I sometimes come back to the game to see how it's coming along and while it's nice to have such varied characters, something always sticks out about my experience with the game each time:
I have all these items, but very few uses for them. This is true for both TITS and COC2.
The characters I can change are the ones I like the most. For a universe that has such pervasive choices for altering one's self - shouldn't a lot of this game revolve around characters either standing firm or being willing to change themselves or be changed?
There's tons of items in the game with extensive bits of text, but very few characters that actually make use of them.
I think this should be something contributors should be considering going forward - of the many characters already in the game, which ones would change themselves, be changed, or change the player based upon the player's actions in game? How can the player use the items they've collected?
I have all these items, but very few uses for them. This is true for both TITS and COC2.
The characters I can change are the ones I like the most. For a universe that has such pervasive choices for altering one's self - shouldn't a lot of this game revolve around characters either standing firm or being willing to change themselves or be changed?
There's tons of items in the game with extensive bits of text, but very few characters that actually make use of them.
I think this should be something contributors should be considering going forward - of the many characters already in the game, which ones would change themselves, be changed, or change the player based upon the player's actions in game? How can the player use the items they've collected?