Lab Rats 2 - Down to Business (v0.31.1, 8/8/2020)

Discussion in 'Showcase' started by vrengames, Mar 15, 2018.

  1. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    [​IMG]
    Plot
    Lab Rats 2 takes place several months after the events of it's prequel. You have graduated from university, and during your search for a job you stumble upon a foreclosed chemistry lab. You decide to buy it (taking out a hefty loan to do so) and start up a business making and selling doses of the mind-effecting serum you helped develop over the summer. Your goal is to hire employees, research new serum traits, produce serum to sell, and grow your business! Use serum on your own employees to ensure they're happy, skilled, and willing to do whatever is necessary to secure a sale!
    Features
    • Procedurally Generated Characters - Potential employees are generated from a combination of body style, breast size, skin colour, eye colour, hair style, hair colour, height, and personality! There are thousands of different combinations already, and more options are being added with every update!
    • Dynamic Clothing System - Not satisfied with a collection of predefined outfits? Create your own! Lab Rats 2 lets you create outfits by picking from a collection of bras, panties, shirts, skirts, pants, socks, and shoes! Tell your more obedient workers what they should wear, or create a uniform for all of your employees!
    • Highly Interactive Sex System - Sex scenes aren't just a series of images and text any more! Once you've seduced a girl you can choose what position you want to have sex in and what you're having sex on. Strip girls down as you go, pull off her panties so you can have sex, and bend her over your office desk! The more satisfied you leave your partner, the stronger the effect of any serum she has taken will be and the more corrupted she will become!
    • Custom Serum Creation - Research different serum traits and use them to produce your ideal serum! Increase Suggestability to make her more open to manipulation or her Sluttiness to make her more willing to have sex and wear slutty outfits. Serums can also change girls over long periods of time, growing or shrinking breasts, height, or providing a passive increase to happiness! Sell serum you don't plan to use yourself for profit to help keep your business going!
    • Business Policies - Use your hard earned cash to purchase business policies that make it easier for you to corrupt your business and increase profits! Impose ever sluttier uniform policies, require daily serum doses be taken by your employees, and focus your marketing on men to gain a larger boost from skimpy employee outfits!
    • Random Crises - Make difficult choices or seize unlikely opportunities when random crises strike! Accidental exposure in the lab gives an unexpected chance to observe the effects of your serum on one of your employees, and special training opportunities let you improve your staff by spending some cash.
    Screenshots
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    Downloads
    Lab Rats 2 v0.31.1 - Windows + Linux - https://mega.nz/file/cpolkKbb#BBKbp0LzeJmvj0Y1vWR4RtxUMSIUVNL9Yv9B-DXoKx0
    Lab Rats 2 v0.31.1 - Mac - https://mega.nz/file/Bl5BiSrJ#4UeHy4KXJ4b9J_Il6kG5AA_vPVXs3QkDRXMmnCVHkDs
    Lab Rats 2 v0.31.1 - Android - https://mega.nz/file/00wB1azZ#ZYmgUh6w90goIOk8N8L5V996nxtGK3GSLoQLgKgDWRo
     
    #1 vrengames, Mar 15, 2018
    Last edited: Aug 8, 2020 at 10:09 AM
    Strijoca and Strawberry like this.
  2. Strawberry

    Strawberry Member

    Joined:
    Feb 1, 2017
    I love Lab Rats! Great to finally see the sequel! :>
     
  3. art926

    art926 Well-Known Member

    Joined:
    Sep 8, 2015
    And what pairings is it limited to?
     
  4. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Currently there are only main character - female interactions, expanding that to threesomes further in development is planned.
     
  5. jose the 5th

    jose the 5th Well-Known Member

    Joined:
    May 10, 2016
    will you be able to turn yourself or your employees into shemales or futas? it would make sense if you could considering the serums can already change breast size.
     
  6. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    There's nothing planned for that yet, but the engine would certainly be able to support something like that farther along in development. If there's enough interest it could be added.
     
    Linarahn likes this.
  7. Tinman

    Tinman Well-Known Member

    Joined:
    Aug 30, 2015
    Sweet, an official thread. Good to know I won't have to post updates for this one.:D
     
  8. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats v0.3.1 is live and available to everyone! The direct download links are provided at the bottom of the original post, or you can find them here: https://www.patreon.com/posts/17681652
    Lab Rats v0.3.1 brings in several major additions to the central gameplay. In addition to a huge number of quality of life updates and bug fixes, there have been two major features added to the game. First, the introduction of business policies. These are business upgrades purchased with cash that allow you to improve your profitability or corrupt your employees more completely. Second, the first of many crises have been added to the game. These are events which take place between turns and require player input to resolve. They can offer a lucky opportunity, giving you a chance to test serum on your employees or improve the skills of your staff.
    Other noteworthy additions to this version of the game include: A character creation screen, an employee overview screen, support for dynamically coloured clothing (to be expanded on in v0.4), support for multiple facial styles (to be expanded on in v0.4), sex skills for all characters which influence how fast arousal is gained, uniforms can now be assigned to your employees once the correct policies are researched, restrictions on map movement have been lifted until there is a mechanical reason for it.
    Enjoy the new version of the game, I'm already hard at work on the next one!
    Here's a full change log, detailing all of the changes from v0.2.1 to v0.3.1:
    Lab Rats v0.3.1 brings in several major additions to the central gameplay. In addition to a huge number of quality of life updates and bug fixes, there have been two major features added to the game. First, the introduction of business policies. These are business upgrades purchased with cash that allow you to improve your profitability or corrupt your employees more completely. Second, the first of many crises have been added to the game. These are events which take place between turns and require player input to resolve. They can offer a lucky opportunity, giving you a chance to test serum on your employees or improve the skills of your staff.
    Other noteworthy additions to this version of the game include: A character creation screen, an employee overview screen, support for dynamically coloured clothing (to be expanded on in v0.4), support for multiple facial styles (to be expanded on in v0.4), sex skills for all characters which influence how fast arousal is gained, uniforms can now be assigned to your employees once the correct policies are researched, restrictions on map movement have been lifted until there is a mechanical reason for it.
    Enjoy the new version of the game, I'm already hard at work on the next one!
    **CHANGES AND ADDITIONS**
    * Introduced crisis system - end of turn events which require immediate player interaction.
    * Modified end of turn logic. NPC turns are now done in two phases. Location based interaction is done first, then time is advanced, then NPC's are moved to their new appropriate location. Crises trigger after NPC interactions but before time is advanced.
    * Added a new event whenever a serum design is finished research. Allows for testing on your R&D crew.
    * Employees can now become dissatisfied with their jobs and will have a chance of quitting each day.
    * Added a quitting crisis event. A dissatisfied employee will come to you before they leave, giving you a last chance to convince them to stay.
    * Outfit creator now shows preview of clothing items when you hover over them.
    * Girls can now be asked to wear specific outfits that are already in their wardrobe.
    * You can now give girls a 10% raise. A salary over their base expectations will increase job satisfaction reduce the chance they will quit if unhappy.
    * Added two new facial designs to the game, along with rendering support for creating more in the near future.
    * Added new Policy system - business upgrades that can be purchased with cash.
    * Added first policy - "corporate uniforms".
    * Added ability to give different divisions uniforms. Requires "corporate uniforms" policy to be purchased before they can be assigned.
    * Added "broken AC" crisis event.
    * Added "Mandatory Serum Testing" policy - Allows you to give serum directly to your employees.
    * Girls can no longer be given serum directly until after "Mandatory Serum Testing" has been purchased.
    * Employees can now be assigned a corporate uniform. The maximum sluttiness of the uniform is limited by a policy line.
    * Added a line of policies to control uniform slutiness limits. Line includes: "strict uniform policy","relaxed uniform policy","casual uniform policy","reduced coverage uniform policy","minimal coverage uniform policy","corporate enforced nudity policy", and "maximal arousal uniform policy"
    * Added ability to set daily serum doses for your company, either for everyone or by division.
    * Added "Daily Serum Dosage" policy - Unlocks ability to set daily serum doses for your company.
    * Added support for dynamically coloured clothing.
    * Multiple sets of bras, panties, and shirts changed to support dynamic colouring. Default options are provided for now, player options will be supported at a future date.
    * Added Recruitment batch size line of policies, hire levels allows you to view more people at once in a recruitment batch.
    * Added "Male Focused Marketing" policy - Increases serum value based on the sluttiness of your marketing uniform.
    * Added an "Accidental Exposure" crisis to the lab and production lines.
    * Added an "Water Bottle Accident" crisis to the entire office.
    * You can only directly modify a girls wardrobe if her obedience is 120 or greater.
    * Added "late night drinking" crisis to entire office.
    * Added character creation screen at the start of the game.
    * Introduced sex skills for main character and girls. Higher skill increases the other persons arousal faster for specific position types.
    * Added character sheet screen to check on the stats of your character.
    * Added sex skill overview to "detailed information" screen for girls. In the future this will be hidden until you have learned the information.
    * "detailed information" and girl UI now shows a girls current job, if she is employed by you.
    * Added "Special Training" crisis - Gives chance to spend cash to raise an employees skills.
    * Added value note to serum production screen for all serums.
    * Added serum tooltip shown when mousing over serum in serump production screen.
    * Added serum tooltip in all inventory screens when hovering over serum.
    * Added last name and current position to quit warning message.
    * Consolidated serum production notifications into single end-of-day message.
    * Added background to end of day highlights and statistics to increase readability.
    * Added scrollbar to highlights box to allow for long lists.
    * Added employee overview screen to business page.
    * Temporarily removed movement restrictions (until they have a mechanical use). Player can now move anywhere on the map with a single click.
    * Complimenting a girls outfit now gives the largest bonus when the outfit is just on the edge of what she would normally wear.

