Whenever I enter combat with a Korgonne Barbarian Female, the game immediately crashes. I don't seem to have this crash with any other Uveto enemies.
This one was also triggered by a Korgonne Barbarian Female, but the error message is different.
Code:
Version: 0.9.067-PUBLIC#3757
Message: Cannot call a class as a function Stack:
r@https://www.fenoxo.com/play/TiTS/release/vendors.10d5742d.js:1:658506
o@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:7035525
value@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:824302
value@[native code]
o@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:823384
kl@https://www.fenoxo.com/play/TiTS/release/content_uveto.49e7a945.js:1:2085778
value@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:17174292
value@[native code]
@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:11689706
(14:18:12.934) (Core) info: GameState postLoad()
(14:18:23.204) (UserInterface) warning: No existing combat cards exist; using combatAppend() should be reviewed.
(14:18:24.516) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(14:18:26.499) (UserInterface) info: Popping UI State back to MainText...
(14:18:26.499) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
This one was also triggered by a Korgonne Barbarian Female, but the error message is different.
Code:
Version: 0.9.067-PUBLIC#3757
Message: Cannot call a class as a function Stack:
r@https://www.fenoxo.com/play/TiTS/release/vendors.10d5742d.js:1:658506
o@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:7019034
value@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:824302
value@[native code]
o@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:823384
kl@https://www.fenoxo.com/play/TiTS/release/content_uveto.49e7a945.js:1:2085778
value@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:17174292
value@[native code]
@https://www.fenoxo.com/play/TiTS/release/main.6da15b1a.js:1:11689706
(14:30:54.421) (Core) info: GameState postLoad()
(14:31:04.333) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(14:31:06.812) (UserInterface) info: Popping UI State back to MainText...
(14:31:06.813) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(14:31:13.276) (UserInterface) info: Pushing [I]"Main Text"[/I] to UI state stack, replacing with "Combat".
(14:31:15.293) (UserInterface) info: Popping UI State back to MainText...
(14:31:15.293) (UserInterface) info: Popping from [I]"Combat"[/I] and setting [I]"Main Text"[/I] as active state.
(14:31:23.401) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.