Hello there fellow adventurers, I am Grimoire and i wish to run a campaign to help me with some ideas to make into my books.
This is a world of my own design with some elements of DnD and alot of my own creation that has an evolutionary change to it that happens over time which begins in the Medieval era and progresses into the modern age then space age. For now, I would like to focus on the Medieval age where technology is being considered but much of the world is still very wild.
Players interested in participating will need to make a character. Since i'm busy most days, i will limit to three people just for a starter to see how this will go. Characters can be made from these races:
Dwarves (Only one type unfortunately)
Elves (Dark Elves, Wood Elves, High Elves, Shurifon Elves)
Dragonborn (based on the Dnd Dragon types)
Infernals (Succubi, Incubi, devils, demons)
Giants (Tundra and Jungle sub species)
Dradini and Dradnae (Subspecies of Minotaurs
Lizardfolk (Swamp, Desert and Mountainous subspecies)
Orcs (Only one species in existence)
Goblins (Hobs, Ogres)
Lamia and Naga (Desert dwellers)
Humans (duh)
Once you've made a character with a name and have an idea what their profession will be, I can present some options of where you want them to come from as the campaign will start in the Continent of Norm. The map provided i made so you have an idea what it looks like and where we will start.
In the setting, there are several factions in a state of Cold War and there is an annual war constantly being waged by two empires: The Shurifon Dynasty (Chinese/Elvish culture) and the Fjornia (Venetian/Spain/ Human culture) Empire. The Dwarves reside in the mountains of the Great Divide which splits the center of the top hemisphere into four cardinal areas which prevents the empires from circling one another, the Volga Kingdom is vast but troubled. To the southeast region neighboring the Rift is the Crescent Moon kingdom of the Orcs who are very isolated and live underground below their own set of mountains in the shape of a crescent moon forming the Hook Coast. Hook coast is the protruding region of the southeast far from the conflict of the central region of Norm and has a near harmonious culture with all of the races despite growing tensions from across the seas. Between the Rift and Crescent Moon is the region of Genosia, basically the High Level Danger Zone and the home of the Horde (independent factions wanting to rule all of Norm), this is untamed tall region of forest and ruins with some castles and small villages with outlaws stuck outside Baldur's Gate that quarantines Genosia from the Rift. Below Genosia and Dtriptri Forest is the Valley of Three Swords and the Hidden Blade mountains which is a barren wasteland full of ghosts, spirits and abandoned settlements with the exception of the Redfallen Enclave nesting within the mountains themselves. Further south is Gordo and Gobo Desert, worst place to be with many tribes and nomads and a single city at the center of it. The last region is the far northern territory beyond the Great Divide that segregates the East and West regions of Norm's upper hemisphere. There is great evil here that both empires fear, the Mitheril Road that once spans around the northern cusp of the Divide is an unforgiving landscape of tundras, snow, creatures far deathlier than the tribes and clans of Giants that reside there. None dare enter the Undercroft of the Divide where the worst of Morcrux's past dwells.
Magic exists but it comes at a price. Ritual magic require ingredients to cast, Spoken Incantations require Life Essence (shave days off your life) or Blood Essence (shaving parts of your health from Rot or Aging) and Enchantments are free to use because they're made from magically infused materials, some of them can be created by chance if conditions are right and others are made skilled craftsman with knowledge of the Arcane. Mages exists but they're living in an existence of fragile peace: Heralds of the Dark Gospel (Cthulu) ripped the world asunder and created magic "accidentally" and it is because of skilled mages and The Luminous One that the world now lives safely with the evil locked beyond the Ethereal Planes. Mages who do not belong to the Church of the Luminous One are considered heretics for many reasons while the rest of the world treats them with high regard. Because the Heralds had reign for thousands of years, many of their minions still linger in Morcrux and the world is wrought with such dangerous creatures that many regions are very fearful of traveling outside of the northern hemisphere in Norm only the most daring and brave adventurers venture so far from civilization.