    **BALANCE CHANGES**
    * Basic Medical Applications trait now adds 10 to production cost (up from 5), adds 50 research to production (up from 25), and requires 200 research to discover (up from 50)
    * Improved Serum Production trait now requires 200 research to discover (up from 50)
    * Obedience Enhancer trait now requires 300 research to discover (up from 75), adds 75 research to production (up from 20), and adds 5 to production cost (down from 10), adds 5 to value (up from 0)
    * Improved Reagent Purification trait now adds 75 research to production (up from 50) and requires 350 research to discover (up from 100)
    * Aphrodisiac now adds 60 to research to produce (up from 25), adds 25 to value (up from 20), and requires 250 to discover (up from 150)
    * Advanced Serum Production now adds 25 to production cost (up from 15) and requires 800 to discover (up from 200)
    * Low Volatility Reagents now adds 150 to production research (up from 100) and requires 600 to discover (up from 300)
    * Futuristic Serum Production now adds 60 suggestability (down from 100), adds 500 to production research (down from 600), costs 3000 to discover (up from 600)
    * Breast Growth now adds 125 to production research (up from 50), adds 50 to value (down from 100), and costs 500 to discover (up from 50)
    * Breast Reduction now adds 125 to production research (up from 50), adds 50 to value (up from 40), and costs 500 to discover (up from 40)
    * Focus, Intelligence, and Charisma enhancements now all: cost 20 production points, add 30 value, add 150 to production research, require 800 to discover, and add +2 to their stat (up from +1)
    * Slow Release Dopamine now adds 500 to production research (up from 100), adds 20 to production cost (down from 100), and requires 2500 to discover (up from 300)

    **BUG FIXES**
    * Fixed obedience and happiness changes from some interactions being inverted.
    * Fixed three new traits from v0.2 not appearing in research list.
    * Fixed happiness reduction from sexual encounters where obedience was required to proceed being inverted.
    * Fixed sluttiness increases from clothing compliments having strange decimal values.
    * Fixed "Detailed Information" screen for girls picking random choices on menus when exited.
    * Slightly widened choice buttons to prevent text overflow.
    * Resolved a crash where displaying a characters height would crash the game.
    * Edited button size to make resolve android port issues.
    * "Take a closer look" description no longer assumes you have x-ray vision.
    * Fixed two improper function calls leading to crashes in the "against wall" sex position.
     
  9. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats 2 has been updated to include Android support, along with improved Linux and Mac support. Performance across all versions has also been improved.

    Downloads
    Lab Rats 2 v0.3.3 - Windows + Linux (Public Build) - https://mega.nz/#!lwYXiSYb!_CR9wfSyZs2KIvw6v1KFFq2bS_DsoMlbajrmtF9NIs4

    Lab Rats 2 v0.3.3 - Mac (Public Build) - https://mega.nz/#!88wgkTiB!1oiRjTlZf8Tf7Hj0wCnPr015uOasVzvrxqPr8_wCbUI
    Lab Rats 2 v0.3.3 - Android (Public Build) - https://mega.nz/#!NkJBjQAZ!Hehx8c5-5XKvaErQgvscExew4l09hYbZiA6Omznorgk
     
  10. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats v0.4.0 is out for $5 patrons for a week of bug testing and will be available to everyone next week!
    If you're already a patron you can find the download links here: [Lab Rats 2 v0.4](https://www.patreon.com/posts/18417774)
    The major change for this update has been the complete re-render of all pieces of clothing in the game to make them compatible with the dynamic colouring system. The outfit creator screen has been given a major overhaul to go along with that, and a few default outfits have been created to show off the new clothing and system. Now that the backlog of images is rendered I will be adding new pieces of clothing, imaging positions, and accessories with every update.
    A few other quality of life changes have been made to the game: Girls now have a default +10 job satisfaction added, which should limit them to quitting only when very unhappy. Actions that are usually shown but unavailable because of time, lack of people, ect. are greyed out instead of missing entirely. This will keep menus more consistently ordered.
    Finally, there are some content additions to the game: Three new crisis events have been introduced into the game and a new sex pose has been rendered (missionary).
    I'm looking forward to getting this update polished off and pushed out to everyone next week!
    A full change log (v0.3.3 to v0.4.0):
    ** FEATURE UPDATES **
    * Bodies and clothing have all been updated and rerendered.
    * All clothing is now recolourable.
    * Clothing editor has been redesigned to present colour options.
    * Added "office flirt" crisis.
    * Raised job satisfaction threshold for quitting, girls will quit less often.
    * Added "review serum designs" page, which allows you to review your current designs as well as scrap designs you no longer wish to have.
    * Created new outfits using new clothing items and colours.
    * Options that are not available are now greyed out instead of missing.
    * Streamlined main gameloop to remove unnessesary information.
    * Added patron name and outfit suggestions.
    * Added "Not in uniform" crisis event.
    * Added "Get a drink" crisis event.
    * Added policy categories to policies page.
    **BUG FIXES**
    * Fixed crash caused in "against the wall" position.
    * "Distilled Aprodisiac" now correctly increases research required when added to serum design.
    * Fixed location background not returning to normal during a crisis event that brings you to a different location.
     
  11. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
  12. Shiranui

    Shiranui Well-Known Member

    Joined:
    Apr 6, 2017
    Am I missing something because even with maxed options, every staff member being a 6 or 7 for preferred job attribute and 5 plus work skill for it. I can't produce serum that lasts awhile, makes them highly suggestible, obedient, and happy, to drug my staff with. I will always go broke and can't even produce enough to give to the staff.
     
  13. Shiranui

    Shiranui Well-Known Member

    Joined:
    Apr 6, 2017
    Also there seems to be no real way to raise obedience permanently, without a server decrease in happiness. Also while happiness loss to obedience scales the more suggestible 100 suggestible = +1 to obedience when insulting work. it does the opposite for happiness.
    Yet if they have like 90 obedience I can compliment their work for easy happiness with no penalty.
     
