[Fix Pending][0.9.105] - "Heal Health"/"Heal Shields" Crash (Tika Abilities)

Hoebot_Jeezuz

Member
Oct 1, 2021
10
0
25
leveled to 13 survived space combat then landed and tried to heal shields in first grounded combat encounter and

Version: 0.9.105-BACKER#5216 Message: Cannot read properties of null (reading 'getClassName') Stack:
TypeError: Cannot read properties of null (reading 'getClassName')
at o.value (https://www.fenoxo.com/play/TiTS/backer/main.56ba335e.js:1:10397714)
at Object.func (https://www.fenoxo.com/play/TiTS/backer/main.56ba335e.js:1:10379022)
at https://www.fenoxo.com/play/TiTS/backer/main.56ba335e.js:1:12355912
at https://www.fenoxo.com/play/TiTS/backer/main.56ba335e.js:1:10722582
at Object.Ue (https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:492619)
at $e (https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:492773)
at https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:510976
at Or (https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:511070)
at Rr (https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:511484)
at https://www.fenoxo.com/play/TiTS/backer/vendors.a361220e.js:1:517120
(20:32:48.713) (Core) info: GameState postLoad()
(20:32:50.124) (Serialization) info: Setting gameloading marker false
(20:33:39.874) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Level Up".
(20:34:36.044) (UserInterface) info: Popping from "Level Up" and setting "Main Text" as active state.
(20:34:38.742) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Codex".
(20:34:39.650) (UserInterface) info: Pushing "Codex" to UI state stack, replacing with "Mail".
(20:34:42.469) (UserInterface) info: Popping from "Mail" and setting "Codex" as active state.
(20:34:43.012) (UserInterface) info: Popping UI State back to MainText...
(20:34:43.012) (UserInterface) info: Popping from "Codex" and setting "Main Text" as active state.
(20:34:53.950) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument ( above your ballsack, below your girth)
(20:34:53.950) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, getting behind your nuts)
(20:34:53.951) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (Attracted to your balls by the tip of her nose, Anno polishes the churning weight of your sack. Canid ears fold back in a primitive animal gesture, a female’s display of submission to her mate’s overwhelming testosterone. She spreads her lips into the sluttiest ‘O’ shape and plants as many luscious smooches as it takes to leave every part of you dripping with saliva, then she goes at you there like a dog slobbering over a food bowl, dominated by your flavor. Obviously, she deserves extra headpats for that.)
(20:34:53.951) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument (And even more pats for the love she shows your knots. That extremely talented tongue of hers rasps across the breed-ready bulbousness at your base — then her fingers. She grasps you there, squeezing until you feel like the next big bang is about to burst outwards, and then she kisses it. Swirling, lasso-like movements, even caresses from her lips. Luscious, sloppy, so, so dirty. When you get down to it, all ausar must fetishize knots this fervently. Myriad colors pry at the edges of your vision, the need to fuck this tense rigor into something, too great...)
(20:34:53.951) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (And even more pats for the love she shows your knots.)
(20:34:53.952) (Creature) warning: PlayerCharacter.hasTail() was passed an invalid argument (Your ERROR: Taildescript called with no tails present blurs from the speed of its wagging.)
(20:34:53.952) (Creature) warning: PlayerCharacter.hasFlare() was passed an invalid argument ( - between the supple curves of your crewmate’s tits, you’re flaring -)
(20:34:53.952) (Creature) warning: PlayerCharacter.hasBalls() was passed an invalid argument (, your nuts graced with a cheeky grope)
(20:34:53.952) (Creature) warning: PlayerCharacter.hasKnot() was passed an invalid argument ( amplified by the frustrations of your unholstered knot)
(20:34:56.006) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg1", review usage of combatUpdate()
(20:34:56.007) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(20:35:01.009) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg2", review usage of combatUpdate()
(20:35:03.930) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg3", review usage of combatUpdate()
(20:35:05.920) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg4", review usage of combatUpdate()
(20:35:08.020) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg5", review usage of combatUpdate()
(20:35:10.068) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg6", review usage of combatUpdate()
(20:35:12.201) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg7", review usage of combatUpdate()
(20:35:15.729) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg8", review usage of combatUpdate()
(20:35:17.836) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg9", review usage of combatUpdate()
(20:35:20.894) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg10", review usage of combatUpdate()
(20:35:23.536) (UserInterface) warning: Cannot find a combat card with the tag "ShipWeaponCfg11", review usage of combatUpdate()
(20:35:26.764) (UserInterface) info: Popping UI State back to MainText...
(20:35:26.764) (UserInterface) info: Popping from "Combat" and setting "Main Text" as active state.
(20:35:35.521) (Creature) warning: Attempting to call knockUp on a Creature class that isn’t serialized to save data. Better check this shit yo.
(20:35:53.051) (UserInterface) info: Pushing "Main Text" to UI state stack, replacing with "Combat".
(20:36:21.298) (Combat) log: Exiting applyDamage() early; no attacker was provided. HyraxRaider HyraxRaiderBike ```
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,141
1,265
Not quite sure where the bug originates, but I implemented a potential fix for the next release. It may be more useful to have a save file to test with.
 
Last edited:

Dyamonde

Member
Nov 3, 2022
17
0
41
Using either of Tikas Combat Abilities (Heal Health/Shiels) results in an immidiate game crash.

Errormessage for either Ability:

Message: Cannot read properties of null (reading 'getClassName') Stack:
TypeError: Cannot read properties of null (reading 'getClassName')
at o.value (file:///./resources/app/main.2f2718f8.js:1:10397727)
at Object.func (file:///./resources/app/main.2f2718f8.js:1:10378334)
at file:///./resources/app/main.2f2718f8.js:1:12356237
at file:///./resources/app/main.2f2718f8.js:1:10722467
at Object.Ue (file:///./resources/app/vendors.6eb60460.js:1:494732)
at $e (file:///./resources/app/vendors.6eb60460.js:1:494886)
at file:///./resources/app/vendors.6eb60460.js:1:513089
at Or (file:///./resources/app/vendors.6eb60460.js:1:513183)
at Rr (file:///./resources/app/vendors.6eb60460.js:1:513597)
at file:///./resources/app/vendors.6eb60460.js:1:519233
 

Attachments

  • Tika_Combat_Ability_Test.json
    686.6 KB · Views: 2

Jacques00

Administrator
Moderator
Aug 26, 2015
5,141
1,265
You'll need to Save to File, then upload the file to the forums. I don't think I would be able to load blob data since that would be localized to your device.
 

3omar13

New Member
Aug 13, 2024
2
0
23
I have had this same bug, I'm attaching a save file, I appreciate the hard work on this amazing game btw, the best of its kind.
 

Attachments

  • Sarah (T) - 21Hrs 51Mins, 42 Days - The Phoenix, SPACE.json
    686.2 KB · Views: 2

3omar13

New Member
Aug 13, 2024
2
0
23
I also just found out it does this with heal health too, it seems to be an issue with the Tika nurse droid accessory not healing itself, because my other healing ability works normally.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,141
1,265
Hopefully fixed for the next release. For the time-being, just avoid using those two options.
 

Jacques00

Administrator
Moderator
Aug 26, 2015
5,141
1,265
I also just found out it does this with heal health too, it seems to be an issue with the Tika nurse droid accessory not healing itself, because my other healing ability works normally.
Thanks, and yes, this seems to be related mainly to Tika. It was mainly due to some missing checks after some revised code when addressing another bug. It should hopefully be fixed for the next release.
 
  • Like
Reactions: 3omar13