Kingmaker 0.14 Download (Impregnation/Femboys/Milfs/Landlady-Renter relationships/ 18+)

KingmakerVN

Member
Dec 12, 2019
13
1
Hello!

Before anything this game focuses on m/f for the most part. And if you want to check which kinks will make an appearance in game just check this post. But as of this build you'll find incest, pregnancy and milf. And all of them can be deactivated.

I've come to you to offer my passion project, Kingmaker, for criticism. I'm open to suggestions as to where I should take this. (I feel like I wrote a lot, you can skip all of this if you want. The links are at the bottom.)

Now, I feel like I should start by admitting that I wouldn't describe myself as neither an artist, nor a writer, nor a coder. All of those things I can only do at a rudimentary level. But this is the type of game that I always dreamed of playing, so I just had to try and make it. And I do want to increase the quality! Get someone that is better than the chicken scratch I call drawings, or someone to fix my dumb mistakes when writing, but right now I can only afford me, hahahaha.

Synopsys
In this game you will play as the prince of a petty kingdom, whose road to the throne is less than certain. His lands are ravaged by war, scheming lords, debt, factionalism, among other things. But he will have to rise to the occasion nonetheless, secure his line, and prove that he truly is a great king... or die trying.

About the game

You will play the first day of each week, which is meant to set the example of what your character does the rest of that week. I found this made more sense than a day to day game for the logic of how fast skills increase, how quickly relationships develop, and the time between game events, etc.

That first day will then be divided in four stages. Morning, Noon, Evening and Night.

During the morning you will hold court. That is the time when subjects of the kingdom will bring you petitions for you to give your judgement.

Screenshot 2023-10-05 234858.png

Your choices will affect how the kingdom sees you as a ruler. With this in mind it will be near impossible to please all the factions, and they might rebel or scheme if their support reaches zero. Having a good relationship with them on the other hand might unlock different things that are more pleasant.

Your skill level (More on that in a bit) might also unlock different solutions for the problems brought to the court. These options are usually better.

Screenshot 2023-10-05 234924.png

After holding court, the noon and evening times you will spend them in the map menu. There you can decide which skills you will develop during the week.

Map

Screenshot 2023-10-05 234531.png

1. The training icons: You can explore around with your mouse for options to train your skills!

3. Court: This menu will show you the people present at your court. You will be able to interact with them this way, which will not spend your time (Although when you get potential lovers some options might make it clear that it will.)

4.Basic info: This will simply tell you the time, the gold you currently have and the week you are in.

5.Upper menu: This will take you to the other menus in the game.

Skill tab

Screenshot 2023-10-05 234508.png

The skills are all divided into categories, and I plan to use all of them in one way or another. Although not all of them are final. Languages although cool is too specific, and production I have no idea what to do with it for example. Because of that I sometimes wonder if I overdid it with the number of skills. Clearly some are more useful than others, but I think I would have rather eat my right hand than making a category with less than three skills.

Another way these skills are used are during game events. If a specific skill is high enough it might open paths to additional information or a different solution (for better or worse) to solve a situation. This works a lot like Fallout NV, in which some options will be locked or unlocked depending on your skills. (However this not always guarantees a positive outcome!)


Support

Screenshot 2023-10-05 234432.png

The third screen shows you how the kingdom sees you. On the left you find your personal reputation. How famous and what kind of ruler you are. These two are meant to affect how characters see you, and if high enough even use them to solve problems.

On the right you find your reputation among the different factions of the kingdom. These are important because right now the only way to lose the game is to lose the trust of a faction completely. You can also check which variables affect the passive gain if you hover over the numbers.

Reforms

The purpose for this tab is to alter things like taxes, kingdom-wide reforms, infrastructure upgrades, law changes and stuff like that. All of these will give you passive bonuses to your fame, standing with the factions, and also your gold of course.

Taxes

Screenshot 2023-10-05 234445.png
Taxes are important cause they'll be your initial source of revenue. You can choose how much each faction pays but they might not like having to pay high taxes.

Infrastructure

Here you can upgrade your kingdom infrastructure. This will help you grow your military or get more money in your coffers. Although not all of the buildings are available if your skills aren't high enough.



Edicts


Passing laws is the perfect way to alter how the kingdom works. Who pays what to who, who gets rights and who gets duties, etc. Passing laws is not that simple however, since it costs faction support (Or it can increase depending on the law).

World map

Screenshot 2023-10-05 234349.png

Here you can administer the different regions of your realm, and even upgrade them to get more pops or trade!
Screenshot 2023-10-05 234412.png

You can also recruits said pops to build an army and defend your borders! These companies that you raise will have their own experience, culture and even company type i.e. Light Infantry vs Heavy Cavalry



It's possible that your border are attacked, so it's a good idea to keep a decent military to send into these skirmishes.

Treasury



I feel this is pretty straightforward. What I don't think is clear enough is how variables affect this. Your sources of income are tied to the how much the factions support you (I guess that represents how well they're doing or how little they're stealing). Not all of them are equal, some give more than others. The expenses on the other hand can as well be affected by your level of Administration or Logistics.

Every four weeks you will receive the amount of gold from your income sources minus your expenses and debt payments.



But if you lack coin you can always unlock and negotiate loans.

Thank you
With that I finish my ted talk. I hope you give the game a try. I'm open for criticisms.

You can find links for the build 0.8 of the game here.

https://kingmakervn.itch.io/kingmaker

If you like this, and you want to watch it grow more quickly and with a better quality, I encourage you to consider to support it on these platforms. Even one dollar a month goes a long way! Any help you can give will be invaluable.

