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Corruption of Champions II
CoC2 Questions & Answers
Magical Damage Weapons
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<blockquote data-quote="Tide Hunter" data-source="post: 427122" data-attributes="member: 29209"><p>All weapons scale based on your attack power, and your attack power scales off of strength. Spellpower only impacts powers which are spells (and a few other magical powers). That's kinda why there are spellpower-scaling at-wills like Fire Bolt, Hypnotic words, Foxfire, Magic Missile, Psychic Blast, Withering Bolt, and even the weapon buffs-based at-wills that scale with spellpower like Blue Flame Blade, Flamebrand, and Charge Weapon, so that mage builds (and hybrid strength/willpower builds for those last ones) can have a repeatable form of damage dealing that scales off willpower rather than strength.</p><p></p><p>You're using a high-presence Charmer, and you're looking to deal damage with a weapon? It sounds like, if you don't have a power to use at the moment, you should be using a tease. Maybe with some sexiness/temptation-providing weapons and armor equipped to boost that further. Particularly since you have high cunning, since I'm fairly certain the critical chance and effectiveness boost from cunning will apply to teases.</p><p></p><p>I'm not quite sure what you mean by putting a bit into willpower so you can be a healer. If you're running an actively used at-will, that could mean you're using a White Mage's healing at-will, but there are presence-based heals you should have access to. As a charmer, you should have easy access (through trainers/levelling up) to the Song of Courage stance, which is a hefty presence-based buff with a minor presence-based heal, and there's also Soothing dance as an active heal that scales off of both presence and spellpower (though spellpower works more as a multiplier for the linear presence scaling of it). And of course, you start out with Bolstering Dance, which has a similar, albeit passive, team-wide heal based mainly on presence and multiplicative on spellpower, along with a minor defensive buff.</p></blockquote><p></p>
[QUOTE="Tide Hunter, post: 427122, member: 29209"] All weapons scale based on your attack power, and your attack power scales off of strength. Spellpower only impacts powers which are spells (and a few other magical powers). That's kinda why there are spellpower-scaling at-wills like Fire Bolt, Hypnotic words, Foxfire, Magic Missile, Psychic Blast, Withering Bolt, and even the weapon buffs-based at-wills that scale with spellpower like Blue Flame Blade, Flamebrand, and Charge Weapon, so that mage builds (and hybrid strength/willpower builds for those last ones) can have a repeatable form of damage dealing that scales off willpower rather than strength. You're using a high-presence Charmer, and you're looking to deal damage with a weapon? It sounds like, if you don't have a power to use at the moment, you should be using a tease. Maybe with some sexiness/temptation-providing weapons and armor equipped to boost that further. Particularly since you have high cunning, since I'm fairly certain the critical chance and effectiveness boost from cunning will apply to teases. I'm not quite sure what you mean by putting a bit into willpower so you can be a healer. If you're running an actively used at-will, that could mean you're using a White Mage's healing at-will, but there are presence-based heals you should have access to. As a charmer, you should have easy access (through trainers/levelling up) to the Song of Courage stance, which is a hefty presence-based buff with a minor presence-based heal, and there's also Soothing dance as an active heal that scales off of both presence and spellpower (though spellpower works more as a multiplier for the linear presence scaling of it). And of course, you start out with Bolstering Dance, which has a similar, albeit passive, team-wide heal based mainly on presence and multiplicative on spellpower, along with a minor defensive buff. [/QUOTE]
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