When creating your characters from the selected races they can be Mages or Sorcerers but you will be the only exception as it is not very common to races such as Lizardfolk, Dragonborn, Lamia, Naga, Goblins, Dwarves and Giants because of cultural aspects and religious beliefs. The difference between Mages and Sorcerers is that Mages have studied and have methods of channeling their magic so it doesn't cost them Essence of either kind or mitigate the effects to rather minute levels but you will have to have a Spellbook or Symbol you carry in order to use spells without cost and if destroyed you have to get a another one or make one but they are very expensive and hard to create. Sorcerers are extremely gifted spellcasters with massive Mana pools to be able to cast so many spells but the problem is they have the life expectancy of 30 years and they cast spells that are way too powerful because their Mana is trying to explode out of their bodies. To be able to combat this problem, Sorcerers must rest 12 hours to recover from their body aches, they carry one of the channeling devices or Bind themselves. To be Bound as a Sorcerer, your are intentionally scarring your body with runes and seals to contain the magical energy in your body to allow you to freely use magic normally without near fatal backfire. Binding is a rare ritual and only an Academy Mage with knowledge of it can do it right. Choose wisely.
Please DM me with your characters for approval before we begin and to go over with you the background of your character in detail. Once all 3 participants are approved, I will make a new post to start our campaign and begin our story one in one of three starting locations: Shurifon Capital, Fjornia Capital or the City of Riften.
There are some rules i must make:
1. All Participants must be active
2. All Participants must respond after presenting a scenario in order for the RP to continue unless specified by the scenario itself (spitting up into teams or characters performing "Preparation Actions")
3. Arguments and Banter are allowed ONLY in the RP through characters (I will narrate the background scene for each occasion for consequences and events) but please be civil to each other or this RP trial will end.
4. Please inform me if you don't wish to continue or you cannot participate anymore so that someone else may take your place.
5. Adhere to the Forum Rules about Manners and Sexual Content.
Gore and Violence is very much acceptable in this RP because of body changing Mutation and powerful creatures exist that can one-shot kill you if you're not careful and Slavery is a thing as well (not softcore).
If interested please let me know.
This is a world of my own design with some elements of DnD and alot of my own creation that has an evolutionary change to it that happens over time which begins in the Medieval era and progresses into the modern age then space age. For now, I would like to focus on the Medieval age where technology is being considered but much of the world is still very wild.
Players interested in participating will need to make a character. Since i'm busy most days, i will limit to three people just for a starter to see how this will go. Characters can be made from these races:
Dwarves (Only one type unfortunately)
Elves (Dark Elves, Wood Elves, High Elves, Shurifon Elves)
Dragonborn (based on the Dnd Dragon types)
Infernals (Succubi, Incubi, devils, demons)
Giants (Tundra and Jungle sub species)
Dradini and Dradnae (Subspecies of Minotaurs
Lizardfolk (Swamp, Desert and Mountainous subspecies)
Orcs (Only one species in existence)
Goblins (Hobs, Ogres)
Lamia and Naga (Desert dwellers)
Humans (duh)
Once you've made a character with a name and have an idea what their profession will be, I can present some options of where you want them to come from as the campaign will start in the Continent of Norm. The map provided i made so you have an idea what it looks like and where we will start.