The benefits that you'll get from supporting the game range from cheat codes, all nude mode, polls to decide characters and kinks, early builds, among other goodies.

Subscribestar

Patreon

Thank you for reading!
 

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KingmakerVN

Member
Dec 12, 2019
13
1
v0.10

Changes


Added 1 nude scene and 1 sex scene with two variants for the knight lady.

Added one story event.

It should be impossible to lose on easy mode now

Made so you only need to change your relationship with the landlady ONCE IN YOUR LIFETIME

Added toggleable lip flaps for 4 characters (You have no idea how much time will be saved once it's fully implemented.)

Redesigned the Knight Lady

Redesigned the Flower Knight and added different styles for him.

Minor retouches for the Rat Lord

Made the pause menu and main menu prettier

Gave Rodrick more pieces of advice.

Effectively added 8 new laws.

Some laws now need upkeep in gold rather than decreasing the percentage in taxes. (This is why it's not save compatible. Sorry u_u)

Elite units now need to be unlocked through edicts

Redesigned some backgrounds.

Fixes

Corrected some grammar, typos, and continuity errors with the help of Applesauce.

Minor bug fixes.

Fixed a bug in which not all the units would return from a skirmish even if they survived.
 

KingmakerVN

Member
Dec 12, 2019
13
1
Kingmaker v.11
Changelog
v0.11
Disclaimer!! If you're only here for the h content I advise you to wait a couple of months for the next update since this release deals with gameplay for the most part and there's only one new h scene.

v.12 will have a focus on content once more, but I need feedback on these new mechanics. They're not fully, fully implemented yet as you can't go to war with another kingdom, (I mean you could technically but you'd be stuck in an endless cycle with no way to lose or to win. Pretty poetic, uh?) But it's in a playable state for raids and peacetime.

Changes

Added some text to the training scenes with the help of Krudo.
Added one h scene for the witch, as well as making her able to come to court.
Redesigned the witch.
Redesigned the mustache of the advisor.
Recolored the younger warden.
Redesigned the GUI to look decent.
Added one regular scene for the maid.

Added a new raid mechanic for normal mode and hard mode.(For a thorough breakdown of the new mechanics go to the public post on patreon, because it's way too much to explain here.)
In normal and hard mode you can follow your army.
Added a button so you can manually choose whether you want to lead the infantry, cavalry or archers personally.
It should be very easy to get the Valkrii event now, at least in my experience testing the game in normal and hard mode.
Added a world map menu.
Different enemies can now have different bonuses depending on their culture.(Now Valkrii can actually be op with light infantry.)
Skirmishes will become harder every 100 turns. (I noticed at least two people playing the game for way too long so I decided to punish their loyalty.)
Added a log menu to keep track of events and skirmishes.
Both woods of the infra. menu has been merged into one.
Levies are now tied to the number of rents and taxes you can collect, and their number was reduced greatly as well.
Raid events should be easier now too since I lowered the number of combatants.
Hid the intrigue tab in the meantime.

Fixes.
Fixed some glitches, typos as well as a bug concerning the number of soldiers coming back from a skirmish.
 

Jash

Well-Known Member
Oct 8, 2015
613
247
Have you fixed the issue with kingdom upgrade progession being completely random, so you can pay to upgrade something and it simply refuses to progress at all because fuck you, yet? That was what made me stop playing.
 

KingmakerVN

Member
Dec 12, 2019
13
1
Have you fixed the issue with kingdom upgrade progession being completely random, so you can pay to upgrade something and it simply refuses to progress at all because fuck you, yet? That was what made me stop playing.
Haha yeah, that's no longer the case.
 

KingmakerVN

Member
Dec 12, 2019
13
1
New Update!


v0.14

It's femboy autumn.

Tell your mom that it's save compatible! (Kinda. You will lose your progress in the citadel though, and the Income mechanic might be a bit unbalanced if it's not a new save. But that last part will be in the player's favor anyhow.)

New content:
5 New scenes for the squire. 1 H-Scene.

Changes:
Added a system for different seasons. (Now you will get a fraction of the gold during the winter months, and extra during autumn and summer for rents and tolls respectively.)
The magical bush is now a magical door. (The one on the outer wall, not the one on the keep.)
When you try to upgrade a company type, the icons will be in black and white if you don't fulfill all the requirements for it.
The citadel no longer gives you gold outright, but instead it increases your Trade (Tolls) and Production (Tributes) level on the capital. (I thought the citadel had become the main gold earning mechanic rather than being complementary as intended, while also being kinda isolated from the other systems.)
While building/upgrading infrastructure in the capital, you now get a fraction of its effects depending on the progress.
The infrastructure menus now shows you an estimate on how many weeks it will take to upgrade.
Besides whichever other requirements they need, some tiers of infrastructure are now locked behind the Admin skill. i.e. You can upgrade everything to tier 1 from the get go, but you need more Admin to upgrade to tier 2 or 3.
Reduced the upkeep for most units.
Some visual fixes to the fsquire, as well as a couple more arm poses.

Bug fixes:
Minor bug fixes
Fixed another bug that stopped the player from firing up the brothel questline unless they entered the war camp first.
Changed a tooltip that claimed you needed max xp to upgrade companies, when in reality you need different amounts for each company type. i.e. 50 xp for levy to light infantry.
Fixed an error that popped up when a raid for ice raiders fired up.
Maybe fixed an error for tooltips moving out of the screen on certain monitors?? (I don't have a different monitor to check this so I will have to wait for what other people say.)
Changed an error that fired up during the dwarven raids.
Fixed an issue that made it so some footplay content was kept hidden.
Fixed an error that made it so the upkeep for provincial buildings was not visible most weeks.