    #13 Shiranui, May 20, 2018
    Last edited: May 20, 2018
  14. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats v0.5.0 is available to $5 patrons for testing, v0.5.1 will be made available to everyone next week! If you're a patron you can find the download link here: https://www.patreon.com/posts/18931898
    v0.5.1 includes a rehaul to the suggestion and serum production mechanics in the game. It also includes new clothing items, default outfits, and improvements to many of the menus in the game.
    The changelog going from v0.4.1 to v0.5.0:
    * CHANGES AND ADDITIONS *
    * Base serum duration is now 3 time chunks instead of 1.
    * Suggestability system completly rehauled. Suggestion is now max of all serums, not additive.
    * "Core" sluttiness added - the base value that the girl tends to return to without serum influence.
    * Temporary sluttiness that is bled off is turned into core sluttiness with a 1% chance per point suggestability per time chunk.
    * Temporary sluttiness has a cap of core sluttiness + suggestability + 10. Sluttiness gained above this cap bleeds off quickly.
    * Obedience is no longer modified by suggestability.
    * Your business now has multiple serum production lines, starting with two. This lets you manufacture multiple serums at once.
    * Each serum production line can be set to recieve a percentage of the total production points created by you and your staff.
    * Serum production selection, production line weight, and production line auto-sell thresholds have all been combined into one screen
    * Added "Long Hair" hairstyle
    * Added "Boot Heels" shoes
    * Added "High Heels" shoes
    * Added "Heels" shoes
    * Added "Sandal Heels" shoes
    * Added "Plain Panties" underwear
    * Added "Pencil Skirt" skirt
    * Added "Lace Crop Top" shirt
    * Added "Nightgown" dress/underwear
    * Added "Belted Top" shirt
    * Added "Camisole" shirt
    * Added "Dress Shirt" shirt
    * Added "Lab Coat" shirt
    * Upper body clothing items can be marked as "tucked" when defined so they are drawn under rather than over lower body items on the same layer.
    * Serums are now produced in batches rather than individually. Default batch size is 5. Value has been adjusted to remain proportional, production is now 5x easier.
    * Added three new policies for increasing batch size.
    * Added two new policies to unlock additional production lines.
    * Added scroll bars to long choice screens, guaranteeing access to all options.
    * Added # of serums sold and # of serums waiting to be sold to end of day screen.
    * Improved Research Selection screen.
    * Improved Serum Design screen.
    * Added May Patron names, outfits, and character designs.
    * Added additional default outfits.
    * Added ability to export outfits into a text file for easy sharing.
    * Relabeled some actions to be more descriptive.
    * "Spilled Water" crisis grants smaller situational bonus to sluttiness than before.
    * Improved View Serum Inventory screen.
    * Modified sluttiness values of many clothing items.

    * BUG FIXES *
    * Disabled autosaving - General program responsiveness should have improved.
    * Giving a bonus now comes out of the player's personal cash, not business cash.
    * Fixed twin ponytail hair style using low res image set.
     
  15. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats v0.5.1 is out and available to everyone! Get the download links here: https://www.patreon.com/posts/lab-rats-2-v0-5-19076246

    This update includes a massive overhaul to the "Suggestability" mechanic of the game, which controls how quickly and to what extent a girl can be corrupted. Suggestability now controls how high a girls sluttiness can be raised while under the effects of a dose of serum as well as how fast this temporary sluttiness will be made permanent. A number of related changes have been made: Obedience is no longer effected by suggestability and all crisis events have been edited to directly affect sluttiness or obedience.

    There have also been a ton of smaller changes and additions made throughout the game. Your business now has multiple production lines, letting you create specialised serums for internal use. Serums are now produced in batches of 5 to 10 doses for the same amount of production as before. Serums now begin with a default duration of 3 time chunks instead of 1. The serum design, selection, and inventory screens have all been changed to make them more attractive, intuitive, and descriptive. The end of day screen has been updated to include more useful information.

    Finally, there have been a number of additions to the graphics system of the game. Thirteen new clothing items have been added, including a number of high heel options and a proper lab coat. Images for the blowjob sex position have been added, along with blowjob-specific facial poses.

    I hope you all enjoy playing the new update as much as I enjoyed making it!

    Changelog (v0.4.1 to v0.5.1)
    * CHANGES AND ADDITIONS *

    * Base serum duration is now 3 time chunks instead of 1.

    * Suggestability system completly rehauled. Suggestion is now max of all serums, not additive.

    * "Core" sluttiness added - the base value that the girl tends to return to without serum influence.

    * Temporary sluttiness that is bled off is turned into core sluttiness with a 1% chance per point suggestability per time chunk.

    * Temporary sluttiness has a cap of core sluttiness + suggestability + 10. Sluttiness gained above this cap bleeds off quickly.

    * Obedience is no longer modified by suggestability.

    * Seducing a girl now only gives 1/10th as much sluttiness as before (but is no longer modified by suggestability).

    * Your business now has multiple serum production lines, starting with two. This lets you manufacture multiple serums at once.

    * Each serum production line can be set to recieve a percentage of the total production points created by you and your staff.

    * Serum production selection, production line weight, and production line auto-sell thresholds have all been combined into one screen

    * Added "Long Hair" hairstyle

    * Added "Boot Heels" shoes

    * Added "High Heels" shoes

    * Added "Heels" shoes

    * Added "Sandal Heels" shoes

    * Added "Plain Panties" underwear

    * Added "Pencil Skirt" skirt

    * Added "Lace Crop Top" shirt

    * Added "Nightgown" dress/underwear

    * Added "Belted Top" shirt

    * Added "Camisole" shirt

    * Added "Dress Shirt" shirt

    * Added "Lab Coat" shirt

    * Upper body clothing items can be marked as "tucked" when defined so they are drawn under rather than over lower body items on the same layer.

    * Serums are now produced in batches rather than individually. Default batch size is 5. Value has been adjusted to remain proportional, production is now 5x easier.

    * Added three new policies for increasing batch size.

    * Added two new policies to unlock additional production lines.

    * Added scroll bars to long choice screens, guaranteeing access to all options.

    * Added # of serums sold and # of serums waiting to be sold to end of day screen.

    * Improved Research Selection screen.

    * Improved Serum Design screen.

    * Added May Patron names, outfits, and character designs.

    * Added additional default outfits.

    * Added ability to export outfits into a text file for easy sharing.

    * Relabeled some actions to be more descriptive.

    * "Spilled Water" crisis grants smaller situational bonus to sluttiness than before.

    * Improved View Serum Inventory screen.

    * Modified sluttiness values of many clothing items.

    * Added "blowjob" sex pose as well as variant blowjob facial poses for all emotions.

    * Moved confirmation button for character creation to right side to read more naturally.

    * Updated blowjob sex scene to switch between blowjob and talking facial poses when appropriate.



    * BUG FIXES *

    * Disabled autosaving - General program responsiveness should have improved.

    * Giving a bonus now comes out of the player's personal cash, not business cash.

    * Fixed twin ponytail hair style using low res image set.

    * Increased default image cache size by x3, should result in faster, smoother games across most systems.

    * Fixed improper function call while stripping in "office flirt" crisis.

    * Selling serum action no longer attempts to sell non-integer amounts of serum.
     
  16. Shiranui

    Shiranui Well-Known Member

    Joined:
    Apr 6, 2017
    Enjoying the game a lot more after the suggestibility and serum production rework. Also enjoying the new outfits that said I do have a few suggestions.

    First: The ability for the player to raise there skills, because as is I just dump everything into foreplay so I can get happiness easier.
    Second: Have transparent/translucent versions of cloths that have a higher sluttyness value. They are already in the game for the water spill bit so.
    Third: After a certain point of Obedience/Affection you can manually trigger certain events like the "looking for binder" one, with that girl. Also maybe a policy to have things like the training conference pop up more.
    Fourth: Revealing underwear like underbust corsets, crotchless panties/pants etc
    Fifth: Kinky outfit items like bondage cuffs, harnesses, vibrators etc.
    EDIT:
    I would have added a use for the town and shops but I am guessing that is coming later.
     
