Its stats just seem at odds with its lore/description. For example its described as this hefty full plate armor yet its actual armor value is only 40 which is 15 points lower than a simple leather jerkin and yes it has the additional focus and ward but something like the conquerors breastplate has the same ward and focus while also having more armor. I bring up the conquerors breastplate because both are masterpieces of their respective smiths, one in the modern day of Savarra and the other the ancient past and normally that would work for me as a justification for the modern piece being in terms of defensive stat it better than the ancient one. However in this case the ancient armor should be superior since it was made before so much knowledge, both magical and technological, was lost in the wake of the godswar(I acknowledge that in terms of enchantments on it its magically much better since its able to mend itself aka the sunder immunity). All this being said i think the thing that confuses me most is why it has so much holy resist when it was made for combat against the wraiths and their minions. Correct me if im wrong but i was under the impression that holy/white magic in Savarra was like divine spellcasting in dnd/pf in that it comes from a connection to a deity(the seven in this case) so the wraiths and their minions would not be able to utilize it thus the armor would not be expected to come up against holy magics.
I know this may seem nit-picky and fair it probably is but legendary items with really cool lore not really living up to the hype has always been a pet peeve of mine in games. Now im not saying they should go crazy and give it bonkers stats but some tweaks like bumping the armor up to the 60-70 range and swapping the blight and holy resistances or maybe dividing the 40 holy resistance it has into other elements since the description talks about how it was made to take whatever punishment the wraiths might throw at it. For example, giving it 10 blight, storm, fire and ice which would add to the original 40 holy res and giving it a weakness to holy and keeping the pheromone weakness as well. Alternatively changing the description from full plate to something like frodo’s mithril shirt would make the original 40 armor value make more sense(that is make it chain mail or some other type of armor). Personally, I’d much prefer changing the stats rather than the description but both work to combat the narrative dissonance imo.
I know this may seem nit-picky and fair it probably is but legendary items with really cool lore not really living up to the hype has always been a pet peeve of mine in games. Now im not saying they should go crazy and give it bonkers stats but some tweaks like bumping the armor up to the 60-70 range and swapping the blight and holy resistances or maybe dividing the 40 holy resistance it has into other elements since the description talks about how it was made to take whatever punishment the wraiths might throw at it. For example, giving it 10 blight, storm, fire and ice which would add to the original 40 holy res and giving it a weakness to holy and keeping the pheromone weakness as well. Alternatively changing the description from full plate to something like frodo’s mithril shirt would make the original 40 armor value make more sense(that is make it chain mail or some other type of armor). Personally, I’d much prefer changing the stats rather than the description but both work to combat the narrative dissonance imo.