i mean would it really REALLLY affect it so much ? it still feels and pass more as lazyness than artist integrity no matter what, but sure.I'm sorry that you're uncomfortable with this, but I value my creative integrity
Kinu refers to you as such in the capacity of her sire and familial role as opposed to any actual gender assignment. A lesser reason is for writing flow and confusion avoidance.
So... do you like salt?i mean would it really REALLLY affect it so much ?
The answer is gonna remain no no matter how you want to try to reason or accuse of laziness.
Well it doesnt affect me and i couldn't care less about it, its been a long time since i played anything from here at allTobs has said before that magicocks will eventually allow an all-female Champion to progress Kiyoko and Kinu's plot once they're implemented, but the dynamics of the relationship are set in stone like he just said.
So... do you like salt?
Dude if it "doesn't affect you" and "you couldn't care less about it" and "you haven't played anything here at all" in so long....what the fuck are you even doing here then? Can you just keep your negativity to yourself and please leave?Well it doesnt affect me and i couldn't care less about it, its been a long time since i played anything from here at all
But sorry if you guys feel that way, must be hard.
its just that 99% of time the "follow my art, be true to my point of view" is a pretty BS asnwer, specially because in the end the game is a product, should appeal more users as possible.
Dude if it "doesn't affect you" and "you couldn't care less about it" and "you haven't played anything here at all" in so long....what the fuck are you even doing here then? Can you just keep your negativity to yourself and please leave?
It's not really one small detail, though, it's one small example of a way that it's written and the content would have to be changed almost from the ground up to truly affect the core issue. To put it nakedly he wrote this content not to be played but to be read. It's envisioned and executed with a single approach in mind, with a single type of character in mind, and he's been very upfront about that. All the things that a game's content might strive to be in order to make it more engaging for a player - accommodating, flexible, reactionary in some capacity - aren't what this is striving to be. Even the trigger for it warns "you'll either like this or you won't".its just that 99% of time the "follow my art, be true to my point of view" is a pretty BS asnwer, specially because in the end the game is a product, should try to appeal more users as possible in this small niche of the market. Its not like that small detail would ruin everything.
"follow my art, be true to my point of view" is a pretty BS asnwer, specially because in the end the game is a product, should try to appeal more users as possible in this small niche of the market.
If you're charging money for it - and they are selling it on Steam now - it's...I don't want to use amateurish but I think that might be the best one to describe an attitude that's entirely resistant to the idea of tailoring content when it fits a little funny in contexts that a writer didn't originally take into account. An expectation of CoC2 as a more professional product, as opposed to this weird little free project, is some basic coherence. One of the most basic of the basics is probably this one, that a player can create a particular type of character (even and especially if it's not so traditional, that's a large draw for this game) and have that be consistently acknowledged. The Kiyoko content if not in letter then in spirit breaks that; it's -very- strong on strictly traditional gender dynamics and rather than perhaps going into how an atraditional couple deals with this society's traditional roles, something that might be satisfying in its own way even if it's just a paragraph or two, it simply does not allow for something that the rest of the game does.Was this comment necessary at all? Probably not, you were dogpiled enough and I imagine that you feel that you got the point before reading any of this. Unfortunately this particular argument pissed me off and everyone ignored it, and I don't want ANYONE walking away from this thinking that the worst thing about this thread is that someone didn't enjoy a writer's content, because this argument is worse than that. Nevertheless, I hope in good faith that perhaps you had no real belief in it in the first place, and that you just used whichever argument sounded like it could grant you some solid ground to wage an unwinnable war against "a writer's vision isn't giving ground to someone who needs/wants that ground," which is ultimately grow from sympathy or perhaps even empathy for another person's feelings and gratitude. This trait is admirable and worthy of praise if true, but never to the extent of sacrificing a writer's vision for their story, because it doesn't need to be consumed by those people in the first place. Please consider this before rushing to someone else's defense on the internet.
Ahaha.You're making a lot of assumptions. Kiyoko and Kinu's storyline is my favorite part of CoC2, which is the only reason I want to raise a stink about it at all. But if the writer's choice is to ignore the problem and tell the people complaining to deal with it, then that's just what we'll have to do, but at the same time he and his fanbase will just have to deal with people continuously coming in to bring up the obvious and easily fixed problem. It aint gonna go away just because yall dont care about it.
CUT FOR SPACE
Now this is what I'd call the amateur's diatribe. It's simultaneously so silly and so self-important that it could only be written in earnest by someone who thinks that every letter they've written is sacrosanct.I have been accused of being homophobic no less than three times in the roughly two years that Garret has been released because he declines to have sex with guys despite being a bara. There certainly have been more than a few requests for m/m content with him. Could I turn him bi? I could take a day or two and write some scenes with him bottoming, that is for sure. But then he wouldn't be Garret anymore, so I don't give a damn.
