The Gray Goo Armor (GGA) hasn't been upgraded in a while and Adjatha explained to me the reasons why new large upgrades are unlikely, so I scrapped my Double-Goo based idea for improving the armor with a sidegrade from Azra’s Tarkus exploration.
Instead I'd like to suggest a tweaking of some Gray Goo stats. My reasoning is simple; it’s my favorite armor and it’d be a shame for such a Good Goo Girl to go to waste in the final stretch of the game’s development; I thought I may as well contribute a little to a game and dev-group that I’ve been following since it was in Flash.
The adjustment I thought to suggest was regarding the Helmet ability which appears after the GGA comes into contact with a Lvl 5 PC wearing an airtight suit of armor (Ex. Atma Armor). The helmet is supposed to give an air-tight flag that reduces the impact of gaseous attacks on the PC. While I haven’t seen it significantly impact test fights I’ve tried against pheremone-based teasing and the like, I assume the flag is functional. However more importantly, a helmet being deployed decreases GGA defense by 2.
Given it’s largely cosmetic value this makes such an armor option unattractive to use compared to other defense lowering armor modifications (like the swimsuit and so on) which at the very least serve a purpose to raise exhibition and/or sexiness. A helmet ought to INCREASE defense since it protects the face and head from attacks. So this + an airtight flag could be changed to raise defense by 1 and resolve by 1 and for the sake of balance reduce sexiness by 2, as it hides the face from the hostiles faced.
If anyone has similar stat adjustment ideas, please post them. I only hope a Dev can see this and be amenable to a (relatively) minor adjustment of the code.
Instead I'd like to suggest a tweaking of some Gray Goo stats. My reasoning is simple; it’s my favorite armor and it’d be a shame for such a Good Goo Girl to go to waste in the final stretch of the game’s development; I thought I may as well contribute a little to a game and dev-group that I’ve been following since it was in Flash.
The adjustment I thought to suggest was regarding the Helmet ability which appears after the GGA comes into contact with a Lvl 5 PC wearing an airtight suit of armor (Ex. Atma Armor). The helmet is supposed to give an air-tight flag that reduces the impact of gaseous attacks on the PC. While I haven’t seen it significantly impact test fights I’ve tried against pheremone-based teasing and the like, I assume the flag is functional. However more importantly, a helmet being deployed decreases GGA defense by 2.
Given it’s largely cosmetic value this makes such an armor option unattractive to use compared to other defense lowering armor modifications (like the swimsuit and so on) which at the very least serve a purpose to raise exhibition and/or sexiness. A helmet ought to INCREASE defense since it protects the face and head from attacks. So this + an airtight flag could be changed to raise defense by 1 and resolve by 1 and for the sake of balance reduce sexiness by 2, as it hides the face from the hostiles faced.
If anyone has similar stat adjustment ideas, please post them. I only hope a Dev can see this and be amenable to a (relatively) minor adjustment of the code.
Gray Goo Armor - Trials in Tainted Space Wiki
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TiTS-Public/includes/tarkus/grayGooArmor.as at master · OXOIndustries/TiTS-Public
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