Is there a way to see my stats and minimap at the same time like the old web gui?

Theron

Well-Known Member
Nov 8, 2018
3,951
1,484
45
1. If you click on the Map, it will expand and move out of the sidebar, revealing your stats.
2. They're reworking the sidebar. Gedan's been busy with bugs this last couple of weeks, but once she's done with that, she'll likely return to it.
 
  • Like
Reactions: badbreadpuns

Gedan

BUTTS BUTTS BUTTS
Staff member
Aug 26, 2015
8,009,154
8,008,352
Jacques has actually done most if not all of the work now that he's got all of the card art done. There's probably a few things to tweak about it imo, but it seems pretty solid atm.

1677412957295.png
 

Theron

Well-Known Member
Nov 8, 2018
3,951
1,484
45
Jacques has actually done most if not all of the work now that he's got all of the card art done. There's probably a few things to tweak about it imo, but it seems pretty solid atm.
Thanks for the update. That's looking really good.
I was thinking, you usually don't need to see your 'Active' (Combat) and 'Passive' (Stat training in town) stats at the same time. If you wanted to have more space for Status icons, you could have an option to toggle between them.

A somewhat different UI concern: Passive Evasion Cap.
After the nerf to max passive Evasion, it's easy for Smugglers to overcap. There's no indication the cap exists, the player has to notice the total in the Codex doesn't increase after an 'upgrade'. If the player doesn't, they won't realize they should be investing in other defenses, making the game much harder than it should be.
I don't think it needs to be in the Sidebar, but some indication you're overcapped would be nice. Turning a different color, 50% +(however much you're over). Something.
 
Last edited:

Hybridwolf

Active Member
Sep 3, 2015
27
1
34
UK
I was about to ask about if there was gonna be UI layout change too, I remembered the old post but couldn't find it again till now, so good to hear they are still working on it. I really dislike the current implementation as to have the full map you have to put it in the text window which makes it require even more scrolling. The most important thing to know for the player is how their stats are as they explore, specifically Lust as it constantly increases. If you don't keep an eye on it and you enter into a fight you will automatically lose the battle because its too high, but if you have the map minimized to the side bar it overlays it so you can see it. However if you swap it to the 'Stats' page you can then no longer see the map, so having them both as a constant is a great idea.

My thought was to put the map and movement buttons on the unused right side of the window so it would give more space for the Portrait window to be larger without the swap button for Map/Stats.

Instead of this:
1677459419515.png

It would be like this:
1677459971869.png

However that is just my idea of a better layout (buttons can be enlarged or spread out as needed, I just quickly threw it together in CSP so its a mess lol), whether its even possible or would require a huge rewrite in coding I have no idea xD The WIP that's shown earlier though works, especially with the expanded stat list :D