KaraQuest 2: Nuked Myrellion? Better call Saul! You can still walk to pre-nuke spaces.

bibbitybobbityboop

Well-Known Member
Aug 1, 2022
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Game Version: 0.9.015-PUBLIC#2392

tl;dr entry to pre-nuke spaces is not disabled via the directional buttons/hotkeys, and the first time you come back, you are auto-disembarked to un-nuked space




The first time you return to Myrellion after getting it nuked from orbit in KaraQuest 2, you land at the spaceport. There is some talk about how stuff is wrecked and you really shouldn't leave your ship with this much radiation.

Then you press NEXT and are deposited on the landing space of a normal, pre-nuke Myrellion, and can go about your business, both at the embassy and in the two myr cities, as though nothing is wrong. No NPCs appear dead or evacuated.

Similarly, when you return again, you land in the deep tunnels and can ascend to myr territory when you're not supposed to. In this case it's especially obvious, since the 'ascend' interaction is disabled, but the directional/hotkey button for going up still works. There's also big, bold flavour text saying you shouldn't do that.

(Not a bug: 'Descend' is not disabled from the upper area, but why would it be, that's the smart way to go, plus that space wasn't meant to be accessible.)



Here's a save you can explore and enjoy this experience with. If you think it's weird that I haven't met any given NPC, you're right, but I was powering through things for test reasons and thus ignored most non-essential interactions.
 

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