  17. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    If you're already a patron you can find the download links here: https://www.patreon.com/posts/19580431
    v0.6.0 is finished, and it's bringing a ton of new additions and improvements to Lab Rats 2. The UI has been improved throughout the game to provide more feedback. Sluttiness is now indicated visually and the required (or suggested) Sluttiness is shown on the button for many tasks. Girls now have semi-random text colour and font combinations that make it easier to pick their name out of a list. The main girl UI has been moved to a separate window so that it can be displayed at the same time as the main business UI. There have also been smaller tweaks and adjustments to button art, font size, and placement.
    Next, the way Sluttiness is gained has been modified to work well with the changes to Suggestibility from the last update. Interactions now have a maximum Sluttiness that they can reach, and some have a minimum Sluttiness before you can attempt them. Corrupting a girl now requires a buildup from flirting to foreplay to sex, along with serum to cement the changes to her personality. Limits on how often you can chat with someone or have sex with them prevents spamming out the same action over and over again.
    There have also been updates to the serum design system to encourage more complex serum designs and to increase their value as the game progresses. Serums now have a limited number of trait "slots" that can be filled. Higher level serums have more slots and are worth more for their production value than low level serums. All of the serum traits have had their values rebalanced for this new system and a new research line that boosts suggestibility has been introduced.
    And finally, there have been a few major bug fixes in this version. A major cause of game slowdown has been identified and fixed with more work planned on that front over the next week. Skimpy skirts and dresses now properly calculate their suggestibility requirements. Serums with status effects like "Growing Breasts" now properly apply their effects.
    I'm looking forward to fixing any bugs that are found and releasing this version to everyone!
    Changelog (v0.5.1 to v0.6.0):
    *CHANGES AND NEW ADDITIONS*
    * Girls now have a randomly assigned font and colour used for all of their dialogue.
    * Girl selection screens now show menu names in unique font and colour.
    * Girl stats window moved to top center of screen, displayed when talking to girl.
    * Business stats window is now always visible in the bottom left of the screen.
    * Sluttiness (core, temp, and suggest-limit) is now visualised instead of being presented as a number.
    * Resized title screen.
    * Redesigned choice buttons.
    * Improved player feedback when sluttiness has reached it's cap.
    * Sluttiness changing actions now have a maximum effectiveness amount, past which they will not raise sluttiness.
    * Sluttiness from sex is now increased once per round in a position that the person finds slutty isntead of all at the end. It is no longer tied to arousal.
    * Suggested and Maximum effectiveness sluttiness scores are now shown on all sluttiness changing interactions and positions.
    * Introduced plain test sescriptions for a number of numerical scores.
    * Keeping a girl orgasming will instantly turn 1 temporary sluttiness into 1 core sluttiness.
    * Main character now has a limited amount of "stamina" which is spent to seduce women and recharges each night. Default is 2 stamina.
    * The "chat about something" option can now only be selected twice per girl per day.
    * The "seduce" option can now only be selected once per girl per day (as well as being limited by stamina)
    * Main character now resets arousal completely at the end of every day.
    * Main character now reduces arousal by 20 each time chunk.
    * All crises choices have been updated to respect the main characters current stamina.
    * Serum designs are now based around a slot system. Default serums have a single slot for other traits. More advanced production methods unlock additional slots.
    * Serum traits no longer increase production point cost of serum. Only production methods increase cost.
    * Balanced serum value against tiers of research required to reach them. Producing multi-trait serums is now more profitable than single trait serums and higher tier are more profitable than lower tier.
    * Production methods (improved serum production, advanced serum production, ect.) no longer provide Suggestibility boosts. A new line of serum traits has been added that increases suggestibility.
    * Rewrote and expanded the introduction to the game.
    * Reworked Sluttiness calculations for outfits.
    * Arousal now shows the effective sluttiness boost it gives.
    *BUG FIXES*
    * Fixed improper reference to character name in lab accident crisis.
    * Disabled autosaves, which were creating a major slowdown in the game.
    * Supplies can now only be integer numbers
    * End of day screen panels no longer overlap.
    * Revealing skirts and dresses no longer drastically increase sluttiness over nude levels.
    * Serum traits list in serum design screen now scrolls to prevent text from running off the bottom of the screen.
    * Rerendered camisole to reduce number of clipping issues.
    * Fixed crash in strip tease crisis.
    * Fixed bug with status effects where removing a trait would wipe all status effects from the serum.
     
  18. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    LR 2 v0.6.1 is live! Get it here: https://www.patreon.com/posts/19724817
    LR2 v0.6.1 brings a ton of new additions and improvements to the game on a number of fronts. First, the way Sluttiness is gained has been updated to work well with the changes to Suggestibility (a measure of how quickly a girl becomes corrupted) that were introduced in the last update cycle. Interactions with girls now have a minimum and maximum sluttiness during which they are effective in changing her sluttiness score. There are also limits on how often you can interact with a girl per day. To corrupt a girl there is now a buildup from flirting to foreplay to sex spread out over a number of days. Serum use can speed up the process and is crucial in cementing the change in her personality.
    Next, the serum design system has been changed to encourage more complex designs and to ensure serums become more valuable as the game progresses. Serums now have a limited number of "slots" that can be filled by various traits. Traits no longer add any production cost, but higher level production methods - which add more trait slots - come with an increased production cost built in. Higher tier serums and higher tier serum traits are more valuable to produce than lower tier ones.
    There have been UI changes throughout the game to try and display information where it is most useful for decision making. Interactions with girls now show the suggested level of sluttiness as well as the maximum sluttiness that can be obtained with that interaction. The character information UI shown when talking to a girl is now always visible at the top of the screen instead of replacing the business UI. Girls also now have semi-random text colour and font combinations, shown in all of their dialogue and any time they are listed for selection, to aid in character recognition. Button art, font size, and placement have also all been tweaked to improve the overall look and feel of the game.
    And finally, there has been a number of major bug fixes that should be mentioned. The leading cause of lag and game slowdown has been crushed, with some sections of the game processing 650 times faster than before. Menus are now more responsive and rollback is more reliable. Serums with status effects like "Growing Breasts" now apply their effects correctly, and skimpy skirts and dresses now properly calculate their sluttiness requirements.
    I hope you all enjoy playing this new version of the game as much as I enjoyed making it!
    Changelog (v0.5.1 to v0.6.1)
    *CHANGES AND NEW ADDITIONS*
    * Girls now have a randomly assigned font and colour used for all of their dialogue.
    * Girl selection screens now show menu names in unique font and colour.
    * Girl stats window moved to top center of screen, displayed when talking to girl.
    * Business stats window is now always visible in the bottom left of the screen.
    * Sluttiness (core, temp, and suggest-limit) is now visualised instead of being presented as a number.
    * Resized title screen.
    * Redesigned choice buttons.
    * Improved player feedback when sluttiness has reached it's cap.
    * Sluttiness changing actions now have a maximum effectiveness amount, past which they will not raise sluttiness.
    * Sluttiness from sex is now increased once per round in a position that the person finds slutty isntead of all at the end. It is no longer tied to arousal.
    * Suggested and Maximum effectiveness sluttiness scores are now shown on all sluttiness changing interactions and positions.
    * Introduced plain test sescriptions for a number of numerical scores.
    * Keeping a girl orgasming will instantly turn 1 temporary sluttiness into 1 core sluttiness.
    * Main character now has a limited amount of "stamina" which is spent to seduce women and recharges each night. Default is 2 stamina.
    * The "chat about something" option can now only be selected twice per girl per day.
    * The "seduce" option can now only be selected once per girl per day (as well as being limited by stamina)
    * Main character now resets arousal completely at the end of every day.
    * Main character now reduces arousal by 20 each time chunk.
    * All crises choices have been updated to respect the main characters current stamina.
    * Serum designs are now based around a slot system. Default serums have a single slot for other traits. More advanced production methods unlock additional slots.
    * Serum traits no longer increase production point cost of serum. Only production methods increase cost.
    * Balanced serum value against tiers of research required to reach them. Producing multi-trait serums is now more profitable than single trait serums and higher tier are more profitable than lower tier.
    * Production methods (improved serum production, advanced serum production, ect.) no longer provide Suggestibility boosts. A new line of serum traits has been added that increases suggestibility.
    * Rewrote and expanded the introduction to the game.
    * Reworked Sluttiness calculations for outfits.
    * Arousal now shows the effective sluttiness boost it gives.
    * Sluttiness below Core Sluttiness now returns to the core amount at a rate of 1 point/time chunk.
    * Serum production weight now defaults to whatever percentage is remaining (ie. 100% if nothing else is being produced).
    * Redesigned character hiring screen.
    *BUG FIXES*
    * Fixed cause of massive slowdown, delays, and unresponsivesss.
    * Fixed improper reference to character name in lab accident crisis.
    * Disabled autosaves, which were creating a major slowdown in the game.
    * Supplies can now only be integer numbers
    * End of day screen panels no longer overlap.
    * Revealing skirts and dresses no longer drastically increase sluttiness over nude levels.
    * Serum traits list in serum design screen now scrolls to prevent text from running off the bottom of the screen.
    * Rerendered camisole to reduce number of clipping issues.
    * Fixed crash in strip tease crisis.
    * Fixed bug with status effects where removing a trait would wipe all status effects from the serum.
     
