Lets give it a go

TheForgotten

Well-Known Member
Dec 30, 2015
98
16
I saw this forum thread about making a Tits based version using things people like me could understand and use. So their was some replies like Inky, Ren'py and inform 7 and then twine. Ive used twine before but i didn't think it could make a game like Tits. Well I am actually gonna start using it so if you don't mind, id like to share what i got so far...

...''As decreed by the Queen of Aahtaer in the year of our Lord and Queen, piracy under any form or act will be punishable by death''...

...50 years earlier...

Your Father, Andrew Cutter, had left to work as a merchant, selling his goods upon the vast ocean named the 'Big Blue".

Camille your mother was the only woman to own a tavern and store despite the ridicule and laughs of the other men.

Your father had supported her ideas and actually sunk their money together, becoming partners, she handled the tavern and mod store while he gathered the ingredients. It was an easy arrangement, and she adored every moment of rubbing her success in front of jealous businessmen.

Andrew traveled the world, bringing and selling interesting creatures, foods, and other goods from the new lands along with other merchants willing to gain coins. Father didn't do it for the money though, the adventure was pay enough for him.

"Oh Hun, it will be as beautiful as any ship fresh from the docks!" she gleamed as she pours the blueprints over the table."It will be a huge task, and money would be needed to secure the building, land, supplies, security, and voyage expenses. Yet, I believe with you by my side, it will be a happy fairy tale for both of us."

Let me know if it sounds choppy, i had to cut some parts as it was about to be a 3 to four page intro.
 
Last edited:

TheForgotten

Well-Known Member
Dec 30, 2015
98
16
What I'm looking to do is, to make a naval themed game, with pirates and magic, but yet include the technological advancements of companies being able to modify the body.
It would be a part Pirates and Traders game mixed in with similar gameplay of Tits or CoC.

Please let me know on your thoughts and ideas on maybe what i need to work on, I am by no means a writer but I'll give it my best.

P.S if you have any tips for writing good smut, please let me know. I try not to use complicated weird words to describe things .
 

Grimoire

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Jun 15, 2018
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I like it. It's got that Guns of Infinity ring to it, which i adore. The intro could use a bit more tweaking with the first statement being an eye catcher for time period or Era in which the game takes place as well as setting the mood for the story. Father's a Merchant Navy captain and the mother is a shopkeeper, how they got their start is where it got choppy for me in clarity on idea to make a "mod shop" which could use a alternative name to suit the time period if it makes sense (Transformatives, Curio Shop, Glamour Lab or something of that nature) as a retro-futuristic can work more favorable with the right writer and help.

The biggest thing for you to accomplish and to really work out more than anything is how well does your vision work into the Game Engine that you want to use. If it is a CYOA game in the same vein as TITS then you'll need to borrow or buy Fenfen's engine as it was heavily scripted and handmade by the group for that very specific purpose. I have yet found a game engine that can handle the repertoire of variations of descriptions and support multiple scenes as the TITS and COC engines, plus you'll need very skillful programmers that know that engine inside and out as bugs, scripting errors and a fuckton of glitches in saves will be the end of your writing and game progression if it isn't stomped out. Look at COC for example, Fenoxo's first engine and it had so much of its content hardcoded in such a way, any slightly alterations will unbalance something else in the game engine that required an entire community to find and fix them. Once Fenoxo started TITS, COC sat on the backburner because it was a clusterfuck that he wanted to get done so he'd never have to touch it again. And for the creator of that engine to say that about his work is telling. So for your sake, think about the things that you want for the engine of your choice to have.

If you plan on doing programming yourself, i suggest starting on a smaller platform and try using an engine that you can comprehend at your level before undertaking a tremendous ordeal. I've tried Choice of Game's engine but it lacked the complexity i wanted, simple to understand and easy to do. Renp'y is good for scene to scene but you'll need to do the artwork if you intend for a more immersive story as most of it realizes on stock imagery which is bleh. I feel, because i'm using it, that Quest is what you could do if you can figure out the tutorial of making the basic commands and it's got the gridmapping you'd see in TITS but be prepared for a world of confusion if you do.

Now, smut writing is a bit different than world building and character driven storytelling. Some of my inspiration is from Marquis De Sade and "Passions in the Bedroom" while learning the style from Fenoxo's games. Someone else will have a different take on the matter which is the point of this statement. Writers are fickle little bitches and can't stand it when it's not going their way when something doesn't work the way they want it to, ergo, they frequently change styles, stance on their work or just simply don't care after a time. So if you intend to have a writer do the work for you, be aware of that mentality if they don't share your same motivation and inspiration for your work, because at the end of the day they have other things to do or want to do something that interests them. Stick to those writers that are motivated by your idea and will stick with it; plus it helps if they have the same tone and vibe as the game, too many writers go off writing crazy shit that don't fit the lore and baseline of the universe you're trying to create (Scat, Watersports, Beastiality, Loli, whatever).

If you want to do your own smut writing, read erotica books and then analyze the style of writing of COC and TITS. Compare notes of the different mediums, books, games, movies, porn videos, dojins, manga, whatever you feel you need to grasp the nugget you're looking for and use that to start out. The best way to tell if your work is good enough to satisfy your audience is if YOU can get your cock hard or pussy wet or ass greased and if you're harder than you could during a porno vid then you found that sweet spot and finish (both yourself and the scenes). The worst kind of smut is the smut you can't get your rocks off to and that in turn gets nobody off, no wet dreams will be had if everyone is flaccid and wishing there was something better. Keep all that in mind. I suggest picking up a thesaurus and a synonym textbook (who am i kidding, nobody reads hardbacks anymore) and read up on paragraph structure and word association. The less repetition of your words the better it sounds and the more creditable your scenes and writing are. If i can say "Fuck" seventeen times and it having a different meaning each time i say it then you better have something following or leading up to it otherthan "Cock" "Pussy" "Asshole" "Asscheeks" or "Tits" mix up the words otherwise it won't make it appealing and it will be boring to read. Cocksleeve / Pussy - Meatrod / Cock - Blackhole / Asshole - Junie Cakes / Asscheeks - Funbags / Tits

You get the picture. Hope this helps.