I can also add that
flags["VENOM_PROGRESS"]
doesn't go down for non addicts.
So, if anyone does any 20 scenes that increase
flags["VENOM_PROGRESS"]
they will get addicted to red myr venom; no matter how long the gap of time between those 20 scenes are.
I think the problem is the fact that in
playercharacter.js myrVenomUpdate
(line: 1896) doesn't even get called because it's not hooked up to the
processTime
(line: 602) function
Also a bit unrelated, from trying to get addicted; I noticed that using any
vial of red venom would consume all vials in that stack.
For example: when using 1 vial in a stack of 10 only 1 would get used but the entire stack would be gone from my inventory.