  19. Icefyre

    Icefyre New Member

    Joined:
    Jul 1, 2016
    I'm not sure where we're supposed to report bugs, but I've noticed that when giving daily doses of serums to the girls, they are getting the 'Breast Reduction' even though that component isn't in the serum. It doesn't seem like every girl is getting it though.
     
  20. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats 2 v0.7.0 is live and available to patrons for a week of testing! If you're already a patron you can download it here: https://www.patreon.com/posts/20142184
    This update brings a couple of major changes to the game. The first is a redesign of clothing wardrobe system. Clothing is now divided between full outfits, overwear, and underwear sets. Girls will now sometimes assemble an outfit out of overwear and underwear sets instead of always using a completely prebuilt outfit. Company uniforms are now stored as a full wardrobe instead of a single outfit, allowing you to set overwear sets early on and underwear sets and full outfits later into the game. Girls will assemble their uniform out of clothing sets you have made available to them.
    A number of changes to my rendering system have let me add a large number of new clothing items to the game! A collection of rings, necklaces, bracelets, and earrings have been added to the game as the first accessories. Cumshots are also now shown on a girl as well. Like the rest of the clothing system there will be additions and improvements as the game goes forward.
    Finally, the ways a girl can be given a dose of serum has been expanded. Girls can now be convinced to try a dose of serum, leveraging your charisma, or demanded to take it to take advantage of her obedience. Business policies unlock additional ways to give characters serums, which make it easier and cheaper to corrupt your employees as the game goes forward.
    If you're a patron I hope you enjoy the new version of the game, and if not the public version will be out in a week absolutely free to everyone!
    As always, a changelog (v0.6.1 to v0.7.0):
    *CHANGES AND NEW ADDITIONS*
    * Sluttiness below Core Sluttiness now returns to its default amount 4 times faster (4 per time chunk instead of 1).
    * Clothing system has been redesigned. Outfits are now designed as one of three possible designations: underwear sets, overwear sets, and full outfits.
    * Girl no longer asks if you would like her to wear an outfit when you add it to her wardrobe (redundent with option to ask her to wear an outfit directly).
    * Added new underwear and overwear sets.
    * Girls will have a 50% chance of picking their outfit each day from either a predesigned full outfit or a combination of underwear and overwear.
    * Girls no longer remove overly slutty outfits from their wardrobe. They will instead only pick from the ones they consider reasonable.
    * Modified all outfit view and selection screens to show full outfits, overwear sets, and underwear sets.
    * Corporate uniforms are now stored as full wardrobes instead of being a single outfit.
    * Girls will assemble their unfiforms from their departments specific wardrobe, the company wide wardrobe, and if nessesary their personal wardrobe.
    * Modified uniform management system to accomodate new wardrobe system.
    * Outfit creation screen now displays if an outfit is a valid overwear or underwear set, as well as it's sluttiness requirement for all three types of outfit.
    * Standardized several main screen buttons to be the same size.
    * Cumshots now leave visible effects on a girl.
    * Highly Suggestable recruit policy removed as it conflicted with the new suggestability mechanic.
    * High Obedience recruit policy now has no prerequisit and cost has been reduced.
    * Expanded options to give serum to people. In the early game you now have several options available, including stealth, persuasion, demanding, and paying.
    * The Mandatory Serum Testing policy has been divided into a paid serum testing and unpaid serum testing policy. Paid testing requires a cash reward each time it is used.
    * Girls select a random assortment of underwear, overwear, and full uniforms to build their personal starting wardrobe from instead of having access to everything.
    *BUG FIXES*
    * Found another case of improperly used deep copies in the outfit system, which were resulting in larger than nessesary character object and general game slowdowns.
    * Wardrobe was not saved correctly if the player did not move or perform certain actions which made changes to it visible to the save system.
    * Fixed case where orgasming girl would incorrectly be given a tiny head instead of the proper emotion face.
    * The "against the wall" sex position improperly did not match with the images rendered for it. It now properly describes the girl facing the main character.
     
  21. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Download it here: https://www.patreon.com/posts/release-lab-rats-20325114

    Lab Rats 2 v0.7.1 is finished and available to everyone! This update brings changes to two major sections of the game. First, the clothing wardrobe system has been redesigned to provide characters with more control and flexibility over what they are wearing. Second, a new category of clothing has been added to the game: accessories. Accessories include items like earrings, rings, scarves, and necklaces.

    Character wardrobes have been broken up into three distinct sections: complete outfits, overwear sets, and underwear sets. At the start of each day a girl will either pick out a predefined complete outfit or assemble one out of valid underwear and overwear sets. Girls will do their best to create outfits they think are reasonable - a definition that can change over the course of the game. Corporate uniforms are now also handled with a wardrobe system. You, as the business owner, can define a list of valid overwear sets that girls will combined with their own underwear. As you corrupt your staff you will be able to dictate more revealing overwear, and eventually underwear and full outfits as well.

    The addition of fourteen new accessory clothing items greatly expands the outfit making potential of Lab Rats 2. The new accessories include simple jewelry like rings and necklaces to fashion statements like spiked and lace chokers. The code support for accessories also paved the path for cumshot art, added when and where appropriate when having sex. The rendering automation support created to add this initial batch of accessories will make it easy to add more items in future updates.

    Finally, this update includes a number of major bug fixes and general gameplay improvements. Girls will now tolerate low job satisfaction for a number of days after being hired instead of quitting instantly, and the character has a number of new options to give girls serum early in the game. Game speed and responsiveness has been improved across the board. A number of crashes, improperly applied serum affects, and saving issues have been addressed.

    I hope you enjoy the new update, I'm already looking forward to getting started on v0.8 and adding the first major chunk of written content to the game!

