Hey everyone longtime lurker here, I wanted to say that I'm really excited about this game being in development. CoC was one of (if not the first) erotic games that I played, and it's remained one of my favorites all these years later. While TiTS is a technically fantastic game, it couldn't quite scratch that thematic itch for me. So imagine my excitement about finding out that CoC2 was in development, a fantasy game about corruption that was more technically advanced and borrowed elements from other excellent games like FoE. I'm sure Savin and his team will bring a breath of fresh air to an already crowded market.
With that being said, I have a few comments and questions after playing the demo a few times and reading through the design briefs.
I think one of the first things that hooked me into the original game was just how well it sucked me into the story, how it sold me on what it was trying to sell: You are a fish out of water who is completely out of his or her depth when you first start up. Getting assaulted by Zetaz, the random exploration scenes that tell a story without any exposition, until finally you get beaten down by a level 6 Tentacle Beast because you where only level 2. No it wasn't fair but that's the entire point; Mareth isn't a fair place - it's a world under siege, and you're just trying to survive it.
I'm not so much concerned about the sexy stuff, the waifus and whatnot as I'm already sure I'm going to like whatever is developed, after all I think Savin and I share a few kinks (is railing omnibus demon-queens a kink?). No, what I really want out of CoC2 is for it to nail that aforementioned theme of a nobody being dropped into a hostile, sometimes unfair world and prevailing in the end. I think one of the major missteps that TiTS made for me was just how easy it is, if you have any experience playing RPGs then it is a cakewalk to min/max your character so that you can easily go to scene-after-scene. I want a challenge, I want to feel satisfied as I stand over my opponents as I decide their fate.
I'm curious to learn what the main motive(s) for the PC are in this game. In CoC you where a hapless and naive stooge thrust into another world as a sacrifice in the guise of defeating the demons troubling his/her village. In TiTS you're a playboy going on an adventure to inherit your father's fortune. In the demo for CoC2 there's a sentence that seems to imply that the PC is concerned that Kasyrra will follow through with her threat of taking their soul, and what damage she could do to the rest of the world. I question if that is sufficient enough motivation (the fear that Kasyrra is telling the truth, as outlandish as it seems) for someone who seemed to cut through her cultists like a hot knife through butter. Kasyrra's power isn't well established at all in the beginning of the game, all the PC knows for sure is that she's a demon from another world. Hell, Kasyrra seems downright mild in temperament, allowing the PC to not sexually serve her! For all the PC knows she could very well be grandstanding and the troubles near Hawkethorne could be completely unrelated to her presence.
As I said, I'm really excited about this game, and I'm painfully aware that development has barely just begun and the demo probably can't even be considered to be in an alpha-state... but I feel like it's important to get these small but necessary details right to not only do well by CoCs legacy, but to improve upon it and potentially make an even better game!
Thanks for reading.
With that being said, I have a few comments and questions after playing the demo a few times and reading through the design briefs.
I think one of the first things that hooked me into the original game was just how well it sucked me into the story, how it sold me on what it was trying to sell: You are a fish out of water who is completely out of his or her depth when you first start up. Getting assaulted by Zetaz, the random exploration scenes that tell a story without any exposition, until finally you get beaten down by a level 6 Tentacle Beast because you where only level 2. No it wasn't fair but that's the entire point; Mareth isn't a fair place - it's a world under siege, and you're just trying to survive it.
I'm not so much concerned about the sexy stuff, the waifus and whatnot as I'm already sure I'm going to like whatever is developed, after all I think Savin and I share a few kinks (is railing omnibus demon-queens a kink?). No, what I really want out of CoC2 is for it to nail that aforementioned theme of a nobody being dropped into a hostile, sometimes unfair world and prevailing in the end. I think one of the major missteps that TiTS made for me was just how easy it is, if you have any experience playing RPGs then it is a cakewalk to min/max your character so that you can easily go to scene-after-scene. I want a challenge, I want to feel satisfied as I stand over my opponents as I decide their fate.
I'm curious to learn what the main motive(s) for the PC are in this game. In CoC you where a hapless and naive stooge thrust into another world as a sacrifice in the guise of defeating the demons troubling his/her village. In TiTS you're a playboy going on an adventure to inherit your father's fortune. In the demo for CoC2 there's a sentence that seems to imply that the PC is concerned that Kasyrra will follow through with her threat of taking their soul, and what damage she could do to the rest of the world. I question if that is sufficient enough motivation (the fear that Kasyrra is telling the truth, as outlandish as it seems) for someone who seemed to cut through her cultists like a hot knife through butter. Kasyrra's power isn't well established at all in the beginning of the game, all the PC knows for sure is that she's a demon from another world. Hell, Kasyrra seems downright mild in temperament, allowing the PC to not sexually serve her! For all the PC knows she could very well be grandstanding and the troubles near Hawkethorne could be completely unrelated to her presence.
As I said, I'm really excited about this game, and I'm painfully aware that development has barely just begun and the demo probably can't even be considered to be in an alpha-state... but I feel like it's important to get these small but necessary details right to not only do well by CoCs legacy, but to improve upon it and potentially make an even better game!
Thanks for reading.