In the setting, there are several factions in a state of Cold War and there is an annual war constantly being waged by two empires: The Shurifon Dynasty (Chinese/Elvish culture) and the Fjornia (Venetian/Spain/ Human culture) Empire. The Dwarves reside in the mountains of the Great Divide which splits the center of the top hemisphere into four cardinal areas which prevents the empires from circling one another, the Volga Kingdom is vast but troubled. To the southeast region neighboring the Rift is the Crescent Moon kingdom of the Orcs who are very isolated and live underground below their own set of mountains in the shape of a crescent moon forming the Hook Coast. Hook coast is the protruding region of the southeast far from the conflict of the central region of Norm and has a near harmonious culture with all of the races despite growing tensions from across the seas. Between the Rift and Crescent Moon is the region of Genosia, basically the High Level Danger Zone and the home of the Horde (independent factions wanting to rule all of Norm), this is untamed tall region of forest and ruins with some castles and small villages with outlaws stuck outside Baldur's Gate that quarantines Genosia from the Rift. Below Genosia and Dtriptri Forest is the Valley of Three Swords and the Hidden Blade mountains which is a barren wasteland full of ghosts, spirits and abandoned settlements with the exception of the Redfallen Enclave nesting within the mountains themselves. Further south is Gordo and Gobo Desert, worst place to be with many tribes and nomads and a single city at the center of it. The last region is the far northern territory beyond the Great Divide that segregates the East and West regions of Norm's upper hemisphere. There is great evil here that both empires fear, the Mitheril Road that once spans around the northern cusp of the Divide is an unforgiving landscape of tundras, snow, creatures far deathlier than the tribes and clans of Giants that reside there. None dare enter the Undercroft of the Divide where the worst of Morcrux's past dwells.
Magic exists but it comes at a price. Ritual magic require ingredients to cast, Spoken Incantations require Life Essence (shave days off your life) or Blood Essence (shaving parts of your health from Rot or Aging) and Enchantments are free to use because they're made from magically infused materials, some of them can be created by chance if conditions are right and others are made skilled craftsman with knowledge of the Arcane. Mages exists but they're living in an existence of fragile peace: Heralds of the Dark Gospel (Cthulu) ripped the world asunder and created magic "accidentally" and it is because of skilled mages and The Luminous One that the world now lives safely with the evil locked beyond the Ethereal Planes. Mages who do not belong to the Church of the Luminous One are considered heretics for many reasons while the rest of the world treats them with high regard. Because the Heralds had reign for thousands of years, many of their minions still linger in Morcrux and the world is wrought with such dangerous creatures that many regions are very fearful of traveling outside of the northern hemisphere in Norm only the most daring and brave adventurers venture so far from civilization.
When creating your characters from the selected races they can be Mages or Sorcerers but you will be the only exception as it is not very common to races such as Lizardfolk, Dragonborn, Lamia, Naga, Goblins, Dwarves and Giants because of cultural aspects and religious beliefs. The difference between Mages and Sorcerers is that Mages have studied and have methods of channeling their magic so it doesn't cost them Essence of either kind or mitigate the effects to rather minute levels but you will have to have a Spellbook or Symbol you carry in order to use spells without cost and if destroyed you have to get a another one or make one but they are very expensive and hard to create. Sorcerers are extremely gifted spellcasters with massive Mana pools to be able to cast so many spells but the problem is they have the life expectancy of 30 years and they cast spells that are way too powerful because their Mana is trying to explode out of their bodies. To be able to combat this problem, Sorcerers must rest 12 hours to recover from their body aches, they carry one of the channeling devices or Bind themselves. To be Bound as a Sorcerer, your are intentionally scarring your body with runes and seals to contain the magical energy in your body to allow you to freely use magic normally without near fatal backfire. Binding is a rare ritual and only an Academy Mage with knowledge of it can do it right. Choose wisely.
Please DM me with your characters for approval before we begin and to go over with you the background of your character in detail. Once all 3 participants are approved, I will make a new post to start our campaign and begin our story one in one of three starting locations: Shurifon Capital, Fjornia Capital or the City of Riften.
There are some rules i must make:
1. All Participants must be active
2. All Participants must respond after presenting a scenario in order for the RP to continue unless specified by the scenario itself (spitting up into teams or characters performing "Preparation Actions")
3. Arguments and Banter are allowed ONLY in the RP through characters (I will narrate the background scene for each occasion for consequences and events) but please be civil to each other or this RP trial will end.
4. Please inform me if you don't wish to continue or you cannot participate anymore so that someone else may take your place.
5. Adhere to the Forum Rules about Manners and Sexual Content.
Gore and Violence is very much acceptable in this RP because of body changing Mutation and powerful creatures exist that can one-shot kill you if you're not careful and Slavery is a thing as well (not softcore).
If interested please let me know.