    Changelog (v0.6.1 to v0.7.1):
    *CHANGES AND NEW ADDITIONS*
    * Sluttiness below Core Sluttiness now returns to its default amount 4 times faster (4 per time chunk instead of 1).
    * Clothing system has been redesigned. Outfits are now designed as one of three possible designations: underwear sets, overwear sets, and full outfits.
    * Girl no longer asks if you would like her to wear an outfit when you add it to her wardrobe (redundent with option to ask her to wear an outfit directly).
    * Added new underwear and overwear sets.
    * Girls will have a 50% chance of picking their outfit each day from either a predesigned full outfit or a combination of underwear and overwear.
    * Girls no longer remove overly slutty outfits from their wardrobe. They will instead only pick from the ones they consider reasonable.
    * Modified all outfit view and selection screens to show full outfits, overwear sets, and underwear sets.
    * Corporate uniforms are now stored as full wardrobes instead of being a single outfit.
    * Girls will assemble their unfiforms from their departments specific wardrobe, the company wide wardrobe, and if nessesary their personal wardrobe.
    * Modified uniform management system to accomodate new wardrobe system.
    * Outfit creation screen now displays if an outfit is a valid overwear or underwear set, as well as it's sluttiness requirement for all three types of outfit.
    * Standardized several main screen buttons to be the same size.
    * Cumshots now leave visible effects on a girl.
    * Highly Suggestable recruit policy removed as it conflicted with the new suggestability mechanic.
    * High Obedience recruit policy now has no prerequisit and cost has been reduced.
    * Expanded options to give serum to people. In the early game you now have several options available, including stealth, persuasion, demanding, and paying.
    * The Mandatory Serum Testing policy has been divided into a paid serum testing and unpaid serum testing policy. Paid testing requires a cash reward each time it is used.
    * Girls select a random assortment of underwear, overwear, and full uniforms to build their personal starting wardrobe from instead of having access to everything.
    * Girls are now less likely to quit within the first two weeks of employment, with the total effect trailing off towards the end of the period.
    * Refactored major sections of personality dialogue code to make it easier to add future personalities, roles, and tests to ensure all of the above work as intented.
    * Added debugging support to personality dialogue to (hopefully) prevent dialogue branches from being introduced without being represented by all personalities.
    *BUG FIXES*
    * Found another case of improperly used deep copies in the outfit system, which were resulting in larger than nessesary character object and general game slowdowns.
    * Wardrobe was not saved correctly if the player did not move or perform certain actions which made changes to it visible to the save system.
    * Fixed case where orgasming girl would incorrectly be given a tiny head instead of the proper emotion face.
    * The "against the wall" sex position improperly did not match with the images rendered for it. It now properly describes the girl facing the main character.
    * Fixed hair coluors sometimes not matching the hair colour given in the character description.
    * Fixed serums not properly applying status effects like growing breasts when the trait giving the effect was added and removed during the design process.
     
  22. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats 2 0.8.0 is out and available to $5 patrons for bug testing! It will be available to everyone absolutely free next week! If you're already a patron you can find the download links here: https://www.patreon.com/posts/20889741

    LR2 v0.8.0 is finished, bringing with it a number of major changes and addition to the game. First, it reintroduces a familiar character from Lab Rats 1 - Stephanie. The update also introduces the first of many "roles", special unique or semi-unique positions with special storylines and actions associated with them. The first role is that of your head researcher, a position now initially filled by Stephanie. Key research goals will require you to corrupt your head researcher and make sure her goals are aligned with yours.

    Next, v0.8.0 introduces a character level up system based on goals. As you complete goals you will earn points towards the three main categories of attributes: stats, work skills, and sex skills. This version includes four initial goals for each category, but the internal goal creation will make it easy for me to add many more going forward once the basic structure is tested.
    Finally, there have been a number of smaller additions and changes to the game. Two new character types, one unique to a head researcher event, have been added to the game. The functionality of a number of screens has been improved, most notably the main character's stats page. Some new background have been added, and a few old crises have been updated to refer to the head researcher if possible.

    I hope you enjoy the new version! Here's a changelog highlight what's changed since v0.7.1:
    *CHANGES AND NEW ADDITIONS*
    * Added "Head Researcher" Role.
    * Serum production traits now require special events triggered by the head researcher to unlock.
    * Refined serum design and research selection screens as well as serum and trait tooltips.
    * Improved serum trading UI.
    * Expanded functionality of the business overview screen so it can be used to select employees during events.
    * Added events unique to your head researcher that unlock improved serum, advanced serum, and futuristic serum production.
    * Added ability to select and fire your head researcher.
    * Happiness now tents towards 100 at a rate of 1/day if it is higher or lower at the end of the day.
    * Added Stephanie as unqiue NPC.
    * Expanded intro sequence. Stephanie now begins the game as your first head researcher.
    * Added unique "Stephanie" personality with unique responses in several situations.
    * Updated "Detailed Information" screen to be more visually appealing and easily readable.
    * Updated serum completion crisis to allow you to select any of your R&D employees to test on, head researcher is always brought forward first.
    * Added "Goals" system. Each catagory of experience (raw stats, work skills, and sex skills) have a goal associated with them. On completion you recieve a free point to put into any skill/stat in the catagory
    * Added twelve basic goals to test "goals" based leveling system. More to be added over future updates.
    * Improved character sheet screen, added ability to spend extra points on character sheet screen, and added goal updates to character sheet screen.
    * Character sheet button now turns green when a goal is complete and waiting for you to collect your reward.
    * Added new "wild" personality type.
    * Employees now take the weekends off.
    * Added goal UI to the standard main screen HUD. Shows current name and progress of your three active goals.
    * Many dialogue branching options during sex now use effective sluttiness (sluttiness + arousal effect) instead of just sluttiness.
    * Added new background for your apartment bedroom, kitchen, and lobby.
    * Added special personality type used by one head researcher event.
    * Slow Release Dopamine now lowers obedience by 2 instead of 5 per time chunk. Happiness gain remains the same at +5 per chunk.
    * Starting character points lowered to 20 to balance the ability to increase them by completing goals.
    * Added end of day message announcing the bonus to research based on their int. Each point of int above 2 of the head researcher gives +5% to research generated.
    * Broken AC crisis event now requires the casual uniform policy before you can ask people to strip down.
     
  23. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Download it here: https://www.patreon.com/posts/21033012

    Lab Rats 2 v0.8.1 is finished and ready for release to the general public! This update includes a number of new and exciting features and improvements. First, Stephanie from Lab Rats 1 makes an appearance as the first returning character. Second, the new role of head researcher introduces the first chunk of storyline style content to the game. Third, a new goal based experience system gives you a way to advance your skills and stats while encouraging you to explore the world!

    The return of Stephanie marks the first of several Lab Rats 1 characters that will be introduced into Lab Rats 2. Stephanie joins your company as your first head researcher in charge of new scientific discovery. Stephanie comes with several unique dialogue lines referring to the events of the first game, and the system for adding her to the game have laid the groundwork for adding future characters quickly and easily.

    Stephanie is your first head researcher, but you are free to fire her from the position and move anyone you wish into it. An intelligent head researcher is critical in advancing your understanding of the mind-controlling serums you are producing. Several key events now unlock new tiers of serum trait research. These events will have long lasting effects on the people you use as test subjects.
    This update also includes the first iteration of the new goal based experience system. Each category of experience - stats, work skills, and sex skills - now has a goal attached to them. Upon completing the goal you may increase one of the attributes in that category. This update includes twelve goals designed to test the goal creation system; future updates will be able to add a huge variety of goals without significant effort.

    Finally, there have been a collection of general improvements across the game. Employees now only receive pay Monday through Friday, many menus have been improved, a new base character style has been added, glasses have been added as clothing objects, and many more small additions and bug fixes!

