Description
A drone sold to very few. A rare tactical armament for Extreme Level Events. It's long lag time for attacks makes it impractical for common battles.

Attack power 150
Price 55000
Use method. Only for bosses.
Access drone as an item in your inventory in battle. On the first turn it's used it targets the boss. Next round that turn it paralyzes boss. Next turn the PC mud select Wait to block before the attack hits. The next turn the boss is hit with 150 damage. And if the boss survives it is no long paralyzed.

Sold in a black market menus in a store on Tarkus. Accessed only after finishing then main story for Tarkus . Or from that inventor bunny girl that's there once you Max out her affection. She gives it to you to keep her lover safe.

Turn 1
Drone says "target acquired"
Turn 2
Drone says " engaging."
Turn 3
Drone says "terminating."

And if the boss dies the drone speaks as the battle ends "target eliminated"
 
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K

Kokayi005

Guest
I like the idea. Tits is just like Mass Effect but with more sex and comedy. So I thought some cool weapons items that you use once and coat a lot wouldn't be hard to balance or add to the game. Is Fenoxo not looking for any suggestions right ?
 

BoyHowdy000

Well-Known Member
Oct 2, 2018
306
324
Satellite Drone Strike of SDS
Description
A drone sold to very few. A rare tactical armament for Extreme Level Events. It's long lag time for attacks makes it impractical for common battles.

Attack power 150
Price 55000
Use method. Only for bosses.
Access drone as an item in your inventory in battle. On the first turn it's used it targets the boss. Next round that turn it paralyzes boss. Next turn the PC mud select Wait to block before the attack hits. The next turn the boss is hit with 150 damage. And if the boss survives it is no long paralyzed.

Sold in a black market menus in a store on Tarkus. Accessed only after finishing then main story for Tarkus . Or from that inventor bunny girl that's there once you Max out her affection. She gives it to you to keep her lover safe.

Turn 1
Drone says "target acquired"
Turn 2
Drone says " engaging."
Turn 3
Drone says "terminating."

And if the boss dies the drone speaks as the battle ends "target eliminated"
Your fundamental flaw with this Drone Strike and everything else that you've listed is that none of it ACCOMPLISHES anything. It's like you're just adding content for the sake of content. When you design a game, everything you include needs to have a purpose, even if it's a minor one. Giving players an (EXTREMELY underpowered based on those stats that you just mentioned) Storm Ruler for every boss fight in the game doesn't add anything of value. Even if it was powerful enough to be useful and no significant effort needed to be expended to code it in, what would its inclusion add to the game? More options in combat are nice, sure, but this idea just seems so excessive and unnecessary that I'm having trouble putting it into words.

Also...did you say you could only use it ONCE? I thought you meant "once per boss encounter" before, but if you're saying that it's a one time use ability, then it's even more useless than I had previously assumed.
 
K

Kokayi005

Guest
Never mind. I'm not doing all that work just so someone can send me a nice edgy email that amounts to "no. We don't do you idea." Even reading that link's page was a hassle with all the joke.

I'm calling it. Just close this thread please. Life's too short.
 
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Kokayi005

Guest
Boy howdy .
I meant that it would be once to keep people from over using it. It's an item for bosses that are too hard to beat even when you Max level of 10 but have no gear or skill set that works on the OP boss.
 
K

Kokayi005

Guest
You mean, "reading"?
No I mean all this writing out all this stuff re-writing it out against. This is just a free game where you only can see your character with your imagination and a page of description. Why am I working so hard when they don't even seem excited for the idea. They have their own ideas and way of doing their art. I'll stick to my own stuff and keep my ideas there.
 
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