I have been accused of being making light of the disabled -- oops, "differently abled" with Rindo's content, because apparently people who suffer horrific injuries are not allowed to heal physically and emotionally, and instead must spend the rest of their days wallowing and letting their misfortune define their existence. Could I not have Rindo have half her body burnt off, or alternatively, portray her as an ass-kicking warrior woman with her scars? Sure, but she wouldn't be Rindo any more.
Could I have made Nakano less xenophobic and less of a pastiche of the Japanese stereotype and make people more comfortable with him? Well, yes. But I wouldn't have been able to bring out that aspect of being caught between his beliefs, loyalties, love and duties, and bring out the tragedy within.
Just fucking stop.Now this is what I'd call the amateur's diatribe. It's simultaneously so silly and so self-important that it could only be written in earnest by someone who thinks that every letter they've written is sacrosanct.
The collaborative nature of CoC2 makes this prima donna-ness very transparently not an artistic integrity thing but an ego thing. It's not that Garret wouldn't Garret if he dated a boy - this is someone who has no apparent aversion to penises, someone you can have a sexual relationship with by growing a vagina and then exclusively having anal sex with if you want - it's that if Garret dated a boy he wouldn't be the exact Garret you wrote. But unless you were to forbid anyone else from writing content for him (which would be an ego thing) part of who he is will inherently diverge from your vision for him. This happens with everyone. As a for-instance your writing of Berwyn always makes me think of Scooby Doo and HugsAlright doesn't have or use this scaredy vision of Berwyn that pops up in your content. And another just to show I'm not picking on you: I think Savin makes Brint too casually insulting, like one of his characters, when he writes him. That's not something I see in Wsan's vision of Brint.
Everyone writing these collaborative characters aren't desecrating them, though - by agreeing to their inclusion everyone had to make a small compromise to their ego and allow for their characters to be seen and used in ways they might not have anticipated or even necessarily approved of. Berwyn's innate Berwynness isn't destroyed when you write him as a coward, Brint's innate Brintness isn't lost when Savin puts sexually-insulting language in his mouth and Garret, whose story has nothing whatsoever to do with who he has sex with, would not lose his Garretness if someone wrote him as more sexually curious than you would. If you can't handle someone else "touching your stuff" then you'll never be able to approach any collaborative project as a professional and the project itself will suffer for it.
What I'm getting at - and I don't want to come off as if I'm trying to be mean to one particular person, I want to condemn an attitude - is that there's a constructive way to approach the divide between what the audience wants to see and what the writer wants to write and a destructive way and those who choose the destructive way, always siding with their ego over their audience, are bad for collaborative projects.Would Tobs accept an addition to Garret that matches his current description? That remains his decision as the main writer. Should Garret be changed to account for males? I would say no if this is the way Tobs chose to write him. There are many characters who have their own quirks as to who they shall accept and this was true thoughout all games created here.
I must also say here that the split is quite real and serious between artist creating what they want to make and people paying them and an artist who has to create exactly to people's tastes to get paid. Most artists want to be the first type, but many throughout history were forced into the second group no matter what they wanted. In terms of erotic works this has a very profound meaning as they may often attract groups who value only certain fetishes and so we land with artists who would after some years of such buildup only create misogynic content or worse (so much worse). While at times I feel there are some lose ends dangling in Tobs writing when you for example insert female protagonist into Kiyoko's story, I do at the same time appreciate that he is able to make a living by writing what he wants.
All this from you wanting Kinu to call you(her Father) Mom.What I'm getting at - and I don't want to come off as if I'm trying to be mean to one particular person, I want to condemn an attitude - is that there's a constructive way to approach the divide between what the audience wants to see and what the writer wants to write and a destructive way and those who choose the destructive way, always siding with their ego over their audience, are bad for collaborative projects.
Wsan was asked a number of times for scenes to top Brint (and this is a character who says upfront that they're always on top) and he took that into consideration, thought about how it could be worked in without feeling unnatural, and came up with some scenes that satisfied both himself and that portion of his audience. Brint's Brintness wasn't destroyed and he became a more robust and satisfying character for it. Being open to and allowing characters to evolve according to what the audience wants to see and putting these characters out there with full knowledge that you are not their owner once they are in the game (they belong now to the project itself), is an inherent part of these types of projects and taking a hardline stance against that for no other reason than it would no longer be my character if I changed it is the very opposite of a professional approach.
If the Observer was writing his own game under his complete creative control I would say that stubbornness is fine. No one else has to contend with it, any money he might make from it would presumably come from fans who like what he's doing, and it would be his vision from the ground up. Being part of a larger vision however means that at times it's simply not going to be all about you and that for the sake of the project making an effort to get with the program is not an affront to artistic integrity. It's just being a team player.
If the Observer was writing his own game under his complete creative control I would say that stubbornness is fine.