    Changelog going from v0.7.1 to v0.8.1:
    *CHANGES AND NEW ADDITIONS*
    * Added "Head Researcher" Role.
    * Serum production traits now require special events triggered by the head researcher to unlock.
    * Refined serum design and research selection screens as well as serum and trait tooltips.
    * Improved serum trading UI.
    * Expanded functionality of the business overview screen so it can be used to select employees during events.
    * Added events unique to your head researcher that unlock improved serum, advanced serum, and futuristic serum production.
    * Added ability to select and fire your head researcher.
    * Happiness now tents towards 100 at a rate of 1/day if it is higher or lower at the end of the day.
    * Added Stephanie as unqiue NPC.
    * Expanded intro sequence. Stephanie now begins the game as your first head researcher.
    * Added unique "Stephanie" personality with unique responses in several situations.
    * Updated "Detailed Information" screen to be more visually appealing and easily readable.
    * Updated serum completion crisis to allow you to select any of your R&D employees to test on, head researcher is always brought forward first.
    * Added "Goals" system. Each catagory of experience (raw stats, work skills, and sex skills) have a goal associated with them. On completion you recieve a free point to put into any skill/stat in the catagory
    * Added twelve basic goals to test "goals" based leveling system. More to be added over future updates.
    * Improved character sheet screen, added ability to spend extra points on character sheet screen, and added goal updates to character sheet screen.
    * Character sheet button now turns green when a goal is complete and waiting for you to collect your reward.
    * Added new "wild" personality type.
    * Employees now take the weekends off.
    * Added goal UI to the standard main screen HUD. Shows current name and progress of your three active goals.
    * Many dialogue branching options during sex now use effective sluttiness (sluttiness + arousal effect) instead of just sluttiness.
    * Added new background for your apartment bedroom, kitchen, and lobby.
    * Added special personality type used by one head researcher event.
    * Slow Release Dopamine now lowers obedience by 2 instead of 5 per time chunk. Happiness gain remains the same at +5 per chunk.
    * Starting character points lowered to 20 to balance the ability to increase them by completing goals.
    * Added end of day message announcing the bonus to research based on their int. Each point of int above 2 of the head researcher gives +5% to research generated.
    * Broken AC crisis event now requires the casual uniform policy before you can ask people to strip down.
    * Characters are now only paid their daily salary on work days.
    * Added "sitting" character position to be used in future events.
    * Added sunglasses clothing item.
    * Added modern glasses clothing item.
    * Added big glasses clothing item.
    *BUG FIXES*
    * Fixed incorrect function call name causing crash.
    * Fixed crash when assigning personal outfit to character.
    * Fixed crash caused by displaying facial accessories.
     
  24. cyanide69

    cyanide69 Member

    Joined:
    Feb 28, 2017
    Unfortunately first thing i'm greeted with is a crash. Immediately after intro i went to R&D. Trying to talk to stephanie or doing research (or anything that advances time, as far as I can tell) results in a crash.
    Crash message in spoiler below.
    Code:
    I'm sorry, but an uncaught exception occurred.
    
    While running game code:
      File "game/script.rpy", line 5792, in script call
        python:
      File "game/script.rpy", line 6588, in script call
        call advance_time from _call_advance_time_2
      File "game/script.rpy", line 7055, in script
        python:
      File "game/script.rpy", line 7057, in <module>
        people.run_move(place)
      File "game/script.rpy", line 1356, in run_move
        if work_destination is not None and mc.business.is_open_for_business(): #She works for us, move her to her work station,
      File "game/script.rpy", line 408, in is_open_for_business
        if not self.is_work_day(): #It is the weekend, people have the day off.
      File "game/script.rpy", line 417, in is_work_day
        if day % y == 5 or day % 7 == 6: #TODO: add support for expanding workdays
    NameError: global name 'y' is not defined
    
    
    
    Windows-7-6.1.7601-SP1
    Ren'Py 7.0.0.196
    Lab Rats 2 - Down to Business v0.8.1
    Thu Aug 30 14:25:17 2018
    
     
  25. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    The bug has been fixed and a new version is now up on patreon as well as the main download links on this post. Sorry for the inconvenience!
     
  26. cyanide69

    cyanide69 Member

    Joined:
    Feb 28, 2017
    It seems I have encountered another crash (First one was fixed). This happened when i assigned an overwear uniform (strict corporate unform, unform sluttiness of 5).
    Code:
    I'm sorry, but an uncaught exception occurred.
    
    While running game code:
      File "game/script.rpy", line 5792, in script call
        python:
      File "game/script.rpy", line 6588, in script call
        call advance_time from _call_advance_time_2
      File "game/script.rpy", line 7055, in script
        python:
      File "game/script.rpy", line 7057, in <module>
        people.run_move(place)
      File "game/script.rpy", line 1359, in run_move
        self.wear_uniform()
      File "game/script.rpy", line 1566, in wear_uniform
        self.set_uniform(mc.business.get_uniform_wardrobe(mc.business.get_employee_title(self)).decide_on_uniform(self),False) #If we don't have a uniform planned for today get one.
      File "game/script.rpy", line 1430, in set_uniform
        self.planned_uniform = uniform.get_copy()
    AttributeError: 'NoneType' object has no attribute 'get_copy'
    
    
    
    Windows-7-6.1.7601-SP1
    Ren'Py 7.0.0.196
    Lab Rats 2 - Down to Business v0.8.1a
    Sat Sep 01 11:36:06 2018
    
     
  27. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Patrons can get it here: https://www.patreon.com/posts/21526642

    The v0.9 update cycle brings new pieces of content to almost every section of the game. There are new crises, business policies, serum traits, character poses, goals, and hairstlyes. Existing content and features have also been revisited and refined, leading to improvements in the serum trait research tree and player controled clothing colours. Better internal support for image processing has tidied up a number of rendering issues and gives me the tools to manipulate images more easily in the future. Last but certainly not least there have been a bunch of quality of life changes, such as the ability to skip time and automatically head home at the end of the day!

    In terms of pure content added this update is one of the largest. It adds: two new crises, six new goals, four business policies, six new serum traits, and a new standing pose render. Improvements to how images are drawn have let me tweak clothing colour and transparency so that it is consistent across all items, resulting in better looking outfits and characters in general. The six new serum traits added as well as a rework to the research tree provide more interesting decisions on what serums to make and who to give them to. New character pose renders have helped each person feel more like a unique character, as have the two new hair styles: a messy medium length hair and a short shaved-side hair.

    I have made a few quality of life improvements to Lab Rats 2, some of which I know people have been asking about for a long time. You can now skip time at a location without having to take a specific action, and at the end of the day you will automatically return home and sleep. Changes to how character and clothing images are stored internally has resulted in a 500% reduction in save size and a noticeable performance improvement throughout the game. A number of major bugs have also been crushed, particularly one that prevented employees from being selected from a list during certain key events.

    I hope you enjoy the new version of the game, I think it's one of the best so far!

    If you're curious exactly what's changed, here's a changelog! (v0.8.1 to v0.9.0):
    *CHANGES AND NEW ADDITIONS*
    * Added improved internal support for characters stripping off clothing.
    * Reworked strip branch of broken AC crisis. Girls can now strip down furthur, and you may watch multiple girls strip.
    * Added new catfight crisis.
    * Added two new hairstyles: side-shaved short hair and short messy hair.
    * Added new investment opportunity crisis.
    * Added two new stat goals: employee count over X and bank account over X dollars.
    * Added two new work skill goals: Personally Generate X supply and Add X number of uniform options.
    * Added two new sex skill goals: Increase core sluttiness by X and cum inside X different girls.
    * Refactored internal image drawing code for characters/outfits. No obvious effect but future changes will be easier to implement.
    * Refactored internal lookup method for clothing and body images. Should result in large performance increase across all platforms.
    * Corrected opacity across all clothing items. Clothing should no longer be transparent unless it was suppose to be.
    * Corrected brightness and contrast of many clothing items. Colouring should be more consistent across all items.
    * Corrected brightness and contrast of hair colours. Colouring should be more consistent across all hair.
    * Added new idle standing position.
    * Characters now have 4 idle poses to choose from when they are randomly created instead of 2.
    * Stamina is now considered a sex skill and can be improved like one.
    * Stats, work skills, and sex skills are now capped at 4 during character creation.
    * Stats, work skills, and sex skills are now capped during play. No stat/skill can be higher than 8.
    * Added wait button available at all times, which is replaced by a "Sleep" button at the end of the day.
    * Characters now use their default idle pose in the interview screen instead of all using the same pose.
    * The size of your business is now capped, starting at 5. This cap can be raised with new business policies.
    * Added six new status effects for use in future serum traits. Internal support provided for two more in the future.
    * Added six new serum traits.
    * Modified most existing serum traits. Serum production tiers no longer restrict what traits you can research from that tier.

