There are a lot of TFs and more on the way from the looks of it in this game that is hyperspecific in how they are acquired, they may not have a mechanical function gameplay-wise, but they are still important to the identity of the game. It is annoying to engage with the system when you don't remember a combination and have to go through a process of elimination to get the right TF; this was worst in Coc1 because of how rng reliant it was and that certain TFs required prior transformations, which wasn't bad but with no way note or track this info becomes tedious and esoteric for no good reason. Something I see Coc2 repeating even though TFs have become "user-friendly" fact I'm sure getting the info can be made engaging by making it so that defeating foes that drop items unlocks those items' TF info or using said TF item gradually unlocks more and more info as it's used.