Inflation, Immobilization, and Scope Insensitivity

Moreldep

New Member
Oct 9, 2019
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This thread/post is meant to consider, discuss, and propose solutions to what I see as design issues in TiTS and the original CoC. I don't think these problems have had a chance to show up in CoC II much yet, so I thought I'd bring them up while they could still be easily addressed, in case they haven't been considered already.

In bullet points:
  • Somewhere around F to K cup I lose any sense of what the supposed cup sizes actually correspond to.
  • Beyond the point where cup/ball/belly/ect. size ought to be immobilizing, any further increase seems pretty meaningless
    • (is anyone actually excited by the difference between a hyper m cup and a hyper n cup?)
  • Likewise, If there's a cap on how much your reflexes can be reduced by oversized body parts, then any size increase beyond that cap is mechanically meaningless as well
  • It seems inconsistent that in TiTS ball size can be immobilizing, but breast/belly size can't
    • (particularly since the raskvell pregnancy explicitly mentions that eventuality)
  • In TiTS I find the whole immobilization thing interesting when it can be easily solved (at least long enough to get back to the ship), or it results in a bad end. However, if I get stuck immobilized with no way out (or have to regularly take the emergency rescue option) I just find it annoying, especially if I'm not sure what's causing the sudden inability to reduce my ball size.

My proposal:
  • Beyond a certain point, start reporting breast size (and maybe belly size too) in terms of how many feet/inches wide they are, or some other variant on an easily visualized measurement.
  • Remove any cap from the encumbrance penalty and have it scale all the way up to immobilization.
  • Include breast and belly size alongside ball size in the list of things that can cause immobilization.
    • (maybe butt/other body parts too, depending on what people want)
  • On a story side, when/if the player becomes immobilized have appropriate companions volunteer to help out, either though sex, carrying the player back to the Frost Hound, or setting up camp.
  • Maybe also make explicit mention to the oversized parts in the combat log when the player gets hit, rather than just the little status affect icon.

Alternatively the immobilization mechanic could be dropped all together, but I feel like the whole inflation thing has more appeal if it has some teeth to it.

(for the record, I'm willing to help out with the writing for this, but I also recognize that this is mostly game design / programming work)
 

holdinglines

Well-Known Member
Aug 17, 2019
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ehh it's kinda cropping up in CoC2.
the Cat Harem's original pic had one girl's boobs so big the other girls wore them as hats
and one character (i think a cowgirl?) is described as having Z-cup sized breasts, but has an icon where she (comparatively) has average sized ones.

but yo i didn't know in TiTS and the original CoC had an immobilization function. it would be interesting if there was an exhaustion mechanic for that sorta stuff, but you're right that'd probably be troublesome to program
 

The Observer

Scientist
FoE Mod
Aug 27, 2015
1,357
3,187
Not interested. We cut taurs, it's looking more and more like we're cutting cunt-tails, we're not going to bother with PC immobilisation to begin with.
 

Moreldep

New Member
Oct 9, 2019
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Not interested. We cut taurs, it's looking more and more like we're cutting cunt-tails, we're not going to bother with PC immobilisation to begin with.

Fair enough. My point about visualizing the larger cup sizes still stands though.