    *BUG FIXES*
    * Removed incorrect deepcopy in AC crisis that might have been causing general slowdown over long games.
    * Fixed possible bug with dresses not being removed properly by some crises.
    * Fixed crash in the uniform violation crisis.
    * Fixed an improper reference to an employees name instead of the main characters name.
    * Fixed possible crash bug caused by actions with disabled slugs.
    * Fixed employee selection screen not displaying button to select employee if someone's name caused a screen overrun.
    * Fixed character font/colour not being shown properly in some crises.
     
    blargballs likes this.
  28. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Lab Rats 2 v0.9.1 is Out and Available to Everyone! You can download it here: https://www.patreon.com/posts/21671612

    v0.9.1 is finished and brings with it a ton of new content, adding new features, events, and items to almost every section of the game! In addition to new content a few major changes to the internal workings of the game have lead to major performance improvements and improved graphical quality for clothing items. A bunch of quality of life changes, like the ability to skip time and automatically head home to sleep, have streamlined the general gameplay as well. Last but certainly not least a ton of bugs have been squashed and giving us a much more stable game!

    In terms of pure content added this is one of the largest so far in the development of Lab Rats 2. The update adds: Two new crises, two new hair styles, six new character goals, two new character render poses, six new serum traits and effects, 4 new business policies, and three new clothing items! Existing serum traits and crises have also been revisited and most have been updated in some way. Improvements to how clothing items are displayed has let me fix some long standing problems with clothing transparency and tint, which means all of the clothing items now look better and are no longer see-through (unless you want them to be, which is now an option!).

    There have been some updates to the gameplay of Lab Rats 2 as well. Some changes are focused on improving the quality of life of the player - most notably you can now skip time and return to bed at the end of the day with a single button click. Other changes address the balance of the game: there are now caps to character stats at character creation as well as in play, and your business size is now limited until you purchase a new line of business policies.

    Overall I am very happy with how this update turned out, and I hope you enjoy playing it as much as I have!

    And as always, a changelog (v0.8.1 to v0.9.1):
    *CHANGES AND NEW ADDITIONS*
    * Added improved internal support for characters stripping off clothing.
    * Reworked strip branch of broken AC crisis. Girls can now strip down furthur, and you may watch multiple girls strip.
    * Added new catfight crisis.
    * Added two new hairstlyes: side-shaved short hair and short messy hair.
    * Added new investent opportunity crisis.
    * Added two new stat goals: employe count over X and bank account over X dollars.
    * Added two new work skill goals: Personally Generate X supply and Add X number of uniform options.
    * Added two new sex skill goals: Increase core sluttiness by X and cum inside X different girls.
    * Refactored internal image drawing code for characters/outfits. No obvious effect but future changes will be easier to impliment.
    * Refactored internal lookup method for clothing and body images. Should result in large performance increase across all platforms.
    * Corrected opacity across all clothing items. Clothing should no longer be transparent unless it was suppose to be.
    * Corrected brightness and contrast of many clothing items. Colouring should be more consistent across all items.
    * Corrected brightness and contrast of hair colours. Colouring should be more consistent across all hair.
    * Added new idle standing position.
    * Characters now have 4 idle poses to choose from when they are randomly created instead of 2.
    * Stamina is now considered a sex skill and can be improved like one.
    * Stats, work skills, and sex skills are now capped at 4 during character creation.
    * Stats, work skills, and sex skills are now capped during play. No stat/skill can be higher than 8.
    * Added wait button available at all times, which is repalced by a "Sleep" button at the end of the day.
    * Characters now use their default idle pose in the interview screen instead of all using the same pose.
    * The size of your business is now capped, starting at 5. This cap can be raised with new business policies.
    * Added six new status effects for use in future serum traits. Internal support provided for two more in the future.
    * Added six new serum traits.
    * Modified most existing serum traits. Serum production tiers no longer restrict what traits you can research from that tier.
    * Office flirting crisis now makes use of walking away and back peek poses.
    * Added garter belt and fishnets.
    * Added lacy one piece underwear.
    * Added one piece lingerie.
    * Added initial kissing pose.
    *BUG FIXES*
    * Removed incorrect deepcopy in AC crisis that might have been causing general slowdown over long games.
    * Fixed possible bug with dresses not being removed properly by some crises.
    * Fixed crash in the uniform violation crisis.
    * Fixed an improper reference to an employees name instead of the main characters name.
    * Fixed possible crash bug caused by actions with disabled slugs.
    * Fixed employee selection screen not displaying button to select employee if someone's name caused a screen overrun.
    * Fixed character font/colour not being shown properly in some crises.
    * Fixed several crashes caused by improper event system calls.
    * Fixed crash when opening "Do Something" menu while at max employee count.
    * Fixed crash when it was impossible to construct a valid uniform out of provided uniform pieces.
    * Fixed crash in rewritten AC event.
    * Fixed "Face of the Business" goal not tracking progress.
    * Fixed "Slow Release Dopamine" serum trait causing a crash when used in a serum.
    * Fixed missing images for mouth cum dribble in the "walking away" pose.
    * Fixed crash bug in uniform disipline crisis.
    * Fixed crash caused when trying to complete the uniform creation goal.
    * Fixed "Catfight" crisis not properly checking to see if there are actually two people around.
    * Fixed crash caused by improper variable call in "Catfight" crisis.
    * Fixed "Investment" crisis not properly checking to see if you had employees on hand.
    * Fixed advanced serum research event improperly moving the main character before the event.
    * Fixed "Investment" crisis not blocking out invalid choices.
     
    blargballs likes this.
  29. cyanide69

    cyanide69 Member

    Joined:
    Feb 28, 2017
    Well It seems I'm unlucky, because the game keeps crashing on me.

    Code:
    I'm sorry, but an uncaught exception occurred.
    
    While running game code:
      File "game/script.rpy", line 6128, in script call
        call talk_person(person_choice) from _call_talk_person
      File "game/script.rpy", line 6315, in script call
        call talk_person(the_person) from _call_talk_person_4
      File "game/script.rpy", line 6578, in script call
        call fuck_person(the_person) from _call_fuck_person
      File "game/script.rpy", line 6641, in script call
        call sex_description(the_person, position_choice, object_choice, 0) from _call_sex_description
      File "game/script.rpy", line 6653, in script call
        $ the_position.call_intro(the_person, mc.location, the_object, round)
      File "game/kissing.rpy", line 12, in script
        $ blowjob.redraw_scene(the_girl)
      File "game/kissing.rpy", line 12, in <module>
        $ blowjob.redraw_scene(the_girl)
      File "game/script.rpy", line 3160, in redraw_scene
        the_person.draw_person(self.position_tag,emotion = emotion, special_modifier = self.current_modifier)
      File "game/script.rpy", line 1428, in draw_person
        displayable_list.append(self.expression_images.generate_emotion_displayable(position,emotion, special_modifier = special_modifier)) #Get the face displayable
      File "game/script.rpy", line 1935, in generate_emotion_displayable
        return Image(self.position_dict[position][emotion])
    KeyError: u'happy_kissing'
    
    
    Windows-7-6.1.7601-SP1
    Ren'Py 7.0.0.196
    Lab Rats 2 - Down to Business v0.9.1
    Fri Sep 28 15:54:26 2018
    

    This happened when trying to seduce stephanie - kissing scene.
     
  30. vrengames

    vrengames Well-Known Member

    Joined:
    Mar 15, 2018
    Found and fixed the issue, it will be corrected in a bug-fixed version I am uploading right now and that should be live a few hours after this post.
     
    blargballs likes this.